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992406cf4f
GstD3D11 build-time dependencies should be always available on Windows already and runtime dependencies as well, since required external (non-GStreamer) depends are all system DLLs Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3884>
40 lines
1.6 KiB
C
40 lines
1.6 KiB
C
/* GStreamer
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* Copyright (C) 2022 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include "gstnvencoder.h"
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G_BEGIN_DECLS
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GstNvEncoderClassData * gst_nv_h264_encoder_register_cuda (GstPlugin * plugin,
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GstCudaContext * context,
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guint rank);
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#ifdef G_OS_WIN32
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GstNvEncoderClassData * gst_nv_h264_encoder_register_d3d11 (GstPlugin * plugin,
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GstD3D11Device * device,
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guint rank);
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#endif
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void gst_nv_h264_encoder_register_auto_select (GstPlugin * plugin,
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GList * device_caps,
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guint rank);
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G_END_DECLS
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