gstreamer/gst-libs/gst/gl/win32
Xavier Claessens 6db457a7d9 gl: win32: do not call SetParent in release_parent_win_id()
When called from gst_gl_window_win32_close(), internal window
could not exist, and if it does it's going to be destroyed just
after that anyway. Also it causes window_proc() to be called
and crash because it gets a NULL context.

When called from gst_gl_window_win32_set_window_handle() we are
going to set another parent anyway, and it's probably better to
reparent directly instead of passing by a NULL parent which could
cause the internal window to popup briefly.

https://bugzilla.gnome.org/show_bug.cgi?id=749601
2017-12-09 19:32:02 +00:00
..
gstglcontext_wgl.c glcontext: add more functionality to wrapped contexts 2017-12-09 19:31:49 +00:00
gstglcontext_wgl.h glcontext: add more functionality to wrapped contexts 2017-12-09 19:31:49 +00:00
gstglwindow_win32.c gl: win32: do not call SetParent in release_parent_win_id() 2017-12-09 19:32:02 +00:00
gstglwindow_win32.h gl: win32: use a GMainContext to dispatch win32 messages 2017-12-09 19:32:02 +00:00
gstglwindow_win32_egl.c [793/906] add a GstGLContext object that will be the basis of OpenGL contexts 2017-12-09 19:31:30 +00:00
gstglwindow_win32_egl.h gl: keep only one occurence of '#include <EGL/egl.h>' 2017-12-09 19:31:34 +00:00
Makefile.am gl: win32: use a GMainContext to dispatch win32 messages 2017-12-09 19:32:02 +00:00
win32_message_source.c gl: win32: use a GMainContext to dispatch win32 messages 2017-12-09 19:32:02 +00:00
win32_message_source.h gl: win32: use a GMainContext to dispatch win32 messages 2017-12-09 19:32:02 +00:00