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These can be called from different threads and both manipulate the pool->buffers array. Lock them properly and let flush_stop move the array contents into a temporary array on the stack to avoid having to call release_buffer under the object lock. https://bugzilla.gnome.org/show_bug.cgi?id=775015 |
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.. | ||
ext | ||
gstv4l2.c | ||
gstv4l2allocator.c | ||
gstv4l2allocator.h | ||
gstv4l2bufferpool.c | ||
gstv4l2bufferpool.h | ||
gstv4l2colorbalance.c | ||
gstv4l2colorbalance.h | ||
gstv4l2deviceprovider.c | ||
gstv4l2deviceprovider.h | ||
gstv4l2object.c | ||
gstv4l2object.h | ||
gstv4l2radio.c | ||
gstv4l2radio.h | ||
gstv4l2sink.c | ||
gstv4l2sink.h | ||
gstv4l2src.c | ||
gstv4l2src.h | ||
gstv4l2transform.c | ||
gstv4l2transform.h | ||
gstv4l2tuner.c | ||
gstv4l2tuner.h | ||
gstv4l2videodec.c | ||
gstv4l2videodec.h | ||
gstv4l2vidorient.c | ||
gstv4l2vidorient.h | ||
Makefile.am | ||
meson.build | ||
README | ||
tuner.c | ||
tuner.h | ||
tunerchannel.c | ||
tunerchannel.h | ||
tunernorm.c | ||
tunernorm.h | ||
v4l2-utils.c | ||
v4l2-utils.h | ||
v4l2_calls.c | ||
v4l2_calls.h |
v4l2 plugins ============ The idea is a bit the same as the idea for the v4l1 plugins. We want one generic v4l2element, and a few child objects (probably only two: v4l2src and v4l2sink): /-------- v4l2src v4l2element ---= \-------- v4l2sink Both v4l2src and v4l2sink have a uncompressed and a compressed recording-/playback-mode. Since this is all part of v4l2, the 'client' of these elements, i.e. an application using v4l2src/v4l2sink, will hardly notice this. All capsnego stuff is done inside, and the plugin knows which formats are compressed and which are not. Please note that the v4l1 and the v4l2 plugins are *not* compatible concerning properties. Naming has been kept the same where possible, but in some cases, properties had to be removed or added to make full use of v4l2. V4L2 API: http://linux.bytesex.org/v4l2/. http://v4l2spec.bytesex.org/ /usr/include/linux/videodev2.h or Kernel patches available from http://dl.bytesex.org/patches/. Articles: http://lwn.net/Articles/203924/