..
gstgleffectblur.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectbulge.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectfisheye.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectglow.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectidentity.c
glshader: port to using GstGLSLStage objects for string management
2017-12-09 19:32:09 +00:00
gstgleffectlaplacian.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectlumatocurve.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectlumatocurve.h
gl: pass large structure by const pointer, not value
2017-12-09 19:31:36 +00:00
gstgleffectmirror.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectrgbtocurve.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectscurves.h
move gl elements to ext subdirectory
2017-12-09 19:31:34 +00:00
gstgleffectsin.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectsobel.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectsquare.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectsqueeze.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectssources.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectssources.h
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectstretch.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffecttunnel.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffecttwirl.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectxray.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00