gstreamer/gst-libs/gst/gl/cocoa
Brion Vibber 88b19bcf99 gl/cocoa: Fix for building on Mac OS X 10.10
Using NSApp directly seems to confuse something, as the compiler
was expecting an id<NSFileManagerDelegate>. Switched to using
[NSApplication sharedApplication], and specified the delegate
protocol on the window class as well.

https://bugzilla.gnome.org/show_bug.cgi?id=738740
2014-10-19 20:01:55 +02:00
..
gstgl_cocoa_private.h gl/cocoa: Switch to a plain NSView subclass instead of NSOpenGLView 2014-09-29 10:57:18 +03:00
gstglcontext_cocoa.h [794/906] context: add subclasses for the different platforms (egl, glx, wgl, etc) 2014-03-15 18:37:01 +01:00
gstglcontext_cocoa.m gl/cocoa: Improve the NSApplication initialization 2014-09-29 10:57:18 +03:00
gstglwindow_cocoa.h [733/906] gl: Major header and include cleanup 2014-03-15 18:36:57 +01:00
gstglwindow_cocoa.m gl/cocoa: Fix for building on Mac OS X 10.10 2014-10-19 20:01:55 +02:00
Makefile.am gl/cocoa: Use OBJCFLAGS where needed 2014-05-06 12:57:36 +02:00