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564ab3031b
This is needed for using GstGL with ANGLE as the GLES implementation in Universal Windows Platform apps that use the Windows Runtime (WinRT) instead of Win32, which is deprecated and not allowed in Windows Store apps. This has been tested with Servo on the Microsoft HoloLens 2, and seems to work quite well.
49 lines
1.2 KiB
Text
49 lines
1.2 KiB
Text
/* gstglconfig.h
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*/
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#ifndef __GST_GL_CONFIG_H__
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#define __GST_GL_CONFIG_H__
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#include <gst/gst.h>
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G_BEGIN_DECLS
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#mesondefine GST_GL_HAVE_OPENGL
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#mesondefine GST_GL_HAVE_GLES2
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#mesondefine GST_GL_HAVE_GLES3
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#mesondefine GST_GL_HAVE_GLES3EXT3_H
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#mesondefine GST_GL_HAVE_WINDOW_X11
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#mesondefine GST_GL_HAVE_WINDOW_COCOA
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#mesondefine GST_GL_HAVE_WINDOW_WIN32
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#mesondefine GST_GL_HAVE_WINDOW_WINRT
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#mesondefine GST_GL_HAVE_WINDOW_WAYLAND
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#mesondefine GST_GL_HAVE_WINDOW_ANDROID
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#mesondefine GST_GL_HAVE_WINDOW_DISPMANX
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#mesondefine GST_GL_HAVE_WINDOW_EAGL
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#mesondefine GST_GL_HAVE_WINDOW_VIV_FB
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#mesondefine GST_GL_HAVE_WINDOW_GBM
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#mesondefine GST_GL_HAVE_PLATFORM_EGL
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#mesondefine GST_GL_HAVE_PLATFORM_GLX
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#mesondefine GST_GL_HAVE_PLATFORM_WGL
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#mesondefine GST_GL_HAVE_PLATFORM_CGL
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#mesondefine GST_GL_HAVE_PLATFORM_EAGL
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#mesondefine GST_GL_HAVE_DMABUF
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#mesondefine GST_GL_HAVE_VIV_DIRECTVIV
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#mesondefine GST_GL_HAVE_GLEGLIMAGEOES
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#mesondefine GST_GL_HAVE_GLCHAR
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#mesondefine GST_GL_HAVE_GLSIZEIPTR
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#mesondefine GST_GL_HAVE_GLINTPTR
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#mesondefine GST_GL_HAVE_GLSYNC
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#mesondefine GST_GL_HAVE_GLUINT64
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#mesondefine GST_GL_HAVE_GLINT64
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#mesondefine GST_GL_HAVE_EGLATTRIB
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#mesondefine GST_GL_HAVE_EGLUINT64KHR
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G_END_DECLS
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#endif /* __GST_GL_CONFIG_H__ */
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