mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-10 11:29:55 +00:00
cad1bb32c8
This commit makes the loading of the GModules threadsafe, and always first tries to load the symbol for the GL library that is selected for the current context. Only then it falls back to looking into the current module (NULL), and only as a last resort the context specific function (e.g. eglGetProcAddress()) is called. Also add configure parameters to select the names of the library modules instead of using the defaults, and let the defaults be independent of the G_MODULE_SUFFIX. https://bugzilla.gnome.org/show_bug.cgi?id=728753
298 lines
8.7 KiB
C
298 lines
8.7 KiB
C
/*
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* GStreamer
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gst/gst.h>
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#include "../gstgl_fwd.h"
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#include <gst/gl/gstglcontext.h>
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#include "gstglcontext_wgl.h"
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#include <GL/wglext.h>
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#define gst_gl_context_wgl_parent_class parent_class
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G_DEFINE_TYPE (GstGLContextWGL, gst_gl_context_wgl, GST_GL_TYPE_CONTEXT);
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static guintptr gst_gl_context_wgl_get_gl_context (GstGLContext * context);
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static void gst_gl_context_wgl_swap_buffers (GstGLContext * context);
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static gboolean gst_gl_context_wgl_choose_format (GstGLContext * context,
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GError ** error);
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static gboolean gst_gl_context_wgl_activate (GstGLContext * context,
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gboolean activate);
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static gboolean gst_gl_context_wgl_create_context (GstGLContext * context,
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GstGLAPI gl_api, GstGLContext * other_context, GError ** error);
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static void gst_gl_context_wgl_destroy_context (GstGLContext * context);
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GstGLAPI gst_gl_context_wgl_get_gl_api (GstGLContext * context);
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static GstGLPlatform gst_gl_context_wgl_get_gl_platform (GstGLContext *
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context);
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static gpointer gst_gl_context_wgl_get_proc_address (GstGLContext * context,
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const gchar * name);
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static void
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gst_gl_context_wgl_class_init (GstGLContextWGLClass * klass)
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{
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GstGLContextClass *context_class = (GstGLContextClass *) klass;
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context_class->get_gl_context =
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GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_gl_context);
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context_class->choose_format =
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GST_DEBUG_FUNCPTR (gst_gl_context_wgl_choose_format);
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context_class->activate = GST_DEBUG_FUNCPTR (gst_gl_context_wgl_activate);
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context_class->create_context =
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GST_DEBUG_FUNCPTR (gst_gl_context_wgl_create_context);
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context_class->destroy_context =
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GST_DEBUG_FUNCPTR (gst_gl_context_wgl_destroy_context);
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context_class->swap_buffers =
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GST_DEBUG_FUNCPTR (gst_gl_context_wgl_swap_buffers);
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context_class->get_proc_address =
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GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_proc_address);
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context_class->get_gl_api = GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_gl_api);
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context_class->get_gl_platform =
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GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_gl_platform);
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}
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static void
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gst_gl_context_wgl_init (GstGLContextWGL * context_wgl)
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{
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}
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/* Must be called in the gl thread */
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GstGLContextWGL *
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gst_gl_context_wgl_new (void)
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{
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GstGLContextWGL *context = g_object_new (GST_GL_TYPE_CONTEXT_WGL, NULL);
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return context;
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}
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static gboolean
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gst_gl_context_wgl_create_context (GstGLContext * context,
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GstGLAPI gl_api, GstGLContext * other_context, GError ** error)
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{
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GstGLWindow *window;
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GstGLContextWGL *context_wgl;
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HGLRC external_gl_context = NULL;
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PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL;
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HDC device;
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context_wgl = GST_GL_CONTEXT_WGL (context);
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window = gst_gl_context_get_window (context);
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device = (HDC) gst_gl_window_get_display (window);
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if (other_context) {
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if (gst_gl_context_get_gl_platform (other_context) != GST_GL_PLATFORM_WGL) {
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g_set_error (error, GST_GL_CONTEXT_ERROR,
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GST_GL_CONTEXT_ERROR_WRONG_CONFIG,
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"Cannot share context with a non-WGL context");
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goto failure;
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}
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external_gl_context = (HGLRC) gst_gl_context_get_gl_context (other_context);
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}
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context_wgl->wgl_context = wglCreateContext (device);
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if (context_wgl->wgl_context)
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GST_DEBUG ("gl context created: %" G_GUINTPTR_FORMAT,
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(guintptr) context_wgl->wgl_context);
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else {
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g_set_error (error, GST_GL_CONTEXT_ERROR,
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GST_GL_CONTEXT_ERROR_CREATE_CONTEXT, "failed to create glcontext:0x%x",
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(unsigned int) GetLastError ());
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goto failure;
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}
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g_assert (context_wgl->wgl_context);
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if (external_gl_context) {
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wglMakeCurrent (device, context_wgl->wgl_context);
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wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)
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wglGetProcAddress ("wglCreateContextAttribsARB");
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if (wglCreateContextAttribsARB != NULL) {
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wglMakeCurrent (device, 0);
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wglDeleteContext (context_wgl->wgl_context);
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context_wgl->wgl_context =
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wglCreateContextAttribsARB (device, external_gl_context, 0);
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if (context_wgl->wgl_context == NULL) {
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g_set_error (error, GST_GL_CONTEXT_ERROR,
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GST_GL_CONTEXT_ERROR_CREATE_CONTEXT,
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"failed to share context through wglCreateContextAttribsARB 0x%x",
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(unsigned int) GetLastError ());
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goto failure;
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}
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} else if (!wglShareLists (external_gl_context, context_wgl->wgl_context)) {
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g_set_error (error, GST_GL_CONTEXT_ERROR,
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GST_GL_CONTEXT_ERROR_CREATE_CONTEXT,
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"failed to share contexts through wglShareLists 0x%x",
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(unsigned int) GetLastError ());
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goto failure;
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}
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}
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GST_LOG ("gl context id: %" G_GUINTPTR_FORMAT,
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(guintptr) context_wgl->wgl_context);
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gst_object_unref (window);
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return TRUE;
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failure:
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gst_object_unref (window);
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return FALSE;
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}
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static void
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gst_gl_context_wgl_destroy_context (GstGLContext * context)
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{
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GstGLContextWGL *context_wgl;
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context_wgl = GST_GL_CONTEXT_WGL (context);
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if (context_wgl->wgl_context)
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wglDeleteContext (context_wgl->wgl_context);
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context_wgl->wgl_context = NULL;
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}
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static gboolean
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gst_gl_context_wgl_choose_format (GstGLContext * context, GError ** error)
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{
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GstGLWindow *window;
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PIXELFORMATDESCRIPTOR pfd;
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gint pixelformat = 0;
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gboolean res = FALSE;
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HDC device;
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window = gst_gl_context_get_window (context);
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gst_gl_window_win32_create_window (GST_GL_WINDOW_WIN32 (window), error);
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device = (HDC) gst_gl_window_get_display (window);
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gst_object_unref (window);
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pfd.nSize = sizeof (PIXELFORMATDESCRIPTOR);
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = 24;
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pfd.cRedBits = 8;
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pfd.cRedShift = 0;
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pfd.cGreenBits = 8;
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pfd.cGreenShift = 0;
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pfd.cBlueBits = 8;
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pfd.cBlueShift = 0;
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pfd.cAlphaBits = 0;
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pfd.cAlphaShift = 0;
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pfd.cAccumBits = 0;
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pfd.cAccumRedBits = 0;
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pfd.cAccumGreenBits = 0;
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pfd.cAccumBlueBits = 0;
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pfd.cAccumAlphaBits = 0;
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pfd.cDepthBits = 24;
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pfd.cStencilBits = 8;
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pfd.cAuxBuffers = 0;
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pfd.iLayerType = PFD_MAIN_PLANE;
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pfd.bReserved = 0;
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pfd.dwLayerMask = 0;
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pfd.dwVisibleMask = 0;
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pfd.dwDamageMask = 0;
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pfd.cColorBits = (BYTE) GetDeviceCaps (device, BITSPIXEL);
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pixelformat = ChoosePixelFormat (device, &pfd);
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if (!pixelformat) {
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g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
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"Failed to choose a pixel format");
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return FALSE;
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}
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res = SetPixelFormat (device, pixelformat, &pfd);
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return res;
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}
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static void
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gst_gl_context_wgl_swap_buffers (GstGLContext * context)
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{
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GstGLWindow *window = gst_gl_context_get_window (context);
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HDC device = (HDC) gst_gl_window_get_display (window);
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SwapBuffers (device);
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gst_object_unref (window);
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}
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static guintptr
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gst_gl_context_wgl_get_gl_context (GstGLContext * context)
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{
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return (guintptr) GST_GL_CONTEXT_WGL (context)->wgl_context;
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}
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static gboolean
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gst_gl_context_wgl_activate (GstGLContext * context, gboolean activate)
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{
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GstGLWindow *window;
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GstGLContextWGL *context_wgl;
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HDC device;
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gboolean result;
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window = gst_gl_context_get_window (context);
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context_wgl = GST_GL_CONTEXT_WGL (context);
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device = (HDC) gst_gl_window_get_display (window);
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if (activate) {
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result = wglMakeCurrent (device, context_wgl->wgl_context);
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} else {
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result = wglMakeCurrent (NULL, NULL);
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}
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gst_object_unref (window);
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return result;
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}
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GstGLAPI
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gst_gl_context_wgl_get_gl_api (GstGLContext * context)
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{
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return GST_GL_API_OPENGL;
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}
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static GstGLPlatform
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gst_gl_context_wgl_get_gl_platform (GstGLContext * context)
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{
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return GST_GL_PLATFORM_WGL;
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}
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static gpointer
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gst_gl_context_wgl_get_proc_address (GstGLContext * context, const gchar * name)
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{
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gpointer result;
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if (!(result = gst_gl_context_default_get_proc_address (context, name))) {
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result = wglGetProcAddress ((LPCSTR) name);
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}
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return result;
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}
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