mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-14 05:12:09 +00:00
1503 lines
48 KiB
C++
1503 lines
48 KiB
C++
/* GStreamer
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* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/*
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* The MIT License (MIT)
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*
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* Copyright (c) Microsoft Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d12dxgicapture.h"
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#include "gstd3d12pluginutils.h"
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#include <d3d11_4.h>
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#include <directx/d3dx12.h>
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#include <string.h>
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#include <mutex>
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#include <vector>
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#include <memory>
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#include <future>
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#include <wrl.h>
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#include <gst/d3dshader/gstd3dshader.h>
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#define _XM_NO_INTRINSICS_
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#include <DirectXMath.h>
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d12_screen_capture_debug);
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#define GST_CAT_DEFAULT gst_d3d12_screen_capture_debug
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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using namespace DirectX;
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/* List of GstD3D12DxgiCapture weakref */
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static std::mutex g_g_dupl_list_lock;
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static GList *g_dupl_list = nullptr;
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/* Below implementation were taken from Microsoft sample
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* https://github.com/microsoft/Windows-classic-samples/tree/master/Samples/DXGIDesktopDuplication
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*/
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/* These are the errors we expect from IDXGIOutput1::DuplicateOutput
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* due to a transition */
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static HRESULT CreateDuplicationExpectedErrors[] = {
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DXGI_ERROR_DEVICE_REMOVED,
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static_cast<HRESULT>(E_ACCESSDENIED),
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DXGI_ERROR_SESSION_DISCONNECTED,
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S_OK
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};
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/* These are the errors we expect from IDXGIOutputDuplication methods
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* due to a transition */
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static HRESULT FrameInfoExpectedErrors[] = {
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DXGI_ERROR_DEVICE_REMOVED,
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DXGI_ERROR_ACCESS_LOST,
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S_OK
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};
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static GstFlowReturn
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flow_return_from_hr (ID3D11Device * device,
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HRESULT hr, HRESULT * expected_errors = nullptr)
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{
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HRESULT translated_hr = hr;
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/* On an error check if the DX device is lost */
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if (device) {
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HRESULT remove_reason = device->GetDeviceRemovedReason ();
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switch (remove_reason) {
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case DXGI_ERROR_DEVICE_REMOVED:
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case DXGI_ERROR_DEVICE_RESET:
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case static_cast<HRESULT>(E_OUTOFMEMORY):
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/* Our device has been stopped due to an external event on the GPU so
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* map them all to device removed and continue processing the condition
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*/
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translated_hr = DXGI_ERROR_DEVICE_REMOVED;
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break;
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case S_OK:
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/* Device is not removed so use original error */
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break;
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default:
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/* Device is removed but not a error we want to remap */
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translated_hr = remove_reason;
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break;
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}
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}
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/* Check if this error was expected or not */
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if (expected_errors) {
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HRESULT* rst = expected_errors;
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while (*rst != S_OK) {
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if (*rst == translated_hr)
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return GST_D3D12_SCREEN_CAPTURE_FLOW_EXPECTED_ERROR;
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rst++;
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}
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}
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return GST_FLOW_ERROR;
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}
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struct PtrInfo
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{
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PtrInfo ()
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{
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LastTimeStamp.QuadPart = 0;
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position_info.Visible = FALSE;
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}
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void buildMonochrom ()
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{
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width_ = shape_info.Width;
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height_ = shape_info.Height / 2;
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stride_ = width_ * 4;
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UINT pstride = 4;
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auto size = height_ * stride_;
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texture_.resize (size);
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xor_texture_.resize (size);
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const BYTE black[] = { 0, 0, 0, 0xff };
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const BYTE white[] = { 0xff, 0xff, 0xff, 0xff };
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const BYTE transparent[] = { 0, 0, 0, 0 };
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for (UINT row = 0; row < height_; row++) {
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for (UINT col = 0; col < width_; col++) {
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auto src_pos = (row * shape_info.Pitch) + (col / 8);
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auto and_mask = (shape_buffer[src_pos] >> (7 - (col % 8))) & 0x1;
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auto xor_mask = (shape_buffer[src_pos + size] >> (7 - (col % 8))) & 0x1;
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auto dst_pos = (row * stride_) + (col * pstride);
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if (and_mask) {
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memcpy (texture_.data () + dst_pos,
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transparent, sizeof (transparent));
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if (xor_mask) {
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memcpy (xor_texture_.data () + dst_pos, white, sizeof (white));
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} else {
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memcpy (xor_texture_.data () + dst_pos, transparent,
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sizeof (transparent));
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}
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} else {
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memcpy (texture_.data () + dst_pos, black, sizeof (black));
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memcpy (xor_texture_.data () + dst_pos, transparent,
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sizeof (transparent));
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}
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}
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}
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}
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void buildMaskedColor ()
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{
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width_ = shape_info.Width;
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height_ = shape_info.Height;
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stride_ = shape_info.Pitch;
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auto size = height_ * stride_;
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UINT pstride = 4;
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texture_.resize (size);
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xor_texture_.resize (size);
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memcpy (texture_.data (), shape_buffer.data (), size);
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memcpy (xor_texture_.data (), shape_buffer.data (), size);
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for (UINT row = 0; row < height_; row++) {
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for (UINT col = 0; col < width_; col++) {
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auto mask_pos = row * stride_ + col * pstride + 3;
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texture_[mask_pos] = shape_buffer[mask_pos] ? 0 : 0xff;
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xor_texture_[mask_pos] = shape_buffer[mask_pos] ? 0xff : 0;
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}
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}
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}
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void BuildTexture ()
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{
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texture_.clear ();
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xor_texture_.clear ();
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width_ = 0;
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height_ = 0;
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stride_ = 0;
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switch (shape_info.Type) {
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case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR:
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{
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width_ = shape_info.Width;
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height_ = shape_info.Height;
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stride_ = shape_info.Pitch;
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auto size = stride_ * height_;
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texture_.resize (size);
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memcpy (texture_.data (), shape_buffer.data (), size);
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break;
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}
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case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME:
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buildMonochrom ();
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break;
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case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR:
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buildMaskedColor ();
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break;
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default:
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GST_WARNING ("Unexpected shape type %u", shape_info.Type);
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break;
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}
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token_++;
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}
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std::vector<BYTE> shape_buffer;
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DXGI_OUTDUPL_POINTER_SHAPE_INFO shape_info;
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DXGI_OUTDUPL_POINTER_POSITION position_info;
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LARGE_INTEGER LastTimeStamp;
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UINT width_ = 0;
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UINT height_ = 0;
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UINT stride_ = 0;
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std::vector<BYTE> texture_;
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std::vector<BYTE> xor_texture_;
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UINT64 token_ = 0;
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};
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struct VERTEX
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{
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XMFLOAT3 Pos;
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XMFLOAT2 TexCoord;
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};
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class DesktopDupCtx
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{
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public:
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DesktopDupCtx () {}
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~DesktopDupCtx ()
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{
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if (context_) {
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context_->ClearState ();
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context_->Flush ();
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}
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}
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GstFlowReturn Init (HMONITOR monitor, HANDLE fence_handle)
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{
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ComPtr<IDXGIAdapter1> adapter;
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ComPtr<IDXGIOutput> output;
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ComPtr<IDXGIOutput1> output1;
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HRESULT hr = gst_d3d12_screen_capture_find_output_for_monitor (monitor,
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&adapter, &output);
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if (FAILED (hr)) {
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GST_ERROR ("Couldn't get adapter and output for monitor");
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return GST_FLOW_ERROR;
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}
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hr = output.As (&output1);
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if (FAILED (hr)) {
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GST_ERROR ("Couldn't get IDXGIOutput1 interface, hr 0x%x", (guint) hr);
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return GST_FLOW_ERROR;
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}
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HDESK hdesk = OpenInputDesktop (0, FALSE, GENERIC_ALL);
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if (hdesk) {
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if (!SetThreadDesktop (hdesk)) {
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GST_WARNING ("SetThreadDesktop() failed, error %lu", GetLastError());
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}
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CloseDesktop (hdesk);
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} else {
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GST_WARNING ("OpenInputDesktop() failed, error %lu", GetLastError());
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}
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D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_11_1;
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ComPtr<ID3D11Device> device;
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ComPtr<ID3D11DeviceContext> context;
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hr = D3D11CreateDevice (adapter.Get (), D3D_DRIVER_TYPE_UNKNOWN, nullptr,
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D3D11_CREATE_DEVICE_BGRA_SUPPORT, &feature_level, 1, D3D11_SDK_VERSION,
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&device, nullptr, &context);
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if (FAILED (hr)) {
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GST_ERROR ("Couldn't create d3d11 device");
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return GST_FLOW_ERROR;
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}
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hr = device.As (&device_);
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if (FAILED (hr)) {
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GST_ERROR ("ID3D11Device5 interface unavilable");
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return GST_FLOW_ERROR;
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}
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hr = context.As (&context_);
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if (FAILED (hr)) {
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GST_ERROR ("ID3D11DeviceContext4 interface unavilable");
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return GST_FLOW_ERROR;
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}
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/* FIXME: Use DuplicateOutput1 to avoid potentail color conversion */
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hr = output1->DuplicateOutput(device_.Get(), &dupl_);
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if (FAILED (hr)) {
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if (hr == DXGI_ERROR_NOT_CURRENTLY_AVAILABLE) {
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GST_ERROR ("Hit the max allowed number of Desktop Duplication session");
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return GST_FLOW_ERROR;
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}
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/* Seems to be one limitation of Desktop Duplication API design
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* See
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* https://docs.microsoft.com/en-US/troubleshoot/windows-client/shell-experience/error-when-dda-capable-app-is-against-gpu
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*/
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if (hr == DXGI_ERROR_UNSUPPORTED) {
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GST_WARNING ("IDXGIOutput1::DuplicateOutput returned "
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"DXGI_ERROR_UNSUPPORTED, possiblely application is run against a "
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"discrete GPU");
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return GST_D3D12_SCREEN_CAPTURE_FLOW_UNSUPPORTED;
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}
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return flow_return_from_hr (device_.Get(), hr,
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CreateDuplicationExpectedErrors);
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}
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hr = device_->OpenSharedFence (fence_handle,
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IID_PPV_ARGS (&shared_fence_));
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if (FAILED (hr)) {
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GST_ERROR ("Couldn't create fence");
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return GST_FLOW_ERROR;
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}
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dupl_->GetDesc (&output_desc_);
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D3D11_TEXTURE2D_DESC desc = { };
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desc.Width = output_desc_.ModeDesc.Width;
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desc.Height = output_desc_.ModeDesc.Height;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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desc.SampleDesc.Count = 1;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_RENDER_TARGET;
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hr = device_->CreateTexture2D (&desc, nullptr, &texture_);
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if (FAILED (hr)) {
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GST_ERROR ("Couldn't create texture");
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return GST_FLOW_ERROR;
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}
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hr = device_->CreateRenderTargetView (texture_.Get (), nullptr, &rtv_);
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if (FAILED (hr)) {
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GST_ERROR ("Couldn't create render target view");
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return GST_FLOW_ERROR;
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}
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viewport_.TopLeftX = 0;
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viewport_.TopLeftY = 0;
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viewport_.MinDepth = 0;
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viewport_.MaxDepth = 1;
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viewport_.Width = desc.Width;
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viewport_.Height = desc.Height;
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GstD3DShaderByteCode vs_code;
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GstD3DShaderByteCode ps_code;
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if (!gst_d3d_plugin_shader_get_vs_blob (GST_D3D_PLUGIN_VS_COORD,
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GST_D3D_SM_5_0, &vs_code)) {
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GST_ERROR ("Couldn't get vs bytecode");
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return GST_FLOW_ERROR;
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}
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if (!gst_d3d_plugin_shader_get_ps_blob (GST_D3D_PLUGIN_PS_SAMPLE,
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GST_D3D_SM_5_0, &ps_code)) {
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GST_ERROR ("Couldn't get ps bytecode");
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return GST_FLOW_ERROR;
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}
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D3D11_INPUT_ELEMENT_DESC input_desc[2] = { };
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input_desc[0].SemanticName = "POSITION";
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input_desc[0].SemanticIndex = 0;
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input_desc[0].Format = DXGI_FORMAT_R32G32B32_FLOAT;
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input_desc[0].InputSlot = 0;
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input_desc[0].AlignedByteOffset = D3D11_APPEND_ALIGNED_ELEMENT;
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input_desc[0].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
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input_desc[0].InstanceDataStepRate = 0;
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input_desc[1].SemanticName = "TEXCOORD";
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input_desc[1].SemanticIndex = 0;
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input_desc[1].Format = DXGI_FORMAT_R32G32_FLOAT;
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input_desc[1].InputSlot = 0;
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input_desc[1].AlignedByteOffset = D3D11_APPEND_ALIGNED_ELEMENT;
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input_desc[1].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
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input_desc[1].InstanceDataStepRate = 0;
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hr = device_->CreateVertexShader (vs_code.byte_code, vs_code.byte_code_len,
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nullptr, &vs_);
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if (FAILED (hr)) {
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GST_ERROR ("Couldn't create vertex shader");
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return GST_FLOW_ERROR;
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}
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hr = device_->CreateInputLayout (input_desc, 2, vs_code.byte_code,
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vs_code.byte_code_len, &layout_);
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if (FAILED (hr)) {
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GST_ERROR ("Couldn't create input layout");
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return GST_FLOW_ERROR;
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}
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hr = device_->CreatePixelShader (ps_code.byte_code, ps_code.byte_code_len,
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nullptr, &ps_);
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if (FAILED (hr)) {
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GST_ERROR ("Couldn't create pixel shader");
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return GST_FLOW_ERROR;
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}
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D3D11_SAMPLER_DESC sampler_desc = { };
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sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
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sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
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sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
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sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
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sampler_desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
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sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
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hr = device_->CreateSamplerState (&sampler_desc, &sampler_);
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if (FAILED (hr)) {
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GST_ERROR ("Couldn't create sampler state");
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return GST_FLOW_ERROR;
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}
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return GST_FLOW_OK;
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}
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void
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setMoveRect (DXGI_OUTDUPL_MOVE_RECT * move_rect,
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DXGI_MODE_ROTATION rotation, INT width, INT height,
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RECT * src, RECT * dst)
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{
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switch (rotation) {
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case DXGI_MODE_ROTATION_ROTATE90:
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src->left = height - (move_rect->SourcePoint.y +
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move_rect->DestinationRect.bottom - move_rect->DestinationRect.top);
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src->top = move_rect->SourcePoint.x;
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src->right = height - move_rect->SourcePoint.y;
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src->bottom = move_rect->SourcePoint.x +
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move_rect->DestinationRect.right - move_rect->DestinationRect.left;
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dst->left = height - move_rect->DestinationRect.bottom;
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dst->top = move_rect->DestinationRect.left;
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dst->right = height - move_rect->DestinationRect.top;
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dst->bottom = move_rect->DestinationRect.right;
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break;
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case DXGI_MODE_ROTATION_ROTATE180:
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src->left = width - (move_rect->SourcePoint.x +
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move_rect->DestinationRect.right - move_rect->DestinationRect.left);
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src->top = height - (move_rect->SourcePoint.y +
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move_rect->DestinationRect.bottom - move_rect->DestinationRect.top);
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src->right = width - move_rect->SourcePoint.x;
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src->bottom = height - move_rect->SourcePoint.y;
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dst->left = width - move_rect->DestinationRect.right;
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dst->top = height - move_rect->DestinationRect.bottom;
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dst->right = width - move_rect->DestinationRect.left;
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|
dst->bottom = height - move_rect->DestinationRect.top;
|
|
break;
|
|
case DXGI_MODE_ROTATION_ROTATE270:
|
|
src->left = move_rect->SourcePoint.x;
|
|
src->top = width - (move_rect->SourcePoint.x +
|
|
move_rect->DestinationRect.right - move_rect->DestinationRect.left);
|
|
src->right = move_rect->SourcePoint.y +
|
|
move_rect->DestinationRect.bottom - move_rect->DestinationRect.top;
|
|
src->bottom = width - move_rect->SourcePoint.x;
|
|
|
|
dst->left = move_rect->DestinationRect.top;
|
|
dst->top = width - move_rect->DestinationRect.right;
|
|
dst->right = move_rect->DestinationRect.bottom;
|
|
dst->bottom = width - move_rect->DestinationRect.left;
|
|
break;
|
|
case DXGI_MODE_ROTATION_UNSPECIFIED:
|
|
case DXGI_MODE_ROTATION_IDENTITY:
|
|
default:
|
|
src->left = move_rect->SourcePoint.x;
|
|
src->top = move_rect->SourcePoint.y;
|
|
src->right = move_rect->SourcePoint.x +
|
|
move_rect->DestinationRect.right - move_rect->DestinationRect.left;
|
|
src->bottom = move_rect->SourcePoint.y +
|
|
move_rect->DestinationRect.bottom - move_rect->DestinationRect.top;
|
|
|
|
*dst = move_rect->DestinationRect;
|
|
break;
|
|
}
|
|
}
|
|
|
|
GstFlowReturn
|
|
copyMoveRects (ID3D11Texture2D * src, DXGI_OUTDUPL_MOVE_RECT * rects,
|
|
UINT move_count)
|
|
{
|
|
if (!move_texture_) {
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
src->GetDesc (&desc);
|
|
desc.BindFlags = 0;
|
|
desc.MiscFlags = 0;
|
|
auto hr = device_->CreateTexture2D (&desc, nullptr, &move_texture_);
|
|
if (FAILED (hr)) {
|
|
GST_ERROR ("Couldn't create move texture");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
}
|
|
|
|
for (UINT i = 0; i < move_count; i++) {
|
|
RECT src;
|
|
RECT dst;
|
|
|
|
setMoveRect (&rects[i], output_desc_.Rotation,
|
|
output_desc_.ModeDesc.Width, output_desc_.ModeDesc.Height,
|
|
&src, &dst);
|
|
|
|
D3D11_BOX src_box = { };
|
|
src_box.front = 0;
|
|
src_box.back = 1;
|
|
src_box.left = src.left;
|
|
src_box.top = src.top;
|
|
src_box.right = src.right;
|
|
src_box.bottom = src.bottom;
|
|
|
|
context_->CopySubresourceRegion(move_texture_.Get(),
|
|
0, src.left, src.top, 0, texture_.Get (), 0, &src_box);
|
|
context_->CopySubresourceRegion (texture_.Get (), 0, dst.left, dst.top,
|
|
0, move_texture_.Get (), 0, &src_box);
|
|
}
|
|
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
void
|
|
setDirtyVert (RECT * dirty, DXGI_MODE_ROTATION rotation,
|
|
INT width, INT height, VERTEX * vert)
|
|
{
|
|
FLOAT center_x = width / 2.0;
|
|
FLOAT center_y = height / 2.0;
|
|
|
|
RECT dst = *dirty;
|
|
|
|
switch (rotation) {
|
|
case DXGI_MODE_ROTATION_ROTATE90:
|
|
dst.left = width - dirty->bottom;
|
|
dst.top = dirty->left;
|
|
dst.right = width - dirty->top;
|
|
dst.bottom = dirty->right;
|
|
|
|
vert[0].TexCoord =
|
|
XMFLOAT2(dirty->right / static_cast<FLOAT>(width),
|
|
dirty->bottom / static_cast<FLOAT>(height));
|
|
vert[1].TexCoord =
|
|
XMFLOAT2(dirty->left / static_cast<FLOAT>(width),
|
|
dirty->bottom / static_cast<FLOAT>(height));
|
|
vert[2].TexCoord =
|
|
XMFLOAT2(dirty->right / static_cast<FLOAT>(width),
|
|
dirty->top / static_cast<FLOAT>(height));
|
|
vert[5].TexCoord =
|
|
XMFLOAT2(dirty->left / static_cast<FLOAT>(width),
|
|
dirty->top / static_cast<FLOAT>(height));
|
|
break;
|
|
case DXGI_MODE_ROTATION_ROTATE180:
|
|
dst.left = width - dirty->right;
|
|
dst.top = height - dirty->bottom;
|
|
dst.right = width - dirty->left;
|
|
dst.bottom = height - dirty->top;
|
|
|
|
vert[0].TexCoord =
|
|
XMFLOAT2(dirty->right / static_cast<FLOAT>(width),
|
|
dirty->top / static_cast<FLOAT>(height));
|
|
vert[1].TexCoord =
|
|
XMFLOAT2(dirty->right / static_cast<FLOAT>(width),
|
|
dirty->bottom / static_cast<FLOAT>(height));
|
|
vert[2].TexCoord =
|
|
XMFLOAT2(dirty->left / static_cast<FLOAT>(width),
|
|
dirty->top / static_cast<FLOAT>(height));
|
|
vert[5].TexCoord =
|
|
XMFLOAT2(dirty->left / static_cast<FLOAT>(width),
|
|
dirty->bottom / static_cast<FLOAT>(height));
|
|
break;
|
|
case DXGI_MODE_ROTATION_ROTATE270:
|
|
dst.left = dirty->top;
|
|
dst.top = height - dirty->right;
|
|
dst.right = dirty->bottom;
|
|
dst.bottom = height - dirty->left;
|
|
|
|
vert[0].TexCoord =
|
|
XMFLOAT2(dirty->left / static_cast<FLOAT>(width),
|
|
dirty->top / static_cast<FLOAT>(height));
|
|
vert[1].TexCoord =
|
|
XMFLOAT2(dirty->right / static_cast<FLOAT>(width),
|
|
dirty->top / static_cast<FLOAT>(height));
|
|
vert[2].TexCoord =
|
|
XMFLOAT2(dirty->left / static_cast<FLOAT>(width),
|
|
dirty->bottom / static_cast<FLOAT>(height));
|
|
vert[5].TexCoord =
|
|
XMFLOAT2(dirty->right / static_cast<FLOAT>(width),
|
|
dirty->bottom / static_cast<FLOAT>(height));
|
|
break;
|
|
case DXGI_MODE_ROTATION_UNSPECIFIED:
|
|
case DXGI_MODE_ROTATION_IDENTITY:
|
|
default:
|
|
vert[0].TexCoord =
|
|
XMFLOAT2(dirty->left / static_cast<FLOAT>(width),
|
|
dirty->bottom / static_cast<FLOAT>(height));
|
|
vert[1].TexCoord =
|
|
XMFLOAT2(dirty->left / static_cast<FLOAT>(width),
|
|
dirty->top / static_cast<FLOAT>(height));
|
|
vert[2].TexCoord =
|
|
XMFLOAT2(dirty->right / static_cast<FLOAT>(width),
|
|
dirty->bottom / static_cast<FLOAT>(height));
|
|
vert[5].TexCoord =
|
|
XMFLOAT2(dirty->right / static_cast<FLOAT>(width),
|
|
dirty->top / static_cast<FLOAT>(height));
|
|
break;
|
|
}
|
|
|
|
vert[0].Pos =
|
|
XMFLOAT3(
|
|
(dst.left - center_x) / center_x,
|
|
-1 * (dst.bottom - center_y) / center_y,
|
|
0.0f);
|
|
vert[1].Pos =
|
|
XMFLOAT3(
|
|
(dst.left - center_x) / center_x,
|
|
-1 * (dst.top - center_y) / center_y,
|
|
0.0f);
|
|
vert[2].Pos =
|
|
XMFLOAT3(
|
|
(dst.right - center_x) / center_x,
|
|
-1 * (dst.bottom - center_y) / center_y,
|
|
0.0f);
|
|
vert[3].Pos = vert[2].Pos;
|
|
vert[4].Pos = vert[1].Pos;
|
|
vert[5].Pos =
|
|
XMFLOAT3(
|
|
(dst.right - center_x) / center_x,
|
|
-1 * (dst.top - center_y) / center_y,
|
|
0.0f);
|
|
|
|
vert[3].TexCoord = vert[2].TexCoord;
|
|
vert[4].TexCoord = vert[1].TexCoord;
|
|
}
|
|
|
|
GstFlowReturn
|
|
copyDirtyRects (ID3D11Texture2D * src, RECT * dirty_rects, UINT dirty_count)
|
|
{
|
|
if (dirty_count == 0)
|
|
return GST_FLOW_OK;
|
|
|
|
ComPtr<ID3D11ShaderResourceView> cur_srv;
|
|
auto hr = device_->CreateShaderResourceView (src, nullptr, &cur_srv);
|
|
if (FAILED (hr)) {
|
|
GST_ERROR ("Couldn't create shader resource view");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
auto byte_needed = sizeof (VERTEX) * 6 * dirty_count;
|
|
dirty_vertex_.resize (dirty_count * 6);
|
|
VERTEX *vert_data = dirty_vertex_.data ();
|
|
|
|
for (guint i = 0; i < dirty_count; i++, vert_data += 6) {
|
|
setDirtyVert (&dirty_rects[i], output_desc_.Rotation,
|
|
output_desc_.ModeDesc.Width, output_desc_.ModeDesc.Height,
|
|
vert_data);
|
|
}
|
|
|
|
if (byte_needed > vertext_buf_size_)
|
|
vertex_buf_ = nullptr;
|
|
|
|
if (!vertex_buf_) {
|
|
vertext_buf_size_ = byte_needed;
|
|
|
|
D3D11_BUFFER_DESC buf_desc = { };
|
|
D3D11_SUBRESOURCE_DATA subresource = { };
|
|
buf_desc.Usage = D3D11_USAGE_DYNAMIC;
|
|
buf_desc.ByteWidth = byte_needed;
|
|
buf_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
|
buf_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
subresource.pSysMem = dirty_vertex_.data ();
|
|
subresource.SysMemPitch = byte_needed;
|
|
|
|
hr = device_->CreateBuffer (&buf_desc, &subresource, &vertex_buf_);
|
|
if (FAILED (hr)) {
|
|
GST_ERROR ("Couldn't create vertex buffer");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
} else {
|
|
D3D11_MAPPED_SUBRESOURCE mapped;
|
|
hr = context_->Map (vertex_buf_.Get (), 0, D3D11_MAP_WRITE_DISCARD,
|
|
0, &mapped);
|
|
if (FAILED (hr)) {
|
|
GST_ERROR ("Couldn't map vertex buffer");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
memcpy (mapped.pData, dirty_vertex_.data (), byte_needed);
|
|
context_->Unmap (vertex_buf_.Get (), 0);
|
|
}
|
|
|
|
UINT stride = sizeof (VERTEX);
|
|
UINT offset = 0;
|
|
ID3D11Buffer *vert[] = { vertex_buf_.Get () };
|
|
context_->IASetVertexBuffers (0, 1, vert, &stride, &offset);
|
|
context_->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
context_->IASetInputLayout(layout_.Get());
|
|
context_->VSSetShader(vs_.Get(), nullptr, 0);
|
|
context_->PSSetShader(ps_.Get(), nullptr, 0);
|
|
|
|
ID3D11ShaderResourceView *srv[] = { cur_srv.Get () };
|
|
context_->PSSetShaderResources(0, 1, srv);
|
|
|
|
ID3D11SamplerState *sampler[] = { sampler_.Get () };
|
|
context_->PSSetSamplers(0, 1, sampler);
|
|
|
|
context_->RSSetViewports (1, &viewport_);
|
|
|
|
ID3D11RenderTargetView *rtv[] = { rtv_.Get () };
|
|
context_->OMSetRenderTargets(1, rtv, nullptr);
|
|
context_->OMSetBlendState(nullptr, nullptr, 0xFFFFFFFF);
|
|
|
|
context_->Draw (6 * dirty_count, 0);
|
|
|
|
srv[0] = nullptr;
|
|
rtv[0] = nullptr;
|
|
|
|
context_->PSSetShaderResources(0, 1, srv);
|
|
context_->OMSetRenderTargets(1, rtv, nullptr);
|
|
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
GstFlowReturn
|
|
Execute (ID3D11Texture2D * dest, D3D11_BOX * src_box, UINT64 fence_val)
|
|
{
|
|
ComPtr<IDXGIResource> resource;
|
|
auto hr = dupl_->AcquireNextFrame(0, &frame_info_, &resource);
|
|
if (hr != DXGI_ERROR_WAIT_TIMEOUT) {
|
|
if (FAILED (hr)) {
|
|
GST_WARNING ("AcquireNextFrame failed with 0x%x", (guint) hr);
|
|
return flow_return_from_hr (device_.Get (), hr, FrameInfoExpectedErrors);
|
|
}
|
|
|
|
ComPtr<ID3D11Texture2D> cur_texture;
|
|
resource.As (&cur_texture);
|
|
if (!cur_texture) {
|
|
GST_ERROR ("Couldn't get texture interface");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
metadata_buffer_.resize (frame_info_.TotalMetadataBufferSize);
|
|
if (frame_info_.TotalMetadataBufferSize > 0) {
|
|
UINT buf_size = frame_info_.TotalMetadataBufferSize;
|
|
hr = dupl_->GetFrameMoveRects (buf_size,
|
|
(DXGI_OUTDUPL_MOVE_RECT *) metadata_buffer_.data (), &buf_size);
|
|
if (FAILED (hr)) {
|
|
GST_ERROR ("Couldn't get move rect, hr: 0x%x", (guint) hr);
|
|
return flow_return_from_hr (device_.Get (),
|
|
hr, FrameInfoExpectedErrors);
|
|
}
|
|
|
|
auto move_count = buf_size / sizeof (DXGI_OUTDUPL_MOVE_RECT);
|
|
if (move_count > 0) {
|
|
auto ret = copyMoveRects (cur_texture.Get (),
|
|
(DXGI_OUTDUPL_MOVE_RECT *) metadata_buffer_.data (), move_count);
|
|
if (ret != GST_FLOW_OK)
|
|
return ret;
|
|
}
|
|
|
|
auto dirty_rects = metadata_buffer_.data () + buf_size;
|
|
buf_size = frame_info_.TotalMetadataBufferSize - buf_size;
|
|
|
|
hr = dupl_->GetFrameDirtyRects (buf_size, (RECT *) dirty_rects,
|
|
&buf_size);
|
|
if (FAILED (hr)) {
|
|
GST_ERROR ("Couldn't get dirty rect, hr: 0x%x", (guint) hr);
|
|
return flow_return_from_hr (device_.Get (),
|
|
hr, FrameInfoExpectedErrors);
|
|
}
|
|
|
|
auto dirty_count = buf_size / sizeof (RECT);
|
|
if (dirty_count > 0) {
|
|
auto ret = copyDirtyRects (cur_texture.Get (), (RECT *) dirty_rects,
|
|
dirty_count);
|
|
if (ret != GST_FLOW_OK)
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
if (frame_info_.LastMouseUpdateTime.QuadPart != 0) {
|
|
ptr_info_.position_info = frame_info_.PointerPosition;
|
|
ptr_info_.LastTimeStamp = frame_info_.LastMouseUpdateTime;
|
|
|
|
if (frame_info_.PointerShapeBufferSize > 0) {
|
|
UINT buf_size;
|
|
ptr_info_.shape_buffer.resize (frame_info_.PointerShapeBufferSize);
|
|
hr = dupl_->GetFramePointerShape (frame_info_.PointerShapeBufferSize,
|
|
(void *) ptr_info_.shape_buffer.data (), &buf_size,
|
|
&ptr_info_.shape_info);
|
|
if (FAILED (hr)) {
|
|
return flow_return_from_hr(device_.Get (),
|
|
hr, FrameInfoExpectedErrors);
|
|
}
|
|
|
|
ptr_info_.BuildTexture ();
|
|
}
|
|
}
|
|
|
|
dupl_->ReleaseFrame ();
|
|
}
|
|
|
|
context_->CopySubresourceRegion (dest, 0, 0, 0, 0,
|
|
texture_.Get (), 0, src_box);
|
|
context_->Signal (shared_fence_.Get(), fence_val);
|
|
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
void GetSize (guint * width, guint * height)
|
|
{
|
|
*width = output_desc_.ModeDesc.Width;
|
|
*height = output_desc_.ModeDesc.Height;
|
|
}
|
|
|
|
DXGI_OUTDUPL_DESC GetDesc ()
|
|
{
|
|
return output_desc_;
|
|
}
|
|
|
|
const PtrInfo & GetPointerInfo ()
|
|
{
|
|
return ptr_info_;
|
|
}
|
|
|
|
ID3D11Fence * GetFence ()
|
|
{
|
|
return shared_fence_.Get ();
|
|
}
|
|
|
|
ID3D11Device * GetDevice ()
|
|
{
|
|
return device_.Get ();
|
|
}
|
|
|
|
private:
|
|
PtrInfo ptr_info_;
|
|
DXGI_OUTDUPL_DESC output_desc_;
|
|
DXGI_OUTDUPL_FRAME_INFO frame_info_;
|
|
ComPtr<IDXGIOutputDuplication> dupl_;
|
|
ComPtr<ID3D11Device5> device_;
|
|
ComPtr<ID3D11DeviceContext4> context_;
|
|
ComPtr<ID3D11Fence> shared_fence_;
|
|
ComPtr<ID3D11Texture2D> texture_;
|
|
ComPtr<ID3D11Texture2D> move_texture_;
|
|
ComPtr<ID3D11RenderTargetView> rtv_;
|
|
ComPtr<ID3D11SamplerState> sampler_;
|
|
ComPtr<ID3D11PixelShader> ps_;
|
|
ComPtr<ID3D11VertexShader> vs_;
|
|
ComPtr<ID3D11InputLayout> layout_;
|
|
ComPtr<ID3D11Buffer> vertex_buf_;
|
|
UINT vertext_buf_size_ = 0;
|
|
D3D11_VIEWPORT viewport_ = { };
|
|
std::vector<VERTEX> dirty_vertex_;
|
|
|
|
/* frame metadata */
|
|
std::vector<BYTE> metadata_buffer_;
|
|
};
|
|
|
|
struct GstD3D12DxgiCapturePrivate
|
|
{
|
|
GstD3D12DxgiCapturePrivate ()
|
|
{
|
|
event_handle = CreateEventEx (nullptr, nullptr, 0, EVENT_ALL_ACCESS);
|
|
fence_data_pool = gst_d3d12_fence_data_pool_new ();
|
|
}
|
|
|
|
~GstD3D12DxgiCapturePrivate ()
|
|
{
|
|
WaitGPU ();
|
|
ctx = nullptr;
|
|
CloseHandle (event_handle);
|
|
if (shared_fence_handle)
|
|
CloseHandle (shared_fence_handle);
|
|
gst_clear_buffer (&mouse_buf);
|
|
gst_clear_buffer (&mouse_xor_buf);
|
|
gst_clear_object (&ca_pool);
|
|
gst_clear_object (&fence_data_pool);
|
|
gst_clear_object (&mouse_blend);
|
|
gst_clear_object (&mouse_xor_blend);
|
|
gst_clear_object (&device);
|
|
}
|
|
|
|
void WaitGPU ()
|
|
{
|
|
if (shared_fence) {
|
|
auto completed = shared_fence->GetCompletedValue ();
|
|
if (completed < fence_val) {
|
|
auto hr = shared_fence->SetEventOnCompletion (fence_val, event_handle);
|
|
if (SUCCEEDED (hr))
|
|
WaitForSingleObject (event_handle, INFINITE);
|
|
}
|
|
}
|
|
}
|
|
|
|
GstD3D12Device *device = nullptr;
|
|
|
|
std::unique_ptr<DesktopDupCtx> ctx;
|
|
ComPtr<IDXGIOutput1> output;
|
|
GstD3D12CommandAllocatorPool *ca_pool = nullptr;
|
|
GstD3D12FenceDataPool *fence_data_pool;
|
|
ComPtr<ID3D12GraphicsCommandList> cl;
|
|
ComPtr<ID3D12Fence> shared_fence;
|
|
HANDLE shared_fence_handle = nullptr;
|
|
GstBuffer *mouse_buf = nullptr;
|
|
GstBuffer *mouse_xor_buf = nullptr;
|
|
|
|
GstD3D12Converter *mouse_blend = nullptr;
|
|
GstD3D12Converter *mouse_xor_blend = nullptr;
|
|
|
|
HMONITOR monitor_handle = nullptr;
|
|
RECT desktop_coordinates = { };
|
|
|
|
guint cached_width = 0;
|
|
guint cached_height = 0;
|
|
|
|
HANDLE event_handle;
|
|
guint64 fence_val = 0;
|
|
|
|
guint64 mouse_token = 0;
|
|
|
|
std::mutex lock;
|
|
};
|
|
/* *INDENT-ON* */
|
|
|
|
struct _GstD3D12DxgiCapture
|
|
{
|
|
GstD3D12ScreenCapture parent;
|
|
|
|
GstD3D12Device *device;
|
|
|
|
GstD3D12DxgiCapturePrivate *priv;
|
|
};
|
|
|
|
static void gst_d3d12_dxgi_capture_finalize (GObject * object);
|
|
static GstFlowReturn
|
|
gst_d3d12_dxgi_capture_prepare (GstD3D12ScreenCapture * capture);
|
|
static gboolean
|
|
gst_d3d12_dxgi_capture_get_size (GstD3D12ScreenCapture * capture,
|
|
guint * width, guint * height);
|
|
|
|
#define gst_d3d12_dxgi_capture_parent_class parent_class
|
|
G_DEFINE_TYPE (GstD3D12DxgiCapture, gst_d3d12_dxgi_capture,
|
|
GST_TYPE_D3D12_SCREEN_CAPTURE);
|
|
|
|
static void
|
|
gst_d3d12_dxgi_capture_class_init (GstD3D12DxgiCaptureClass * klass)
|
|
{
|
|
auto object_class = G_OBJECT_CLASS (klass);
|
|
auto capture_class = GST_D3D12_SCREEN_CAPTURE_CLASS (klass);
|
|
|
|
object_class->finalize = gst_d3d12_dxgi_capture_finalize;
|
|
|
|
capture_class->prepare = GST_DEBUG_FUNCPTR (gst_d3d12_dxgi_capture_prepare);
|
|
capture_class->get_size = GST_DEBUG_FUNCPTR (gst_d3d12_dxgi_capture_get_size);
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_dxgi_capture_init (GstD3D12DxgiCapture * self)
|
|
{
|
|
self->priv = new GstD3D12DxgiCapturePrivate ();
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_dxgi_capture_finalize (GObject * object)
|
|
{
|
|
auto self = GST_D3D12_DXGI_CAPTURE (object);
|
|
|
|
delete self->priv;
|
|
gst_clear_object (&self->device);
|
|
|
|
G_OBJECT_CLASS (parent_class)->finalize (object);
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_dxgi_capture_weak_ref_notify (gpointer data,
|
|
GstD3D12DxgiCapture * dupl)
|
|
{
|
|
std::lock_guard < std::mutex > lk (g_g_dupl_list_lock);
|
|
g_dupl_list = g_list_remove (g_dupl_list, dupl);
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_dxgi_capture_open (GstD3D12DxgiCapture * self,
|
|
HMONITOR monitor_handle)
|
|
{
|
|
auto priv = self->priv;
|
|
priv->monitor_handle = monitor_handle;
|
|
|
|
ComPtr < IDXGIOutput > output;
|
|
auto hr = gst_d3d12_screen_capture_find_output_for_monitor (monitor_handle,
|
|
nullptr, &output);
|
|
if (!gst_d3d12_result (hr, self->device)) {
|
|
GST_WARNING_OBJECT (self,
|
|
"Failed to find associated adapter for monitor %p", monitor_handle);
|
|
return FALSE;
|
|
}
|
|
|
|
hr = output.As (&priv->output);
|
|
if (!gst_d3d12_result (hr, self->device)) {
|
|
GST_WARNING_OBJECT (self, "IDXGIOutput1 interface unavailable");
|
|
return FALSE;
|
|
}
|
|
|
|
DXGI_OUTPUT_DESC output_desc;
|
|
hr = output->GetDesc (&output_desc);
|
|
if (!gst_d3d12_result (hr, self->device)) {
|
|
GST_WARNING_OBJECT (self, "Couldn't get output desc");
|
|
return FALSE;
|
|
}
|
|
|
|
/* DesktopCoordinates will not report actual texture size in case that
|
|
* application is running without dpi-awareness. To get actual monitor size,
|
|
* we need to use Win32 API... */
|
|
MONITORINFOEXW monitor_info;
|
|
DEVMODEW dev_mode;
|
|
|
|
monitor_info.cbSize = sizeof (MONITORINFOEXW);
|
|
if (!GetMonitorInfoW (output_desc.Monitor, (LPMONITORINFO) & monitor_info)) {
|
|
GST_WARNING_OBJECT (self, "Couldn't get monitor info");
|
|
return FALSE;
|
|
}
|
|
|
|
dev_mode.dmSize = sizeof (DEVMODEW);
|
|
dev_mode.dmDriverExtra = sizeof (POINTL);
|
|
dev_mode.dmFields = DM_POSITION;
|
|
if (!EnumDisplaySettingsW
|
|
(monitor_info.szDevice, ENUM_CURRENT_SETTINGS, &dev_mode)) {
|
|
GST_WARNING_OBJECT (self, "Couldn't enumerate display settings");
|
|
return FALSE;
|
|
}
|
|
|
|
priv->desktop_coordinates.left = dev_mode.dmPosition.x;
|
|
priv->desktop_coordinates.top = dev_mode.dmPosition.y;
|
|
priv->desktop_coordinates.right =
|
|
dev_mode.dmPosition.x + dev_mode.dmPelsWidth;
|
|
priv->desktop_coordinates.bottom =
|
|
dev_mode.dmPosition.y + dev_mode.dmPelsHeight;
|
|
|
|
priv->cached_width =
|
|
priv->desktop_coordinates.right - priv->desktop_coordinates.left;
|
|
priv->cached_height =
|
|
priv->desktop_coordinates.bottom - priv->desktop_coordinates.top;
|
|
|
|
GST_DEBUG_OBJECT (self,
|
|
"Desktop coordinates left:top:right:bottom = %ld:%ld:%ld:%ld (%dx%d)",
|
|
priv->desktop_coordinates.left, priv->desktop_coordinates.top,
|
|
priv->desktop_coordinates.right, priv->desktop_coordinates.bottom,
|
|
priv->cached_width, priv->cached_height);
|
|
|
|
auto device = gst_d3d12_device_get_device_handle (self->device);
|
|
|
|
/* size will be updated later */
|
|
GstVideoInfo info;
|
|
gst_video_info_set_format (&info, GST_VIDEO_FORMAT_BGRA,
|
|
priv->cached_width, priv->cached_height);
|
|
D3D12_BLEND_DESC blend_desc = CD3DX12_BLEND_DESC (D3D12_DEFAULT);
|
|
|
|
blend_desc.RenderTarget[0].BlendEnable = TRUE;
|
|
blend_desc.RenderTarget[0].LogicOpEnable = FALSE;
|
|
blend_desc.RenderTarget[0].SrcBlend = D3D12_BLEND_SRC_ALPHA;
|
|
blend_desc.RenderTarget[0].DestBlend = D3D12_BLEND_INV_SRC_ALPHA;
|
|
blend_desc.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD;
|
|
blend_desc.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_ZERO;
|
|
blend_desc.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_ONE;
|
|
blend_desc.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD;
|
|
blend_desc.RenderTarget[0].LogicOp = D3D12_LOGIC_OP_NOOP;
|
|
blend_desc.RenderTarget[0].RenderTargetWriteMask =
|
|
D3D12_COLOR_WRITE_ENABLE_ALL;
|
|
|
|
priv->mouse_blend = gst_d3d12_converter_new (self->device, nullptr, &info,
|
|
&info, &blend_desc, nullptr, nullptr);
|
|
|
|
blend_desc.RenderTarget[0].SrcBlend = D3D12_BLEND_INV_DEST_COLOR;
|
|
blend_desc.RenderTarget[0].DestBlend = D3D12_BLEND_INV_SRC_COLOR;
|
|
priv->mouse_xor_blend = gst_d3d12_converter_new (self->device, nullptr, &info,
|
|
&info, &blend_desc, nullptr, nullptr);
|
|
|
|
hr = device->CreateFence (0,
|
|
D3D12_FENCE_FLAG_SHARED, IID_PPV_ARGS (&priv->shared_fence));
|
|
if (!gst_d3d12_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create shared fence");
|
|
return FALSE;
|
|
}
|
|
|
|
hr = device->CreateSharedHandle (priv->shared_fence.Get (),
|
|
nullptr, GENERIC_ALL, nullptr, &priv->shared_fence_handle);
|
|
if (!gst_d3d12_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create shared fence handle");
|
|
return FALSE;
|
|
}
|
|
|
|
priv->ca_pool = gst_d3d12_command_allocator_pool_new (device,
|
|
D3D12_COMMAND_LIST_TYPE_DIRECT);
|
|
|
|
priv->device = (GstD3D12Device *) gst_object_ref (self->device);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
GstD3D12ScreenCapture *
|
|
gst_d3d12_dxgi_capture_new (GstD3D12Device * device, HMONITOR monitor_handle)
|
|
{
|
|
GList *iter;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
|
|
|
|
/* Check if we have dup object corresponding to monitor_handle,
|
|
* and if there is already configured capture object, reuse it.
|
|
* This is because of the limitation of desktop duplication API
|
|
* (i.e., in a process, only one duplication object can exist).
|
|
* See also
|
|
* https://docs.microsoft.com/en-us/windows/win32/api/dxgi1_2/nf-dxgi1_2-idxgioutput1-duplicateoutput#remarks
|
|
*/
|
|
std::lock_guard < std::mutex > lk (g_g_dupl_list_lock);
|
|
for (iter = g_dupl_list; iter; iter = g_list_next (iter)) {
|
|
auto capture = (GstD3D12DxgiCapture *) iter->data;
|
|
auto priv = capture->priv;
|
|
|
|
if (priv->monitor_handle == monitor_handle) {
|
|
GST_DEBUG ("Found configured desktop dup object for monitor handle %p",
|
|
monitor_handle);
|
|
gst_object_ref (capture);
|
|
return GST_D3D12_SCREEN_CAPTURE_CAST (capture);
|
|
}
|
|
}
|
|
|
|
auto self = (GstD3D12DxgiCapture *) g_object_new (GST_TYPE_D3D12_DXGI_CAPTURE,
|
|
nullptr);
|
|
self->device = (GstD3D12Device *) gst_object_ref (device);
|
|
gst_object_ref_sink (self);
|
|
|
|
if (!gst_d3d12_dxgi_capture_open (self, monitor_handle)) {
|
|
gst_object_unref (self);
|
|
return nullptr;
|
|
}
|
|
|
|
g_object_weak_ref (G_OBJECT (self),
|
|
(GWeakNotify) gst_d3d12_dxgi_capture_weak_ref_notify, nullptr);
|
|
g_dupl_list = g_list_append (g_dupl_list, self);
|
|
|
|
return GST_D3D12_SCREEN_CAPTURE_CAST (self);
|
|
}
|
|
|
|
static GstFlowReturn
|
|
gst_d3d12_dxgi_capture_prepare_unlocked (GstD3D12DxgiCapture * self)
|
|
{
|
|
auto priv = self->priv;
|
|
|
|
if (priv->ctx) {
|
|
GST_DEBUG_OBJECT (self, "Already prepared");
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
auto ctx = std::make_unique < DesktopDupCtx > ();
|
|
auto ret = ctx->Init (priv->monitor_handle, priv->shared_fence_handle);
|
|
if (ret != GST_FLOW_OK) {
|
|
GST_WARNING_OBJECT (self,
|
|
"Couldn't prepare capturing, %sexpected failure",
|
|
ret == GST_D3D12_SCREEN_CAPTURE_FLOW_EXPECTED_ERROR ? "" : "un");
|
|
|
|
return ret;
|
|
}
|
|
|
|
ctx->GetSize (&priv->cached_width, &priv->cached_height);
|
|
priv->ctx = std::move (ctx);
|
|
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
static GstFlowReturn
|
|
gst_d3d12_dxgi_capture_prepare (GstD3D12ScreenCapture * capture)
|
|
{
|
|
auto self = GST_D3D12_DXGI_CAPTURE (capture);
|
|
auto priv = self->priv;
|
|
|
|
std::lock_guard < std::mutex > lk (priv->lock);
|
|
return gst_d3d12_dxgi_capture_prepare_unlocked (self);
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_dxgi_capture_get_size_unlocked (GstD3D12DxgiCapture * self,
|
|
guint * width, guint * height)
|
|
{
|
|
auto priv = self->priv;
|
|
|
|
*width = 0;
|
|
*height = 0;
|
|
|
|
if (priv->ctx)
|
|
priv->ctx->GetSize (&priv->cached_width, &priv->cached_height);
|
|
|
|
*width = priv->cached_width;
|
|
*height = priv->cached_height;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_dxgi_capture_get_size (GstD3D12ScreenCapture * capture,
|
|
guint * width, guint * height)
|
|
{
|
|
auto self = GST_D3D12_DXGI_CAPTURE (capture);
|
|
auto priv = self->priv;
|
|
|
|
std::lock_guard < std::mutex > lk (priv->lock);
|
|
|
|
return gst_d3d12_dxgi_capture_get_size_unlocked (self, width, height);
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_dxgi_capture_draw_mouse (GstD3D12DxgiCapture * self,
|
|
GstBuffer * buffer, const D3D12_BOX * crop_box)
|
|
{
|
|
auto priv = self->priv;
|
|
const auto & info = priv->ctx->GetPointerInfo ();
|
|
HRESULT hr;
|
|
|
|
if (!info.position_info.Visible)
|
|
return TRUE;
|
|
|
|
if (!info.width_ || !info.height_)
|
|
return TRUE;
|
|
|
|
if (static_cast < INT > (info.position_info.Position.x + info.width_) <
|
|
static_cast < INT > (crop_box->left) ||
|
|
static_cast < INT > (info.position_info.Position.x) >
|
|
static_cast < INT > (crop_box->right) ||
|
|
static_cast < INT > (info.position_info.Position.y + info.height_) <
|
|
static_cast < INT > (crop_box->top) ||
|
|
static_cast < INT > (info.position_info.Position.y) >
|
|
static_cast < INT > (crop_box->bottom)) {
|
|
return TRUE;
|
|
}
|
|
|
|
if (info.token_ != priv->mouse_token) {
|
|
gst_clear_buffer (&priv->mouse_buf);
|
|
gst_clear_buffer (&priv->mouse_xor_buf);
|
|
priv->mouse_token = info.token_;
|
|
}
|
|
|
|
auto device = gst_d3d12_device_get_device_handle (self->device);
|
|
if (!priv->mouse_buf) {
|
|
ComPtr < ID3D12Resource > mouse_texture;
|
|
ComPtr < ID3D12Resource > mouse_xor_texture;
|
|
|
|
D3D12_HEAP_PROPERTIES heap_prop =
|
|
CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
|
|
D3D12_RESOURCE_DESC resource_desc =
|
|
CD3DX12_RESOURCE_DESC::Tex2D (DXGI_FORMAT_B8G8R8A8_UNORM,
|
|
info.width_, info.height_, 1, 1, 1, 0,
|
|
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS);
|
|
|
|
hr = device->CreateCommittedResource (&heap_prop,
|
|
D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_COMMON,
|
|
nullptr, IID_PPV_ARGS (&mouse_texture));
|
|
if (!gst_d3d12_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create mouse texture");
|
|
return FALSE;
|
|
}
|
|
|
|
if (!info.xor_texture_.empty ()) {
|
|
hr = device->CreateCommittedResource (&heap_prop,
|
|
D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_COMMON,
|
|
nullptr, IID_PPV_ARGS (&mouse_xor_texture));
|
|
if (!gst_d3d12_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create mouse texture");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
priv->mouse_buf = gst_buffer_new ();
|
|
auto mem = gst_d3d12_allocator_alloc_wrapped (nullptr, self->device,
|
|
mouse_texture.Get (), 0, nullptr, nullptr);
|
|
gst_buffer_append_memory (priv->mouse_buf, mem);
|
|
|
|
if (mouse_xor_texture) {
|
|
priv->mouse_xor_buf = gst_buffer_new ();
|
|
auto mem = gst_d3d12_allocator_alloc_wrapped (nullptr, self->device,
|
|
mouse_xor_texture.Get (), 0, nullptr, nullptr);
|
|
gst_buffer_append_memory (priv->mouse_xor_buf, mem);
|
|
}
|
|
|
|
D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout;
|
|
UINT64 buffer_size;
|
|
|
|
device->GetCopyableFootprints (&resource_desc,
|
|
0, 1, 0, &layout, nullptr, nullptr, &buffer_size);
|
|
|
|
GstMapInfo map_info;
|
|
gst_buffer_map (priv->mouse_buf, &map_info, GST_MAP_WRITE);
|
|
auto src = info.texture_.data ();
|
|
auto dst = (guint8 *) map_info.data;
|
|
for (UINT i = 0; i < info.height_; i++) {
|
|
memcpy (dst, src, info.width_ * 4);
|
|
src += info.stride_;
|
|
dst += layout.Footprint.RowPitch;
|
|
}
|
|
gst_buffer_unmap (priv->mouse_buf, &map_info);
|
|
|
|
if (priv->mouse_xor_buf) {
|
|
gst_buffer_map (priv->mouse_xor_buf, &map_info, GST_MAP_WRITE);
|
|
auto src = info.xor_texture_.data ();
|
|
auto dst = (guint8 *) map_info.data;
|
|
for (UINT i = 0; i < info.height_; i++) {
|
|
memcpy (dst, src, info.width_ * 4);
|
|
src += info.stride_;
|
|
dst += layout.Footprint.RowPitch;
|
|
}
|
|
gst_buffer_unmap (priv->mouse_xor_buf, &map_info);
|
|
}
|
|
}
|
|
|
|
GstD3D12FenceData *fence_data = nullptr;
|
|
gst_d3d12_fence_data_pool_acquire (priv->fence_data_pool, &fence_data);
|
|
|
|
GstD3D12CommandAllocator *gst_ca = nullptr;
|
|
if (!gst_d3d12_command_allocator_pool_acquire (priv->ca_pool, &gst_ca)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't acquire command allocator");
|
|
gst_d3d12_fence_data_unref (fence_data);
|
|
return FALSE;
|
|
}
|
|
|
|
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (gst_ca));
|
|
|
|
auto ca = gst_d3d12_command_allocator_get_handle (gst_ca);
|
|
hr = ca->Reset ();
|
|
if (!gst_d3d12_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't reset command allocator");
|
|
gst_d3d12_fence_data_unref (fence_data);
|
|
return FALSE;
|
|
}
|
|
|
|
if (!priv->cl) {
|
|
hr = device->CreateCommandList (0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
ca, nullptr, IID_PPV_ARGS (&priv->cl));
|
|
} else {
|
|
hr = priv->cl->Reset (ca, nullptr);
|
|
}
|
|
|
|
if (!gst_d3d12_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't reset command list");
|
|
gst_d3d12_fence_data_unref (fence_data);
|
|
return FALSE;
|
|
}
|
|
|
|
auto cl = priv->cl;
|
|
gint ptr_x = info.position_info.Position.x - crop_box->left;
|
|
gint ptr_y = info.position_info.Position.y - crop_box->top;
|
|
gint ptr_w = info.width_;
|
|
gint ptr_h = info.height_;
|
|
|
|
g_object_set (priv->mouse_blend, "src-x", 0, "src-y", 0, "src-width",
|
|
ptr_w, "src-height", ptr_h, "dest-x", ptr_x, "dest-y", ptr_y,
|
|
"dest-width", ptr_w, "dest-height", ptr_h, nullptr);
|
|
|
|
auto cq = gst_d3d12_device_get_command_queue (priv->device,
|
|
D3D12_COMMAND_LIST_TYPE_DIRECT);
|
|
if (!gst_d3d12_converter_convert_buffer (priv->mouse_blend,
|
|
priv->mouse_buf, buffer, fence_data, cl.Get (), TRUE)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't build mouse blend command");
|
|
gst_d3d12_fence_data_unref (fence_data);
|
|
return FALSE;
|
|
}
|
|
|
|
if (priv->mouse_xor_buf) {
|
|
g_object_set (priv->mouse_xor_blend, "src-x", 0, "src-y", 0, "src-width",
|
|
ptr_w, "src-height", ptr_h, "dest-x", ptr_x, "dest-y", ptr_y,
|
|
"dest-width", ptr_w, "dest-height", ptr_h, nullptr);
|
|
|
|
if (!gst_d3d12_converter_convert_buffer (priv->mouse_xor_blend,
|
|
priv->mouse_xor_buf, buffer, fence_data, cl.Get (), FALSE)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't build mouse blend command");
|
|
gst_d3d12_fence_data_unref (fence_data);
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
hr = cl->Close ();
|
|
if (!gst_d3d12_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't close command list");
|
|
gst_d3d12_fence_data_unref (fence_data);
|
|
return FALSE;
|
|
}
|
|
|
|
ID3D12CommandList *cmd_list[] = { cl.Get () };
|
|
|
|
guint64 fence_val = 0;
|
|
hr = gst_d3d12_command_queue_execute_command_lists (cq, 1, cmd_list,
|
|
&fence_val);
|
|
if (!gst_d3d12_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't execute command list");
|
|
gst_d3d12_fence_data_unref (fence_data);
|
|
return FALSE;
|
|
}
|
|
|
|
gst_d3d12_command_queue_set_notify (cq, fence_val, fence_data,
|
|
(GDestroyNotify) gst_d3d12_fence_data_unref);
|
|
gst_d3d12_buffer_set_fence (buffer,
|
|
gst_d3d12_command_queue_get_fence_handle (cq), fence_val, FALSE);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
GstFlowReturn
|
|
gst_d3d12_dxgi_capture_do_capture (GstD3D12DxgiCapture * capture,
|
|
GstBuffer * buffer, const D3D12_BOX * crop_box, gboolean draw_mouse)
|
|
{
|
|
auto self = GST_D3D12_DXGI_CAPTURE (capture);
|
|
auto priv = self->priv;
|
|
GstFlowReturn ret = GST_FLOW_OK;
|
|
guint width, height;
|
|
|
|
std::lock_guard < std::mutex > lk (priv->lock);
|
|
if (!priv->ctx) {
|
|
ret = gst_d3d12_dxgi_capture_prepare_unlocked (self);
|
|
if (ret != GST_FLOW_OK) {
|
|
GST_WARNING_OBJECT (self, "We are not prepared");
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
gst_d3d12_dxgi_capture_get_size_unlocked (self, &width, &height);
|
|
if (crop_box->left > width || crop_box->right > width ||
|
|
crop_box->top > height || crop_box->bottom > height) {
|
|
GST_INFO_OBJECT (self,
|
|
"Capture area (%u, %u, %u, %u) doesn't fit into screen size %ux%u",
|
|
crop_box->left, crop_box->right, crop_box->top,
|
|
crop_box->bottom, width, height);
|
|
|
|
return GST_D3D12_SCREEN_CAPTURE_FLOW_SIZE_CHANGED;
|
|
}
|
|
|
|
auto dmem = (GstD3D12Memory *) gst_buffer_peek_memory (buffer, 0);
|
|
auto texture = gst_d3d12_memory_get_d3d11_texture (dmem,
|
|
priv->ctx->GetDevice ());
|
|
if (!texture) {
|
|
GST_ERROR_OBJECT (self, "Couldn't get d3d11 texture");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
priv->fence_val++;
|
|
ret = priv->ctx->Execute (texture, (D3D11_BOX *) crop_box, priv->fence_val);
|
|
if (ret != GST_FLOW_OK) {
|
|
priv->WaitGPU ();
|
|
priv->ctx = nullptr;
|
|
if (ret == GST_D3D12_SCREEN_CAPTURE_FLOW_EXPECTED_ERROR) {
|
|
GST_WARNING_OBJECT (self, "Couldn't capture frame, but expected failure");
|
|
} else {
|
|
GST_ERROR_OBJECT (self, "Unexpected failure during capture");
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
gst_d3d12_memory_set_fence (dmem, priv->shared_fence.Get (),
|
|
priv->fence_val, FALSE);
|
|
|
|
GST_MINI_OBJECT_FLAG_SET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_DOWNLOAD);
|
|
GST_MINI_OBJECT_FLAG_UNSET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_UPLOAD);
|
|
|
|
if (draw_mouse && !gst_d3d12_dxgi_capture_draw_mouse (self, buffer, crop_box)) {
|
|
priv->WaitGPU ();
|
|
priv->ctx = nullptr;
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
return GST_FLOW_OK;
|
|
}
|