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657370a91c
Add two examples to demonstrate "draw-on-shared-texture" use cases. d3d11videosink will draw application's own texture without copy by using: - Enable "draw-on-shared-texture" property - make use of "begin-draw" and "draw" signals And then, application will render the shared application's texture to swapchain's backbuffer by using 1) Direct3D11 APIs 2) Or, Direct3D9Ex + interop APIs Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1873> |
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audiomixmatrix | ||
avsamplesink | ||
camerabin2 | ||
codecparsers | ||
d3d11videosink | ||
directfb | ||
ipcpipeline | ||
mpegts | ||
msdk | ||
mxf | ||
nvcodec | ||
opencv | ||
uvch264 | ||
va | ||
waylandsink | ||
webrtc | ||
meson.build | ||
playout.c |