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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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2704fdaa59
Simple implementation split from GstGLWindowWayland Can now have multiple glimagesink elements all displaying output linked via GL or otherwise (barring GL platform limitations). The intel driver is racy and can crash setting up the two glimagesink contexts. e.g. videotestsrc ! tee name=t ! queue ! glupload ! glimagesinkelement t. ! queue ! gleffects_blur ! glimagesinkelement videotestsrc ! glupload ! glfiltercube ! tee name=t ! queue ! glimagesinkelement t. ! queue ! gleffects_blur ! glimagesinkelement
497 lines
14 KiB
C
497 lines
14 KiB
C
/*
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* GStreamer
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#define GLIB_DISABLE_DEPRECATION_WARNINGS
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <linux/input.h>
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#include "wayland_event_source.h"
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#include "../gstgl_fwd.h"
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#include <gst/gl/gstglcontext.h>
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#include "gstgldisplay_wayland.h"
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#include "gstglwindow_wayland_egl.h"
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const gchar *WlEGLErrorString ();
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#define GST_CAT_DEFAULT gst_gl_window_debug
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#define gst_gl_window_wayland_egl_parent_class parent_class
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G_DEFINE_TYPE (GstGLWindowWaylandEGL, gst_gl_window_wayland_egl,
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GST_GL_TYPE_WINDOW);
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static void gst_gl_window_wayland_egl_finalize (GObject * object);
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static guintptr gst_gl_window_wayland_egl_get_window_handle (GstGLWindow *
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window);
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static void gst_gl_window_wayland_egl_set_window_handle (GstGLWindow * window,
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guintptr handle);
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static void gst_gl_window_wayland_egl_draw (GstGLWindow * window);
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static void gst_gl_window_wayland_egl_run (GstGLWindow * window);
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static void gst_gl_window_wayland_egl_quit (GstGLWindow * window);
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static void gst_gl_window_wayland_egl_send_message_async (GstGLWindow * window,
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GstGLWindowCB callback, gpointer data, GDestroyNotify destroy);
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static void gst_gl_window_wayland_egl_close (GstGLWindow * window);
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static gboolean gst_gl_window_wayland_egl_open (GstGLWindow * window,
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GError ** error);
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static guintptr gst_gl_window_wayland_egl_get_display (GstGLWindow * window);
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#if 0
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static void
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pointer_handle_enter (void *data, struct wl_pointer *pointer, uint32_t serial,
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struct wl_surface *surface, wl_fixed_t sx_w, wl_fixed_t sy_w)
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{
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GstGLWindowWaylandEGL *window_egl = data;
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struct wl_buffer *buffer;
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struct wl_cursor_image *image = NULL;
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window_egl->display.serial = serial;
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if (window_egl->display.default_cursor) {
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image = window_egl->display.default_cursor->images[0];
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buffer = wl_cursor_image_get_buffer (image);
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wl_pointer_set_cursor (pointer, serial,
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window_egl->display.cursor_surface, image->hotspot_x, image->hotspot_y);
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wl_surface_attach (window_egl->display.cursor_surface, buffer, 0, 0);
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wl_surface_damage (window_egl->display.cursor_surface, 0, 0,
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image->width, image->height);
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wl_surface_commit (window_egl->display.cursor_surface);
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}
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}
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static void
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pointer_handle_leave (void *data, struct wl_pointer *pointer, uint32_t serial,
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struct wl_surface *surface)
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{
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GstGLWindowWaylandEGL *window_egl = data;
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window_egl->display.serial = serial;
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}
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static void
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pointer_handle_motion (void *data, struct wl_pointer *pointer, uint32_t time,
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wl_fixed_t sx_w, wl_fixed_t sy_w)
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{
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GstGLWindowWaylandEGL *window_egl = data;
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window_egl->display.pointer_x = wl_fixed_to_double (sx_w);
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window_egl->display.pointer_y = wl_fixed_to_double (sy_w);
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}
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enum wl_edges
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{
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WL_EDGE_NONE = 0,
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WL_EDGE_TOP = 1,
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WL_EDGE_BOTTOM = 2,
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WL_EDGE_LEFT = 4,
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WL_EDGE_RIGHT = 8,
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};
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static guint
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_get_closest_pointer_corner (GstGLWindowWaylandEGL * window_egl)
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{
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guint edges = 0;
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gdouble win_width, win_height;
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gdouble p_x, p_y;
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win_width = (gdouble) window_egl->window.window_width;
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win_height = (gdouble) window_egl->window.window_height;
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p_x = window_egl->display.pointer_x;
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p_y = window_egl->display.pointer_y;
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if (win_width == 0.0 || win_height == 0.0)
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return WL_EDGE_NONE;
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edges |= win_width / 2.0 - p_x < 0.0 ? WL_EDGE_RIGHT : WL_EDGE_LEFT;
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edges |= win_height / 2.0 - p_y < 0.0 ? WL_EDGE_BOTTOM : WL_EDGE_TOP;
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return edges;
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}
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static void
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pointer_handle_button (void *data, struct wl_pointer *pointer, uint32_t serial,
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uint32_t time, uint32_t button, uint32_t state_w)
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{
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GstGLWindowWaylandEGL *window_egl = data;
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guint edges = _get_closest_pointer_corner (window_egl);
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window_egl->display.serial = serial;
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if (button == BTN_LEFT && state_w == WL_POINTER_BUTTON_STATE_PRESSED)
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wl_shell_surface_move (window_egl->window.shell_surface,
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window_egl->display.seat, serial);
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if (button == BTN_RIGHT && state_w == WL_POINTER_BUTTON_STATE_PRESSED)
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wl_shell_surface_resize (window_egl->window.shell_surface,
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window_egl->display.seat, serial, edges);
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}
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static void
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pointer_handle_axis (void *data, struct wl_pointer *pointer, uint32_t time,
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uint32_t axis, wl_fixed_t value)
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{
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}
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static const struct wl_pointer_listener pointer_listener = {
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pointer_handle_enter,
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pointer_handle_leave,
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pointer_handle_motion,
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pointer_handle_button,
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pointer_handle_axis,
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};
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static void
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seat_handle_capabilities (void *data, struct wl_seat *seat,
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enum wl_seat_capability caps)
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{
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GstGLWindowWaylandEGL *window_egl = data;
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struct display *display = &window_egl->display;
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if ((caps & WL_SEAT_CAPABILITY_POINTER) && !display->pointer) {
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display->pointer = wl_seat_get_pointer (seat);
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wl_pointer_set_user_data (display->pointer, window_egl);
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wl_pointer_add_listener (display->pointer, &pointer_listener, window_egl);
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} else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && display->pointer) {
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wl_pointer_destroy (display->pointer);
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display->pointer = NULL;
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}
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#if 0
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if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !input->keyboard) {
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input->keyboard = wl_seat_get_keyboard (seat);
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wl_keyboard_set_user_data (input->keyboard, input);
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wl_keyboard_add_listener (input->keyboard, &keyboard_listener, input);
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} else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && input->keyboard) {
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wl_keyboard_destroy (input->keyboard);
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input->keyboard = NULL;
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}
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#endif
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}
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static const struct wl_seat_listener seat_listener = {
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seat_handle_capabilities,
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};
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#endif
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static void
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handle_ping (void *data, struct wl_shell_surface *shell_surface,
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uint32_t serial)
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{
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GstGLWindowWaylandEGL *window_egl = data;
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GST_TRACE_OBJECT (window_egl, "ping received serial %u", serial);
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wl_shell_surface_pong (shell_surface, serial);
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}
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static void window_resize (GstGLWindowWaylandEGL * window_egl, guint width,
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guint height);
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static void
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handle_configure (void *data, struct wl_shell_surface *shell_surface,
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uint32_t edges, int32_t width, int32_t height)
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{
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GstGLWindowWaylandEGL *window_egl = data;
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GST_DEBUG ("configure event on surface %p, %ix%i", shell_surface, width,
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height);
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window_resize (window_egl, width, height);
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}
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static void
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handle_popup_done (void *data, struct wl_shell_surface *shell_surface)
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{
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}
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static const struct wl_shell_surface_listener shell_surface_listener = {
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handle_ping,
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handle_configure,
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handle_popup_done
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};
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static gboolean
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create_surface (GstGLWindowWaylandEGL * window_egl)
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{
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GstGLDisplayWayland *display =
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GST_GL_DISPLAY_WAYLAND (GST_GL_WINDOW (window_egl)->display);
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window_egl->window.surface =
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wl_compositor_create_surface (display->compositor);
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window_egl->window.shell_surface =
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wl_shell_get_shell_surface (display->shell, window_egl->window.surface);
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wl_shell_surface_add_listener (window_egl->window.shell_surface,
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&shell_surface_listener, window_egl);
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if (window_egl->window.window_width <= 0)
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window_egl->window.window_width = 320;
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if (window_egl->window.window_height <= 0)
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window_egl->window.window_height = 240;
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window_egl->window.native =
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wl_egl_window_create (window_egl->window.surface,
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window_egl->window.window_width, window_egl->window.window_height);
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wl_shell_surface_set_title (window_egl->window.shell_surface,
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"OpenGL Renderer");
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wl_shell_surface_set_toplevel (window_egl->window.shell_surface);
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return TRUE;
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}
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static void
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destroy_surface (GstGLWindowWaylandEGL * window_egl)
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{
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if (window_egl->window.native)
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wl_egl_window_destroy (window_egl->window.native);
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if (window_egl->window.shell_surface)
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wl_shell_surface_destroy (window_egl->window.shell_surface);
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if (window_egl->window.surface)
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wl_surface_destroy (window_egl->window.surface);
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if (window_egl->window.callback)
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wl_callback_destroy (window_egl->window.callback);
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}
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static void
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gst_gl_window_wayland_egl_class_init (GstGLWindowWaylandEGLClass * klass)
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{
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GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
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GObjectClass *gobject_class = (GObjectClass *) klass;
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window_class->get_window_handle =
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GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_get_window_handle);
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window_class->set_window_handle =
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GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_set_window_handle);
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window_class->draw_unlocked =
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GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_draw);
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window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_draw);
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window_class->run = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_run);
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window_class->quit = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_quit);
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window_class->send_message_async =
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GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_send_message_async);
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window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_close);
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window_class->open = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_open);
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window_class->get_display =
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GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_get_display);
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gobject_class->finalize = gst_gl_window_wayland_egl_finalize;
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}
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static void
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gst_gl_window_wayland_egl_init (GstGLWindowWaylandEGL * window)
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{
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window->main_context = g_main_context_new ();
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window->loop = g_main_loop_new (window->main_context, FALSE);
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}
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static void
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gst_gl_window_wayland_egl_finalize (GObject * object)
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{
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GstGLWindowWaylandEGL *window_egl = GST_GL_WINDOW_WAYLAND_EGL (object);
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g_main_loop_unref (window_egl->loop);
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g_main_context_unref (window_egl->main_context);
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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/* Must be called in the gl thread */
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GstGLWindowWaylandEGL *
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gst_gl_window_wayland_egl_new (void)
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{
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GstGLWindowWaylandEGL *window;
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GST_DEBUG ("creating Wayland EGL window");
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window = g_object_new (GST_GL_TYPE_WINDOW_WAYLAND_EGL, NULL);
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return window;
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}
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static void
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gst_gl_window_wayland_egl_close (GstGLWindow * window)
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{
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GstGLWindowWaylandEGL *window_egl;
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window_egl = GST_GL_WINDOW_WAYLAND_EGL (window);
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destroy_surface (window_egl);
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g_source_destroy (window_egl->wl_source);
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g_source_unref (window_egl->wl_source);
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window_egl->wl_source = NULL;
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}
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static gboolean
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gst_gl_window_wayland_egl_open (GstGLWindow * window, GError ** error)
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{
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GstGLDisplayWayland *display = GST_GL_DISPLAY_WAYLAND (window->display);
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GstGLWindowWaylandEGL *window_egl = GST_GL_WINDOW_WAYLAND_EGL (window);
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if (!display->display) {
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g_set_error (error, GST_GL_WINDOW_ERROR,
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GST_GL_WINDOW_ERROR_RESOURCE_UNAVAILABLE,
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"Failed to retreive Wayland display");
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return FALSE;
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}
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wl_display_roundtrip (display->display);
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create_surface (window_egl);
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window_egl->wl_source = wayland_event_source_new (display->display);
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g_source_attach (window_egl->wl_source, window_egl->main_context);
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return TRUE;
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}
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static void
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gst_gl_window_wayland_egl_run (GstGLWindow * window)
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{
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GstGLWindowWaylandEGL *window_egl;
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window_egl = GST_GL_WINDOW_WAYLAND_EGL (window);
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GST_LOG ("starting main loop");
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g_main_loop_run (window_egl->loop);
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GST_LOG ("exiting main loop");
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}
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static void
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gst_gl_window_wayland_egl_quit (GstGLWindow * window)
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{
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GstGLWindowWaylandEGL *window_egl;
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window_egl = GST_GL_WINDOW_WAYLAND_EGL (window);
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GST_LOG ("sending quit");
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g_main_loop_quit (window_egl->loop);
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GST_LOG ("quit sent");
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}
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typedef struct _GstGLMessage
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{
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GstGLWindowCB callback;
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gpointer data;
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GDestroyNotify destroy;
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} GstGLMessage;
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static gboolean
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_run_message (GstGLMessage * message)
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{
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if (message->callback)
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message->callback (message->data);
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if (message->destroy)
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message->destroy (message->data);
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g_slice_free (GstGLMessage, message);
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return FALSE;
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}
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static void
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gst_gl_window_wayland_egl_send_message_async (GstGLWindow * window,
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GstGLWindowCB callback, gpointer data, GDestroyNotify destroy)
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{
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GstGLWindowWaylandEGL *window_egl;
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GstGLMessage *message;
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window_egl = GST_GL_WINDOW_WAYLAND_EGL (window);
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message = g_slice_new (GstGLMessage);
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message->callback = callback;
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message->data = data;
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message->destroy = destroy;
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g_main_context_invoke (window_egl->main_context, (GSourceFunc) _run_message,
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message);
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}
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static guintptr
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gst_gl_window_wayland_egl_get_window_handle (GstGLWindow * window)
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{
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return (guintptr) GST_GL_WINDOW_WAYLAND_EGL (window)->window.native;
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}
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static void
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gst_gl_window_wayland_egl_set_window_handle (GstGLWindow * window,
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guintptr handle)
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{
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}
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static void
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window_resize (GstGLWindowWaylandEGL * window_egl, guint width, guint height)
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{
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GstGLWindow *window = GST_GL_WINDOW (window_egl);
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GST_DEBUG ("resizing window from %ux%u to %ux%u",
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window_egl->window.window_width, window_egl->window.window_height, width,
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height);
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if (window_egl->window.native) {
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wl_egl_window_resize (window_egl->window.native, width, height, 0, 0);
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}
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if (window->resize)
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window->resize (window->resize_data, width, height);
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window_egl->window.window_width = width;
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window_egl->window.window_height = height;
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}
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static void
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draw_cb (gpointer data)
|
|
{
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|
GstGLWindowWaylandEGL *window_egl = data;
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GstGLWindow *window = GST_GL_WINDOW (window_egl);
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GstGLContext *context = gst_gl_window_get_context (window);
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|
GstGLContextClass *context_class = GST_GL_CONTEXT_GET_CLASS (context);
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if (window->draw)
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window->draw (window->draw_data);
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|
|
|
context_class->swap_buffers (context);
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|
|
|
gst_object_unref (context);
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|
}
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|
|
|
static void
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|
gst_gl_window_wayland_egl_draw (GstGLWindow * window)
|
|
{
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|
gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, window);
|
|
}
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|
|
|
static guintptr
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|
gst_gl_window_wayland_egl_get_display (GstGLWindow * window)
|
|
{
|
|
GstGLDisplayWayland *display = GST_GL_DISPLAY_WAYLAND (window->display);
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|
|
|
return (guintptr) display->display;
|
|
}
|