mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-14 05:12:09 +00:00
d8aa2eea83
... so that GPU-side waiting and executing can be scheduled at once Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
580 lines
16 KiB
C++
580 lines
16 KiB
C++
/* GStreamer
|
|
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
|
*
|
|
* This library is free software; you cln redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "gstd3d12.h"
|
|
#include "gstd3d12-private.h"
|
|
#include <wrl.h>
|
|
#include <queue>
|
|
#include <mutex>
|
|
#include <memory>
|
|
#include <condition_variable>
|
|
|
|
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_command_queue_debug);
|
|
#define GST_CAT_DEFAULT gst_d3d12_command_queue_debug
|
|
|
|
/* *INDENT-OFF* */
|
|
using namespace Microsoft::WRL;
|
|
|
|
struct GCData
|
|
{
|
|
GCData (gpointer user_data, GDestroyNotify destroy_notify,
|
|
guint64 fence_value) : data (user_data),
|
|
notify(destroy_notify), fence_val (fence_value) {}
|
|
~GCData ()
|
|
{
|
|
if (notify)
|
|
notify (data);
|
|
}
|
|
|
|
gpointer data = nullptr;
|
|
GDestroyNotify notify = nullptr;
|
|
guint64 fence_val = 0;
|
|
};
|
|
|
|
typedef std::shared_ptr<GCData> GCDataPtr;
|
|
|
|
struct gc_cmp {
|
|
bool operator()(const GCDataPtr &a, const GCDataPtr &b)
|
|
{
|
|
return a->fence_val > b->fence_val;
|
|
}
|
|
};
|
|
|
|
struct _GstD3D12CommandQueuePrivate
|
|
{
|
|
_GstD3D12CommandQueuePrivate ()
|
|
{
|
|
event_handle = CreateEventEx (nullptr, nullptr, 0, EVENT_ALL_ACCESS);
|
|
}
|
|
|
|
~_GstD3D12CommandQueuePrivate ()
|
|
{
|
|
{
|
|
std::lock_guard <std::mutex> lk (lock);
|
|
shutdown = true;
|
|
cond.notify_one ();
|
|
}
|
|
|
|
g_clear_pointer (&gc_thread, g_thread_join);
|
|
|
|
auto completed = fence->GetCompletedValue ();
|
|
if (fence_val > completed) {
|
|
auto hr = fence->SetEventOnCompletion (completed, event_handle);
|
|
if (SUCCEEDED (hr))
|
|
WaitForSingleObjectEx (event_handle, INFINITE, FALSE);
|
|
}
|
|
|
|
CloseHandle (event_handle);
|
|
}
|
|
|
|
D3D12_COMMAND_QUEUE_DESC desc;
|
|
|
|
ComPtr<ID3D12Device> device;
|
|
ComPtr<ID3D12CommandQueue> cq;
|
|
ComPtr<ID3D12Fence> fence;
|
|
HANDLE event_handle;
|
|
guint64 fence_val = 0;
|
|
|
|
GThread *gc_thread = nullptr;
|
|
std::priority_queue<GCDataPtr, std::vector<GCDataPtr>, gc_cmp> gc_list;
|
|
|
|
std::mutex execute_lock;
|
|
std::mutex lock;
|
|
std::condition_variable cond;
|
|
bool shutdown = false;
|
|
size_t queue_size = 0;
|
|
};
|
|
/* *INDENT-ON* */
|
|
|
|
static void gst_d3d12_command_queue_finalize (GObject * object);
|
|
|
|
#define gst_d3d12_command_queue_parent_class parent_class
|
|
G_DEFINE_TYPE (GstD3D12CommandQueue, gst_d3d12_command_queue, GST_TYPE_OBJECT);
|
|
|
|
static void
|
|
gst_d3d12_command_queue_class_init (GstD3D12CommandQueueClass * klass)
|
|
{
|
|
auto object_class = G_OBJECT_CLASS (klass);
|
|
|
|
object_class->finalize = gst_d3d12_command_queue_finalize;
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_command_queue_init (GstD3D12CommandQueue * self)
|
|
{
|
|
self->priv = new GstD3D12CommandQueuePrivate ();
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_command_queue_finalize (GObject * object)
|
|
{
|
|
auto self = GST_D3D12_COMMAND_QUEUE (object);
|
|
|
|
delete self->priv;
|
|
|
|
G_OBJECT_CLASS (parent_class)->finalize (object);
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_command_queue_new:
|
|
* @device: a #GstD3D12Device
|
|
* @desc: a D3D12_COMMAND_QUEUE_DESC
|
|
* @fence_flags: a D3D12_FENCE_FLAGS
|
|
* @queue_size: command queue size, Sets zero for unlimited queue size
|
|
*
|
|
* Creates GstD3D12CommandQueue with given parameters.
|
|
*
|
|
* Returns: (transfer full): a new #GstD3D12CommandQueue instance
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
GstD3D12CommandQueue *
|
|
gst_d3d12_command_queue_new (ID3D12Device * device,
|
|
const D3D12_COMMAND_QUEUE_DESC * desc, D3D12_FENCE_FLAGS fence_flags,
|
|
guint queue_size)
|
|
{
|
|
g_return_val_if_fail (device, nullptr);
|
|
g_return_val_if_fail (desc, nullptr);
|
|
|
|
GST_D3D12_CALL_ONCE_BEGIN {
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d12_command_queue_debug,
|
|
"d3d12commandqueue", 0, "d3d12commandqueue");
|
|
} GST_D3D12_CALL_ONCE_END;
|
|
|
|
ComPtr < ID3D12CommandQueue > cq;
|
|
auto hr = device->CreateCommandQueue (desc, IID_PPV_ARGS (&cq));
|
|
if (FAILED (hr)) {
|
|
GST_ERROR ("Couldn't create command queue, hr: 0x%x", (guint) hr);
|
|
return nullptr;
|
|
}
|
|
|
|
ComPtr < ID3D12Fence > fence;
|
|
hr = device->CreateFence (0, fence_flags, IID_PPV_ARGS (&fence));
|
|
if (FAILED (hr)) {
|
|
GST_ERROR ("Couldn't create fence, hr: 0x%x", (guint) hr);
|
|
return nullptr;
|
|
}
|
|
|
|
auto self = (GstD3D12CommandQueue *)
|
|
g_object_new (GST_TYPE_D3D12_COMMAND_QUEUE, nullptr);
|
|
gst_object_ref_sink (self);
|
|
|
|
auto priv = self->priv;
|
|
priv->device = device;
|
|
priv->cq = cq;
|
|
priv->fence = fence;
|
|
priv->queue_size = queue_size;
|
|
|
|
return self;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_command_queue_get_handle:
|
|
* @queue: a #GstD3D12CommandQueue
|
|
*
|
|
* Gets command queue handle
|
|
*
|
|
* Return: (transfer none): ID3D12CommandQueue handle
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
ID3D12CommandQueue *
|
|
gst_d3d12_command_queue_get_handle (GstD3D12CommandQueue * queue)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_COMMAND_QUEUE (queue), nullptr);
|
|
|
|
return queue->priv->cq.Get ();
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_command_queue_get_fence_handle:
|
|
* @queue: a #GstD3D12CommandQueue
|
|
*
|
|
* Gets fence handle handle
|
|
*
|
|
* Return: (transfer none): ID3D12Fence handle
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
ID3D12Fence *
|
|
gst_d3d12_command_queue_get_fence_handle (GstD3D12CommandQueue * queue)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_COMMAND_QUEUE (queue), nullptr);
|
|
|
|
return queue->priv->fence.Get ();
|
|
}
|
|
|
|
static HRESULT
|
|
gst_d3d12_command_queue_execute_command_lists_unlocked (GstD3D12CommandQueue *
|
|
queue, guint num_command_lists, ID3D12CommandList ** command_lists,
|
|
guint64 * fence_value)
|
|
{
|
|
auto priv = queue->priv;
|
|
|
|
priv->fence_val++;
|
|
if (num_command_lists)
|
|
priv->cq->ExecuteCommandLists (num_command_lists, command_lists);
|
|
auto hr = priv->cq->Signal (priv->fence.Get (), priv->fence_val);
|
|
if (FAILED (hr)) {
|
|
GST_ERROR_OBJECT (queue, "Signal failed");
|
|
priv->fence_val--;
|
|
} else if (fence_value) {
|
|
*fence_value = priv->fence_val;
|
|
}
|
|
|
|
if (priv->queue_size > 0) {
|
|
auto completed = priv->fence->GetCompletedValue ();
|
|
if (completed + priv->queue_size < priv->fence_val) {
|
|
hr = priv->fence->SetEventOnCompletion (priv->fence_val -
|
|
priv->queue_size, priv->event_handle);
|
|
if (FAILED (hr)) {
|
|
GST_ERROR_OBJECT (queue, "SetEventOnCompletion failed");
|
|
return hr;
|
|
}
|
|
WaitForSingleObjectEx (priv->event_handle, INFINITE, FALSE);
|
|
}
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_command_queue_execute_command_lists:
|
|
* @queue: a #GstD3D12CommandQueue
|
|
* @num_command_lists: command list size
|
|
* @command_lists: array of ID3D12CommandList
|
|
* @fence_value: (out) (optional): fence value of submitted command
|
|
*
|
|
* Executes command list and signals queue. If @num_command_lists is zero,
|
|
* Only fence signal is executed with fence value increment.
|
|
*
|
|
* Return: HRESULT code
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
HRESULT
|
|
gst_d3d12_command_queue_execute_command_lists (GstD3D12CommandQueue * queue,
|
|
guint num_command_lists, ID3D12CommandList ** command_lists,
|
|
guint64 * fence_value)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_COMMAND_QUEUE (queue), E_INVALIDARG);
|
|
|
|
auto priv = queue->priv;
|
|
|
|
std::lock_guard < std::mutex > lk (priv->execute_lock);
|
|
return gst_d3d12_command_queue_execute_command_lists_unlocked (queue,
|
|
num_command_lists, command_lists, fence_value);
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_command_queue_execute_wait_and_command_lists:
|
|
* @queue: a #GstD3D12CommandQueue
|
|
* @fence_to_wait: (allow-none): a ID3D11Fence
|
|
* @fence_value_to_wait: fence value to wait
|
|
* @num_command_lists: command list size
|
|
* @command_lists: array of ID3D12CommandList
|
|
* @fence_value: (out) (optional): fence value of submitted command
|
|
*
|
|
* Executes wait if @fence_to_wait is passed, and executes command list.
|
|
*
|
|
* Return: HRESULT code
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
HRESULT
|
|
gst_d3d12_command_queue_execute_wait_and_command_lists (GstD3D12CommandQueue *
|
|
queue, ID3D12Fence * fence_to_wait, guint64 fence_value_to_wait,
|
|
guint num_command_lists, ID3D12CommandList ** command_lists,
|
|
guint64 * fence_value)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_COMMAND_QUEUE (queue), E_INVALIDARG);
|
|
|
|
auto priv = queue->priv;
|
|
|
|
std::lock_guard < std::mutex > lk (priv->execute_lock);
|
|
if (fence_to_wait) {
|
|
auto hr = priv->cq->Wait (fence_to_wait, fence_value_to_wait);
|
|
if (FAILED (hr))
|
|
return hr;
|
|
}
|
|
|
|
return gst_d3d12_command_queue_execute_command_lists_unlocked (queue,
|
|
num_command_lists, command_lists, fence_value);
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_command_queue_execute_wait:
|
|
* @queue: a #GstD3D12CommandQueue
|
|
* @fence: a ID3D12Fence
|
|
* @fence_value: fence value to wait
|
|
*
|
|
* Exectues ID3D12CommandQueue::Wait() operation
|
|
*
|
|
* Return: %TRUE if successful
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
HRESULT
|
|
gst_d3d12_command_queue_execute_wait (GstD3D12CommandQueue * queue,
|
|
ID3D12Fence * fence, guint64 fence_value)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_COMMAND_QUEUE (queue), E_INVALIDARG);
|
|
g_return_val_if_fail (fence, E_INVALIDARG);
|
|
|
|
auto priv = queue->priv;
|
|
|
|
return priv->cq->Wait (fence, fence_value);
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_command_queue_get_completed_value:
|
|
* @queue: a #GstD3D12CommandQueue
|
|
*
|
|
* Gets completed fence value
|
|
*
|
|
* Returns: Completed fence value
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
guint64
|
|
gst_d3d12_command_queue_get_completed_value (GstD3D12CommandQueue * queue)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_COMMAND_QUEUE (queue), G_MAXUINT64);
|
|
|
|
return queue->priv->fence->GetCompletedValue ();
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_command_queue_fence_wait:
|
|
* @queue: a #GstD3D12CommandQueue
|
|
* @fence_value: fence value to wait
|
|
* @handle: (nullable) (transfer none): event handle used for fence wait
|
|
*
|
|
* Blocks calling CPU thread until command corresponding @fence_value
|
|
* is completed. If @fence_value is %G_MAXUINT64, this method will block
|
|
* calling thread until all pending GPU operations are completed
|
|
*
|
|
* Returns: HRESULT code
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
HRESULT
|
|
gst_d3d12_command_queue_fence_wait (GstD3D12CommandQueue * queue,
|
|
guint64 fence_value, HANDLE event_handle)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_COMMAND_QUEUE (queue), E_INVALIDARG);
|
|
|
|
auto priv = queue->priv;
|
|
guint64 fence_to_wait = fence_value;
|
|
HRESULT hr;
|
|
if (fence_value == G_MAXUINT64) {
|
|
std::lock_guard < std::mutex > lk (priv->execute_lock);
|
|
priv->fence_val++;
|
|
hr = priv->cq->Signal (priv->fence.Get (), priv->fence_val);
|
|
if (FAILED (hr)) {
|
|
GST_ERROR_OBJECT (queue, "Signal failed");
|
|
priv->fence_val--;
|
|
return hr;
|
|
}
|
|
|
|
fence_to_wait = priv->fence_val;
|
|
}
|
|
|
|
auto completed = priv->fence->GetCompletedValue ();
|
|
if (completed < fence_to_wait) {
|
|
bool close_handle = false;
|
|
if (!event_handle) {
|
|
event_handle = CreateEventEx (nullptr, nullptr, 0, EVENT_ALL_ACCESS);
|
|
close_handle = true;
|
|
}
|
|
|
|
hr = priv->fence->SetEventOnCompletion (fence_to_wait, event_handle);
|
|
if (FAILED (hr)) {
|
|
GST_ERROR_OBJECT (queue, "SetEventOnCompletion failed");
|
|
if (close_handle)
|
|
CloseHandle (event_handle);
|
|
|
|
return hr;
|
|
}
|
|
|
|
WaitForSingleObjectEx (event_handle, INFINITE, FALSE);
|
|
if (close_handle)
|
|
CloseHandle (event_handle);
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static gpointer
|
|
gst_d3d12_command_queue_gc_thread (GstD3D12CommandQueue * self)
|
|
{
|
|
auto priv = self->priv;
|
|
|
|
GST_INFO_OBJECT (self, "Entering GC thread");
|
|
|
|
HANDLE event_handle = CreateEventEx (nullptr, nullptr, 0, EVENT_ALL_ACCESS);
|
|
|
|
while (true) {
|
|
GCDataPtr gc_data;
|
|
|
|
{
|
|
std::unique_lock < std::mutex > lk (priv->lock);
|
|
while (!priv->shutdown && priv->gc_list.empty ())
|
|
priv->cond.wait (lk);
|
|
|
|
if (priv->shutdown)
|
|
break;
|
|
|
|
auto completed = priv->fence->GetCompletedValue ();
|
|
while (!priv->gc_list.empty ()) {
|
|
auto top = priv->gc_list.top ();
|
|
if (top->fence_val > completed) {
|
|
gc_data = top;
|
|
priv->gc_list.pop ();
|
|
break;
|
|
}
|
|
|
|
GST_LOG_OBJECT (self, "Releasing fence data, completed %"
|
|
G_GUINT64_FORMAT ", fence value %" G_GUINT64_FORMAT,
|
|
completed, top->fence_val);
|
|
|
|
priv->gc_list.pop ();
|
|
}
|
|
}
|
|
|
|
if (gc_data) {
|
|
GST_LOG_OBJECT (self, "Waiting for fence data %" G_GUINT64_FORMAT,
|
|
gc_data->fence_val);
|
|
auto hr =
|
|
priv->fence->SetEventOnCompletion (gc_data->fence_val, event_handle);
|
|
if (FAILED (hr)) {
|
|
GST_ERROR_OBJECT (self, "SetEventOnCompletion failed");
|
|
} else {
|
|
WaitForSingleObjectEx (event_handle, INFINITE, FALSE);
|
|
GST_LOG_OBJECT (self, "Waiting done, %" G_GUINT64_FORMAT,
|
|
gc_data->fence_val);
|
|
}
|
|
}
|
|
}
|
|
|
|
GST_INFO_OBJECT (self, "Leaving GC thread");
|
|
|
|
CloseHandle (event_handle);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_command_queue_set_notify:
|
|
* @queue: a #GstD3D12CommandQueue
|
|
* @fence_value: target fence value
|
|
* @fence_data: user data
|
|
* @notify: a #GDestroyNotify
|
|
*
|
|
* Schedules oneshot @notify callback.
|
|
*
|
|
* This method is designed for garbage collection task.
|
|
* Users can construct a storage which holds graphics command associated
|
|
* resources (e.g., command allocator, descriptors, and textures) and pass
|
|
* the storage with destructor, in order to keep resources alive during
|
|
* command execution.
|
|
*
|
|
* GstD3D12CommandQueue launches internal worker thread to monitor fence value
|
|
* and once it reaches the scheduled value, @notify will be called with @fence_data
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
void
|
|
gst_d3d12_command_queue_set_notify (GstD3D12CommandQueue * queue,
|
|
guint64 fence_value, gpointer fence_data, GDestroyNotify notify)
|
|
{
|
|
g_return_if_fail (GST_IS_D3D12_COMMAND_QUEUE (queue));
|
|
|
|
auto priv = queue->priv;
|
|
|
|
std::lock_guard < std::mutex > elk (priv->execute_lock);
|
|
auto gc_data = std::make_shared < GCData > (fence_data, notify, fence_value);
|
|
if (!priv->gc_thread) {
|
|
priv->gc_thread = g_thread_new ("GstD3D12Gc",
|
|
(GThreadFunc) gst_d3d12_command_queue_gc_thread, queue);
|
|
}
|
|
|
|
GST_LOG_OBJECT (queue, "Pushing GC data %" G_GUINT64_FORMAT, fence_value);
|
|
|
|
std::lock_guard < std::mutex > lk (priv->lock);
|
|
priv->gc_list.push (std::move (gc_data));
|
|
priv->cond.notify_one ();
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_command_queue_drain:
|
|
* @queue: a #GstD3D12CommandQueue
|
|
*
|
|
* Waits for all scheduled GPU commands to be finished
|
|
*
|
|
* Returns: HRESULT code
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
HRESULT
|
|
gst_d3d12_command_queue_drain (GstD3D12CommandQueue * queue)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_COMMAND_QUEUE (queue), E_INVALIDARG);
|
|
|
|
auto priv = queue->priv;
|
|
|
|
std::priority_queue < GCDataPtr, std::vector < GCDataPtr >, gc_cmp > gc_list;
|
|
|
|
{
|
|
std::lock_guard < std::mutex > elk (priv->execute_lock);
|
|
priv->fence_val++;
|
|
auto hr = priv->cq->Signal (priv->fence.Get (), priv->fence_val);
|
|
if (FAILED (hr)) {
|
|
GST_ERROR_OBJECT (queue, "Signal failed");
|
|
priv->fence_val--;
|
|
return hr;
|
|
}
|
|
|
|
auto completed = priv->fence->GetCompletedValue ();
|
|
if (completed < priv->fence_val) {
|
|
auto event_handle = CreateEventEx (nullptr, nullptr, 0, EVENT_ALL_ACCESS);
|
|
hr = priv->fence->SetEventOnCompletion (priv->fence_val, event_handle);
|
|
if (FAILED (hr)) {
|
|
GST_ERROR_OBJECT (queue, "SetEventOnCompletion failed");
|
|
CloseHandle (event_handle);
|
|
return hr;
|
|
}
|
|
|
|
WaitForSingleObjectEx (event_handle, INFINITE, FALSE);
|
|
CloseHandle (event_handle);
|
|
}
|
|
|
|
{
|
|
std::lock_guard < std::mutex > lk (priv->lock);
|
|
gc_list = priv->gc_list;
|
|
priv->gc_list = { };
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|