gstreamer/gst-libs/gst/gl/android/gstglwindow_android_egl.c
Matthew Waters 63bbe9406a glwindow: add API to request a resize event on the next draw
- glimagesink needs to be able to resize the viewport on aspect ratio
  changes resulting from either caps changes or 3d output mode changes.
- Performing a glViewport outside the GstGLWindow::resize callback
  will not have the winsys' stack of viewports required to correctly
  place the output frame.

Provide a function to request a resize on the next draw event from the
winsys.

Also track size changes inside the base GstGLWindow class rather
than in each subclass.

https://bugzilla.gnome.org/show_bug.cgi?id=755111
2017-12-09 19:32:08 +00:00

143 lines
4.5 KiB
C

/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
* Copyright (C) 2013 Sebastian Dröge <slomo@circular-chaos.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/* TODO: - Window resize handling
* - Event handling input event handling
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/gst.h>
#include <gst/gl/egl/gstglcontext_egl.h>
#include "gstglwindow_android_egl.h"
#define GST_CAT_DEFAULT gst_gl_window_debug
#define gst_gl_window_android_egl_parent_class parent_class
G_DEFINE_TYPE (GstGLWindowAndroidEGL, gst_gl_window_android_egl,
GST_GL_TYPE_WINDOW);
static guintptr gst_gl_window_android_egl_get_display (GstGLWindow * window);
static guintptr gst_gl_window_android_egl_get_window_handle (GstGLWindow *
window);
static void gst_gl_window_android_egl_set_window_handle (GstGLWindow * window,
guintptr handle);
static void gst_gl_window_android_egl_draw (GstGLWindow * window);
static void
gst_gl_window_android_egl_class_init (GstGLWindowAndroidEGLClass * klass)
{
GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
window_class->get_display =
GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_get_display);
window_class->get_window_handle =
GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_get_window_handle);
window_class->set_window_handle =
GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_set_window_handle);
window_class->draw_unlocked =
GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_draw);
window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_draw);
}
static void
gst_gl_window_android_egl_init (GstGLWindowAndroidEGL * window)
{
}
/* Must be called in the gl thread */
GstGLWindowAndroidEGL *
gst_gl_window_android_egl_new (GstGLDisplay * display)
{
if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_EGL) == 0)
/* we require an egl display to create android windows */
return NULL;
GST_DEBUG ("creating Android EGL window");
return g_object_new (GST_GL_TYPE_WINDOW_ANDROID_EGL, NULL);
}
static void
gst_gl_window_android_egl_set_window_handle (GstGLWindow * window,
guintptr handle)
{
GstGLWindowAndroidEGL *window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
window_egl->native_window = (EGLNativeWindowType) handle;
}
static guintptr
gst_gl_window_android_egl_get_window_handle (GstGLWindow * window)
{
GstGLWindowAndroidEGL *window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
return (guintptr) window_egl->native_window;
}
static void
draw_cb (gpointer data)
{
GstGLWindowAndroidEGL *window_egl = data;
GstGLWindow *window = GST_GL_WINDOW (window_egl);
GstGLContext *context = gst_gl_window_get_context (window);
GstGLContextEGL *context_egl = GST_GL_CONTEXT_EGL (context);
GstGLContextClass *context_class = GST_GL_CONTEXT_GET_CLASS (context);
if (context_egl->egl_surface) {
gint width, height;
gint window_width, window_height;
gst_gl_window_get_surface_dimensions (window, &window_width,
&window_height);
if (eglQuerySurface (context_egl->egl_display, context_egl->egl_surface,
EGL_WIDTH, &width)
&& eglQuerySurface (context_egl->egl_display, context_egl->egl_surface,
EGL_HEIGHT, &height)
&& (window->queue_resize || width != window_egl->window_width
|| height != window_egl->window_height)) {
gst_gl_window_resize (window, width, height);
}
}
if (window->draw)
window->draw (window->draw_data);
context_class->swap_buffers (context);
gst_object_unref (context);
}
static void
gst_gl_window_android_egl_draw (GstGLWindow * window)
{
gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, window);
}
static guintptr
gst_gl_window_android_egl_get_display (GstGLWindow * window)
{
return 0;
}