gstreamer/ext/gl/gstgltransformation.c
Lubosz Sarnecki 80d77aa0a5 gltransformation: implement pivot point for rotation and scale
https://bugzilla.gnome.org/show_bug.cgi?id=744763

Add a pivot vector for setting the origin of rotations and scales.

With the pivot point the rotation and scale operations can have
different origins. This adds the ability to rotate around different points.
Currently the default (0, 0) pivot point is possible,
a rotation around the center, and zooming into and out of the center.

With an pivot point this is optional.
I defined the following image coordinates for the pivot point:

	 (-1,1) ------------------------- (1,1)
		|			|
		|			|
		|			|
		|	  (0,0)		|
		|			|
		|			|
		|			|
	(-1,-1) ------------------------- (1,-1)

Example:

	Rotate the video at the bottom left corner

	gst-launch-1.0 videotestsrc \
			! gltransformation \
		 		scale-x=0.5 \
				scale-y=0.5 \
				rotation-z=25.0 \
				pivot-x=-1.0 \
				pivot-y=-1.0 \
			! glimagesink

The pivot-z option defines the pivot point in 3D space.
This only affects rotation, since we have no Z data to scale.
With this option a video can be rotated around a point in 3D space.

Example:

	Rotate around point behind the video:

    	gst-launch-1.0 videotestsrc \
			! gltransformation \
				rotation-x=10.0 \
				pivot-z=-4.0 \
			! glimagesink
2015-08-08 16:32:53 -04:00

655 lines
21 KiB
C

/*
* GStreamer
* Copyright (C) 2014 Lubosz Sarnecki <lubosz@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/**
* SECTION:element-gltransformation
*
* Transforms video on the GPU.
*
* <refsect2>
* <title>Examples</title>
* |[
* gst-launch gltestsrc ! gltransformation rotation-z=45 ! glimagesink
* ]| A pipeline to rotate by 45 degrees
* |[
* gst-launch gltestsrc ! gltransformation translation-x=0.5 ! glimagesink
* ]| Translate the video by 0.5
* |[
* gst-launch gltestsrc ! gltransformation scale-y=0.5 scale-x=0.5 ! glimagesink
* ]| Resize the video by 0.5
* |[
* gst-launch gltestsrc ! gltransformation rotation-x=-45 ortho=True ! glimagesink
* ]| Rotate the video around the X-Axis by -45° with an orthographic projection
* </refsect2>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstgltransformation.h"
#include <gst/gl/gstglapi.h>
#include <graphene-gobject.h>
#define GST_CAT_DEFAULT gst_gl_transformation_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
#define gst_gl_transformation_parent_class parent_class
enum
{
PROP_0,
PROP_FOV,
PROP_ORTHO,
PROP_TRANSLATION_X,
PROP_TRANSLATION_Y,
PROP_TRANSLATION_Z,
PROP_ROTATION_X,
PROP_ROTATION_Y,
PROP_ROTATION_Z,
PROP_SCALE_X,
PROP_SCALE_Y,
PROP_MVP,
PROP_PIVOT_X,
PROP_PIVOT_Y,
PROP_PIVOT_Z,
};
#define DEBUG_INIT \
GST_DEBUG_CATEGORY_INIT (gst_gl_transformation_debug, "gltransformation", 0, "gltransformation element");
G_DEFINE_TYPE_WITH_CODE (GstGLTransformation, gst_gl_transformation,
GST_TYPE_GL_FILTER, DEBUG_INIT);
static void gst_gl_transformation_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_gl_transformation_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static gboolean gst_gl_transformation_set_caps (GstGLFilter * filter,
GstCaps * incaps, GstCaps * outcaps);
static void gst_gl_transformation_reset_gl (GstGLFilter * filter);
static gboolean gst_gl_transformation_stop (GstBaseTransform * trans);
static gboolean gst_gl_transformation_init_shader (GstGLFilter * filter);
static void gst_gl_transformation_callback (gpointer stuff);
static void gst_gl_transformation_build_mvp (GstGLTransformation *
transformation);
static gboolean gst_gl_transformation_filter_texture (GstGLFilter * filter,
guint in_tex, guint out_tex);
/* vertex source */
static const gchar *cube_v_src =
"attribute vec4 position; \n"
"attribute vec2 uv; \n"
"uniform mat4 mvp; \n"
"varying vec2 out_uv; \n"
"void main() \n"
"{ \n"
" gl_Position = mvp * position; \n"
" out_uv = uv; \n"
"} \n";
/* fragment source */
static const gchar *cube_f_src =
"#ifdef GL_ES \n"
" precision mediump float; \n"
"#endif \n"
"varying vec2 out_uv; \n"
"uniform sampler2D texture; \n"
"void main() \n"
"{ \n"
" gl_FragColor = texture2D (texture, out_uv);\n"
"} \n";
static void
gst_gl_transformation_class_init (GstGLTransformationClass * klass)
{
GObjectClass *gobject_class;
GstElementClass *element_class;
gobject_class = (GObjectClass *) klass;
element_class = GST_ELEMENT_CLASS (klass);
gobject_class->set_property = gst_gl_transformation_set_property;
gobject_class->get_property = gst_gl_transformation_get_property;
GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_transformation_init_shader;
GST_GL_FILTER_CLASS (klass)->display_reset_cb =
gst_gl_transformation_reset_gl;
GST_GL_FILTER_CLASS (klass)->set_caps = gst_gl_transformation_set_caps;
GST_GL_FILTER_CLASS (klass)->filter_texture =
gst_gl_transformation_filter_texture;
GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_transformation_stop;
g_object_class_install_property (gobject_class, PROP_FOV,
g_param_spec_float ("fov", "Fov", "Field of view angle in degrees",
0.0, G_MAXFLOAT, 90.0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_ORTHO,
g_param_spec_boolean ("ortho", "Orthographic",
"Use orthographic projection", FALSE,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
/* Rotation */
g_object_class_install_property (gobject_class, PROP_ROTATION_X,
g_param_spec_float ("rotation-x", "X Rotation",
"Rotates the video around the X-Axis in degrees.",
-G_MAXFLOAT, G_MAXFLOAT, 0.0,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_ROTATION_Y,
g_param_spec_float ("rotation-y", "Y Rotation",
"Rotates the video around the Y-Axis in degrees.",
-G_MAXFLOAT, G_MAXFLOAT, 0.0,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_ROTATION_Z,
g_param_spec_float ("rotation-z", "Z Rotation",
"Rotates the video around the Z-Axis in degrees.",
-G_MAXFLOAT, G_MAXFLOAT, 0.0,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
/* Translation */
g_object_class_install_property (gobject_class, PROP_TRANSLATION_X,
g_param_spec_float ("translation-x", "X Translation",
"Translates the video at the X-Axis, in universal [0-1] coordinate.",
-G_MAXFLOAT, G_MAXFLOAT, 0.0,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_TRANSLATION_Y,
g_param_spec_float ("translation-y", "Y Translation",
"Translates the video at the Y-Axis, in universal [0-1] coordinate.",
-G_MAXFLOAT, G_MAXFLOAT, 0.0,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_TRANSLATION_Z,
g_param_spec_float ("translation-z", "Z Translation",
"Translates the video at the Z-Axis, in universal [0-1] coordinate.",
-G_MAXFLOAT, G_MAXFLOAT, 0.0,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
/* Scale */
g_object_class_install_property (gobject_class, PROP_SCALE_X,
g_param_spec_float ("scale-x", "X Scale",
"Scale multiplier for the X-Axis.",
0.0, G_MAXFLOAT, 1.0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_SCALE_Y,
g_param_spec_float ("scale-y", "Y Scale",
"Scale multiplier for the Y-Axis.",
0.0, G_MAXFLOAT, 1.0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
/* Pivot */
g_object_class_install_property (gobject_class, PROP_PIVOT_X,
g_param_spec_float ("pivot-x", "X Pivot",
"Rotation pivot point X coordinate, where 0 is the center,"
" -1 the lef +1 the right boarder and <-1, >1 outside.",
-G_MAXFLOAT, G_MAXFLOAT, 0.0,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_PIVOT_Y,
g_param_spec_float ("pivot-y", "Y Pivot",
"Rotation pivot point X coordinate, where 0 is the center,"
" -1 the lef +1 the right boarder and <-1, >1 outside.",
-G_MAXFLOAT, G_MAXFLOAT, 0.0,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_PIVOT_Z,
g_param_spec_float ("pivot-z", "Z Pivot",
"Relevant for rotation in 3D space. You look into the negative Z axis direction",
-G_MAXFLOAT, G_MAXFLOAT, 0.0,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
/* MVP */
g_object_class_install_property (gobject_class, PROP_MVP,
g_param_spec_boxed ("mvp-matrix",
"Modelview Projection Matrix",
"The final Graphene 4x4 Matrix for transformation",
GRAPHENE_TYPE_MATRIX, G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
gst_element_class_set_metadata (element_class, "OpenGL transformation filter",
"Filter/Effect/Video", "Transform video on the GPU",
"Lubosz Sarnecki <lubosz@gmail.com>");
GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api =
GST_GL_API_OPENGL | GST_GL_API_OPENGL3 | GST_GL_API_GLES2;
}
static void
gst_gl_transformation_init (GstGLTransformation * filter)
{
filter->shader = NULL;
filter->fov = 90;
filter->aspect = 1.0;
filter->znear = 0.1;
filter->zfar = 100;
filter->xscale = 1.0;
filter->yscale = 1.0;
filter->in_tex = 0;
gst_gl_transformation_build_mvp (filter);
}
static void
gst_gl_transformation_build_mvp (GstGLTransformation * transformation)
{
graphene_point3d_t translation_vector =
GRAPHENE_POINT3D_INIT (transformation->xtranslation * 2.0 *
transformation->aspect,
transformation->ytranslation * 2.0,
transformation->ztranslation * 2.0);
graphene_point3d_t pivot_vector =
GRAPHENE_POINT3D_INIT (-transformation->xpivot * transformation->aspect,
transformation->ypivot,
-transformation->zpivot);
graphene_point3d_t negative_pivot_vector;
graphene_matrix_t model_matrix;
graphene_matrix_t projection_matrix;
graphene_matrix_t view_matrix;
graphene_matrix_t vp_matrix;
graphene_vec3_t eye;
graphene_vec3_t center;
graphene_vec3_t up;
graphene_vec3_init (&eye, 0.f, 0.f, 1.f);
graphene_vec3_init (&center, 0.f, 0.f, 0.f);
graphene_vec3_init (&up, 0.f, 1.f, 0.f);
/* Translate into pivot origin */
graphene_matrix_init_translate (&model_matrix, &pivot_vector);
/* Scale */
graphene_matrix_scale (&model_matrix,
transformation->xscale, transformation->yscale, 1.0f);
/* Rotation */
graphene_matrix_rotate (&model_matrix,
transformation->xrotation, graphene_vec3_x_axis ());
graphene_matrix_rotate (&model_matrix,
transformation->yrotation, graphene_vec3_y_axis ());
graphene_matrix_rotate (&model_matrix,
transformation->zrotation, graphene_vec3_z_axis ());
/* Translate back from pivot origin */
graphene_point3d_scale (&pivot_vector, -1.0, &negative_pivot_vector);
graphene_matrix_translate (&model_matrix, &negative_pivot_vector);
/* Translation */
graphene_matrix_translate (&model_matrix, &translation_vector);
if (transformation->ortho) {
graphene_matrix_init_ortho (&projection_matrix,
-transformation->aspect, transformation->aspect,
-1, 1, transformation->znear, transformation->zfar);
} else {
graphene_matrix_init_perspective (&projection_matrix,
transformation->fov,
transformation->aspect, transformation->znear, transformation->zfar);
}
graphene_matrix_init_look_at (&view_matrix, &eye, &center, &up);
graphene_matrix_multiply (&view_matrix, &projection_matrix, &vp_matrix);
graphene_matrix_multiply (&model_matrix, &vp_matrix,
&transformation->mvp_matrix);
}
static void
gst_gl_transformation_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstGLTransformation *filter = GST_GL_TRANSFORMATION (object);
switch (prop_id) {
case PROP_FOV:
filter->fov = g_value_get_float (value);
break;
case PROP_ORTHO:
filter->ortho = g_value_get_boolean (value);
break;
case PROP_TRANSLATION_X:
filter->xtranslation = g_value_get_float (value);
break;
case PROP_TRANSLATION_Y:
filter->ytranslation = g_value_get_float (value);
break;
case PROP_TRANSLATION_Z:
filter->ztranslation = g_value_get_float (value);
break;
case PROP_ROTATION_X:
filter->xrotation = g_value_get_float (value);
break;
case PROP_ROTATION_Y:
filter->yrotation = g_value_get_float (value);
break;
case PROP_ROTATION_Z:
filter->zrotation = g_value_get_float (value);
break;
case PROP_SCALE_X:
filter->xscale = g_value_get_float (value);
break;
case PROP_SCALE_Y:
filter->yscale = g_value_get_float (value);
break;
case PROP_PIVOT_X:
filter->xpivot = g_value_get_float (value);
break;
case PROP_PIVOT_Y:
filter->ypivot = g_value_get_float (value);
break;
case PROP_PIVOT_Z:
filter->zpivot = g_value_get_float (value);
break;
case PROP_MVP:
if (g_value_get_boxed (value) != NULL)
filter->mvp_matrix = *((graphene_matrix_t *) g_value_get_boxed (value));
return;
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
gst_gl_transformation_build_mvp (filter);
}
static void
gst_gl_transformation_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstGLTransformation *filter = GST_GL_TRANSFORMATION (object);
switch (prop_id) {
case PROP_FOV:
g_value_set_float (value, filter->fov);
break;
case PROP_ORTHO:
g_value_set_boolean (value, filter->ortho);
break;
case PROP_TRANSLATION_X:
g_value_set_float (value, filter->xtranslation);
break;
case PROP_TRANSLATION_Y:
g_value_set_float (value, filter->ytranslation);
break;
case PROP_TRANSLATION_Z:
g_value_set_float (value, filter->ztranslation);
break;
case PROP_ROTATION_X:
g_value_set_float (value, filter->xrotation);
break;
case PROP_ROTATION_Y:
g_value_set_float (value, filter->yrotation);
break;
case PROP_ROTATION_Z:
g_value_set_float (value, filter->zrotation);
break;
case PROP_SCALE_X:
g_value_set_float (value, filter->xscale);
break;
case PROP_SCALE_Y:
g_value_set_float (value, filter->yscale);
break;
case PROP_PIVOT_X:
g_value_set_float (value, filter->xpivot);
break;
case PROP_PIVOT_Y:
g_value_set_float (value, filter->ypivot);
break;
case PROP_PIVOT_Z:
g_value_set_float (value, filter->zpivot);
break;
case PROP_MVP:
g_value_set_boxed (value, (gconstpointer) & filter->mvp_matrix);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static gboolean
gst_gl_transformation_set_caps (GstGLFilter * filter, GstCaps * incaps,
GstCaps * outcaps)
{
GstGLTransformation *transformation = GST_GL_TRANSFORMATION (filter);
transformation->aspect =
(gdouble) GST_VIDEO_INFO_WIDTH (&filter->out_info) /
(gdouble) GST_VIDEO_INFO_HEIGHT (&filter->out_info);
transformation->caps_change = TRUE;
gst_gl_transformation_build_mvp (transformation);
return TRUE;
}
static void
gst_gl_transformation_reset_gl (GstGLFilter * filter)
{
GstGLTransformation *transformation = GST_GL_TRANSFORMATION (filter);
const GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
if (transformation->vao) {
gl->DeleteVertexArrays (1, &transformation->vao);
transformation->vao = 0;
}
if (transformation->vertex_buffer) {
gl->DeleteBuffers (1, &transformation->vertex_buffer);
transformation->vertex_buffer = 0;
}
if (transformation->vbo_indices) {
gl->DeleteBuffers (1, &transformation->vbo_indices);
transformation->vbo_indices = 0;
}
if (transformation->shader) {
gst_object_unref (transformation->shader);
transformation->shader = NULL;
}
}
static gboolean
gst_gl_transformation_stop (GstBaseTransform * trans)
{
GstGLBaseFilter *basefilter = GST_GL_BASE_FILTER (trans);
GstGLTransformation *transformation = GST_GL_TRANSFORMATION (trans);
/* blocking call, wait until the opengl thread has destroyed the shader */
if (basefilter->context && transformation->shader) {
gst_gl_context_del_shader (basefilter->context, transformation->shader);
transformation->shader = NULL;
}
return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
}
static gboolean
gst_gl_transformation_init_shader (GstGLFilter * filter)
{
GstGLTransformation *transformation = GST_GL_TRANSFORMATION (filter);
if (transformation->shader) {
gst_object_unref (transformation->shader);
transformation->shader = NULL;
}
if (gst_gl_context_get_gl_api (GST_GL_BASE_FILTER (filter)->context)) {
/* blocking call, wait until the opengl thread has compiled the shader */
return gst_gl_context_gen_shader (GST_GL_BASE_FILTER (filter)->context,
cube_v_src, cube_f_src, &transformation->shader);
}
return TRUE;
}
static gboolean
gst_gl_transformation_filter_texture (GstGLFilter * filter, guint in_tex,
guint out_tex)
{
GstGLTransformation *transformation = GST_GL_TRANSFORMATION (filter);
transformation->in_tex = in_tex;
/* blocking call, use a FBO */
gst_gl_context_use_fbo_v2 (GST_GL_BASE_FILTER (filter)->context,
GST_VIDEO_INFO_WIDTH (&filter->out_info),
GST_VIDEO_INFO_HEIGHT (&filter->out_info),
filter->fbo, filter->depthbuffer,
out_tex, gst_gl_transformation_callback, (gpointer) transformation);
return TRUE;
}
static const GLushort indices[] = { 0, 1, 2, 3, 0 };
static void
_upload_vertices (GstGLTransformation * transformation)
{
const GstGLFuncs *gl =
GST_GL_BASE_FILTER (transformation)->context->gl_vtable;
/* *INDENT-OFF* */
GLfloat vertices[] = {
-transformation->aspect, 1.0, 0.0, 1.0, 0.0, 1.0,
transformation->aspect, 1.0, 0.0, 1.0, 1.0, 1.0,
transformation->aspect, -1.0, 0.0, 1.0, 1.0, 0.0,
-transformation->aspect, -1.0, 0.0, 1.0, 0.0, 0.0
};
/* *INDENT-ON* */
gl->BindBuffer (GL_ARRAY_BUFFER, transformation->vertex_buffer);
gl->BufferData (GL_ARRAY_BUFFER, 4 * 6 * sizeof (GLfloat), vertices,
GL_STATIC_DRAW);
}
static void
_bind_buffer (GstGLTransformation * transformation)
{
const GstGLFuncs *gl =
GST_GL_BASE_FILTER (transformation)->context->gl_vtable;
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, transformation->vbo_indices);
gl->BindBuffer (GL_ARRAY_BUFFER, transformation->vertex_buffer);
/* Load the vertex position */
gl->VertexAttribPointer (transformation->attr_position, 4, GL_FLOAT,
GL_FALSE, 6 * sizeof (GLfloat), (void *) 0);
/* Load the texture coordinate */
gl->VertexAttribPointer (transformation->attr_texture, 2, GL_FLOAT, GL_FALSE,
6 * sizeof (GLfloat), (void *) (4 * sizeof (GLfloat)));
gl->EnableVertexAttribArray (transformation->attr_position);
gl->EnableVertexAttribArray (transformation->attr_texture);
}
static void
_unbind_buffer (GstGLTransformation * transformation)
{
const GstGLFuncs *gl =
GST_GL_BASE_FILTER (transformation)->context->gl_vtable;
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
gl->BindBuffer (GL_ARRAY_BUFFER, 0);
gl->DisableVertexAttribArray (transformation->attr_position);
gl->DisableVertexAttribArray (transformation->attr_texture);
}
static void
gst_gl_transformation_callback (gpointer stuff)
{
GstGLFilter *filter = GST_GL_FILTER (stuff);
GstGLTransformation *transformation = GST_GL_TRANSFORMATION (filter);
GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
GLfloat temp_matrix[16];
gst_gl_context_clear_shader (GST_GL_BASE_FILTER (filter)->context);
gl->BindTexture (GL_TEXTURE_2D, 0);
gl->ClearColor (0.f, 0.f, 0.f, 1.f);
gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gst_gl_shader_use (transformation->shader);
gl->ActiveTexture (GL_TEXTURE0);
gl->BindTexture (GL_TEXTURE_2D, transformation->in_tex);
gst_gl_shader_set_uniform_1i (transformation->shader, "texture", 0);
graphene_matrix_to_float (&transformation->mvp_matrix, temp_matrix);
gst_gl_shader_set_uniform_matrix_4fv (transformation->shader, "mvp",
1, GL_FALSE, temp_matrix);
if (!transformation->vertex_buffer) {
transformation->attr_position =
gst_gl_shader_get_attribute_location (transformation->shader,
"position");
transformation->attr_texture =
gst_gl_shader_get_attribute_location (transformation->shader, "uv");
if (gl->GenVertexArrays) {
gl->GenVertexArrays (1, &transformation->vao);
gl->BindVertexArray (transformation->vao);
}
gl->GenBuffers (1, &transformation->vertex_buffer);
gl->GenBuffers (1, &transformation->vbo_indices);
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, transformation->vbo_indices);
gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices,
GL_STATIC_DRAW);
transformation->caps_change = TRUE;
}
if (gl->GenVertexArrays)
gl->BindVertexArray (transformation->vao);
if (transformation->caps_change) {
_upload_vertices (transformation);
_bind_buffer (transformation);
} else if (!gl->GenVertexArrays) {
_bind_buffer (transformation);
}
gl->DrawElements (GL_TRIANGLE_STRIP, 5, GL_UNSIGNED_SHORT, 0);
if (gl->GenVertexArrays)
gl->BindVertexArray (0);
else
_unbind_buffer (transformation);
gst_gl_context_clear_shader (GST_GL_BASE_FILTER (filter)->context);
transformation->caps_change = FALSE;
}