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db7d436bd8
glmixer can be seen as a glfilter except it handles N requested sink pads. Each sink pad and the src pad are video/x-raw-gl. glmixer is responsible for managing different framerates from inputs. It uses OpenGL context sharing. It means that each input is in its own OpenGL context shared together and shared with the OpenGL context of the ouput gl chain. Also add a glmosaic which is an example of implementation of glmixer. For now glmosaic is a cube but it will be fixed in the next commits. For now the glmixer has some weird behaviours in some configurations but it will be improved in the next commits. The autotools builds is temporarly broken since those changes have been made on win32.
115 lines
4 KiB
C
115 lines
4 KiB
C
/*
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* GStreamer
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* Copyright (C) 2009 Julien Isorce <julien.isorce@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/* Compatibility for OpenGL ES 2.0 */
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#ifndef __GST_GL_ES2__
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#define __GST_GL_ES2__
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/* GLEW */
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#define GLEW_OK 0
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#define GLEW_NO_ERROR 0
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#define GLEW_VERSION 1
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#define GLEW_VERSION_MAJOR 5
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#define GLEW_VERSION_MINOR 1
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#define GLEW_VERSION_MICRO 0
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/* SUPPORTED */
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//FIXME:
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#define GL_RGBA8 GL_RGBA
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#define GL_BGRA GL_RGBA
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#define GL_UNSIGNED_INT_8_8_8_8 GL_UNSIGNED_BYTE
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#define GL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_BYTE
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//END FIXME
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#define GL_TEXTURE_RECTANGLE_ARB GL_TEXTURE_2D
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#define GL_TEXTURE0_ARB GL_TEXTURE0
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#define GL_TEXTURE1_ARB GL_TEXTURE1
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#define GL_TEXTURE2_ARB GL_TEXTURE2
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#define GLEW_EXT_framebuffer_object 1
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#define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER
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#define GL_RENDERBUFFER_EXT GL_RENDERBUFFER
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#define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT
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#define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE
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#define GL_FRAMEBUFFER_UNSUPPORTED_EXT GL_FRAMEBUFFER_UNSUPPORTED
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
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#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
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#define GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0
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#define glFramebufferTexture2DEXT glFramebufferTexture2D
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#define glFramebufferRenderbufferEXT glFramebufferRenderbuffer
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#define glGenFramebuffersEXT glGenFramebuffers
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#define glBindFramebufferEXT glBindFramebuffer
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#define glRenderbufferStorageEXT glRenderbufferStorage
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#define glDeleteRenderbuffersEXT glDeleteRenderbuffers
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#define glDeleteFramebuffersEXT glDeleteFramebuffers
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#define glCheckFramebufferStatusEXT glCheckFramebufferStatus
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#define glGenRenderbuffersEXT glGenRenderbuffers
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#define glBindRenderbufferEXT glBindRenderbuffer
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#define glFramebufferTexture2DEXT glFramebufferTexture2D
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#define glActiveTextureARB glActiveTexture
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#define GLEW_ARB_fragment_shader 1
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#define GLhandleARB GLuint
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#define GL_FRAGMENT_SHADER_ARB GL_FRAGMENT_SHADER
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#define GL_VERTEX_SHADER_ARB GL_VERTEX_SHADER
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#define GL_OBJECT_COMPILE_STATUS_ARB GL_COMPILE_STATUS
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#define glUseProgramObjectARB glUseProgram
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#define glCreateProgramObjectARB glCreateProgram
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#define glCreateShaderObjectARB glCreateShader
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#define glCompileShaderARB glCompileShader
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#define glShaderSourceARB glShaderSource
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#define glGetInfoLogARB glGetProgramInfoLog
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#define glAttachObjectARB glAttachShader
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#define glDetachObjectARB glDetachShader
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#define glDeleteObjectARB glDeleteProgram
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#define glLinkProgramARB glLinkProgram
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#define glGetObjectParameterivARB glGetShaderiv
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#define glUniform1fARB glUniform1f
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#define glUniform1fvARB glUniform1fv
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#define glUniform1iARB glUniform1i
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#define glUniformMatrix4fvARB glUniformMatrix4fv
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#define glGetUniformLocationARB glGetUniformLocation
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#define glGetAttribLocationARB glGetAttribLocation
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#define glBindAttribLocationARB glBindAttribLocation
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/* UNSUPPORTED */
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#define GLEW_ARB_imaging 0
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#define GLEW_MESA_ycbcr_texture 0
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#define GL_BGR 0
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#define GL_YCBCR_MESA 0
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#define GL_UNSIGNED_SHORT_8_8_MESA 0
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#define GL_UNSIGNED_SHORT_8_8_MESA 0
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#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0
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#define GL_COLOR_ATTACHMENT1_EXT 0
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#define GL_COLOR_ATTACHMENT2_EXT 0
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#define GL_TEXTURE_ENV 0
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#define GL_TEXTURE_ENV_MODE 0
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#endif /* __GST_GL_ES2__ */
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