mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-04 23:46:43 +00:00
93b782b643
Original commit message from CVS: Added a drawing of a possible player architecture added plugin guidelines
295 lines
6.1 KiB
Text
295 lines
6.1 KiB
Text
|
|
This short document gives some guidelines to plugin writers.
|
|
|
|
|
|
chain-based plugins
|
|
===================
|
|
|
|
- the plugin has a chain function on each sink pad (can be the same function)
|
|
|
|
!
|
|
! chain (GstPad *pad, GstBuffer *buffer)
|
|
! {
|
|
! MyElement *elem = MY_ELEMENT (gst_pad_get_parent (pad));
|
|
! GstBuffer *new_buffer;
|
|
!
|
|
! ...
|
|
! (process the buffer)
|
|
! ...
|
|
!
|
|
! /* you can push as many buffers (0 or more) as you want */
|
|
! while (!done) {
|
|
! ...
|
|
! (process some more
|
|
! ...
|
|
! gst_pad_push (elem->some_sink_pad, new_buffer);
|
|
! ...
|
|
! /* if you're like going to send a large amount of buffers
|
|
! * it's a good idea to call _yield from time to time after
|
|
! * the buffer has been pushed */
|
|
! (optional gst_element_yield (GST_ELEMENT (elem)); )
|
|
! }
|
|
! }
|
|
!
|
|
|
|
- chain based functions are usually easy and recommended.
|
|
- use gst_element_yield if you are going to push a lot of buffers.
|
|
|
|
|
|
|
|
loop-based plugins
|
|
==================
|
|
|
|
- one loop function for the element.
|
|
- required for bytestream based plugins.
|
|
|
|
simple case
|
|
-----------
|
|
|
|
- one pull at the start
|
|
|
|
- if you do something like this, you really should consider using a
|
|
chain function as it can be significantly optimised by the scheduler.
|
|
|
|
!
|
|
! loop (GstElement *element)
|
|
! {
|
|
! MyElement *elem = MY_ELEMENT (element);
|
|
! GstBuffer *buffer;
|
|
! GstBuffer *new_buffer;
|
|
!
|
|
! buffer = gst_pad_pull (elem->sinkpad);
|
|
!
|
|
! ...
|
|
! (do something)
|
|
! ...
|
|
!
|
|
! /* you can push as many buffers (0 or more) as you want */
|
|
! while (!done) {
|
|
! ...
|
|
! (process some more
|
|
! ...
|
|
! gst_pad_push (elem->some_sink_pad, new_buffer);
|
|
! ...
|
|
! /* if you're like going to send a large amount of buffers
|
|
! * it's a good idea to call _yield from time to time after
|
|
! * the buffer has been pushed */
|
|
! (optional gst_element_yield (GST_ELEMENT (elem)); )
|
|
! }
|
|
! }
|
|
!
|
|
|
|
DONT!!
|
|
|
|
- infinite loop
|
|
|
|
!
|
|
! loop (element)
|
|
! {
|
|
! while (TRUE) {
|
|
! ...
|
|
! _pull ()
|
|
! ...
|
|
!
|
|
! ...
|
|
! _push ()
|
|
! ...
|
|
! }
|
|
! }
|
|
!
|
|
|
|
* you can fix this by either:
|
|
|
|
- setting the GST_ELEMENT_INFINITE_LOOP flag on the element. this is
|
|
not recommended, if all plugins in the pipeline (or depending on the
|
|
pipeline, some plugins) have this flag, the pipeline will not run.
|
|
- calling break; from time to time to get out of the loop. (duh, then
|
|
it's not an infinite loop anymore). beware that the next time the loop
|
|
function is called, it will be started from the top.
|
|
- calling gst_element_yield() from time to time (see NOTES).
|
|
- this is fine (albeit rather useless, use a chain function):
|
|
!
|
|
! loop (element)
|
|
! {
|
|
! ...
|
|
! _pull ()
|
|
! ...
|
|
!
|
|
! ...
|
|
! _push ()
|
|
! ...
|
|
! }
|
|
!
|
|
- so is this (albeit rather useless, consider removing the while and the _yield):
|
|
!
|
|
! loop (element)
|
|
! {
|
|
! while (TRUE) {
|
|
! ...
|
|
! _pull ()
|
|
! ...
|
|
!
|
|
! ...
|
|
! _push ()
|
|
! ...
|
|
! gst_element_yield (element);
|
|
! }
|
|
! }
|
|
!
|
|
|
|
|
|
DONT!!
|
|
|
|
- allocate data, loop, free data
|
|
|
|
!
|
|
! loop (element)
|
|
! {
|
|
!
|
|
! (my funky malloc)
|
|
!
|
|
! while (TRUE) {
|
|
!
|
|
! ...
|
|
! _pull ()
|
|
! ...
|
|
!
|
|
! ...
|
|
! _push ()
|
|
! ...
|
|
!
|
|
! _yield ()
|
|
! }
|
|
!
|
|
! (my funky free)
|
|
!
|
|
! }
|
|
!
|
|
|
|
- the free will NEVER happen!.
|
|
|
|
* You can fix this by:
|
|
|
|
- allocating/freeing data in the state change function
|
|
- you could think the following code would work too:
|
|
!
|
|
! (*WRONG* example follows)
|
|
!
|
|
! loop (element)
|
|
! {
|
|
!
|
|
! (my funky malloc)
|
|
!
|
|
! while (TRUE) {
|
|
!
|
|
! ...
|
|
! _pull ()
|
|
! if (EOS)
|
|
! break;
|
|
!
|
|
! ...
|
|
! _push ()
|
|
! ...
|
|
!
|
|
! _yield ()
|
|
! }
|
|
!
|
|
! (my funky free)
|
|
!
|
|
! }
|
|
!
|
|
but it'll only free the data if the pipeline was shut down with
|
|
and EOS so don't try it. Besides, on EOS, a state change will happen
|
|
anyway so free the data there.
|
|
|
|
|
|
bytestream/multiple pull case
|
|
-----------------------------
|
|
|
|
- same as the simple case, but you can't use a chain based function unless
|
|
you want to make things a little harder then they should be.
|
|
|
|
|
|
complicated case
|
|
----------------
|
|
|
|
- push and pull are completely mixed.
|
|
- the flow is usually something like this:
|
|
|
|
!
|
|
! loop (element)
|
|
! {
|
|
!
|
|
! while (TRUE) {
|
|
!
|
|
! while (something) {
|
|
! ...
|
|
! do some _pull ()
|
|
! ...
|
|
! do some _push ()
|
|
! ...
|
|
! while (something_else) {
|
|
! ...
|
|
! if (testing)
|
|
! do some _pull ()
|
|
! ...
|
|
! do some _push ()
|
|
! }
|
|
! }
|
|
!
|
|
! while (something_useful) {
|
|
! ...
|
|
! _push ()
|
|
! ...
|
|
! }
|
|
! }
|
|
! }
|
|
!
|
|
(example made complicated on purpose, but vorbisdec comes close)
|
|
|
|
- you cannot call break to avoid infinite loops and there are loops that
|
|
take a significant amount of time to execute, possibly pushing/pulling
|
|
a lot of buffers.
|
|
|
|
* You can fix this by:
|
|
|
|
- inserting gst_element_yield () in sane places, don't exagerate because
|
|
every yield can potentially never return so you need to keep track of
|
|
allocations (see the NOTES below).
|
|
|
|
|
|
|
|
NOTES:
|
|
======
|
|
|
|
- a call to _yield() can never return. if you have data allocated on the
|
|
stack before the yield, keep a pointer to it in the element struct
|
|
and free it in the state change function.
|
|
|
|
|
|
IMPLEMENATION DETAILS
|
|
=====================
|
|
|
|
The infinite loops are only problematic if the scheduler chooses to select
|
|
the plugin as an entry point in the chain. _yield() will be a nop if this is
|
|
not the case. The scheduler will not select plugins with the INFINITE_LOOP
|
|
flag set as entries in a chain.
|
|
|
|
A _yield in an entry will hand over control to the main thread context, allowing
|
|
state changes and other actions to be performed. It will basically exit the
|
|
_iterate() function. spending a long time in a loop will degrade app responsiveness
|
|
because _iterate will take a long time.
|
|
|
|
Calling yield, pulling, pushing can potentially never return because a state change
|
|
might have happened, killing off execution of the plugin. pulling/pushing buffers
|
|
will cause no leaks in this case because the core will free pending buffers in a
|
|
state change to READY. The plugin must free allocated data/buffers itself in the state
|
|
change function if the yield didn't retrun.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|