gstreamer/gst-libs/gst/gl/gstglshader.h
Tim-Philipp Müller c5b5ef16d3 gl: GST_EXPORT -> GST_GL_API
We need different export decorators for the different libs.
For now no actual change though, just rename before the release,
and add prelude headers to define the new decorator to GST_EXPORT.
2018-03-13 12:10:29 +00:00

156 lines
7.2 KiB
C

/*
* GStreamer
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
* Copyright (C) 2014 Julien Isorce <julien.isorce@collabora.co.uk>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_GL_SHADER_H__
#define __GST_GL_SHADER_H__
#include <gst/gl/gstgl_fwd.h>
G_BEGIN_DECLS
GST_GL_API
GType gst_gl_shader_get_type (void);
#define GST_TYPE_GL_SHADER (gst_gl_shader_get_type())
#define GST_GL_SHADER(o) (G_TYPE_CHECK_INSTANCE_CAST((o), GST_TYPE_GL_SHADER, GstGLShader))
#define GST_GL_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS((k), GST_TYPE_GL_SHADER, GstGLShaderClass))
#define GST_IS_GL_SHADER(o) (G_TYPE_CHECK_INSTANCE_TYPE((o), GST_TYPE_GL_SHADER))
#define GST_IS_GL_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE((k), GST_TYPE_GL_SHADER))
#define GST_GL_SHADER_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS((o), GST_TYPE_GL_SHADER, GstGLShaderClass))
struct _GstGLShader
{
GstObject parent;
GstGLContext *context;
/*< private >*/
GstGLShaderPrivate *priv;
gpointer _padding[GST_PADDING];
};
struct _GstGLShaderClass {
/*< private >*/
GstObjectClass parent_class;
};
GST_GL_API
GstGLShader * gst_gl_shader_new (GstGLContext *context);
GST_GL_API
GstGLShader * gst_gl_shader_new_with_stages (GstGLContext * context, GError ** error, ...);
GST_GL_API
GstGLShader * gst_gl_shader_new_link_with_stages (GstGLContext * context, GError ** error, ...);
GST_GL_API
GstGLShader * gst_gl_shader_new_default (GstGLContext * context, GError ** error);
GST_GL_API
gboolean gst_gl_shader_attach (GstGLShader * shader, GstGLSLStage * stage);
GST_GL_API
gboolean gst_gl_shader_attach_unlocked (GstGLShader * shader, GstGLSLStage * stage);
GST_GL_API
void gst_gl_shader_detach (GstGLShader * shader, GstGLSLStage * stage);
GST_GL_API
void gst_gl_shader_detach_unlocked (GstGLShader * shader, GstGLSLStage * stage);
GST_GL_API
gboolean gst_gl_shader_compile_attach_stage (GstGLShader * shader,
GstGLSLStage *stage,
GError ** error);
GST_GL_API
gboolean gst_gl_shader_link (GstGLShader * shader, GError ** error);
GST_GL_API
gboolean gst_gl_shader_is_linked (GstGLShader *shader);
GST_GL_API
int gst_gl_shader_get_program_handle (GstGLShader * shader);
GST_GL_API
void gst_gl_shader_release (GstGLShader *shader);
GST_GL_API
void gst_gl_shader_release_unlocked (GstGLShader * shader);
GST_GL_API
void gst_gl_shader_use (GstGLShader *shader);
GST_GL_API
void gst_gl_context_clear_shader (GstGLContext *context);
GST_GL_API
void gst_gl_shader_set_uniform_1i (GstGLShader *shader, const gchar *name, gint value);
GST_GL_API
void gst_gl_shader_set_uniform_1iv (GstGLShader *shader, const gchar *name, guint count, const gint *value);
GST_GL_API
void gst_gl_shader_set_uniform_1f (GstGLShader *shader, const gchar *name, gfloat value);
GST_GL_API
void gst_gl_shader_set_uniform_1fv (GstGLShader *shader, const gchar *name, guint count, const gfloat *value);
GST_GL_API
void gst_gl_shader_set_uniform_2i (GstGLShader *shader, const gchar *name, gint v0, gint v1);
GST_GL_API
void gst_gl_shader_set_uniform_2iv (GstGLShader *shader, const gchar *name, guint count, const gint *value);
GST_GL_API
void gst_gl_shader_set_uniform_2f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1);
GST_GL_API
void gst_gl_shader_set_uniform_2fv (GstGLShader *shader, const gchar *name, guint count, const gfloat *value);
GST_GL_API
void gst_gl_shader_set_uniform_3i (GstGLShader *shader, const gchar *name, gint v0, gint v1, gint v2);
GST_GL_API
void gst_gl_shader_set_uniform_3iv (GstGLShader *shader, const gchar *name, guint count, const gint * value);
GST_GL_API
void gst_gl_shader_set_uniform_3f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1, gfloat v2);
GST_GL_API
void gst_gl_shader_set_uniform_3fv (GstGLShader *shader, const gchar *name, guint count, const gfloat *value);
GST_GL_API
void gst_gl_shader_set_uniform_4i (GstGLShader *shader, const gchar *name, gint v0, gint v1, gint v2, gint v3);
GST_GL_API
void gst_gl_shader_set_uniform_4iv (GstGLShader *shader, const gchar *name, guint count, const gint *value);
GST_GL_API
void gst_gl_shader_set_uniform_4f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1, gfloat v2, gfloat v3);
GST_GL_API
void gst_gl_shader_set_uniform_4fv (GstGLShader *shader, const gchar *name, guint count, const gfloat *value);
GST_GL_API
void gst_gl_shader_set_uniform_matrix_2fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
GST_GL_API
void gst_gl_shader_set_uniform_matrix_3fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
GST_GL_API
void gst_gl_shader_set_uniform_matrix_4fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
GST_GL_API
void gst_gl_shader_set_uniform_matrix_2x3fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
GST_GL_API
void gst_gl_shader_set_uniform_matrix_2x4fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
GST_GL_API
void gst_gl_shader_set_uniform_matrix_3x2fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
GST_GL_API
void gst_gl_shader_set_uniform_matrix_3x4fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
GST_GL_API
void gst_gl_shader_set_uniform_matrix_4x2fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
GST_GL_API
void gst_gl_shader_set_uniform_matrix_4x3fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
GST_GL_API
gint gst_gl_shader_get_attribute_location (GstGLShader *shader, const gchar *name);
GST_GL_API
void gst_gl_shader_bind_attribute_location (GstGLShader * shader, guint index, const gchar * name);
GST_GL_API
void gst_gl_shader_bind_frag_data_location (GstGLShader * shader, guint index, const gchar * name);
G_END_DECLS
#endif /* __GST_GL_SHADER_H__ */