mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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e9bf1c79cc
Subclasses may want to override the pad template with different formats or with a different pad subclass. The original beahviour is still available by calling gst_gl_mixer_class_add_rgba_pad_templates() in _class_init() of the subclass. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4608>
487 lines
15 KiB
C
487 lines
15 KiB
C
/*
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* GStreamer
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* Copyright (C) 2009 Julien Isorce <julien.isorce@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:element-glmosaic
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* @title: glmosaic
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*
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* glmixer sub element. N gl sink pads to 1 source pad.
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* N + 1 OpenGL contexts shared together.
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* N <= 6 because the rendering is more a like a cube than a mosaic
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* Each opengl input stream is rendered on a cube face
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*
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* ## Examples
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* |[
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* gst-launch-1.0 videotestsrc ! video/x-raw, format=YUY2 ! glupload ! glcolorconvert ! queue ! glmosaic name=m ! glimagesink \
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* videotestsrc pattern=12 ! video/x-raw, format=I420, framerate=5/1, width=100, height=200 ! glupload ! glcolorconvert ! queue ! m. \
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* videotestsrc ! video/x-raw, framerate=15/1, width=1500, height=1500 ! glupload ! gleffects effect=3 ! queue ! m. \
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* videotestsrc ! glupload ! gleffects effect=2 ! queue ! m. \
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* videotestsrc ! glupload ! glfiltercube ! queue ! m. \
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* videotestsrc ! glupload ! gleffects effect=6 ! queue ! m.
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* ]|
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gst/gl/gstglfuncs.h>
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#include "gstglelements.h"
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#include "gstglmosaic.h"
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#include "gstglutils.h"
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#define GST_CAT_DEFAULT gst_gl_mosaic_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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enum
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{
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PROP_0,
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};
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static void gst_gl_mosaic_child_proxy_init (gpointer g_iface,
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gpointer iface_data);
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_INIT (gst_gl_mosaic_debug, "glmosaic", 0, "glmosaic element");
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G_DEFINE_TYPE_WITH_CODE (GstGLMosaic, gst_gl_mosaic, GST_TYPE_GL_MIXER,
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G_IMPLEMENT_INTERFACE (GST_TYPE_CHILD_PROXY,
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gst_gl_mosaic_child_proxy_init);
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DEBUG_INIT);
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GST_ELEMENT_REGISTER_DEFINE_WITH_CODE (glmosaic, "glmosaic",
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GST_RANK_NONE, GST_TYPE_GL_MOSAIC, gl_element_init (plugin));
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static GstPad *gst_gl_mosaic_request_new_pad (GstElement * element,
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GstPadTemplate * temp, const gchar * req_name, const GstCaps * caps);
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static void gst_gl_mosaic_release_pad (GstElement * element, GstPad * pad);
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static void gst_gl_mosaic_gl_stop (GstGLBaseMixer * base_mix);
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static gboolean gst_gl_mosaic_process_textures (GstGLMixer * mixer,
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GstGLMemory * out_tex);
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static gboolean gst_gl_mosaic_callback (gpointer stuff);
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/* vertex source */
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static const gchar *mosaic_v_src =
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"uniform mat4 u_matrix; \n"
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"uniform float xrot_degree, yrot_degree, zrot_degree; \n"
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"attribute vec4 a_position; \n"
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"attribute vec2 a_texCoord; \n"
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"varying vec2 v_texCoord; \n"
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"void main() \n"
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"{ \n"
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" float PI = 3.14159265; \n"
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" float xrot = xrot_degree*2.0*PI/360.0; \n"
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" float yrot = yrot_degree*2.0*PI/360.0; \n"
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" float zrot = zrot_degree*2.0*PI/360.0; \n"
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" mat4 matX = mat4 ( \n"
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" 1.0, 0.0, 0.0, 0.0, \n"
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" 0.0, cos(xrot), sin(xrot), 0.0, \n"
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" 0.0, -sin(xrot), cos(xrot), 0.0, \n"
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" 0.0, 0.0, 0.0, 1.0 ); \n"
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" mat4 matY = mat4 ( \n"
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" cos(yrot), 0.0, -sin(yrot), 0.0, \n"
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" 0.0, 1.0, 0.0, 0.0, \n"
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" sin(yrot), 0.0, cos(yrot), 0.0, \n"
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" 0.0, 0.0, 0.0, 1.0 ); \n"
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" mat4 matZ = mat4 ( \n"
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" cos(zrot), sin(zrot), 0.0, 0.0, \n"
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" -sin(zrot), cos(zrot), 0.0, 0.0, \n"
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" 0.0, 0.0, 1.0, 0.0, \n"
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" 0.0, 0.0, 0.0, 1.0 ); \n"
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" gl_Position = u_matrix * matZ * matY * matX * a_position; \n"
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" v_texCoord = a_texCoord; \n"
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"} \n";
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/* fragment source */
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static const gchar *mosaic_f_src =
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"uniform sampler2D s_texture; \n"
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"varying vec2 v_texCoord; \n"
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"void main() \n"
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"{ \n"
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" gl_FragColor = texture2D( s_texture, v_texCoord );\n"
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"} \n";
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static void
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gst_gl_mosaic_class_init (GstGLMosaicClass * klass)
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{
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GstElementClass *element_class;
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element_class = GST_ELEMENT_CLASS (klass);
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element_class->request_new_pad =
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GST_DEBUG_FUNCPTR (gst_gl_mosaic_request_new_pad);
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element_class->release_pad = GST_DEBUG_FUNCPTR (gst_gl_mosaic_release_pad);
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gst_element_class_set_metadata (element_class, "OpenGL mosaic",
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"Filter/Effect/Video", "OpenGL mosaic",
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"Julien Isorce <julien.isorce@gmail.com>");
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GST_GL_BASE_MIXER_CLASS (klass)->gl_stop = gst_gl_mosaic_gl_stop;
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GST_GL_MIXER_CLASS (klass)->process_textures = gst_gl_mosaic_process_textures;
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gst_gl_mixer_class_add_rgba_pad_templates (GST_GL_MIXER_CLASS (klass));
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}
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static void
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gst_gl_mosaic_init (GstGLMosaic * mosaic)
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{
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mosaic->shader = NULL;
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mosaic->attr_position_loc = -1;
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mosaic->attr_texture_loc = -1;
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}
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static GstPad *
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gst_gl_mosaic_request_new_pad (GstElement * element, GstPadTemplate * templ,
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const gchar * req_name, const GstCaps * caps)
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{
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GstPad *newpad;
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newpad = (GstPad *)
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GST_ELEMENT_CLASS (gst_gl_mosaic_parent_class)->request_new_pad (element,
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templ, req_name, caps);
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if (newpad == NULL)
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goto could_not_create;
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gst_child_proxy_child_added (GST_CHILD_PROXY (element), G_OBJECT (newpad),
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GST_OBJECT_NAME (newpad));
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return newpad;
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could_not_create:
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{
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GST_DEBUG_OBJECT (element, "could not create/add pad");
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return NULL;
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}
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}
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static void
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gst_gl_mosaic_release_pad (GstElement * element, GstPad * pad)
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{
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GstGLMosaic *gl_mosaic = GST_GL_MOSAIC (element);
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GST_DEBUG_OBJECT (gl_mosaic, "release pad %s:%s", GST_DEBUG_PAD_NAME (pad));
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gst_child_proxy_child_removed (GST_CHILD_PROXY (gl_mosaic), G_OBJECT (pad),
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GST_OBJECT_NAME (pad));
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GST_ELEMENT_CLASS (gst_gl_mosaic_parent_class)->release_pad (element, pad);
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}
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static void
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gst_gl_mosaic_gl_stop (GstGLBaseMixer * mixer)
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{
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GstGLMosaic *mosaic = GST_GL_MOSAIC (mixer);
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gst_clear_object (&mosaic->shader);
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mosaic->attr_position_loc = -1;
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mosaic->attr_texture_loc = -1;
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mosaic->xrot = 0.0;
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mosaic->yrot = 0.0;
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mosaic->zrot = 0.0;
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GST_GL_BASE_MIXER_CLASS (gst_gl_mosaic_parent_class)->gl_stop (mixer);
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}
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static void
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_mosaic_render (GstGLContext * context, GstGLMosaic * mosaic)
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{
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GstGLMixer *mixer = GST_GL_MIXER (mosaic);
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GstGLFramebuffer *fbo = gst_gl_mixer_get_framebuffer (mixer);
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if (!mosaic->shader) {
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gchar *frag_str = g_strdup_printf ("%s%s",
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gst_gl_shader_string_get_highest_precision (GST_GL_BASE_MIXER
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(mixer)->context, GST_GLSL_VERSION_NONE,
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GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY),
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mosaic_f_src);
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gst_gl_context_gen_shader (GST_GL_BASE_MIXER (mixer)->context,
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mosaic_v_src, frag_str, &mosaic->shader);
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g_free (frag_str);
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}
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gst_gl_framebuffer_draw_to_texture (fbo, mosaic->out_tex,
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gst_gl_mosaic_callback, mosaic);
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gst_clear_object (&fbo);
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}
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static gboolean
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gst_gl_mosaic_process_textures (GstGLMixer * mix, GstGLMemory * out_tex)
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{
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GstGLMosaic *mosaic = GST_GL_MOSAIC (mix);
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GstGLContext *context = GST_GL_BASE_MIXER (mix)->context;
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mosaic->out_tex = out_tex;
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gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _mosaic_render,
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mosaic);
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return TRUE;
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}
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static void
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_bind_buffer (GstGLMosaic * mosaic)
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{
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GstGLContext *context = GST_GL_BASE_MIXER (mosaic)->context;
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const GstGLFuncs *gl = context->gl_vtable;
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gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, mosaic->vbo_indices);
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gl->BindBuffer (GL_ARRAY_BUFFER, mosaic->vertex_buffer);
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/* Load the vertex position */
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gl->VertexAttribPointer (mosaic->attr_position_loc, 3, GL_FLOAT,
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GL_FALSE, 5 * sizeof (GLfloat), (void *) 0);
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/* Load the texture coordinate */
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gl->VertexAttribPointer (mosaic->attr_texture_loc, 2, GL_FLOAT, GL_FALSE,
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5 * sizeof (GLfloat), (void *) (3 * sizeof (GLfloat)));
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gl->EnableVertexAttribArray (mosaic->attr_position_loc);
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gl->EnableVertexAttribArray (mosaic->attr_texture_loc);
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}
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static void
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_unbind_buffer (GstGLMosaic * mosaic)
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{
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GstGLContext *context = GST_GL_BASE_MIXER (mosaic)->context;
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const GstGLFuncs *gl = context->gl_vtable;
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gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
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gl->BindBuffer (GL_ARRAY_BUFFER, 0);
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gl->DisableVertexAttribArray (mosaic->attr_position_loc);
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gl->DisableVertexAttribArray (mosaic->attr_texture_loc);
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}
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/* opengl scene, params: input texture (not the output mixer->texture) */
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static gboolean
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gst_gl_mosaic_callback (gpointer stuff)
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{
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GstGLMosaic *mosaic = GST_GL_MOSAIC (stuff);
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GstGLMixer *mixer = GST_GL_MIXER (mosaic);
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GstGLFuncs *gl = GST_GL_BASE_MIXER (mixer)->context->gl_vtable;
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GList *walk;
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const GLfloat matrix[] = {
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0.5f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.5f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.5f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f
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};
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guint count = 0;
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gst_gl_context_clear_shader (GST_GL_BASE_MIXER (mixer)->context);
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gl->BindTexture (GL_TEXTURE_2D, 0);
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gl->Enable (GL_DEPTH_TEST);
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gl->ClearColor (0.0, 0.0, 0.0, 0.0);
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gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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gst_gl_shader_use (mosaic->shader);
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if (mosaic->attr_position_loc == -1) {
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mosaic->attr_position_loc =
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gst_gl_shader_get_attribute_location (mosaic->shader, "a_position");
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}
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if (mosaic->attr_texture_loc == -1) {
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mosaic->attr_texture_loc =
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gst_gl_shader_get_attribute_location (mosaic->shader, "a_texCoord");
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}
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gst_gl_shader_set_uniform_1i (mosaic->shader, "s_texture", 0);
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gst_gl_shader_set_uniform_1f (mosaic->shader, "xrot_degree", mosaic->xrot);
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gst_gl_shader_set_uniform_1f (mosaic->shader, "yrot_degree", mosaic->yrot);
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gst_gl_shader_set_uniform_1f (mosaic->shader, "zrot_degree", mosaic->zrot);
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gst_gl_shader_set_uniform_matrix_4fv (mosaic->shader, "u_matrix", 1,
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GL_FALSE, matrix);
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if (!mosaic->vertex_buffer) {
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/* *INDENT-OFF* */
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gfloat vertices[] = {
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/* front face */
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1.0f, 1.0f,-1.0f, 1.0f, 0.0f,
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1.0f,-1.0f,-1.0f, 1.0f, 1.0f,
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-1.0f,-1.0f,-1.0f, 0.0f, 1.0f,
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-1.0f, 1.0f,-1.0f, 0.0f, 0.0f,
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/* right face */
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1.0f, 1.0f, 1.0f, 1.0f, 0.0f,
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1.0f,-1.0f, 1.0f, 0.0f, 0.0f,
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1.0f,-1.0f,-1.0f, 0.0f, 1.0f,
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1.0f, 1.0f,-1.0f, 1.0f, 1.0f,
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/* left face */
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-1.0f, 1.0f, 1.0f, 1.0f, 0.0f,
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-1.0f, 1.0f,-1.0f, 1.0f, 1.0f,
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-1.0f,-1.0f,-1.0f, 0.0f, 1.0f,
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-1.0f,-1.0f, 1.0f, 0.0f, 0.0f,
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/* top face */
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1.0f,-1.0f, 1.0f, 1.0f, 0.0f,
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-1.0f,-1.0f, 1.0f, 0.0f, 0.0f,
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-1.0f,-1.0f,-1.0f, 0.0f, 1.0f,
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1.0f,-1.0f,-1.0f, 1.0f, 1.0f,
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/* bottom face */
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1.0f, 1.0f, 1.0f, 1.0f, 0.0f,
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1.0f, 1.0f,-1.0f, 1.0f, 1.0f,
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-1.0f, 1.0f,-1.0f, 0.0f, 1.0f,
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-1.0f, 1.0f, 1.0f, 0.0f, 0.0f,
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/* back face */
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1.0f, 1.0f, 1.0f, 1.0f, 0.0f,
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-1.0f, 1.0f, 1.0f, 0.0f, 0.0f,
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-1.0f,-1.0f, 1.0f, 0.0f, 1.0f,
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1.0f,-1.0f, 1.0f, 1.0f, 1.0f
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};
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const GLushort indices[] = {
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0, 1, 2,
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0, 2, 3,
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4, 5, 6,
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4, 6, 7,
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8, 9, 10,
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8, 10, 11,
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12, 13, 14,
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12, 14, 15,
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16, 17, 18,
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16, 18, 19,
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20, 21, 22,
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20, 22, 23,
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};
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/* *INDENT-ON* */
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if (gl->GenVertexArrays) {
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gl->GenVertexArrays (1, &mosaic->vao);
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gl->BindVertexArray (mosaic->vao);
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}
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gl->GenBuffers (1, &mosaic->vertex_buffer);
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gl->BindBuffer (GL_ARRAY_BUFFER, mosaic->vertex_buffer);
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gl->BufferData (GL_ARRAY_BUFFER, sizeof (vertices), vertices,
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GL_STATIC_DRAW);
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gl->GenBuffers (1, &mosaic->vbo_indices);
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gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, mosaic->vbo_indices);
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gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices,
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GL_STATIC_DRAW);
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}
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if (gl->GenVertexArrays)
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gl->BindVertexArray (mosaic->vao);
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_bind_buffer (mosaic);
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GST_OBJECT_LOCK (mosaic);
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walk = GST_ELEMENT (mosaic)->sinkpads;
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while (walk) {
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GstGLMixerPad *pad = walk->data;
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guint in_tex;
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guint width, height;
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in_tex = pad->current_texture;
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width = GST_VIDEO_INFO_WIDTH (&GST_VIDEO_AGGREGATOR_PAD (pad)->info);
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height = GST_VIDEO_INFO_HEIGHT (&GST_VIDEO_AGGREGATOR_PAD (pad)->info);
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if (count >= 6) {
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GST_FIXME_OBJECT (mosaic, "Skipping 7th pad (and all subsequent pads)");
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break;
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}
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if (!in_tex || width <= 0 || height <= 0) {
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GST_DEBUG ("skipping texture:%u pad:%p width:%u height %u",
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in_tex, pad, width, height);
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count++;
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walk = g_list_next (walk);
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continue;
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}
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GST_TRACE ("processing texture:%u dimensions:%ux%u", in_tex, width, height);
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gl->ActiveTexture (GL_TEXTURE0);
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gl->BindTexture (GL_TEXTURE_2D, in_tex);
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gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT,
|
|
(void *) (6 * sizeof (GLushort) * count));
|
|
|
|
++count;
|
|
|
|
walk = g_list_next (walk);
|
|
}
|
|
GST_OBJECT_UNLOCK (mosaic);
|
|
|
|
if (gl->GenVertexArrays)
|
|
gl->BindVertexArray (0);
|
|
else
|
|
_unbind_buffer (mosaic);
|
|
|
|
gl->BindTexture (GL_TEXTURE_2D, 0);
|
|
|
|
gl->Disable (GL_DEPTH_TEST);
|
|
|
|
gst_gl_context_clear_shader (GST_GL_BASE_MIXER (mixer)->context);
|
|
|
|
mosaic->xrot += 0.6f;
|
|
mosaic->yrot += 0.4f;
|
|
mosaic->zrot += 0.8f;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* GstChildProxy implementation */
|
|
static GObject *
|
|
gst_gl_mosaic_child_proxy_get_child_by_index (GstChildProxy * child_proxy,
|
|
guint index)
|
|
{
|
|
GstGLMosaic *gl_mosaic = GST_GL_MOSAIC (child_proxy);
|
|
GObject *obj = NULL;
|
|
|
|
GST_OBJECT_LOCK (gl_mosaic);
|
|
obj = g_list_nth_data (GST_ELEMENT_CAST (gl_mosaic)->sinkpads, index);
|
|
if (obj)
|
|
gst_object_ref (obj);
|
|
GST_OBJECT_UNLOCK (gl_mosaic);
|
|
|
|
return obj;
|
|
}
|
|
|
|
static guint
|
|
gst_gl_mosaic_child_proxy_get_children_count (GstChildProxy * child_proxy)
|
|
{
|
|
guint count = 0;
|
|
GstGLMosaic *gl_mosaic = GST_GL_MOSAIC (child_proxy);
|
|
|
|
GST_OBJECT_LOCK (gl_mosaic);
|
|
count = GST_ELEMENT_CAST (gl_mosaic)->numsinkpads;
|
|
GST_OBJECT_UNLOCK (gl_mosaic);
|
|
GST_INFO_OBJECT (gl_mosaic, "Children Count: %d", count);
|
|
|
|
return count;
|
|
}
|
|
|
|
static void
|
|
gst_gl_mosaic_child_proxy_init (gpointer g_iface, gpointer iface_data)
|
|
{
|
|
GstChildProxyInterface *iface = g_iface;
|
|
|
|
iface->get_child_by_index = gst_gl_mosaic_child_proxy_get_child_by_index;
|
|
iface->get_children_count = gst_gl_mosaic_child_proxy_get_children_count;
|
|
}
|