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43a8eb9e92
Although the target platform of D3D11 decoding API are both desktop and UWP app, DXVA header is blocked by "WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)" which is meaning that that's only for desktop app. To workaround this inconsistent annoyingness, we need to define WINAPI_PARTITION_DESKTOP regardless of target WinAPI partition.
85 lines
2.4 KiB
C
85 lines
2.4 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_D3D11_H264_DEC_H__
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#define __GST_D3D11_H264_DEC_H__
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#include "gsth264decoder.h"
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#include "gsth264picture.h"
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#include "gstd3d11decoder.h"
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G_BEGIN_DECLS
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#define GST_TYPE_D3D11_H264_DEC \
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(gst_d3d11_h264_dec_get_type())
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#define GST_D3D11_H264_DEC(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_D3D11_H264_DEC,GstD3D11H264Dec))
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#define GST_D3D11_H264_DEC_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_D3D11_H264_DEC,GstD3D11H264DecClass))
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#define GST_D3D11_H264_DEC_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS((obj),GST_TYPE_D3D11_H264_DEC,GstD3D11H264DecClass))
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#define GST_IS_D3D11_H264_DEC(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_D3D11_H264_DEC))
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#define GST_IS_D3D11_H264_DEC_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_D3D11_H264_DEC))
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typedef struct _GstD3D11H264DecPrivate GstD3D11H264DecPrivate;
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struct _GstD3D11H264Dec
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{
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GstH264Decoder parent;
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GstVideoCodecState *output_state;
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GstD3D11Device *device;
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gint adapter;
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guint width, height;
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guint coded_width, coded_height;
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guint bitdepth;
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guint chroma_format_idc;
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GstVideoFormat out_format;
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/* Array of DXVA_Slice_H264_Short */
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GArray *slice_list;
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GstD3D11Decoder *d3d11_decoder;
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GstH264Picture *current_picture;
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/* Pointing current bitstream buffer */
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guint current_offset;
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guint bitstream_buffer_size;
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guint8 * bitstream_buffer_bytes;
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gboolean use_d3d11_output;
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GstD3D11H264DecPrivate *priv;
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};
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struct _GstD3D11H264DecClass
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{
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GstH264DecoderClass parent_class;
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};
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GType gst_d3d11_h264_dec_get_type (void);
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G_END_DECLS
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#endif /* __GST_D3D11_H264_DEC_H__ */
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