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It was always wrong since the symbols being exported in gstgl-1.0.dll are platform-specific, and the check we do in dist checks it on all platforms (which usually means Linux) and the list is instead Linux-specific right now. Even if we fix that, it can still never be right because it depends on your configuration even on a specific platform. For instance, when we start building EGL support on Windows using ANGLE, the symbol list will change depending on whether that is enabled or not. We also don't need this anymore since we use GST_EXPORT for all functions exported on Windows now. |
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