gstreamer/docs/plugins/inspect/plugin-opengl.xml
Sebastian Dröge f2df164f88 Release 1.10.0
2016-11-01 17:58:20 +02:00

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64 KiB
XML

<plugin>
<name>opengl</name>
<description>OpenGL plugin</description>
<filename>../../ext/gl/.libs/libgstopengl.so</filename>
<basename>libgstopengl.so</basename>
<version>1.10.0</version>
<license>LGPL</license>
<source>gst-plugins-bad</source>
<package>GStreamer Bad Plug-ins source release</package>
<origin>Unknown package origin</origin>
<elements>
<element>
<name>glcolorbalance</name>
<longname>Video balance</longname>
<class>Filter/Effect/Video</class>
<description>Adjusts brightness, contrast, hue, saturation on a video stream</description>
<author>Matthew Waters &lt;matthew@centricular.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>glcolorconvert</name>
<longname>OpenGL color converter</longname>
<class>Filter/Converter/Video</class>
<description>Converts between color spaces using OpenGL shaders</description>
<author>Matthew Waters &lt;matthew@centricular.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string){ RGBA, RGB, RGBx, BGR, BGRx, BGRA, xRGB, xBGR, ARGB, ABGR, Y444, I420, YV12, Y42B, Y41B, NV12, NV21, YUY2, UYVY, AYUV, GRAY8, GRAY16_LE, GRAY16_BE, RGB16, BGR16 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, rectangle, external-oes }; video/x-raw(memory:GLMemory, meta:GstVideoOverlayComposition), format=(string){ RGBA, RGB, RGBx, BGR, BGRx, BGRA, xRGB, xBGR, ARGB, ABGR, Y444, I420, YV12, Y42B, Y41B, NV12, NV21, YUY2, UYVY, AYUV, GRAY8, GRAY16_LE, GRAY16_BE, RGB16, BGR16 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, rectangle, external-oes }</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string){ RGBA, RGB, RGBx, BGR, BGRx, BGRA, xRGB, xBGR, ARGB, ABGR, Y444, I420, YV12, Y42B, Y41B, NV12, NV21, YUY2, UYVY, AYUV, GRAY8, GRAY16_LE, GRAY16_BE, RGB16, BGR16 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, rectangle, external-oes }; video/x-raw(memory:GLMemory, meta:GstVideoOverlayComposition), format=(string){ RGBA, RGB, RGBx, BGR, BGRx, BGRA, xRGB, xBGR, ARGB, ABGR, Y444, I420, YV12, Y42B, Y41B, NV12, NV21, YUY2, UYVY, AYUV, GRAY8, GRAY16_LE, GRAY16_BE, RGB16, BGR16 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, rectangle, external-oes }</details>
</caps>
</pads>
</element>
<element>
<name>glcolorscale</name>
<longname>OpenGL color scale</longname>
<class>Filter/Effect/Video</class>
<description>Colorspace converter and video scaler</description>
<author>Julien Isorce &lt;julien.isorce@gmail.com&gt;
Matthew Waters &lt;matthew@centricular.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gldeinterlace</name>
<longname>OpenGL deinterlacing filter</longname>
<class>Deinterlace</class>
<description>Deinterlacing based on fragment shaders</description>
<author>Julien Isorce &lt;julien.isorce@mail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gldifferencematte</name>
<longname>Gstreamer OpenGL DifferenceMatte</longname>
<class>Filter/Effect/Video</class>
<description>Saves a background frame and replace it with a pixbuf</description>
<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gldownload</name>
<longname>OpenGL uploader</longname>
<class>Filter/Video</class>
<description>Downloads data from OpenGL</description>
<author>Matthew Waters &lt;matthew@centricular.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory); video/x-raw</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw; video/x-raw(memory:GLMemory)</details>
</caps>
</pads>
</element>
<element>
<name>gleffects</name>
<longname>Gstreamer OpenGL Effects</longname>
<class>Filter/Effect/Video</class>
<description>GL Shading Language effects</description>
<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gleffects_blur</name>
<longname>Blur with 9x9 separable convolution Effect</longname>
<class>Filter/Effect/Video</class>
<description>GL Shading Language effects - Blur with 9x9 separable convolution Effect</description>
<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gleffects_bulge</name>
<longname>Bulge Effect</longname>
<class>Filter/Effect/Video</class>
<description>GL Shading Language effects - Bulge Effect</description>
<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gleffects_fisheye</name>
<longname>FishEye Effect</longname>
<class>Filter/Effect/Video</class>
<description>GL Shading Language effects - FishEye Effect</description>
<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gleffects_glow</name>
<longname>Glow Lighting Effect</longname>
<class>Filter/Effect/Video</class>
<description>GL Shading Language effects - Glow Lighting Effect</description>
<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gleffects_heat</name>
<longname>Heat Signature Effect</longname>
<class>Filter/Effect/Video</class>
<description>GL Shading Language effects - Heat Signature Effect</description>
<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gleffects_identity</name>
<longname>Do nothing Effect</longname>
<class>Filter/Effect/Video</class>
<description>GL Shading Language effects - Do nothing Effect</description>
<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gleffects_laplacian</name>
<longname>Laplacian Convolution Demo Effect</longname>
<class>Filter/Effect/Video</class>
<description>GL Shading Language effects - Laplacian Convolution Demo Effect</description>
<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gleffects_lumaxpro</name>
<longname>Luma Cross Processing Effect</longname>
<class>Filter/Effect/Video</class>
<description>GL Shading Language effects - Luma Cross Processing Effect</description>
<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gleffects_mirror</name>
<longname>Mirror Effect</longname>
<class>Filter/Effect/Video</class>
<description>GL Shading Language effects - Mirror Effect</description>
<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gleffects_sepia</name>
<longname>Sepia Toning Effect</longname>
<class>Filter/Effect/Video</class>
<description>GL Shading Language effects - Sepia Toning Effect</description>
<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
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<author>Matthew Waters &lt;matthew@centricular.com&gt;</author>
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<element>
<name>glmosaic</name>
<longname>OpenGL mosaic</longname>
<class>Filter/Effect/Video</class>
<description>OpenGL mosaic</description>
<author>Julien Isorce &lt;julien.isorce@gmail.com&gt;</author>
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<element>
<name>gloverlay</name>
<longname>Gstreamer OpenGL Overlay</longname>
<class>Filter/Effect/Video</class>
<description>Overlay GL video texture with a JPEG/PNG image</description>
<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;, Matthew Waters &lt;matthew@centricular.com&gt;</author>
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<element>
<name>glshader</name>
<longname>OpenGL fragment shader filter</longname>
<class>Filter/Effect</class>
<description>Perform operations with a GLSL shader</description>
<author>&lt;matthew@centricular.com&gt;</author>
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<element>
<name>glsinkbin</name>
<longname>GL Sink Bin</longname>
<class>Sink/Video</class>
<description>Infrastructure to process GL textures</description>
<author>Matthew Waters &lt;matthew@centricular.com&gt;</author>
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<element>
<name>glsrcbin</name>
<longname>GL Src Bin</longname>
<class>Src/Video</class>
<description>Infrastructure to process GL textures</description>
<author>Matthew Waters &lt;matthew@centricular.com&gt;</author>
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<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(ANY)</details>
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<element>
<name>glstereomix</name>
<longname>OpenGL stereo video combiner</longname>
<class>Filter/Effect/Video</class>
<description>OpenGL stereo video combiner</description>
<author>Jan Schmidt &lt;jan@centricular.com&gt;</author>
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<direction>sink</direction>
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<element>
<name>glstereosplit</name>
<longname>GLStereoSplit</longname>
<class>Codec/Converter</class>
<description>Splits a stereoscopic stream into separate left/right streams</description>
<author>Jan Schmidt &lt;jan@centricular.com&gt;
Matthew Waters &lt;matthew@centricular.com&gt;</author>
<pads>
<caps>
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<caps>
<name>left</name>
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<presence>always</presence>
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<name>right</name>
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<element>
<name>gltestsrc</name>
<longname>Video test source</longname>
<class>Source/Video</class>
<description>Creates a test video stream</description>
<author>David A. Schleef &lt;ds@schleef.org&gt;</author>
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<element>
<name>glupload</name>
<longname>OpenGL uploader</longname>
<class>Filter/Video</class>
<description>Uploads data into OpenGL</description>
<author>Matthew Waters &lt;matthew@centricular.com&gt;</author>
<pads>
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<element>
<name>glvideomixer</name>
<longname>OpenGL video_mixer bin</longname>
<class>Bin/Filter/Effect/Video/Compositor</class>
<description>OpenGL video_mixer bin</description>
<author>Matthew Waters &lt;matthew@centricular.com&gt;</author>
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<presence>request</presence>
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<element>
<name>glvideomixerelement</name>
<longname>OpenGL video_mixer</longname>
<class>Filter/Effect/Video/Compositor</class>
<description>OpenGL video_mixer</description>
<author>Matthew Waters &lt;matthew@centricular.com&gt;</author>
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<element>
<name>glviewconvert</name>
<longname>OpenGL Multiview/3D conversion filter</longname>
<class>Filter</class>
<description>Convert stereoscopic/multiview video formats</description>
<author>Jan Schmidt &lt;jan@centricular.com&gt;
Matthew Waters &lt;matthew@centricular.com&gt;</author>
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