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30 lines
698 B
GLSL
30 lines
698 B
GLSL
#version 450 core
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#include "yuy2_uyvy_to_rgb.glsl"
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layout(location = 0) in vec2 inTexCoord;
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layout(set = 0, binding = 0) uniform sampler2D inTexture0;
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layout(set = 0, binding = 1) uniform YUVCoefficients_ubo { YUVCoefficients coeff; };
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layout(set = 0, binding = 2) uniform TexelOrdering
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{
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vec2 tex_size;
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vec2 poffset;
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ivec4 in_reorder_idx;
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ivec4 out_reorder_idx;
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} ordering;
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layout(location = 0) out vec4 outColor0;
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void main()
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{
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float dx;
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if (mod (inTexCoord.x * ordering.tex_size.x, 2.0) < 1.0) {
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dx = -ordering.poffset.x;
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} else {
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dx = 0.0;
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}
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outColor0 = YUY2_UYVY_to_RGB (inTexture0, inTexCoord, dx, coeff, ordering.in_reorder_idx, ordering.out_reorder_idx);
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}
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