mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-26 18:20:44 +00:00
d015d5862d
Indent parameters: INDENT_PARAMETERS="--braces-on-if-line \ --case-brace-indentation0 \ --case-indentation2 \ --braces-after-struct-decl-line \ --line-length80 \ --no-tabs \ --cuddle-else \ --dont-line-up-parentheses \ --honour-newlines \ --continuation-indentation4 \ --tab-size8 \ --indent-level2"
65 lines
2 KiB
C
65 lines
2 KiB
C
/*
|
|
* GStreamer
|
|
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
#include <gstgleffects.h>
|
|
|
|
static void
|
|
gst_gl_effects_square_callback (gint width, gint height, guint texture,
|
|
gpointer data)
|
|
{
|
|
GstGLEffects *effects = GST_GL_EFFECTS (data);
|
|
|
|
GstGLShader *shader;
|
|
|
|
shader = g_hash_table_lookup (effects->shaderstable, "square0");
|
|
|
|
if (!shader) {
|
|
shader = gst_gl_shader_new ();
|
|
g_hash_table_insert (effects->shaderstable, "square0", shader);
|
|
}
|
|
|
|
g_return_if_fail (gst_gl_shader_compile_and_check (shader,
|
|
square_fragment_source, GST_GL_SHADER_FRAGMENT_SOURCE));
|
|
|
|
glMatrixMode (GL_PROJECTION);
|
|
glLoadIdentity ();
|
|
|
|
gst_gl_shader_use (shader);
|
|
|
|
glActiveTexture (GL_TEXTURE0);
|
|
glEnable (GL_TEXTURE_RECTANGLE_ARB);
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
|
|
|
|
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
|
|
|
|
gst_gl_shader_set_uniform_1f (shader, "width", (gfloat) width / 2.0f);
|
|
gst_gl_shader_set_uniform_1f (shader, "height", (gfloat) height / 2.0f);
|
|
|
|
gst_gl_effects_draw_texture (effects, texture);
|
|
}
|
|
|
|
void
|
|
gst_gl_effects_square (GstGLEffects * effects)
|
|
{
|
|
GstGLFilter *filter = GST_GL_FILTER (effects);
|
|
|
|
gst_gl_filter_render_to_target (filter, effects->intexture,
|
|
effects->outtexture, gst_gl_effects_square_callback, effects);
|
|
}
|