gstreamer/docs/pwg/building-boiler.xml
2013-06-01 20:10:36 +01:00

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<!-- ############ chapter ############# -->
<chapter id="chapter-building-boiler" xreflabel="Constructing the Boilerplate">
<title>Constructing the Boilerplate</title>
<para>
In this chapter you will learn how to construct the bare minimum code for a
new plugin. Starting from ground zero, you will see how to get the
&GStreamer; template source. Then you will learn how to use a few basic
tools to copy and modify a template plugin to create a new plugin. If you
follow the examples here, then by the end of this chapter you will have a
functional audio filter plugin that you can compile and use in &GStreamer;
applications.
</para>
<!-- ############ sect1 ############# -->
<sect1 id="section-boiler-source" xreflabel="Getting the GStreamer Plugin Templates">
<title>Getting the GStreamer Plugin Templates</title>
<para>
There are currently two ways to develop a new plugin for &GStreamer;: You
can write the entire plugin by hand, or you can copy an existing plugin
template and write the plugin code you need. The second method is by far
the simpler of the two, so the first method will not even be described
here. (Errm, that is, <quote>it is left as an exercise to the
reader.</quote>)
</para>
<para>
The first step is to check out a copy of the
<filename>gst-template</filename> git module to get an important tool and
the source code template for a basic &GStreamer; plugin. To check out the
<filename>gst-template</filename> module, make sure you are connected to
the internet, and type the following commands at a command console:
</para>
<screen>
<prompt>shell $ </prompt><userinput>git clone git://anongit.freedesktop.org/gstreamer/gst-template.git</userinput>
Initialized empty Git repository in /some/path/gst-template/.git/
remote: Counting objects: 373, done.
remote: Compressing objects: 100% (114/114), done.
remote: Total 373 (delta 240), reused 373 (delta 240)
Receiving objects: 100% (373/373), 75.16 KiB | 78 KiB/s, done.
Resolving deltas: 100% (240/240), done.
</screen>
<para>
This command will check out a series of files and directories into
<filename class="directory">gst-template</filename>. The template you
will be using is in the
<filename class="directory">gst-template/gst-plugin/</filename>
directory. You should look over the files in that directory to get a
general idea of the structure of a source tree for a plugin.
</para>
<para>
If for some reason you can't access the git repository, you can also
<ulink type="http"
url="http://cgit.freedesktop.org/gstreamer/gst-template/commit/">
download a snapshot of the latest revision</ulink> via the cgit web
interface.
</para>
</sect1>
<!-- ############ sect1 ############# -->
<sect1 id="section-boiler-project-stamp" xreflabel="Using the Project Stamp">
<title>Using the Project Stamp</title>
<para>
The first thing to do when making a new element is to specify some basic
details about it: what its name is, who wrote it, what version number it
is, etc. We also need to define an object to represent the element and to
store the data the element needs. These details are collectively known as
the <emphasis>boilerplate</emphasis>.
</para>
<para>
The standard way of defining the boilerplate is simply to write some code,
and fill in some structures. As mentioned in the previous section, the
easiest way to do this is to copy a template and add functionality
according to your needs. To help you do so, there is a tool in the
<filename class="directory">./gst-plugins/tools/</filename> directory.
This tool, <filename>make_element</filename>, is a command line utility
that creates the boilerplate code for you.
</para>
<para>
To use <command>make_element</command>, first open up a terminal window.
Change to the <filename class="directory">gst-template/gst-plugin/src</filename>
directory, and then run the <command>make_element</command> command. The
arguments to the <command>make_element</command> are:
</para>
<orderedlist>
<listitem>
<para>the name of the plugin, and</para>
</listitem>
<listitem>
<para>
the source file that the tool will use. By default,
<filename>gstplugin</filename> is used.
</para>
</listitem>
</orderedlist>
<para>
For example, the following commands create the MyFilter plugin based on
the plugin template and put the output files in the
<filename class="directory">gst-template/gst-plugin/src</filename>
directory:
</para>
<screen>
<prompt>shell $ </prompt><userinput>cd gst-template/gst-plugin/src</userinput>
<prompt>shell $ </prompt><userinput>../tools/make_element MyFilter</userinput>
</screen>
<note>
<para>
Capitalization is important for the name of the plugin. Keep in mind
that under some operating systems, capitalization is also important
when specifying directory and file names in general.
</para>
</note>
<para>
The last command creates two files:
<filename>gstmyfilter.c</filename> and
<filename>gstmyfilter.h</filename>.
</para>
<note>
<para>
It is recommended that you create a copy of the <filename
class="directory">gst-plugin</filename>
directory before continuing.
</para>
</note>
<para>
Now one needs to adjust the <filename>Makefile.am</filename> to use the
new filenames and run <filename>autogen.sh</filename> from the parent
directory to bootstrap the build environment. After that, the project
can be built and installed using the well known
<userinput>make &amp;&amp; sudo make install</userinput> commands.
</para>
<note>
<para>
Be aware that by default <filename>autogen.sh</filename> and
<filename>configure</filename> would choose <filename class="directory">/usr/local</filename>
as a default location. One would need to add
<filename class="directory">/usr/local/lib/gstreamer-1.0</filename>
to <symbol>GST_PLUGIN_PATH</symbol> in order to make the new plugin
show up in a gstreamer that's been installed from packages.
</para>
</note>
<note>
<para>
FIXME: this section is slightly outdated. gst-template is still useful
as an example for a minimal plugin build system skeleton. However, for
creating elements the tool gst-element-maker from gst-plugins-bad is
recommended these days.
</para>
</note>
</sect1>
<!-- ############ sect1 ############# -->
<sect1 id="section-boiler-examine">
<title>Examining the Basic Code</title>
<para>
First we will examine the code you would be likely to place in a header
file (although since the interface to the code is entirely defined by the
plugin system, and doesn't depend on reading a header file, this is not
crucial.)
The code here can be found in
<filename>examples/pwg/examplefilter/boiler/gstexamplefilter.h</filename>.
</para>
<example id="ex-boiler-examine-h">
<title>Example Plugin Header File</title>
<programlisting><!-- example-begin filter.h a -->
#include &lt;gst/gst.h&gt;
/* Definition of structure storing data for this element. */
typedef struct _GstMyFilter {
GstElement element;
GstPad *sinkpad, *srcpad;
gboolean silent;
<!-- example-end filter.h a -->
<!-- example-begin filter.h b --><!--
gint samplerate, channels;
gint from_samplerate, to_samplerate;
gboolean passthrough;
guint64 offset;
--><!-- example-end filter.h b -->
<!-- example-begin filter.h c -->
} GstMyFilter;
/* Standard definition defining a class for this element. */
typedef struct _GstMyFilterClass {
GstElementClass parent_class;
} GstMyFilterClass;
/* Standard macros for defining types for this element. */
#define GST_TYPE_MY_FILTER (gst_my_filter_get_type())
#define GST_MY_FILTER(obj) \
(G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_MY_FILTER,GstMyFilter))
#define GST_MY_FILTER_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_MY_FILTER,GstMyFilterClass))
#define GST_IS_MY_FILTER(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_MY_FILTER))
#define GST_IS_MY_FILTER_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_MY_FILTER))
/* Standard function returning type information. */
GType gst_my_filter_get_type (void);
<!-- example-end filter.h c --></programlisting>
</example>
<para>
Using this header file, you can use the following macro to setup
the <classname>GObject</classname> basics in your source file so
that all functions will be called appropriately:
</para>
<programlisting><!-- example-begin boilerplate.c a -->
#include "filter.h"
G_DEFINE_TYPE (GstMyFilter, gst_my_filter, GST_TYPE_ELEMENT);
<!-- example-end boilerplate.c a --></programlisting>
</sect1>
<!-- ############ sect1 ############# -->
<sect1 id="section-boiler-details">
<title>Element metadata</title>
<para>
The Element metadata provides extra element information. It is configured
with <function>gst_element_class_set_metadata</function> or
<function>gst_element_class_set_static_metadata</function> which takes the
following parameters:
</para>
<itemizedlist>
<listitem><para>
A long, English, name for the element.
</para></listitem><listitem><para>
The type of the element, see the docs/design/draft-klass.txt document
in the GStreamer core source tree for details and examples.
</para></listitem><listitem><para>
A brief description of the purpose of the element.
</para></listitem><listitem><para>
The name of the author of the element, optionally followed by a contact
email address in angle brackets.
</para></listitem>
</itemizedlist>
<para>
For example:
</para>
<programlisting>
gst_element_class_set_static_metadata (klass,
"An example plugin",
"Example/FirstExample",
"Shows the basic structure of a plugin",
"your name &lt;your.name@your.isp&gt;");
</programlisting>
<para>
The element details are registered with the plugin during
the <function>_class_init ()</function> function, which is part of
the GObject system. The <function>_class_init ()</function> function
should be set for this GObject in the function where you register
the type with GLib.
</para>
<programlisting><!-- example-begin boilerplate.c c -->
static void
gst_my_filter_class_init (GstMyFilterClass * klass)
{
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
<!-- example-end boilerplate.c c -->
[..]<!-- example-begin boilerplate.c d -->
gst_element_class_set_static_metadata (element_klass,
"An example plugin",
"Example/FirstExample",
"Shows the basic structure of a plugin",
"your name &lt;your.name@your.isp&gt;");
<!-- example-end boilerplate.c d -->
}
</programlisting>
</sect1>
<!-- ############ sect1 ############# -->
<sect1 id="section-boiler-padtemplates">
<title>GstStaticPadTemplate</title>
<para>
A GstStaticPadTemplate is a description of a pad that the element will
(or might) create and use. It contains:
</para>
<itemizedlist>
<listitem>
<para>A short name for the pad.</para>
</listitem>
<listitem>
<para>Pad direction.</para>
</listitem>
<listitem>
<para>
Existence property. This indicates whether the pad exists always (an
<quote>always</quote> pad), only in some cases (a
<quote>sometimes</quote> pad) or only if the application requested
such a pad (a <quote>request</quote> pad).
</para>
</listitem>
<listitem>
<para>Supported types by this element (capabilities).</para>
</listitem>
</itemizedlist>
<para>
For example:
</para>
<programlisting><!-- example-begin boilerplate.c e -->
static GstStaticPadTemplate sink_factory =
GST_STATIC_PAD_TEMPLATE (
"sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS ("ANY")
);
<!-- example-end boilerplate.c e -->
<!-- example-begin boilerplate.c f --><!--
static GstStaticPadTemplate src_factory =
GST_STATIC_PAD_TEMPLATE (
"src",
GST_PAD_SRC,
GST_PAD_ALWAYS,
GST_STATIC_CAPS ("ANY")
);
--><!-- example-end boilerplate.c f -->
</programlisting>
<para>
Those pad templates are registered during the
<function>_class_init ()</function> function with the
<function>gst_element_class_add_pad_template ()</function>. For this
function you need a handle the <classname>GstPadTemplate</classname>
which you can create from the static pad template with
<function>gst_static_pad_template_get ()</function>. See below for more
details on this.
</para>
<para>
Pads are created from these static templates in the element's
<function>_init ()</function> function using
<function>gst_pad_new_from_static_template ()</function>.
In order to create a new pad from this
template using <function>gst_pad_new_from_static_template ()</function>, you
will need to declare the pad template as a global variable. More on
this subject in <xref linkend="chapter-building-pads"/>.
</para>
<programlisting>
static GstStaticPadTemplate sink_factory = [..],
src_factory = [..];
static void
gst_my_filter_class_init (GstMyFilterClass * klass)
{
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
[..]
<!-- example-begin boilerplate.c g -->
gst_element_class_add_pad_template (element_class,
gst_static_pad_template_get (&amp;src_factory));
gst_element_class_add_pad_template (element_class,
gst_static_pad_template_get (&amp;sink_factory));
}
<!-- example-end boilerplate.c g -->
<!-- example-begin boilerplate.c h --><!--
static void
gst_my_filter_init (GstMyFilter * filter)
{
}
#include "register.func"
--><!-- example-end boilerplate.c h --></programlisting>
<para>
The last argument in a template is its type
or list of supported types. In this example, we use 'ANY', which means
that this element will accept all input. In real-life situations, you
would set a media type and optionally a set of properties to make sure
that only supported input will come in. This representation should be
a string that starts with a media type, then a set of comma-separates
properties with their supported values. In case of an audio filter that
supports raw integer 16-bit audio, mono or stereo at any samplerate, the
correct template would look like this:
</para>
<programlisting>
<![CDATA[
static GstStaticPadTemplate sink_factory =
GST_STATIC_PAD_TEMPLATE (
"sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (
"audio/x-raw, "
"format = (string) " GST_AUDIO_NE (S16) ", "
"channels = (int) { 1, 2 }, "
"rate = (int) [ 8000, 96000 ]"
)
);
]]>
</programlisting>
<para>
Values surrounded by curly brackets (<quote>{</quote> and
<quote>}</quote>) are lists, values surrounded by square brackets
(<quote>[</quote> and <quote>]</quote>) are ranges.
Multiple sets of types are supported too, and should be separated by
a semicolon (<quote>;</quote>). Later, in the chapter on pads, we will
see how to use types to know the exact format of a stream:
<xref linkend="chapter-building-pads"/>.
</para>
</sect1>
<!-- ############ sect1 ############# -->
<sect1 id="section-boiler-constructors">
<title>Constructor Functions</title>
<para>
Each element has two functions which are used for construction of an
element. The <function>_class_init()</function> function,
which is used to initialise the class only once (specifying what signals,
arguments and virtual functions the class has and setting up global
state); and the <function>_init()</function> function, which is used to
initialise a specific instance of this type.
</para>
</sect1>
<!-- ############ sect1 ############# -->
<sect1 id="section-boiler-plugininit">
<title>The plugin_init function</title>
<para>
Once we have written code defining all the parts of the plugin, we need to
write the plugin_init() function. This is a special function, which is
called as soon as the plugin is loaded, and should return TRUE or FALSE
depending on whether it loaded initialized any dependencies correctly.
Also, in this function, any supported element type in the plugin should
be registered.
</para>
<programlisting>
<!-- example-begin register.func -->
<![CDATA[
static gboolean
plugin_init (GstPlugin *plugin)
{
return gst_element_register (plugin, "my_filter",
GST_RANK_NONE,
GST_TYPE_MY_FILTER);
}
GST_PLUGIN_DEFINE (
GST_VERSION_MAJOR,
GST_VERSION_MINOR,
my_filter,
"My filter plugin",
plugin_init,
VERSION,
"LGPL",
"GStreamer",
"http://gstreamer.net/"
)
]]>
<!-- example-end register.func -->
</programlisting>
<para>
Note that the information returned by the plugin_init() function will be
cached in a central registry. For this reason, it is important that the
same information is always returned by the function: for example, it
must not make element factories available based on runtime conditions.
If an element can only work in certain conditions (for example, if the
soundcard is not being used by some other process) this must be reflected
by the element being unable to enter the READY state if unavailable,
rather than the plugin attempting to deny existence of the plugin.
</para>
</sect1>
</chapter>