gstreamer/sys/d3dvideosink/d3dhelpers.h

88 lines
3 KiB
C

/* GStreamer
* Copyright (C) 2012 Roland Krikava <info@bluedigits.com>
* Copyright (C) 2010-2011 David Hoyt <dhoyt@hoytsoft.org>
* Copyright (C) 2010 Andoni Morales <ylatuya@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _D3DHELPERS_H_
#define _D3DHELPERS_H_
#include <glib.h>
#include <windows.h>
#include <d3d9.h>
#include <d3dx9tex.h>
typedef struct _GstD3DVideoSink GstD3DVideoSink;
typedef struct _GstD3DVideoSinkClass GstD3DVideoSinkClass;
typedef struct _GstD3DDisplayDevice {
UINT adapter;
D3DFORMAT format;
D3DTEXTUREFILTERTYPE filter_type;
LPDIRECT3DDEVICE9 d3d_device;
D3DPRESENT_PARAMETERS present_params;
} GstD3DDisplayDevice;
typedef struct _GstD3DDataClass {
guint refs;
LPDIRECT3D9 d3d;
GstD3DDisplayDevice device;
/* Track individual sink instances */
GList * sink_list;
gboolean device_lost;
/* Window class for internal windows */
WNDCLASS wnd_class;
/* Windows Message Handling */
GThread * thread;
HWND hidden_window;
gboolean running;
gboolean error_exit;
} GstD3DDataClass;
typedef struct _GstD3DData {
/* Window Proc Stuff */
HWND window_handle;
gboolean window_is_internal;
WNDPROC orig_wnd_proc;
/* Render Constructs */
LPDIRECT3DSWAPCHAIN9 swapchain;
LPDIRECT3DSURFACE9 surface;
D3DTEXTUREFILTERTYPE filtertype;
D3DFORMAT format;
gboolean exact_copy;
GstVideoRectangle * render_rect;
gboolean renderable;
gboolean device_lost;
} GstD3DData;
gboolean d3d_class_init(GstD3DVideoSink * class);
void d3d_class_destroy(GstD3DVideoSink * class);
gboolean d3d_prepare_window(GstD3DVideoSink * sink);
gboolean d3d_stop(GstD3DVideoSink * sink);
void d3d_set_window_handle(GstD3DVideoSink * sink, guintptr window_id, gboolean internal);
void d3d_set_render_rectangle(GstD3DVideoSink * sink);
void d3d_expose_window(GstD3DVideoSink * sink);
GstFlowReturn d3d_render_buffer(GstD3DVideoSink * sink, GstBuffer * buf);
GstCaps * d3d_supported_caps(GstD3DVideoSink * sink);
gboolean d3d_set_render_format(GstD3DVideoSink * sink);
#endif /* _D3DHELPERS_H_ */