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46bbc60d24
All code interacting with Objective-C objects should now use Automated Reference Counting rather than manual memory management or Garbage Collection. Because ARC prohibits C-structs from containing references to Objective-C objects, all such fields are now typed 'gpointer'. Setting and gettings Objective-C fields on such a struct now uses explicit __bridge_* calls to tell ARC about object lifetimes. https://bugzilla.gnome.org/show_bug.cgi?id=777847
69 lines
2.3 KiB
C
69 lines
2.3 KiB
C
/*
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* GStreamer
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* Copyright (C) 2014 Sebastian Dröge <sebastian@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_GL_WINDOW_EAGL_H__
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#define __GST_GL_WINDOW_EAGL_H__
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#include <gst/gst.h>
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#include <gst/gl/gl.h>
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G_BEGIN_DECLS
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#define GST_TYPE_GL_WINDOW_EAGL (gst_gl_window_eagl_get_type())
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#define GST_GL_WINDOW_EAGL(o) (G_TYPE_CHECK_INSTANCE_CAST((o), GST_TYPE_GL_WINDOW_EAGL, GstGLWindowEagl))
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#define GST_GL_WINDOW_EAGL_CLASS(k) (G_TYPE_CHECK_CLASS((k), GST_TYPE_GL_WINDOW_EAGL, GstGLWindowEaglClass))
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#define GST_IS_GL_WINDOW_EAGL(o) (G_TYPE_CHECK_INSTANCE_TYPE((o), GST_TYPE_GL_WINDOW_EAGL))
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#define GST_IS_GL_WINDOW_EAGL_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE((k), GST_TYPE_GL_WINDOW_EAGL))
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#define GST_GL_WINDOW_EAGL_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS((o), GST_TYPE_GL_WINDOW_EAGL, GstGLWindowEaglClass))
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#define GS_GL_WINDOW_EAGL_VIEW(obj) \
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((__bridge UIView *)(obj->priv->view))
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#define GS_GL_WINDOW_EAGL_QUEUE(obj) \
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((__bridge dispatch_queue_t)(obj->priv->gl_queue))
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typedef struct _GstGLWindowEagl GstGLWindowEagl;
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typedef struct _GstGLWindowEaglPrivate GstGLWindowEaglPrivate;
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typedef struct _GstGLWindowEaglClass GstGLWindowEaglClass;
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struct _GstGLWindowEagl {
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/*< private >*/
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GstGLWindow parent;
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/*< private >*/
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GstGLWindowEaglPrivate *priv;
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gpointer _reserved[GST_PADDING];
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};
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struct _GstGLWindowEaglClass {
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/*< private >*/
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GstGLWindowClass parent_class;
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/*< private >*/
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gpointer _reserved[GST_PADDING_LARGE];
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};
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GType gst_gl_window_eagl_get_type (void);
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GstGLWindowEagl * gst_gl_window_eagl_new (GstGLDisplay * display);
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G_END_DECLS
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#endif /* __GST_GL_WINDOW_EAGL_H__ */
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