gstreamer/sys/msdk/gstmsdkvideomemory.c
Hyunjun Ko c3438b5a0f msdk: generalize the parameter of msdk video memory functions
There needs to be generalized for the parameter from
GstVideoMsdkVideoMemory to GstMemory.

Thus we can call these functions if using DMABuf memory.

https://bugzilla.gnome.org/show_bug.cgi?id=793707
2018-03-30 11:03:00 -08:00

328 lines
9.8 KiB
C

/* GStreamer Intel MSDK plugin
* Copyright (c) 2018, Intel Corporation
* Copyright (c) 2018, Igalia S.L.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGDECE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <unistd.h>
#include <stdlib.h>
#include <va/va.h>
#include "gstmsdkvideomemory.h"
#include "gstmsdkallocator.h"
static mfxFrameSurface1 *
gst_msdk_video_allocator_get_surface (GstAllocator * allocator)
{
mfxFrameInfo frame_info = { {0,}, 0, };
mfxFrameSurface1 *surface;
GstMsdkVideoAllocator *msdk_video_allocator =
GST_MSDK_VIDEO_ALLOCATOR_CAST (allocator);
surface =
gst_msdk_context_get_surface_available (msdk_video_allocator->context,
msdk_video_allocator->alloc_response);
if (!surface) {
GST_ERROR ("failed to get surface available");
return NULL;
}
gst_msdk_set_mfx_frame_info_from_video_info (&frame_info,
&msdk_video_allocator->image_info);
surface->Info = frame_info;
return surface;
}
gboolean
gst_msdk_video_memory_get_surface_available (GstMemory * mem)
{
GstAllocator *allocator;
GstMsdkVideoMemory *msdk_mem;
g_return_val_if_fail (mem, FALSE);
g_return_val_if_fail (GST_IS_MSDK_VIDEO_MEMORY (mem), FALSE);
msdk_mem = GST_MSDK_VIDEO_MEMORY_CAST (mem);
allocator = mem->allocator;
msdk_mem->surface = gst_msdk_video_allocator_get_surface (allocator);
return msdk_mem->surface ? TRUE : FALSE;
}
/*
* Every time releasing a gst buffer, we need to check the status of surface's lock,
* so that we could manage locked surfaces seperatedly in the context.
* Otherwise, we put the surface to the available list.
*/
void
gst_msdk_video_memory_release_surface (GstMemory * mem)
{
GstMsdkVideoAllocator *msdk_video_allocator;
GstMsdkVideoMemory *msdk_mem;
g_return_if_fail (mem);
g_return_if_fail (GST_IS_MSDK_VIDEO_MEMORY (mem));
msdk_mem = GST_MSDK_VIDEO_MEMORY_CAST (mem);
msdk_video_allocator = GST_MSDK_VIDEO_ALLOCATOR_CAST (mem->allocator);
if (!msdk_mem->surface)
return;
if (msdk_mem->surface->Data.Locked > 0)
gst_msdk_context_put_surface_locked (msdk_video_allocator->context,
msdk_video_allocator->alloc_response, msdk_mem->surface);
else
gst_msdk_context_put_surface_available (msdk_video_allocator->context,
msdk_video_allocator->alloc_response, msdk_mem->surface);
msdk_mem->surface = NULL;
return;
}
GstMemory *
gst_msdk_video_memory_new (GstAllocator * base_allocator)
{
GstMsdkVideoAllocator *allocator;
GstVideoInfo *vip;
GstMsdkVideoMemory *mem;
g_return_val_if_fail (base_allocator, NULL);
g_return_val_if_fail (GST_IS_MSDK_VIDEO_ALLOCATOR (base_allocator), NULL);
allocator = GST_MSDK_VIDEO_ALLOCATOR_CAST (base_allocator);
mem = g_slice_new0 (GstMsdkVideoMemory);
if (!mem)
return NULL;
mem->surface = gst_msdk_video_allocator_get_surface (base_allocator);
if (!mem->surface)
return NULL;
vip = &allocator->image_info;
gst_memory_init (&mem->parent_instance, GST_MEMORY_FLAG_NO_SHARE,
base_allocator, NULL, GST_VIDEO_INFO_SIZE (vip), 0, 0,
GST_VIDEO_INFO_SIZE (vip));
return GST_MEMORY_CAST (mem);
}
gboolean
gst_video_meta_map_msdk_memory (GstVideoMeta * meta, guint plane,
GstMapInfo * info, gpointer * data, gint * stride, GstMapFlags flags)
{
gboolean ret = FALSE;
GstAllocator *allocator;
GstMsdkVideoAllocator *msdk_video_allocator;
GstMsdkVideoMemory *mem =
GST_MSDK_VIDEO_MEMORY_CAST (gst_buffer_peek_memory (meta->buffer, 0));
GstMsdkMemoryID *mem_id;
guint offset = 0;
gint pitch = 0;
guint plane_id = plane;
g_return_val_if_fail (mem, FALSE);
allocator = GST_MEMORY_CAST (mem)->allocator;
msdk_video_allocator = GST_MSDK_VIDEO_ALLOCATOR_CAST (allocator);
if (!GST_IS_MSDK_VIDEO_ALLOCATOR (allocator)) {
GST_WARNING ("The allocator is not MSDK video allocator");
return FALSE;
}
if (!mem->surface) {
GST_WARNING ("The surface is not allocated");
return FALSE;
}
if ((flags & GST_MAP_WRITE) && mem->surface && mem->surface->Data.Locked) {
GST_WARNING ("The surface in memory %p is not still avaliable", mem);
return FALSE;
}
if (!mem->mapped) {
gst_msdk_frame_lock (msdk_video_allocator->context,
mem->surface->Data.MemId, &mem->surface->Data);
}
mem->mapped++;
mem_id = mem->surface->Data.MemId;
/* msdk doesn't support I420 format and we used YV12 internally
* So we need to swap U/V planes for mapping */
if (meta->format == GST_VIDEO_FORMAT_I420)
plane_id = plane ? (plane == 1 ? 2 : 1) : plane;
#ifndef _WIN32
offset = mem_id->image.offsets[plane_id];
pitch = mem_id->image.pitches[plane_id];
#else
/* TODO: This is just to avoid compile errors on Windows.
* Implement handling Windows-specific video-memory.
*/
offset = mem_id->offset;
pitch = mem_id->pitch;
#endif
*data = mem->surface->Data.Y + offset;
*stride = pitch;
info->flags = flags;
ret = (*data != NULL);
return ret;
}
gboolean
gst_video_meta_unmap_msdk_memory (GstVideoMeta * meta, guint plane,
GstMapInfo * info)
{
GstAllocator *allocator;
GstMsdkVideoAllocator *msdk_video_allocator;
GstMsdkVideoMemory *mem =
GST_MSDK_VIDEO_MEMORY_CAST (gst_buffer_peek_memory (meta->buffer, 0));
g_return_val_if_fail (mem, FALSE);
allocator = GST_MEMORY_CAST (mem)->allocator;
msdk_video_allocator = GST_MSDK_VIDEO_ALLOCATOR_CAST (allocator);
if (mem->mapped == 1)
gst_msdk_frame_unlock (msdk_video_allocator->context,
mem->surface->Data.MemId, &mem->surface->Data);
mem->mapped--;
return TRUE;
}
static gpointer
gst_msdk_video_memory_map_full (GstMemory * base_mem, GstMapInfo * info,
gsize maxsize)
{
GstMsdkVideoMemory *const mem = GST_MSDK_VIDEO_MEMORY_CAST (base_mem);
GstAllocator *allocator = base_mem->allocator;
GstMsdkVideoAllocator *msdk_video_allocator =
GST_MSDK_VIDEO_ALLOCATOR_CAST (allocator);
g_return_val_if_fail (mem, NULL);
if (!mem->surface) {
GST_WARNING ("The surface is not allocated");
return NULL;
}
if ((info->flags & GST_MAP_WRITE) && mem->surface
&& mem->surface->Data.Locked) {
GST_WARNING ("The surface in memory %p is not still avaliable", mem);
return NULL;
}
gst_msdk_frame_lock (msdk_video_allocator->context, mem->surface->Data.MemId,
&mem->surface->Data);
return mem->surface->Data.Y;
}
static void
gst_msdk_video_memory_unmap (GstMemory * base_mem)
{
GstMsdkVideoMemory *const mem = GST_MSDK_VIDEO_MEMORY_CAST (base_mem);
GstAllocator *allocator = base_mem->allocator;
GstMsdkVideoAllocator *msdk_video_allocator =
GST_MSDK_VIDEO_ALLOCATOR_CAST (allocator);
gst_msdk_frame_unlock (msdk_video_allocator->context,
mem->surface->Data.MemId, &mem->surface->Data);
}
/* GstMsdkVideoAllocator */
G_DEFINE_TYPE (GstMsdkVideoAllocator, gst_msdk_video_allocator,
GST_TYPE_ALLOCATOR);
static GstMemory *
gst_msdk_video_allocator_alloc (GstAllocator * allocator, gsize size,
GstAllocationParams * params)
{
return gst_msdk_video_memory_new (allocator);
}
static void
gst_msdk_video_allocator_finalize (GObject * object)
{
GstMsdkVideoAllocator *allocator = GST_MSDK_VIDEO_ALLOCATOR_CAST (object);
gst_object_unref (allocator->context);
G_OBJECT_CLASS (gst_msdk_video_allocator_parent_class)->finalize (object);
}
static void
gst_msdk_video_allocator_class_init (GstMsdkVideoAllocatorClass * klass)
{
GObjectClass *const object_class = G_OBJECT_CLASS (klass);
GstAllocatorClass *const allocator_class = GST_ALLOCATOR_CLASS (klass);
object_class->finalize = gst_msdk_video_allocator_finalize;
allocator_class->alloc = gst_msdk_video_allocator_alloc;
}
static void
gst_msdk_video_allocator_init (GstMsdkVideoAllocator * allocator)
{
GstAllocator *const base_allocator = GST_ALLOCATOR_CAST (allocator);
base_allocator->mem_type = GST_MSDK_VIDEO_MEMORY_NAME;
base_allocator->mem_map_full = gst_msdk_video_memory_map_full;
base_allocator->mem_unmap = gst_msdk_video_memory_unmap;
GST_OBJECT_FLAG_SET (allocator, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC);
}
GstAllocator *
gst_msdk_video_allocator_new (GstMsdkContext * context,
GstVideoInfo * image_info, mfxFrameAllocResponse * alloc_resp)
{
GstMsdkVideoAllocator *allocator;
g_return_val_if_fail (context != NULL, NULL);
g_return_val_if_fail (image_info != NULL, NULL);
allocator = g_object_new (GST_TYPE_MSDK_VIDEO_ALLOCATOR, NULL);
if (!allocator)
return NULL;
allocator->context = gst_object_ref (context);
allocator->image_info = *image_info;
allocator->alloc_response = alloc_resp;
return GST_ALLOCATOR_CAST (allocator);
}