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7b4e1fd602
Adding Direct3D11 backend Qt6 QML videosink element, qml6d3d11sink. Implementation details are similar to the qt6 plugin in -good but there are a few notable differences. * qml6d3d11sink accepts all GstD3D11 supported video formats (e.g., NV12). * Scene graph (owned by qml6d3d11sink) will hold dedicated and sharable RGBA texture which belongs to Qt6's Direct3D11 device, instead of sharing GStreamer's own texture with Qt6. * All rendering operations will be done by using GStreamer's Direct3D11 device. Specifically, upstream texture will be copied (in case of RGBA) or converted to the above mentioned Qt6's sharable texture. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3707>
257 lines
7.3 KiB
C++
257 lines
7.3 KiB
C++
/* GStreamer
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* Copyright (C) 2022 Matthew Waters <matthew@centricular.com>
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstqsg6d3d11node.h"
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#include <wrl.h>
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GST_DEBUG_CATEGORY_EXTERN (gst_qt6_d3d11_debug);
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#define GST_CAT_DEFAULT gst_qt6_d3d11_debug
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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/* *INDENT-ON* */
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GstQSG6D3D11Node::GstQSG6D3D11Node (QQuickItem * item, GstD3D11Device * device)
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{
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window_ = item->window ();
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qt_device_ = (GstD3D11Device *) gst_object_ref (device);
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frame_.buffer = nullptr;
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gst_video_info_init (&render_info_);
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gst_video_info_init (&info_);
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setOwnsTexture (true);
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resize (8, 8);
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mapTexture ();
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}
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GstQSG6D3D11Node::~GstQSG6D3D11Node ()
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{
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GST_DEBUG ("Destroying %p", this);
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unmapTexture ();
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gst_clear_buffer (&sharable_);
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gst_clear_buffer (&backbuffer_);
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gst_clear_buffer (&buffer_);
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gst_clear_caps (&caps_);
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if (pool_) {
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gst_buffer_pool_set_active (pool_, FALSE);
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gst_object_unref (pool_);
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}
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gst_clear_object (&conv_);
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gst_clear_object (&device_);
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gst_clear_object (&qt_device_);
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}
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QSGTexture *
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GstQSG6D3D11Node::texture () const
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{
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return QSGSimpleTextureNode::texture ();
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}
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void
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GstQSG6D3D11Node::mapTexture ()
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{
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if (backbuffer_) {
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gst_video_frame_map (&frame_, &render_info_, backbuffer_,
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(GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11));
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}
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}
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void
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GstQSG6D3D11Node::unmapTexture ()
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{
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if (frame_.buffer)
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gst_video_frame_unmap (&frame_);
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frame_.buffer = nullptr;
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}
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void
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GstQSG6D3D11Node::resize (guint width, guint height)
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{
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GstStructure *config;
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GstD3D11AllocationParams *params;
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GstCaps *caps;
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GstD3D11Memory *dmem;
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ID3D11Texture2D *tex;
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if (pool_ && width == render_info_.width && height == render_info_.height)
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return;
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gst_clear_buffer (&sharable_);
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gst_clear_buffer (&backbuffer_);
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if (pool_) {
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gst_buffer_pool_set_active (pool_, FALSE);
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gst_clear_object (&pool_);
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}
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pool_ = gst_d3d11_buffer_pool_new (qt_device_);
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gst_video_info_set_format (&render_info_, GST_VIDEO_FORMAT_RGBA,
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width, height);
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render_info_.colorimetry.primaries = GST_VIDEO_COLOR_PRIMARIES_BT709;
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caps = gst_video_info_to_caps (&render_info_);
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params = gst_d3d11_allocation_params_new (qt_device_, &render_info_,
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GST_D3D11_ALLOCATION_FLAG_DEFAULT,
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D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET,
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D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX);
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config = gst_buffer_pool_get_config (pool_);
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gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
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gst_d3d11_allocation_params_free (params);
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gst_buffer_pool_config_set_params (config, caps, render_info_.size, 0, 0);
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gst_caps_unref (caps);
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gst_buffer_pool_set_config (pool_, config);
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gst_buffer_pool_set_active (pool_, TRUE);
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gst_buffer_pool_acquire_buffer (pool_, &backbuffer_, nullptr);
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dmem = (GstD3D11Memory *) gst_buffer_peek_memory (backbuffer_, 0);
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tex = (ID3D11Texture2D *) gst_d3d11_memory_get_resource_handle (dmem);
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auto qt_texture = QNativeInterface::QSGD3D11Texture::fromNative (tex, window_,
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QSize (render_info_.width, render_info_.height),
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QQuickWindow::TextureHasAlphaChannel);
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setTexture (qt_texture);
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}
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/* only called from QT rendering thread */
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void
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GstQSG6D3D11Node::SetCaps (GstCaps * caps)
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{
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if (caps_ && caps && gst_caps_is_equal (caps_, caps))
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return;
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gst_clear_object (&conv_);
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gst_clear_buffer (&sharable_);
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gst_clear_buffer (&buffer_);
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if (caps)
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gst_video_info_from_caps (&info_, caps);
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else
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gst_video_info_init (&info_);
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gst_caps_replace (&caps_, caps);
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}
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/* only called from QT rendering thread */
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void
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GstQSG6D3D11Node::SetBuffer (GstBuffer * buffer)
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{
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gboolean buffer_changed;
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buffer_changed = gst_buffer_replace (&buffer_, buffer);
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unmapTexture ();
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if (buffer_ && buffer_changed) {
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GstD3D11Memory *dmem;
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resize (info_.width, info_.height);
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dmem = (GstD3D11Memory *) gst_buffer_peek_memory (buffer, 0);
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if (dmem->device != device_) {
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gst_clear_object (&conv_);
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gst_clear_buffer (&sharable_);
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gst_clear_object (&device_);
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device_ = (GstD3D11Device *) gst_object_ref (dmem->device);
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}
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gst_d3d11_device_lock (device_);
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if (!conv_)
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conv_ = gst_d3d11_converter_new (device_, &info_, &render_info_, nullptr);
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if (!sharable_) {
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GstMemory *mem_wrapped;
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ID3D11Resource *resource;
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ComPtr < IDXGIResource > dxgi_resource;
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ComPtr < ID3D11Texture2D > shared_texture;
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ID3D11Device *device_handle;
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HANDLE handle;
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device_handle = gst_d3d11_device_get_device_handle (dmem->device);
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dmem = (GstD3D11Memory *) gst_buffer_peek_memory (backbuffer_, 0);
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resource = gst_d3d11_memory_get_resource_handle (dmem);
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resource->QueryInterface (IID_PPV_ARGS (&dxgi_resource));
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dxgi_resource->GetSharedHandle (&handle);
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device_handle->OpenSharedResource (handle,
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IID_PPV_ARGS (&shared_texture));
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mem_wrapped = gst_d3d11_allocator_alloc_wrapped (nullptr, device_,
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shared_texture.Get (), render_info_.size, nullptr, nullptr);
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sharable_ = gst_buffer_new ();
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gst_buffer_append_memory (sharable_, mem_wrapped);
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}
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if (GST_VIDEO_INFO_FORMAT (&info_) == GST_VIDEO_FORMAT_RGBA) {
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GstMapInfo src_info, dst_info;
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GstMemory *src_mem, *dst_mem;
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D3D11_TEXTURE2D_DESC src_desc, dst_desc;
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D3D11_BOX src_box;
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ID3D11Texture2D *src_tex, *dst_tex;
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ID3D11DeviceContext *context =
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gst_d3d11_device_get_device_context_handle (device_);
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src_mem = gst_buffer_peek_memory (buffer_, 0);
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dst_mem = gst_buffer_peek_memory (sharable_, 0);
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gst_memory_map (src_mem, &src_info,
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(GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11));
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gst_memory_map (dst_mem,
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&dst_info, (GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11));
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src_tex = (ID3D11Texture2D *) src_info.data;
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dst_tex = (ID3D11Texture2D *) dst_info.data;
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src_tex->GetDesc (&src_desc);
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dst_tex->GetDesc (&dst_desc);
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src_box.left = 0;
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src_box.top = 0;
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src_box.front = 0;
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src_box.back = 1;
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src_box.right = MIN (src_desc.Width, dst_desc.Width);
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src_box.bottom = MIN (src_desc.Height, dst_desc.Height);
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context->CopySubresourceRegion (dst_tex, 0,
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0, 0, 0, src_tex, 0, &src_box);
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gst_memory_unmap (src_mem, &src_info);
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gst_memory_unmap (dst_mem, &dst_info);
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} else {
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gst_d3d11_converter_convert_buffer_unlocked (conv_, buffer_, sharable_);
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}
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gst_d3d11_device_unlock (device_);
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markDirty (QSGNode::DirtyMaterial);
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}
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mapTexture ();
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}
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