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83123a98ae
Fixes #674817
72 lines
2.4 KiB
C
72 lines
2.4 KiB
C
/* GStreamer
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* Copyright (C) 2011 David Hoyt <dhoyt@hoytsoft.org>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __DIRECTX_DIRECTX10_DX10_D3D_H__
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#define __DIRECTX_DIRECTX10_DX10_D3D_H__
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#include <windows.h>
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#include "../directx_d3d.h"
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#define DX10_D3D_API_CALL_FUNC(api, func_name, ...) (DIRECTX_CALL_COMPONENT_SYMBOL(DIRECTX_D3D(api), D3D10DispatchTable, func_name, __VA_ARGS__))
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#define DX10_D3D_COMPONENT_CALL_FUNC(component, func_name, ...) (DIRECTX_CALL_COMPONENT_SYMBOL(component, D3D10DispatchTable, func_name, __VA_ARGS__))
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/* Structs */
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typedef struct _D3D10 D3D10;
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typedef struct _D3D10DispatchTable D3D10DispatchTable;
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/* Functions */
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/* Courtesy http://code.google.com/p/theaimworldeditor/source/browse/trunk/DXUT/Core/DXUTmisc.cpp */
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typedef HRESULT (WINAPI *LPD3D10CREATEDEVICE)(gpointer /* IDXGIAdapter* */, UINT /* D3D10_DRIVER_TYPE */, HMODULE, UINT, UINT32, gpointer* /* ID3D10Device** */ );
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struct _D3D10DispatchTable
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{
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LPD3D10CREATEDEVICE D3D10CreateDevice;
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};
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/* Global data */
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struct _D3D10
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{
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D3D10DispatchTable vtable;
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};
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/* Global vars */
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static D3D10 dx10_d3d;
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/* Function declarations */
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void dx10_d3d_init(DirectXAPIComponent* component, gpointer data);
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DirectXD3D* dx10_d3d_create(const DirectXAPI* api);
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gboolean dx10_d3d_resize(const DirectXD3D* d3d);
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gboolean dx10_d3d_device_lost(const DirectXD3D* d3d);
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gboolean dx10_d3d_notify_device_reset(const DirectXD3D* d3d);
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gboolean dx10_d3d_release(const DirectXD3D* d3d);
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DIRECTX_D3D_API(
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DIRECTX_10,
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dx10_d3d.vtable,
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dx10_d3d_init,
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dx10_d3d_create,
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dx10_d3d_resize,
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dx10_d3d_device_lost,
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dx10_d3d_notify_device_reset,
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dx10_d3d_release
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)
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#endif /* __DIRECTX_DIRECTX10_DX10_D3D_H__ */
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