mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-23 16:50:47 +00:00
4952fdd956
Except for gst/gl/gstglfuncs.h It is up to the client app to include these headers. It is coherent with the fact that gstreamer-gl.pc does not require any egl.pc/gles.pc. I.e. it is the responsability of the app to search these headers within its build setup. For example gstreamer-vaapi includes explicitly EGL/egl.h and search for it in its configure.ac. For example with this patch, if an app includes the headers gst/gl/egl/gstglcontext_egl.h gst/gl/egl/gstgldisplay_egl.h gst/gl/egl/gstglmemoryegl.h it will *no longer* automatically include EGL/egl.h and GLES2/gl2.h. Which is good because the app might want to use the gstgl api only without the need to bother about gl headers. Also added a test: cd tests/check && make libs/gstglheaders.check https://bugzilla.gnome.org/show_bug.cgi?id=784779
579 lines
15 KiB
C
579 lines
15 KiB
C
/*
|
|
* GStreamer
|
|
* Copyright (C) 2013 Matthew Waters <ystreet00@gmail.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
/**
|
|
* SECTION:gstglframebuffer
|
|
* @short_description: OpenGL framebuffer abstraction
|
|
* @title: GstGLFramebuffer
|
|
* @see_also: #GstGLBaseMemory, #GstGLMemory, #GstGLContext
|
|
*
|
|
* A #GstGLFramebuffer represents and holds an OpenGL framebuffer object with
|
|
* it's associated attachments.
|
|
*
|
|
* A #GstGLFramebuffer can be created with gst_gl_framebuffer_new() or
|
|
* gst_gl_framebuffer_new_with_default_depth() and bound with
|
|
* gst_gl_framebuffer_bind(). Other resources can be bound with
|
|
* gst_gl_framebuffer_attach()
|
|
*
|
|
* Note: OpenGL framebuffers are not shareable resources so cannot be used
|
|
* between multiple OpenGL contexts.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "gstglframebuffer.h"
|
|
|
|
#include "gstglcontext.h"
|
|
#include "gstglfuncs.h"
|
|
#include "gstglmemory.h"
|
|
#include "gstglrenderbuffer.h"
|
|
|
|
#ifndef GL_FRAMEBUFFER_UNDEFINED
|
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
|
#endif
|
|
#ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
#endif
|
|
#ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
#endif
|
|
#ifndef GL_FRAMEBUFFER_UNSUPPORTED
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
#endif
|
|
#ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
|
#endif
|
|
|
|
#ifndef GL_DEPTH_STENCIL_ATTACHMENT
|
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
|
#endif
|
|
|
|
#ifndef GL_READ_FRAMEBUFFER
|
|
#define GL_READ_FRAMEBUFFER 0x8CA8
|
|
#endif
|
|
#ifndef GL_DRAW_FRAMEBUFFER
|
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
|
#endif
|
|
|
|
GST_DEBUG_CATEGORY_STATIC (gst_gl_framebuffer_debug);
|
|
#define GST_CAT_DEFAULT gst_gl_framebuffer_debug
|
|
|
|
#define DEBUG_INIT \
|
|
GST_DEBUG_CATEGORY_INIT (gst_gl_framebuffer_debug, "glframebuffer", 0, "GL Framebuffer");
|
|
|
|
G_DEFINE_TYPE_WITH_CODE (GstGLFramebuffer, gst_gl_framebuffer, GST_TYPE_OBJECT,
|
|
DEBUG_INIT);
|
|
|
|
#define GST_GL_FRAMEBUFFER_GET_PRIVATE(o) \
|
|
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_FRAMEBUFFER, GstGLFramebufferPrivate))
|
|
|
|
static void gst_gl_framebuffer_finalize (GObject * object);
|
|
|
|
struct _GstGLFramebufferPrivate
|
|
{
|
|
guint effective_width;
|
|
guint effective_height;
|
|
};
|
|
|
|
struct fbo_attachment
|
|
{
|
|
guint attachment_point;
|
|
GstGLBaseMemory *mem;
|
|
};
|
|
|
|
static void
|
|
_fbo_attachment_init (struct fbo_attachment *attach, guint point,
|
|
GstGLBaseMemory * mem)
|
|
{
|
|
attach->attachment_point = point;
|
|
attach->mem = (GstGLBaseMemory *) gst_memory_ref (GST_MEMORY_CAST (mem));
|
|
}
|
|
|
|
static void
|
|
_fbo_attachment_unset (struct fbo_attachment *attach)
|
|
{
|
|
if (!attach)
|
|
return;
|
|
|
|
if (attach->mem)
|
|
gst_memory_unref (GST_MEMORY_CAST (attach->mem));
|
|
attach->mem = NULL;
|
|
}
|
|
|
|
static void
|
|
gst_gl_framebuffer_class_init (GstGLFramebufferClass * klass)
|
|
{
|
|
g_type_class_add_private (klass, sizeof (GstGLFramebufferPrivate));
|
|
|
|
G_OBJECT_CLASS (klass)->finalize = gst_gl_framebuffer_finalize;
|
|
}
|
|
|
|
static void
|
|
gst_gl_framebuffer_init (GstGLFramebuffer * fb)
|
|
{
|
|
fb->priv = GST_GL_FRAMEBUFFER_GET_PRIVATE (fb);
|
|
|
|
fb->attachments =
|
|
g_array_new (FALSE, FALSE, (sizeof (struct fbo_attachment)));
|
|
g_array_set_clear_func (fb->attachments,
|
|
(GDestroyNotify) _fbo_attachment_unset);
|
|
}
|
|
|
|
static void
|
|
_delete_fbo_gl (GstGLContext * context, GstGLFramebuffer * fb)
|
|
{
|
|
const GstGLFuncs *gl = context->gl_vtable;
|
|
|
|
if (fb->fbo_id)
|
|
gl->DeleteFramebuffers (1, &fb->fbo_id);
|
|
fb->fbo_id = 0;
|
|
}
|
|
|
|
static void
|
|
gst_gl_framebuffer_finalize (GObject * object)
|
|
{
|
|
GstGLFramebuffer *fb = GST_GL_FRAMEBUFFER (object);
|
|
|
|
if (fb->context) {
|
|
if (fb->fbo_id)
|
|
gst_gl_context_thread_add (fb->context,
|
|
(GstGLContextThreadFunc) _delete_fbo_gl, fb);
|
|
|
|
gst_object_unref (fb->context);
|
|
fb->context = NULL;
|
|
}
|
|
|
|
if (fb->attachments)
|
|
g_array_free (fb->attachments, TRUE);
|
|
fb->attachments = NULL;
|
|
|
|
G_OBJECT_CLASS (gst_gl_framebuffer_parent_class)->finalize (object);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_framebuffer_new:
|
|
* @context: a #GstGLContext
|
|
*
|
|
* Returns: (transfer full): a new #GstGLFramebuffer
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
GstGLFramebuffer *
|
|
gst_gl_framebuffer_new (GstGLContext * context)
|
|
{
|
|
GstGLFramebuffer *fb;
|
|
const GstGLFuncs *gl;
|
|
|
|
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), NULL);
|
|
g_return_val_if_fail (gst_gl_context_get_current () == context, NULL);
|
|
|
|
gl = context->gl_vtable;
|
|
|
|
if (!gl->GenFramebuffers) {
|
|
GST_ERROR_OBJECT (context, "Framebuffers are not supported!");
|
|
return NULL;
|
|
}
|
|
|
|
fb = g_object_new (GST_TYPE_GL_FRAMEBUFFER, NULL);
|
|
fb->context = gst_object_ref (context);
|
|
gl->GenFramebuffers (1, &fb->fbo_id);
|
|
gst_object_ref_sink (fb);
|
|
|
|
return fb;
|
|
}
|
|
|
|
/**
|
|
* gst_gl_framebuffer_new_with_default_depth:
|
|
* @context: a #GstGLContext
|
|
* @width: width for the depth buffer
|
|
* @height: for the depth buffer
|
|
*
|
|
* Returns: a new #GstGLFramebuffer with a depth buffer of @width and @height
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
GstGLFramebuffer *
|
|
gst_gl_framebuffer_new_with_default_depth (GstGLContext * context, guint width,
|
|
guint height)
|
|
{
|
|
GstGLFramebuffer *fb = gst_gl_framebuffer_new (context);
|
|
GstGLBaseMemoryAllocator *render_alloc;
|
|
GstGLAllocationParams *params;
|
|
GstGLBaseMemory *renderbuffer;
|
|
guint attach_point, attach_type;
|
|
|
|
if (!fb)
|
|
return NULL;
|
|
|
|
if (gst_gl_context_get_gl_api (fb->context) & (GST_GL_API_OPENGL |
|
|
GST_GL_API_OPENGL3)) {
|
|
attach_point = GL_DEPTH_STENCIL_ATTACHMENT;
|
|
attach_type = GST_GL_DEPTH24_STENCIL8;
|
|
} else if (gst_gl_context_get_gl_api (fb->context) & GST_GL_API_GLES2) {
|
|
attach_point = GL_DEPTH_ATTACHMENT;
|
|
attach_type = GST_GL_DEPTH_COMPONENT16;
|
|
} else {
|
|
g_assert_not_reached ();
|
|
return NULL;
|
|
}
|
|
|
|
render_alloc = (GstGLBaseMemoryAllocator *)
|
|
gst_allocator_find (GST_GL_RENDERBUFFER_ALLOCATOR_NAME);
|
|
params = (GstGLAllocationParams *)
|
|
gst_gl_renderbuffer_allocation_params_new (context, NULL, attach_type,
|
|
width, height);
|
|
|
|
renderbuffer = gst_gl_base_memory_alloc (render_alloc, params);
|
|
gst_gl_allocation_params_free (params);
|
|
gst_object_unref (render_alloc);
|
|
|
|
gst_gl_framebuffer_bind (fb);
|
|
gst_gl_framebuffer_attach (fb, attach_point, renderbuffer);
|
|
gst_gl_context_clear_framebuffer (fb->context);
|
|
gst_memory_unref (GST_MEMORY_CAST (renderbuffer));
|
|
|
|
return fb;
|
|
}
|
|
|
|
/**
|
|
* gst_gl_framebuffer_draw_to_texture:
|
|
* @fb: a #GstGLFramebuffer
|
|
* @mem: the #GstGLMemory to draw to
|
|
* @func: (scope call): the function to run
|
|
* @user_data: data to pass to @func
|
|
*
|
|
* Perform the steps necessary to have the output of a glDraw* command in
|
|
* @func update the contents of @mem.
|
|
*
|
|
* Returns: the result of executing @func
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
gboolean
|
|
gst_gl_framebuffer_draw_to_texture (GstGLFramebuffer * fb, GstGLMemory * mem,
|
|
GstGLFramebufferFunc func, gpointer user_data)
|
|
{
|
|
GLint viewport_dim[4] = { 0 };
|
|
const GstGLFuncs *gl;
|
|
gboolean ret;
|
|
|
|
g_return_val_if_fail (GST_IS_GL_FRAMEBUFFER (fb), FALSE);
|
|
g_return_val_if_fail (gst_is_gl_memory (GST_MEMORY_CAST (mem)), FALSE);
|
|
|
|
gl = fb->context->gl_vtable;
|
|
|
|
GST_TRACE_OBJECT (fb, "drawing to texture %u, dimensions %ix%i", mem->tex_id,
|
|
gst_gl_memory_get_texture_width (mem),
|
|
gst_gl_memory_get_texture_height (mem));
|
|
|
|
gst_gl_framebuffer_bind (fb);
|
|
gst_gl_framebuffer_attach (fb, GL_COLOR_ATTACHMENT0, (GstGLBaseMemory *) mem);
|
|
|
|
gl->GetIntegerv (GL_VIEWPORT, viewport_dim);
|
|
gl->Viewport (0, 0, fb->priv->effective_width, fb->priv->effective_height);
|
|
if (gst_gl_context_get_gl_api (fb->context) & (GST_GL_API_OPENGL |
|
|
GST_GL_API_OPENGL3))
|
|
gl->DrawBuffer (GL_COLOR_ATTACHMENT0);
|
|
|
|
ret = func (user_data);
|
|
|
|
if (gst_gl_context_get_gl_api (fb->context) & (GST_GL_API_OPENGL |
|
|
GST_GL_API_OPENGL3))
|
|
gl->DrawBuffer (GL_COLOR_ATTACHMENT0);
|
|
gl->Viewport (viewport_dim[0], viewport_dim[1], viewport_dim[2],
|
|
viewport_dim[3]);
|
|
gst_gl_context_clear_framebuffer (fb->context);
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* gst_gl_framebuffer_bind:
|
|
* @fb: a #GstGLFramebuffer
|
|
*
|
|
* Bind @fb into the current thread
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
void
|
|
gst_gl_framebuffer_bind (GstGLFramebuffer * fb)
|
|
{
|
|
const GstGLFuncs *gl;
|
|
|
|
g_return_if_fail (GST_IS_GL_FRAMEBUFFER (fb));
|
|
g_return_if_fail (gst_gl_context_get_current () == fb->context);
|
|
g_return_if_fail (fb->fbo_id != 0);
|
|
|
|
gl = fb->context->gl_vtable;
|
|
|
|
gl->BindFramebuffer (GL_FRAMEBUFFER, fb->fbo_id);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_context_clear_framebuffer:
|
|
* @context: a #GstGLContext
|
|
*
|
|
* Unbind the current framebuffer
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
void
|
|
gst_gl_context_clear_framebuffer (GstGLContext * context)
|
|
{
|
|
const GstGLFuncs *gl;
|
|
|
|
g_return_if_fail (GST_IS_GL_CONTEXT (context));
|
|
|
|
gl = context->gl_vtable;
|
|
|
|
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
|
|
}
|
|
|
|
static void
|
|
_update_effective_dimensions (GstGLFramebuffer * fb)
|
|
{
|
|
int i;
|
|
guint min_width = -1, min_height = -1;
|
|
|
|
/* remove the previous attachment */
|
|
for (i = 0; i < fb->attachments->len; i++) {
|
|
struct fbo_attachment *attach;
|
|
int width, height;
|
|
|
|
attach = &g_array_index (fb->attachments, struct fbo_attachment, i);
|
|
|
|
if (gst_is_gl_memory (GST_MEMORY_CAST (attach->mem))) {
|
|
GstGLMemory *mem = (GstGLMemory *) attach->mem;
|
|
|
|
width = gst_gl_memory_get_texture_width (mem);
|
|
height = gst_gl_memory_get_texture_height (mem);
|
|
} else if (gst_is_gl_renderbuffer (GST_MEMORY_CAST (attach->mem))) {
|
|
GstGLRenderbuffer *mem = (GstGLRenderbuffer *) attach->mem;
|
|
|
|
width = mem->width;
|
|
height = mem->height;
|
|
} else {
|
|
g_assert_not_reached ();
|
|
}
|
|
|
|
if (width < min_width)
|
|
min_width = width;
|
|
if (height < min_height)
|
|
min_height = height;
|
|
}
|
|
|
|
fb->priv->effective_width = min_width;
|
|
fb->priv->effective_height = min_height;
|
|
}
|
|
|
|
static gboolean
|
|
_is_valid_attachment_point (guint attachment_point)
|
|
{
|
|
/* all 31 possible color attachments */
|
|
if (attachment_point >= 0x8CE0 && attachment_point <= 0x8CFF)
|
|
return TRUE;
|
|
|
|
/* depth-stencil attachment */
|
|
if (attachment_point == 0x821A)
|
|
return TRUE;
|
|
|
|
/* depth attachment */
|
|
if (attachment_point == 0x8D00)
|
|
return TRUE;
|
|
|
|
/* stencil attachment */
|
|
if (attachment_point == 0x8D20)
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
_attach_gl_memory (GstGLFramebuffer * fb, guint attachment_point,
|
|
GstGLMemory * mem)
|
|
{
|
|
struct fbo_attachment attach;
|
|
const GstGLFuncs *gl = fb->context->gl_vtable;
|
|
guint gl_target = gst_gl_texture_target_to_gl (mem->tex_target);
|
|
|
|
gst_gl_framebuffer_bind (fb);
|
|
|
|
gl->FramebufferTexture2D (GL_FRAMEBUFFER, attachment_point, gl_target,
|
|
mem->tex_id, 0);
|
|
|
|
_fbo_attachment_init (&attach, attachment_point, (GstGLBaseMemory *) mem);
|
|
fb->attachments = g_array_append_val (fb->attachments, attach);
|
|
}
|
|
|
|
static void
|
|
_attach_renderbuffer (GstGLFramebuffer * fb, guint attachment_point,
|
|
GstGLRenderbuffer * rb)
|
|
{
|
|
struct fbo_attachment attach;
|
|
const GstGLFuncs *gl = fb->context->gl_vtable;
|
|
|
|
gst_gl_framebuffer_bind (fb);
|
|
gl->BindRenderbuffer (GL_RENDERBUFFER, rb->renderbuffer_id);
|
|
|
|
gl->FramebufferRenderbuffer (GL_FRAMEBUFFER, attachment_point,
|
|
GL_RENDERBUFFER, rb->renderbuffer_id);
|
|
|
|
_fbo_attachment_init (&attach, attachment_point, (GstGLBaseMemory *) rb);
|
|
fb->attachments = g_array_append_val (fb->attachments, attach);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_framebuffer_attach:
|
|
* @fb: a #GstGLFramebuffer
|
|
* @attachment_point: the OpenGL attachment point to bind @mem to
|
|
* @mem: the memory object to bind to @attachment_point
|
|
*
|
|
* attach @mem to @attachment_point
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
void
|
|
gst_gl_framebuffer_attach (GstGLFramebuffer * fb, guint attachment_point,
|
|
GstGLBaseMemory * mem)
|
|
{
|
|
int i;
|
|
|
|
g_return_if_fail (GST_IS_GL_FRAMEBUFFER (fb));
|
|
g_return_if_fail (gst_gl_context_get_current () == fb->context);
|
|
g_return_if_fail (_is_valid_attachment_point (attachment_point));
|
|
|
|
/* remove the previous attachment */
|
|
for (i = 0; i < fb->attachments->len; i++) {
|
|
struct fbo_attachment *attach;
|
|
|
|
attach = &g_array_index (fb->attachments, struct fbo_attachment, i);
|
|
|
|
if (attach->attachment_point == attachment_point) {
|
|
g_array_remove_index_fast (fb->attachments, i);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (gst_is_gl_memory (GST_MEMORY_CAST (mem))) {
|
|
_attach_gl_memory (fb, attachment_point, (GstGLMemory *) mem);
|
|
} else if (gst_is_gl_renderbuffer (GST_MEMORY_CAST (mem))) {
|
|
_attach_renderbuffer (fb, attachment_point, (GstGLRenderbuffer *) mem);
|
|
} else {
|
|
g_assert_not_reached ();
|
|
return;
|
|
}
|
|
|
|
_update_effective_dimensions (fb);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_framebuffer_get_effective_dimensions:
|
|
* @fb: a #GstGLFramebuffer
|
|
* @width: (out) (allow-none): output width
|
|
* @height: (out) (allow-none): output height
|
|
*
|
|
* Retreive the effective dimensions from the current attachments attached to
|
|
* @fb.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
void
|
|
gst_gl_framebuffer_get_effective_dimensions (GstGLFramebuffer * fb,
|
|
guint * width, guint * height)
|
|
{
|
|
g_return_if_fail (GST_IS_GL_FRAMEBUFFER (fb));
|
|
|
|
if (width)
|
|
*width = fb->priv->effective_width;
|
|
if (height)
|
|
*height = fb->priv->effective_height;
|
|
}
|
|
|
|
/**
|
|
* gst_gl_context_check_framebuffer_status:
|
|
* @context: a #GstGLContext
|
|
* @fbo_target: the GL value of the framebuffer target, GL_FRAMEBUFFER,
|
|
* GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER
|
|
*
|
|
* Returns: whether whether the current framebuffer is complete
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
gboolean
|
|
gst_gl_context_check_framebuffer_status (GstGLContext * context,
|
|
guint fbo_target)
|
|
{
|
|
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
|
|
|
|
if (fbo_target != GL_FRAMEBUFFER && fbo_target != GL_READ_FRAMEBUFFER
|
|
&& fbo_target != GL_DRAW_FRAMEBUFFER) {
|
|
GST_ERROR_OBJECT (context, "fbo target is invalid");
|
|
return FALSE;
|
|
}
|
|
|
|
switch (context->gl_vtable->CheckFramebufferStatus (fbo_target)) {
|
|
case GL_FRAMEBUFFER_COMPLETE:
|
|
return TRUE;
|
|
break;
|
|
case GL_FRAMEBUFFER_UNSUPPORTED:
|
|
GST_WARNING_OBJECT (context, "GL_FRAMEBUFFER_UNSUPPORTED");
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
|
|
GST_WARNING_OBJECT (context, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT");
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
|
|
GST_WARNING_OBJECT (context,
|
|
"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT");
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
|
|
GST_WARNING_OBJECT (context, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS");
|
|
break;
|
|
#if GST_GL_HAVE_OPENGL
|
|
case GL_FRAMEBUFFER_UNDEFINED:
|
|
GST_WARNING_OBJECT (context, "GL_FRAMEBUFFER_UNDEFINED");
|
|
break;
|
|
#endif
|
|
default:
|
|
GST_WARNING_OBJECT (context, "Unknown FBO error");
|
|
break;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/**
|
|
* gst_gl_framebuffer_get_id:
|
|
* @fb: a #GstGLFramebuffer
|
|
*
|
|
* Returns: the OpenGL id for @fb
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
guint
|
|
gst_gl_framebuffer_get_id (GstGLFramebuffer * fb)
|
|
{
|
|
g_return_val_if_fail (GST_IS_GL_FRAMEBUFFER (fb), 0);
|
|
|
|
return fb->fbo_id;
|
|
}
|