mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-22 17:51:16 +00:00
153 lines
No EOL
4.8 KiB
C#
153 lines
No EOL
4.8 KiB
C#
// Authors
|
|
// Copyright (C) 2014 Stephan Sundermann <stephansundermann@gmail.com>
|
|
|
|
using System;
|
|
using Gst;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace GstreamerSharp
|
|
{
|
|
class Playback
|
|
{
|
|
const int ChunkSize = 1024;
|
|
const int SampleRate = 44100;
|
|
|
|
static Gst.App.AppSrc AppSource;
|
|
static Element Pipeline;
|
|
|
|
static long NumSamples; // Number of samples generated so far (for timestamp generation)
|
|
static float a, b, c, d; // For waveform generation
|
|
|
|
static uint Sourceid; // To control the GSource
|
|
|
|
static GLib.MainLoop MainLoop; // GLib's Main Loop
|
|
|
|
// This method is called by the idle GSource in the mainloop, to feed CHUNK_SIZE bytes into appsrc.
|
|
// The idle handler is added to the mainloop when appsrc requests us to start sending data (need-data signal)
|
|
// and is removed when appsrc has enough data (enough-data signal).
|
|
|
|
static bool PushData () {
|
|
var numSamples = ChunkSize / 2; // Because each sample is 16 bits
|
|
MapInfo map;
|
|
|
|
// Create a new empty buffer
|
|
var buffer = new Gst.Buffer (null, ChunkSize, AllocationParams.Zero);
|
|
|
|
// Set its timestamp and duration
|
|
buffer.Pts = Util.Uint64Scale ((ulong)NumSamples, (ulong)Constants.SECOND, (ulong)SampleRate);
|
|
buffer.Dts = Util.Uint64Scale ((ulong)NumSamples, (ulong)Constants.SECOND, (ulong)SampleRate);
|
|
buffer.Duration = Util.Uint64Scale ((ulong)NumSamples, (ulong)Constants.SECOND, (ulong)SampleRate);
|
|
|
|
// Generate some psychodelic waveforms
|
|
buffer.Map (out map, MapFlags.Write);
|
|
c += d;
|
|
d -= c / 1000f;
|
|
var freq = 1100f + 1000f * d;
|
|
short[] data = new short[numSamples];
|
|
for (int i = 0; i < numSamples; i++) {
|
|
a += b;
|
|
b -= a / freq;
|
|
data[i] = (short)(500f * a);
|
|
}
|
|
// convert the short[] to a byte[] by marshalling
|
|
var native = Marshal.AllocHGlobal (data.Length * sizeof(short));
|
|
Marshal.Copy (data, 0, native, data.Length);
|
|
byte[] bytedata = new byte[2 * data.Length];
|
|
Marshal.Copy (native, bytedata, 0, data.Length * sizeof(short));
|
|
|
|
map.Data = bytedata;
|
|
buffer.Unmap (map);
|
|
NumSamples += numSamples;
|
|
|
|
// Push the buffer into the appsrc
|
|
var ret = AppSource.PushBuffer (buffer);
|
|
|
|
// Free the buffer now that we are done with it
|
|
buffer.Dispose ();
|
|
|
|
if (ret != FlowReturn.Ok) {
|
|
// We got some error, stop sending data
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// This signal callback triggers when appsrc needs Here, we add an idle handler
|
|
// to the mainloop to start pushing data into the appsrc
|
|
static void StartFeed (object sender, Gst.App.NeedDataArgs args) {
|
|
if (Sourceid == 0) {
|
|
Console.WriteLine ("Start feeding");
|
|
Sourceid = GLib.Idle.Add (PushData);
|
|
}
|
|
}
|
|
|
|
// This callback triggers when appsrc has enough data and we can stop sending.
|
|
// We remove the idle handler from the mainloop
|
|
static void StopFeed (object sender, EventArgs args) {
|
|
if (Sourceid != 0) {
|
|
Console.WriteLine ("Stop feeding");
|
|
GLib.Source.Remove (Sourceid);
|
|
Sourceid = 0;
|
|
}
|
|
}
|
|
|
|
// This function is called when playbin has created the appsrc element, so we have a chance to configure it.
|
|
static void SourceSetup (object sender, GLib.SignalArgs args) {
|
|
var info = new Gst.Audio.AudioInfo ();
|
|
var source = new Gst.App.AppSrc(((Element)args.Args [0]).Handle);
|
|
Console.WriteLine ("Source has been created. Configuring.");
|
|
AppSource = source;
|
|
|
|
// Configure appsrc
|
|
Gst.Audio.AudioChannelPosition[] position = {};
|
|
info.SetFormat (Gst.Audio.AudioFormat.S16, SampleRate, 1, position);
|
|
var audioCaps = info.ToCaps ();
|
|
source ["caps"] = audioCaps;
|
|
source ["format"] = Format.Time;
|
|
source.NeedData += StartFeed;
|
|
source.EnoughData += StopFeed;
|
|
}
|
|
|
|
// This function is called when an error message is posted on the bus
|
|
static void HandleError (object sender, GLib.SignalArgs args) {
|
|
GLib.GException err;
|
|
string debug;
|
|
var msg = (Message) args.Args[0];
|
|
|
|
// Print error details on the screen
|
|
msg.ParseError (out err, out debug);
|
|
Console.WriteLine ("Error received from element {0}: {1}", msg.Src.Name, err.Message);
|
|
Console.WriteLine ("Debugging information: {0}", debug != null ? debug : "none");
|
|
|
|
MainLoop.Quit ();
|
|
}
|
|
|
|
public static void Main (string[] args)
|
|
{
|
|
b = 1;
|
|
d = 1;
|
|
|
|
// Initialize Gstreamer
|
|
Gst.Application.Init(ref args);
|
|
|
|
// Create the playbin element
|
|
Pipeline = Parse.Launch ("playbin uri=appsrc://");
|
|
Pipeline.Connect ("source-setup", SourceSetup);
|
|
|
|
// Instruct the bus to emit signals for each received message, and connect to the interesting signals
|
|
var bus = Pipeline.Bus;
|
|
bus.AddSignalWatch ();
|
|
bus.Connect ("message::error", HandleError);
|
|
|
|
// Start playing the pipeline
|
|
Pipeline.SetState (State.Playing);
|
|
|
|
// Create a GLib Main Loop and set it to run
|
|
MainLoop = new GLib.MainLoop ();
|
|
MainLoop.Run ();
|
|
|
|
// Free resources
|
|
Pipeline.SetState (State.Null);
|
|
}
|
|
}
|
|
} |