mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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6bbddc683d
Adittion of d3d11 support for WM_MOUSEWHEEL and WM_MOUSEHWHEEL events, which are triggered when the mouse is scrolled vertically or horizontally respectively. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7705>
1903 lines
59 KiB
C++
1903 lines
59 KiB
C++
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:element-d3d11videosink
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* @title: d3d11videosink
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*
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* Direct3D11 based video render element
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*
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* ## Example launch line
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* ```
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* gst-launch-1.0 videotestsrc ! d3d11upload ! d3d11videosink
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* ```
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* This pipeline will display test video stream on screen via d3d11videosink
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*
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* Since: 1.18
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11videosink.h"
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#include "gstd3d11pluginutils.h"
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#include <string>
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#if GST_D3D11_WINAPI_APP
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#include "gstd3d11window_corewindow.h"
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#include "gstd3d11window_swapchainpanel.h"
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#endif
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#if (!GST_D3D11_WINAPI_ONLY_APP)
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#include "gstd3d11window_win32.h"
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#endif
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#include "gstd3d11window_dummy.h"
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enum
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{
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PROP_0,
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PROP_ADAPTER,
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PROP_FORCE_ASPECT_RATIO,
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PROP_ENABLE_NAVIGATION_EVENTS,
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PROP_FULLSCREEN_TOGGLE_MODE,
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PROP_FULLSCREEN,
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PROP_DRAW_ON_SHARED_TEXTURE,
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PROP_ROTATE_METHOD,
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PROP_GAMMA_MODE,
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PROP_PRIMARIES_MODE,
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PROP_DISPLAY_FORMAT,
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PROP_EMIT_PRESENT,
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PROP_FOV,
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PROP_ORTHO,
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PROP_ROTATION_X,
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PROP_ROTATION_Y,
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PROP_ROTATION_Z,
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PROP_SCALE_X,
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PROP_SCALE_Y,
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PROP_MSAA,
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PROP_SAMPLING_METHOD,
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PROP_REDRAW_ON_UPDATE,
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PROP_RENDER_RECTANGE,
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};
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#define DEFAULT_ADAPTER -1
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#define DEFAULT_FORCE_ASPECT_RATIO TRUE
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#define DEFAULT_ENABLE_NAVIGATION_EVENTS TRUE
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#define DEFAULT_FULLSCREEN_TOGGLE_MODE GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE
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#define DEFAULT_FULLSCREEN FALSE
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#define DEFAULT_DRAW_ON_SHARED_TEXTURE FALSE
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#define DEFAULT_GAMMA_MODE GST_VIDEO_GAMMA_MODE_NONE
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#define DEFAULT_PRIMARIES_MODE GST_VIDEO_PRIMARIES_MODE_NONE
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#define DEFAULT_DISPLAY_FORMAT DXGI_FORMAT_UNKNOWN
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#define DEFAULT_EMIT_PRESENT FALSE
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#define DEFAULT_ROTATION 0.0f
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#define DEFAULT_SCALE 1.0f
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#define DEFAULT_FOV 90.0f
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#define DEFAULT_ORTHO FALSE
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#define DEFAULT_MSAA GST_D3D11_MSAA_DISABLED
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#define DEFAULT_SAMPLING_METHOD GST_D3D11_SAMPLING_METHOD_BILINEAR
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#define DEFAULT_REDROW_ON_UPDATE TRUE
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/**
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* GstD3D11VideoSinkDisplayFormat:
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*
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* Swapchain's DXGI format
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*
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* Since: 1.22
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*/
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#define GST_TYPE_D3D11_VIDEO_SINK_DISPLAY_FORMAT (gst_d3d11_video_sink_display_format_type())
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static GType
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gst_d3d11_video_sink_display_format_type (void)
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{
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static GType format_type = 0;
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GST_D3D11_CALL_ONCE_BEGIN {
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static const GEnumValue format_types[] = {
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/**
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* GstD3D11VideoSinkDisplayFormat::unknown:
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*
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* Since: 1.22
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*/
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{DXGI_FORMAT_UNKNOWN, "DXGI_FORMAT_UNKNOWN", "unknown"},
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/**
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* GstD3D11VideoSinkDisplayFormat::r10g10b10a2-unorm:
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*
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* Since: 1.22
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*/
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{DXGI_FORMAT_R10G10B10A2_UNORM,
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"DXGI_FORMAT_R10G10B10A2_UNORM", "r10g10b10a2-unorm"},
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/**
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* GstD3D11VideoSinkDisplayFormat::r8g8b8a8-unorm:
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*
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* Since: 1.22
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*/
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{DXGI_FORMAT_R8G8B8A8_UNORM,
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"DXGI_FORMAT_R8G8B8A8_UNORM", "r8g8b8a8-unorm"},
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/**
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* GstD3D11VideoSinkDisplayFormat::b8g8r8a8-unorm:
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*
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* Since: 1.22
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*/
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{DXGI_FORMAT_B8G8R8A8_UNORM,
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"DXGI_FORMAT_B8G8R8A8_UNORM", "b8g8r8a8-unorm"},
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{0, nullptr, nullptr},
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};
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format_type = g_enum_register_static ("GstD3D11VideoSinkDisplayFormat",
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format_types);
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} GST_D3D11_CALL_ONCE_END;
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return format_type;
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}
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enum
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{
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/* signals */
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SIGNAL_BEGIN_DRAW,
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SIGNAL_PRESENT,
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/* actions */
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SIGNAL_DRAW,
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LAST_SIGNAL
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};
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static guint gst_d3d11_video_sink_signals[LAST_SIGNAL] = { 0, };
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static GstStaticCaps pad_template_caps =
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_SINK_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_SINK_FORMATS) ";"
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GST_VIDEO_CAPS_MAKE (GST_D3D11_SINK_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_SINK_FORMATS));
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GST_DEBUG_CATEGORY (d3d11_video_sink_debug);
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#define GST_CAT_DEFAULT d3d11_video_sink_debug
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struct _GstD3D11VideoSink
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{
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GstVideoSink parent;
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GstD3D11Device *device;
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GstD3D11Window *window;
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gint video_width;
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gint video_height;
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GstVideoInfo info;
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guintptr window_id;
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gboolean caps_updated;
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GstBuffer *prepared_buffer;
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GstBufferPool *pool;
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/* properties */
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gint adapter;
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gboolean force_aspect_ratio;
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gboolean enable_navigation_events;
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GstD3D11WindowFullscreenToggleMode fullscreen_toggle_mode;
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gboolean fullscreen;
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gboolean draw_on_shared_texture;
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GstVideoGammaMode gamma_mode;
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GstVideoPrimariesMode primaries_mode;
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DXGI_FORMAT display_format;
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gboolean emit_present;
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gfloat fov;
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gboolean ortho;
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gfloat rotation_x;
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gfloat rotation_y;
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gfloat rotation_z;
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gfloat scale_x;
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gfloat scale_y;
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GstD3D11MSAAMode msaa;
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GstD3D11SamplingMethod sampling_method;
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gboolean redraw_on_update;
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/* saved render rectangle until we have a window */
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GstVideoRectangle render_rect;
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gboolean pending_render_rect;
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/* For drawing on user texture */
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gboolean drawing;
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CRITICAL_SECTION lock;
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gchar *title;
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/* method configured via property */
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GstVideoOrientationMethod method;
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/* method parsed from tag */
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GstVideoOrientationMethod tag_method;
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/* method currently selected based on "method" and "tag_method" */
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GstVideoOrientationMethod selected_method;
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};
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static void gst_d3d11_videosink_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_d3d11_videosink_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static void gst_d3d11_video_sink_finalize (GObject * object);
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static gboolean
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gst_d3d11_video_sink_draw_action (GstD3D11VideoSink * self,
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gpointer shared_handle, guint texture_misc_flags, guint64 acquire_key,
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guint64 release_key);
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static void
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gst_d3d11_video_sink_video_overlay_init (GstVideoOverlayInterface * iface);
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static void
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gst_d3d11_video_sink_navigation_init (GstNavigationInterface * iface);
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static void gst_d3d11_video_sink_set_context (GstElement * element,
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GstContext * context);
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static GstCaps *gst_d3d11_video_sink_get_caps (GstBaseSink * sink,
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GstCaps * filter);
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static gboolean gst_d3d11_video_sink_set_caps (GstBaseSink * sink,
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GstCaps * caps);
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static gboolean gst_d3d11_video_sink_start (GstBaseSink * sink);
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static gboolean gst_d3d11_video_sink_stop (GstBaseSink * sink);
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static gboolean gst_d3d11_video_sink_propose_allocation (GstBaseSink * sink,
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GstQuery * query);
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static gboolean gst_d3d11_video_sink_query (GstBaseSink * sink,
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GstQuery * query);
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static gboolean gst_d3d11_video_sink_unlock (GstBaseSink * sink);
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static gboolean gst_d3d11_video_sink_unlock_stop (GstBaseSink * sink);
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static gboolean gst_d3d11_video_sink_event (GstBaseSink * sink,
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GstEvent * event);
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static GstFlowReturn gst_d3d11_video_sink_prepare (GstBaseSink * sink,
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GstBuffer * buffer);
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static GstFlowReturn
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gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf);
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static gboolean gst_d3d11_video_sink_prepare_window (GstD3D11VideoSink * self);
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static void gst_d3d11_video_sink_set_orientation (GstD3D11VideoSink * self,
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GstVideoOrientationMethod method, gboolean from_tag);
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#define gst_d3d11_video_sink_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstD3D11VideoSink, gst_d3d11_video_sink,
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GST_TYPE_VIDEO_SINK,
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G_IMPLEMENT_INTERFACE (GST_TYPE_VIDEO_OVERLAY,
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gst_d3d11_video_sink_video_overlay_init);
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G_IMPLEMENT_INTERFACE (GST_TYPE_NAVIGATION,
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gst_d3d11_video_sink_navigation_init);
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GST_DEBUG_CATEGORY_INIT (d3d11_video_sink_debug,
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"d3d11videosink", 0, "Direct3D11 Video Sink"));
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static void
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gst_d3d11_video_sink_class_init (GstD3D11VideoSinkClass * klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
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GstBaseSinkClass *basesink_class = GST_BASE_SINK_CLASS (klass);
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GstVideoSinkClass *videosink_class = GST_VIDEO_SINK_CLASS (klass);
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GstCaps *caps;
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gobject_class->set_property = gst_d3d11_videosink_set_property;
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gobject_class->get_property = gst_d3d11_videosink_get_property;
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gobject_class->finalize = gst_d3d11_video_sink_finalize;
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g_object_class_install_property (gobject_class, PROP_ADAPTER,
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g_param_spec_int ("adapter", "Adapter",
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"Adapter index for creating device (-1 for default)",
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-1, G_MAXINT32, DEFAULT_ADAPTER,
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(GParamFlags) (G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY |
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G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (gobject_class, PROP_FORCE_ASPECT_RATIO,
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g_param_spec_boolean ("force-aspect-ratio",
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"Force aspect ratio",
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"When enabled, scaling will respect original aspect ratio",
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DEFAULT_FORCE_ASPECT_RATIO,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (gobject_class, PROP_ENABLE_NAVIGATION_EVENTS,
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g_param_spec_boolean ("enable-navigation-events",
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"Enable navigation events",
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"When enabled, navigation events are sent upstream",
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DEFAULT_ENABLE_NAVIGATION_EVENTS,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (gobject_class, PROP_FULLSCREEN_TOGGLE_MODE,
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g_param_spec_flags ("fullscreen-toggle-mode",
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"Full screen toggle mode",
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"Full screen toggle mode used to trigger fullscreen mode change",
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GST_D3D11_WINDOW_TOGGLE_MODE_GET_TYPE, DEFAULT_FULLSCREEN_TOGGLE_MODE,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (gobject_class, PROP_FULLSCREEN,
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g_param_spec_boolean ("fullscreen",
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"fullscreen",
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"Ignored when \"fullscreen-toggle-mode\" does not include \"property\"",
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DEFAULT_FULLSCREEN,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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/**
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* GstD3D11VideoSink:draw-on-shared-texture:
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*
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* Instruct the sink to draw on a shared texture provided by user.
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* User must watch #d3d11videosink::begin-draw signal and should call
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* #d3d11videosink::draw method on the #d3d11videosink::begin-draw
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* signal handler.
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*
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* Currently supported formats for user texture are:
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* - DXGI_FORMAT_R8G8B8A8_UNORM
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* - DXGI_FORMAT_B8G8R8A8_UNORM
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* - DXGI_FORMAT_R10G10B10A2_UNORM
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*
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* Since: 1.20
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*
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* Deprecated, Use appsink to access GStreamer produced D3D11 texture
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*/
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g_object_class_install_property (gobject_class, PROP_DRAW_ON_SHARED_TEXTURE,
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g_param_spec_boolean ("draw-on-shared-texture",
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"Draw on shared texture",
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"Draw on user provided shared texture instead of window. "
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"When enabled, user can pass application's own texture to sink "
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"by using \"draw\" action signal on \"begin-draw\" signal handler, "
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"so that sink can draw video data on application's texture. "
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"Supported texture formats for user texture are "
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"DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, and "
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"DXGI_FORMAT_R10G10B10A2_UNORM.",
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DEFAULT_DRAW_ON_SHARED_TEXTURE,
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(GParamFlags) (G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY |
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G_PARAM_STATIC_STRINGS)));
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/**
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* GstD3D11VideoSink:rotate-method:
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*
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* Video rotation/flip method to use
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*
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* Since: 1.22
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*/
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g_object_class_install_property (gobject_class, PROP_ROTATE_METHOD,
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g_param_spec_enum ("rotate-method", "Rotate Method",
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"Rotate method to use",
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GST_TYPE_VIDEO_ORIENTATION_METHOD, GST_VIDEO_ORIENTATION_IDENTITY,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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/**
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* GstD3D11VideoSink:gamma-mode:
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*
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* Gamma conversion mode
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*
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* Since: 1.22
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*/
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g_object_class_install_property (gobject_class, PROP_GAMMA_MODE,
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g_param_spec_enum ("gamma-mode", "Gamma mode",
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"Gamma conversion mode", GST_TYPE_VIDEO_GAMMA_MODE,
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DEFAULT_GAMMA_MODE, (GParamFlags) (GST_PARAM_MUTABLE_READY |
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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/**
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* GstD3D11VideoSink:primaries-mode:
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*
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* Primaries conversion mode
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*
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* Since: 1.22
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*/
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g_object_class_install_property (gobject_class, PROP_PRIMARIES_MODE,
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g_param_spec_enum ("primaries-mode", "Primaries Mode",
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"Primaries conversion mode", GST_TYPE_VIDEO_PRIMARIES_MODE,
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DEFAULT_PRIMARIES_MODE, (GParamFlags) (GST_PARAM_MUTABLE_READY |
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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/**
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* GstD3D11VideoSink:display-format:
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*
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* Swapchain display format
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*
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* Since: 1.22
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*/
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g_object_class_install_property (gobject_class, PROP_DISPLAY_FORMAT,
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g_param_spec_enum ("display-format", "Display Format",
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"Swapchain display format", GST_TYPE_D3D11_VIDEO_SINK_DISPLAY_FORMAT,
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DEFAULT_DISPLAY_FORMAT, (GParamFlags) (G_PARAM_READWRITE |
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GST_PARAM_MUTABLE_READY | G_PARAM_STATIC_STRINGS)));
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/**
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* GstD3D11VideoSink:emit-present:
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*
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* Emits "present" signal
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*
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* Since: 1.22
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*/
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g_object_class_install_property (gobject_class, PROP_EMIT_PRESENT,
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g_param_spec_boolean ("emit-present", "Emit present",
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"Emits present signal", DEFAULT_EMIT_PRESENT,
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(GParamFlags) (G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY |
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G_PARAM_STATIC_STRINGS)));
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/**
|
|
* GstD3D11VideoSink:fov:
|
|
*
|
|
* Field of view angle in degrees
|
|
*
|
|
* Since: 1.24
|
|
*/
|
|
g_object_class_install_property (gobject_class, PROP_FOV,
|
|
g_param_spec_float ("fov", "Fov",
|
|
"Field of view angle in degrees",
|
|
0, G_MAXFLOAT, DEFAULT_FOV,
|
|
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
|
|
|
|
/**
|
|
* GstD3D11VideoSink:ortho:
|
|
*
|
|
* Use orthographic projection
|
|
*
|
|
* Since: 1.24
|
|
*/
|
|
g_object_class_install_property (gobject_class, PROP_ORTHO,
|
|
g_param_spec_boolean ("ortho", "Orthographic",
|
|
"Use orthographic projection", DEFAULT_ORTHO,
|
|
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
|
|
|
|
/**
|
|
* GstD3D11VideoSink:rotation-x:
|
|
*
|
|
* x-axis rotation angle to be applied prior to "rotate-method"
|
|
*
|
|
* Since: 1.24
|
|
*/
|
|
g_object_class_install_property (gobject_class, PROP_ROTATION_X,
|
|
g_param_spec_float ("rotation-x", "Rotation X",
|
|
"x-axis rotation angle in degrees",
|
|
-G_MAXFLOAT, G_MAXFLOAT, DEFAULT_ROTATION,
|
|
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
|
|
|
|
/**
|
|
* GstD3D11VideoSink:rotation-y:
|
|
*
|
|
* y-axis rotation angle to be applied prior to "rotate-method"
|
|
*
|
|
* Since: 1.24
|
|
*/
|
|
g_object_class_install_property (gobject_class, PROP_ROTATION_Y,
|
|
g_param_spec_float ("rotation-y", "Rotation Y",
|
|
"y-axis rotation angle in degrees",
|
|
-G_MAXFLOAT, G_MAXFLOAT, DEFAULT_ROTATION,
|
|
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
|
|
|
|
/**
|
|
* GstD3D11VideoSink:rotation-z:
|
|
*
|
|
* z-axis rotation angle to be applied prior to "rotate-method"
|
|
*
|
|
* Since: 1.24
|
|
*/
|
|
g_object_class_install_property (gobject_class, PROP_ROTATION_Z,
|
|
g_param_spec_float ("rotation-z", "Rotation Z",
|
|
"z-axis rotation angle in degrees",
|
|
-G_MAXFLOAT, G_MAXFLOAT, DEFAULT_ROTATION,
|
|
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
|
|
|
|
/**
|
|
* GstD3D11VideoSink:scale-x:
|
|
*
|
|
* Scale multiplier for x-axis
|
|
*
|
|
* Since: 1.24
|
|
*/
|
|
g_object_class_install_property (gobject_class, PROP_SCALE_X,
|
|
g_param_spec_float ("scale-x", "Scale X",
|
|
"Scale multiplier for x-axis",
|
|
-G_MAXFLOAT, G_MAXFLOAT, DEFAULT_SCALE,
|
|
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
|
|
|
|
/**
|
|
* GstD3D11VideoSink:scale-y:
|
|
*
|
|
* Scale multiplier for y-axis
|
|
*
|
|
* Since: 1.24
|
|
*/
|
|
g_object_class_install_property (gobject_class, PROP_SCALE_Y,
|
|
g_param_spec_float ("scale-y", "Scale Y",
|
|
"Scale multiplier for y-axis",
|
|
-G_MAXFLOAT, G_MAXFLOAT, DEFAULT_SCALE,
|
|
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
|
|
|
|
/**
|
|
* GstD3D11VideoSink:msaa:
|
|
*
|
|
* MSAA (Multi-Sampling Anti-Aliasing) level
|
|
*
|
|
* Since: 1.24
|
|
*/
|
|
g_object_class_install_property (gobject_class, PROP_MSAA,
|
|
g_param_spec_enum ("msaa", "MSAA",
|
|
"MSAA (Multi-Sampling Anti-Aliasing) level",
|
|
GST_TYPE_D3D11_MSAA_MODE, DEFAULT_MSAA,
|
|
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
|
|
|
|
/**
|
|
* GstD3D11VideoSink:sampling-method:
|
|
*
|
|
* Sampling method
|
|
*
|
|
* Since: 1.24
|
|
*/
|
|
g_object_class_install_property (gobject_class, PROP_SAMPLING_METHOD,
|
|
g_param_spec_enum ("sampling-method", "Sampling method",
|
|
"Sampler filter type to use", GST_TYPE_D3D11_SAMPLING_METHOD,
|
|
DEFAULT_SAMPLING_METHOD, (GParamFlags) (GST_PARAM_MUTABLE_READY |
|
|
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
|
|
|
|
/**
|
|
* GstD3D11VideoSink:redraw-on-update:
|
|
*
|
|
* Immediately apply updated geometry related properties and redraw
|
|
*
|
|
* Since: 1.24
|
|
*/
|
|
g_object_class_install_property (gobject_class, PROP_REDRAW_ON_UPDATE,
|
|
g_param_spec_boolean ("redraw-on-update",
|
|
"redraw-on-update",
|
|
"Immediately apply updated geometry related properties and redraw. "
|
|
"If disabled, properties will be applied on the next frame or "
|
|
"window resize", DEFAULT_REDROW_ON_UPDATE,
|
|
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
|
|
|
|
/**
|
|
* GstD3D11VideoSink:render-rectangle:
|
|
*
|
|
* Since: 1.24
|
|
*/
|
|
gst_video_overlay_install_properties (gobject_class, PROP_RENDER_RECTANGE);
|
|
|
|
/**
|
|
* GstD3D11VideoSink::begin-draw:
|
|
* @videosink: the #d3d11videosink
|
|
*
|
|
* Emitted when sink has a texture to draw. Application needs to invoke
|
|
* #d3d11videosink::draw action signal before returning from
|
|
* #d3d11videosink::begin-draw signal handler.
|
|
*
|
|
* Since: 1.20
|
|
*
|
|
* Deprecated, Use appsink to access GStreamer produced D3D11 texture
|
|
*/
|
|
gst_d3d11_video_sink_signals[SIGNAL_BEGIN_DRAW] =
|
|
g_signal_new ("begin-draw", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (GstD3D11VideoSinkClass, begin_draw),
|
|
NULL, NULL, NULL, G_TYPE_NONE, 0, G_TYPE_NONE);
|
|
|
|
/**
|
|
* GstD3D11VideoSink::draw:
|
|
* @videosink: the #d3d11videosink
|
|
* @shard_handle: a pointer to HANDLE
|
|
* @texture_misc_flags: a D3D11_RESOURCE_MISC_FLAG value
|
|
* @acquire_key: a key value used for IDXGIKeyedMutex::AcquireSync
|
|
* @release_key: a key value used for IDXGIKeyedMutex::ReleaseSync
|
|
*
|
|
* Draws on a shared texture. @shard_handle must be a valid pointer to
|
|
* a HANDLE which was obtained via IDXGIResource::GetSharedHandle or
|
|
* IDXGIResource1::CreateSharedHandle.
|
|
*
|
|
* If the texture was created with D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX flag,
|
|
* caller must specify valid @acquire_key and @release_key.
|
|
* Otherwise (i.e., created with D3D11_RESOURCE_MISC_SHARED flag),
|
|
* @acquire_key and @release_key will be ignored.
|
|
*
|
|
* Since: 1.20
|
|
*
|
|
* As of 1.24, @acquire_key and @release_key must be zero. Other values are
|
|
* not supported.
|
|
*
|
|
* Deprecated, Use appsink to access GStreamer produced D3D11 texture
|
|
*/
|
|
gst_d3d11_video_sink_signals[SIGNAL_DRAW] =
|
|
g_signal_new ("draw", G_TYPE_FROM_CLASS (klass),
|
|
(GSignalFlags) (G_SIGNAL_RUN_LAST | G_SIGNAL_ACTION),
|
|
G_STRUCT_OFFSET (GstD3D11VideoSinkClass, draw), NULL, NULL, NULL,
|
|
G_TYPE_BOOLEAN, 4, G_TYPE_POINTER, G_TYPE_UINT, G_TYPE_UINT64,
|
|
G_TYPE_UINT64);
|
|
|
|
/**
|
|
* GstD3D11VideoSink::present
|
|
* @videosink: the #GstD3D11VideoSink
|
|
* @device: a GstD3D11Device object
|
|
* @render_target: a ID3D11RenderTargetView handle of swapchain's backbuffer
|
|
*
|
|
* Emitted just before presenting a texture via the IDXGISwapChain::Present.
|
|
* The client can perform additional rendering on the given @render_target,
|
|
* or can read the content already rendered on the swapchain's backbuffer.
|
|
*
|
|
* This signal will be emitted with gst_d3d11_device_lock taken and
|
|
* client should perform GPU operation from the thread where this signal
|
|
* emitted.
|
|
*
|
|
* Since: 1.22
|
|
*/
|
|
gst_d3d11_video_sink_signals[SIGNAL_PRESENT] =
|
|
g_signal_new ("present", G_TYPE_FROM_CLASS (klass),
|
|
G_SIGNAL_RUN_LAST, 0, nullptr, nullptr, nullptr,
|
|
G_TYPE_NONE, 2, GST_TYPE_OBJECT, G_TYPE_POINTER);
|
|
|
|
element_class->set_context =
|
|
GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_set_context);
|
|
|
|
gst_element_class_set_static_metadata (element_class,
|
|
"Direct3D11 Video Sink", "Sink/Video",
|
|
"A Direct3D11 based videosink",
|
|
"Seungha Yang <seungha.yang@navercorp.com>");
|
|
|
|
caps = gst_d3d11_get_updated_template_caps (&pad_template_caps);
|
|
gst_element_class_add_pad_template (element_class,
|
|
gst_pad_template_new ("sink", GST_PAD_SINK, GST_PAD_ALWAYS, caps));
|
|
gst_caps_unref (caps);
|
|
|
|
basesink_class->get_caps = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_get_caps);
|
|
basesink_class->set_caps = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_set_caps);
|
|
basesink_class->start = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_start);
|
|
basesink_class->stop = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_stop);
|
|
basesink_class->propose_allocation =
|
|
GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_propose_allocation);
|
|
basesink_class->query = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_query);
|
|
basesink_class->unlock = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_unlock);
|
|
basesink_class->unlock_stop =
|
|
GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_unlock_stop);
|
|
basesink_class->event = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_event);
|
|
basesink_class->prepare = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_prepare);
|
|
|
|
videosink_class->show_frame =
|
|
GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_show_frame);
|
|
|
|
klass->draw = gst_d3d11_video_sink_draw_action;
|
|
|
|
gst_type_mark_as_plugin_api (GST_D3D11_WINDOW_TOGGLE_MODE_GET_TYPE,
|
|
(GstPluginAPIFlags) 0);
|
|
gst_type_mark_as_plugin_api (GST_TYPE_D3D11_VIDEO_SINK_DISPLAY_FORMAT,
|
|
(GstPluginAPIFlags) 0);
|
|
gst_type_mark_as_plugin_api (GST_TYPE_D3D11_MSAA_MODE, (GstPluginAPIFlags) 0);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_init (GstD3D11VideoSink * self)
|
|
{
|
|
self->adapter = DEFAULT_ADAPTER;
|
|
self->force_aspect_ratio = DEFAULT_FORCE_ASPECT_RATIO;
|
|
self->enable_navigation_events = DEFAULT_ENABLE_NAVIGATION_EVENTS;
|
|
self->fullscreen_toggle_mode = DEFAULT_FULLSCREEN_TOGGLE_MODE;
|
|
self->fullscreen = DEFAULT_FULLSCREEN;
|
|
self->draw_on_shared_texture = DEFAULT_DRAW_ON_SHARED_TEXTURE;
|
|
self->gamma_mode = DEFAULT_GAMMA_MODE;
|
|
self->primaries_mode = DEFAULT_PRIMARIES_MODE;
|
|
self->display_format = DEFAULT_DISPLAY_FORMAT;
|
|
self->emit_present = DEFAULT_EMIT_PRESENT;
|
|
self->fov = DEFAULT_FOV;
|
|
self->ortho = DEFAULT_ORTHO;
|
|
self->rotation_x = DEFAULT_ROTATION;
|
|
self->rotation_y = DEFAULT_ROTATION;
|
|
self->rotation_z = DEFAULT_ROTATION;
|
|
self->scale_x = DEFAULT_SCALE;
|
|
self->scale_y = DEFAULT_SCALE;
|
|
self->msaa = DEFAULT_MSAA;
|
|
self->sampling_method = DEFAULT_SAMPLING_METHOD;
|
|
self->redraw_on_update = DEFAULT_REDROW_ON_UPDATE;
|
|
|
|
InitializeCriticalSection (&self->lock);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_videosink_set_property (GObject * object, guint prop_id,
|
|
const GValue * value, GParamSpec * pspec)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (object);
|
|
GstD3D11CSLockGuard lk (&self->lock);
|
|
|
|
switch (prop_id) {
|
|
case PROP_ADAPTER:
|
|
self->adapter = g_value_get_int (value);
|
|
break;
|
|
case PROP_FORCE_ASPECT_RATIO:
|
|
self->force_aspect_ratio = g_value_get_boolean (value);
|
|
if (self->window)
|
|
g_object_set (self->window,
|
|
"force-aspect-ratio", self->force_aspect_ratio, NULL);
|
|
break;
|
|
case PROP_ENABLE_NAVIGATION_EVENTS:
|
|
self->enable_navigation_events = g_value_get_boolean (value);
|
|
if (self->window) {
|
|
g_object_set (self->window,
|
|
"enable-navigation-events", self->enable_navigation_events, NULL);
|
|
}
|
|
break;
|
|
case PROP_FULLSCREEN_TOGGLE_MODE:
|
|
self->fullscreen_toggle_mode =
|
|
(GstD3D11WindowFullscreenToggleMode) g_value_get_flags (value);
|
|
if (self->window) {
|
|
g_object_set (self->window,
|
|
"fullscreen-toggle-mode", self->fullscreen_toggle_mode, NULL);
|
|
}
|
|
break;
|
|
case PROP_FULLSCREEN:
|
|
self->fullscreen = g_value_get_boolean (value);
|
|
if (self->window) {
|
|
g_object_set (self->window, "fullscreen", self->fullscreen, NULL);
|
|
}
|
|
break;
|
|
case PROP_DRAW_ON_SHARED_TEXTURE:
|
|
self->draw_on_shared_texture = g_value_get_boolean (value);
|
|
break;
|
|
case PROP_ROTATE_METHOD:
|
|
gst_d3d11_video_sink_set_orientation (self,
|
|
(GstVideoOrientationMethod) g_value_get_enum (value), FALSE);
|
|
break;
|
|
case PROP_GAMMA_MODE:
|
|
self->gamma_mode = (GstVideoGammaMode) g_value_get_enum (value);
|
|
break;
|
|
case PROP_PRIMARIES_MODE:
|
|
self->primaries_mode = (GstVideoPrimariesMode) g_value_get_enum (value);
|
|
break;
|
|
case PROP_DISPLAY_FORMAT:
|
|
self->display_format = (DXGI_FORMAT) g_value_get_enum (value);
|
|
break;
|
|
case PROP_EMIT_PRESENT:
|
|
self->emit_present = g_value_get_boolean (value);
|
|
break;
|
|
case PROP_FOV:
|
|
self->fov = g_value_get_float (value);
|
|
gst_d3d11_video_sink_set_orientation (self, self->method, FALSE);
|
|
break;
|
|
case PROP_ORTHO:
|
|
self->ortho = g_value_get_boolean (value);
|
|
gst_d3d11_video_sink_set_orientation (self, self->method, FALSE);
|
|
break;
|
|
case PROP_ROTATION_X:
|
|
self->rotation_x = g_value_get_float (value);
|
|
gst_d3d11_video_sink_set_orientation (self, self->method, FALSE);
|
|
break;
|
|
case PROP_ROTATION_Y:
|
|
self->rotation_y = g_value_get_float (value);
|
|
gst_d3d11_video_sink_set_orientation (self, self->method, FALSE);
|
|
break;
|
|
case PROP_ROTATION_Z:
|
|
self->rotation_z = g_value_get_float (value);
|
|
gst_d3d11_video_sink_set_orientation (self, self->method, FALSE);
|
|
break;
|
|
case PROP_SCALE_X:
|
|
self->scale_x = g_value_get_float (value);
|
|
gst_d3d11_video_sink_set_orientation (self, self->method, FALSE);
|
|
break;
|
|
case PROP_SCALE_Y:
|
|
self->scale_y = g_value_get_float (value);
|
|
gst_d3d11_video_sink_set_orientation (self, self->method, FALSE);
|
|
break;
|
|
case PROP_MSAA:
|
|
self->msaa = (GstD3D11MSAAMode) g_value_get_enum (value);
|
|
if (self->window)
|
|
gst_d3d11_window_set_msaa_mode (self->window, self->msaa);
|
|
break;
|
|
case PROP_SAMPLING_METHOD:
|
|
self->sampling_method = (GstD3D11SamplingMethod) g_value_get_enum (value);
|
|
break;
|
|
case PROP_REDRAW_ON_UPDATE:
|
|
self->redraw_on_update = g_value_get_boolean (value);
|
|
break;
|
|
case PROP_RENDER_RECTANGE:
|
|
gst_video_overlay_set_property (object, PROP_RENDER_RECTANGE,
|
|
PROP_RENDER_RECTANGE, value);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_videosink_get_property (GObject * object, guint prop_id,
|
|
GValue * value, GParamSpec * pspec)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (object);
|
|
GstD3D11CSLockGuard lk (&self->lock);
|
|
|
|
switch (prop_id) {
|
|
case PROP_ADAPTER:
|
|
g_value_set_int (value, self->adapter);
|
|
break;
|
|
case PROP_FORCE_ASPECT_RATIO:
|
|
g_value_set_boolean (value, self->force_aspect_ratio);
|
|
break;
|
|
case PROP_ENABLE_NAVIGATION_EVENTS:
|
|
g_value_set_boolean (value, self->enable_navigation_events);
|
|
break;
|
|
case PROP_FULLSCREEN_TOGGLE_MODE:
|
|
g_value_set_flags (value, self->fullscreen_toggle_mode);
|
|
break;
|
|
case PROP_FULLSCREEN:
|
|
if (self->window) {
|
|
g_object_get_property (G_OBJECT (self->window), pspec->name, value);
|
|
} else {
|
|
g_value_set_boolean (value, self->fullscreen);
|
|
}
|
|
break;
|
|
case PROP_DRAW_ON_SHARED_TEXTURE:
|
|
g_value_set_boolean (value, self->draw_on_shared_texture);
|
|
break;
|
|
case PROP_ROTATE_METHOD:
|
|
g_value_set_enum (value, self->method);
|
|
break;
|
|
case PROP_GAMMA_MODE:
|
|
g_value_set_enum (value, self->gamma_mode);
|
|
break;
|
|
case PROP_PRIMARIES_MODE:
|
|
g_value_set_enum (value, self->primaries_mode);
|
|
break;
|
|
case PROP_DISPLAY_FORMAT:
|
|
g_value_set_enum (value, self->display_format);
|
|
break;
|
|
case PROP_EMIT_PRESENT:
|
|
g_value_set_boolean (value, self->emit_present);
|
|
break;
|
|
case PROP_FOV:
|
|
g_value_set_float (value, self->fov);
|
|
break;
|
|
case PROP_ORTHO:
|
|
g_value_set_boolean (value, self->ortho);
|
|
break;
|
|
case PROP_ROTATION_X:
|
|
g_value_set_float (value, self->rotation_x);
|
|
break;
|
|
case PROP_ROTATION_Y:
|
|
g_value_set_float (value, self->rotation_x);
|
|
break;
|
|
case PROP_ROTATION_Z:
|
|
g_value_set_float (value, self->rotation_z);
|
|
break;
|
|
case PROP_SCALE_X:
|
|
g_value_set_float (value, self->scale_x);
|
|
break;
|
|
case PROP_SCALE_Y:
|
|
g_value_set_float (value, self->scale_y);
|
|
break;
|
|
case PROP_MSAA:
|
|
g_value_set_enum (value, self->msaa);
|
|
break;
|
|
case PROP_SAMPLING_METHOD:
|
|
g_value_set_enum (value, self->sampling_method);
|
|
break;
|
|
case PROP_REDRAW_ON_UPDATE:
|
|
g_value_set_boolean (value, self->redraw_on_update);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_finalize (GObject * object)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (object);
|
|
|
|
DeleteCriticalSection (&self->lock);
|
|
g_free (self->title);
|
|
|
|
G_OBJECT_CLASS (parent_class)->finalize (object);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_set_context (GstElement * element, GstContext * context)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (element);
|
|
|
|
gst_d3d11_handle_set_context (element, context, self->adapter, &self->device);
|
|
|
|
GST_ELEMENT_CLASS (parent_class)->set_context (element, context);
|
|
}
|
|
|
|
static GstCaps *
|
|
gst_d3d11_video_sink_get_caps (GstBaseSink * sink, GstCaps * filter)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
GstCaps *caps = NULL;
|
|
|
|
caps = gst_pad_get_pad_template_caps (GST_VIDEO_SINK_PAD (sink));
|
|
|
|
if (self->device) {
|
|
gboolean is_hardware = FALSE;
|
|
|
|
g_object_get (self->device, "hardware", &is_hardware, NULL);
|
|
|
|
/* In case of WARP device, conversion via shader would be inefficient than
|
|
* upstream videoconvert. Allow native formats in this case */
|
|
if (!is_hardware) {
|
|
GValue format_list = G_VALUE_INIT;
|
|
GValue format = G_VALUE_INIT;
|
|
|
|
g_value_init (&format_list, GST_TYPE_LIST);
|
|
g_value_init (&format, G_TYPE_STRING);
|
|
|
|
g_value_set_string (&format, "RGBA");
|
|
gst_value_list_append_and_take_value (&format_list, &format);
|
|
|
|
format = G_VALUE_INIT;
|
|
g_value_init (&format, G_TYPE_STRING);
|
|
g_value_set_string (&format, "BGRA");
|
|
gst_value_list_append_and_take_value (&format_list, &format);
|
|
|
|
caps = gst_caps_make_writable (caps);
|
|
gst_caps_set_value (caps, "format", &format_list);
|
|
g_value_unset (&format_list);
|
|
}
|
|
}
|
|
|
|
if (filter) {
|
|
GstCaps *isect;
|
|
isect = gst_caps_intersect_full (filter, caps, GST_CAPS_INTERSECT_FIRST);
|
|
gst_caps_unref (caps);
|
|
caps = isect;
|
|
}
|
|
|
|
return caps;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_set_caps (GstBaseSink * sink, GstCaps * caps)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
|
|
GST_DEBUG_OBJECT (self, "set caps %" GST_PTR_FORMAT, caps);
|
|
|
|
/* We will update window on show_frame() */
|
|
self->caps_updated = TRUE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_release_window (GstD3D11VideoSink * self)
|
|
{
|
|
if (self->window == NULL)
|
|
return;
|
|
|
|
g_signal_handlers_disconnect_by_data (self->window, self);
|
|
gst_d3d11_window_unprepare (self->window);
|
|
gst_clear_object (&self->window);
|
|
}
|
|
|
|
static GstFlowReturn
|
|
gst_d3d11_video_sink_update_window (GstD3D11VideoSink * self, GstCaps * caps)
|
|
{
|
|
gint video_width, video_height;
|
|
gint video_par_n, video_par_d; /* video's PAR */
|
|
gint display_par_n = 1, display_par_d = 1; /* display's PAR */
|
|
guint num, den;
|
|
GError *error = NULL;
|
|
GstStructure *config;
|
|
GstD3D11Window *window;
|
|
GstFlowReturn ret = GST_FLOW_OK;
|
|
GstD3D11AllocationParams *params;
|
|
guint bind_flags = D3D11_BIND_SHADER_RESOURCE;
|
|
GstD3D11Format device_format;
|
|
|
|
GST_DEBUG_OBJECT (self, "Updating window with caps %" GST_PTR_FORMAT, caps);
|
|
|
|
self->caps_updated = FALSE;
|
|
if (self->pool) {
|
|
gst_buffer_pool_set_active (self->pool, FALSE);
|
|
gst_clear_object (&self->pool);
|
|
}
|
|
|
|
EnterCriticalSection (&self->lock);
|
|
if (!gst_d3d11_video_sink_prepare_window (self)) {
|
|
LeaveCriticalSection (&self->lock);
|
|
|
|
GST_ELEMENT_ERROR (self, RESOURCE, NOT_FOUND, (nullptr),
|
|
("Failed to open window."));
|
|
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
if (!gst_video_info_from_caps (&self->info, caps)) {
|
|
GST_DEBUG_OBJECT (self,
|
|
"Could not locate image format from caps %" GST_PTR_FORMAT, caps);
|
|
LeaveCriticalSection (&self->lock);
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
video_width = GST_VIDEO_INFO_WIDTH (&self->info);
|
|
video_height = GST_VIDEO_INFO_HEIGHT (&self->info);
|
|
video_par_n = GST_VIDEO_INFO_PAR_N (&self->info);
|
|
video_par_d = GST_VIDEO_INFO_PAR_D (&self->info);
|
|
|
|
/* get aspect ratio from caps if it's present, and
|
|
* convert video width and height to a display width and height
|
|
* using wd / hd = wv / hv * PARv / PARd */
|
|
|
|
if (!gst_video_calculate_display_ratio (&num, &den, video_width,
|
|
video_height, video_par_n, video_par_d, display_par_n,
|
|
display_par_d)) {
|
|
LeaveCriticalSection (&self->lock);
|
|
|
|
GST_ELEMENT_ERROR (self, CORE, NEGOTIATION, (nullptr),
|
|
("Error calculating the output display ratio of the video."));
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (self,
|
|
"video width/height: %dx%d, calculated display ratio: %d/%d format: %s",
|
|
video_width, video_height, num, den,
|
|
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&self->info)));
|
|
|
|
/* now find a width x height that respects this display ratio.
|
|
* prefer those that have one of w/h the same as the incoming video
|
|
* using wd / hd = num / den
|
|
*/
|
|
|
|
/* start with same height, because of interlaced video
|
|
* check hd / den is an integer scale factor, and scale wd with the PAR
|
|
*/
|
|
if (video_height % den == 0) {
|
|
GST_DEBUG_OBJECT (self, "keeping video height");
|
|
GST_VIDEO_SINK_WIDTH (self) = (guint)
|
|
gst_util_uint64_scale_int (video_height, num, den);
|
|
GST_VIDEO_SINK_HEIGHT (self) = video_height;
|
|
} else if (video_width % num == 0) {
|
|
GST_DEBUG_OBJECT (self, "keeping video width");
|
|
GST_VIDEO_SINK_WIDTH (self) = video_width;
|
|
GST_VIDEO_SINK_HEIGHT (self) = (guint)
|
|
gst_util_uint64_scale_int (video_width, den, num);
|
|
} else {
|
|
GST_DEBUG_OBJECT (self, "approximating while keeping video height");
|
|
GST_VIDEO_SINK_WIDTH (self) = (guint)
|
|
gst_util_uint64_scale_int (video_height, num, den);
|
|
GST_VIDEO_SINK_HEIGHT (self) = video_height;
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (self, "scaling to %dx%d",
|
|
GST_VIDEO_SINK_WIDTH (self), GST_VIDEO_SINK_HEIGHT (self));
|
|
self->video_width = video_width;
|
|
self->video_height = video_height;
|
|
|
|
if (GST_VIDEO_SINK_WIDTH (self) <= 0 || GST_VIDEO_SINK_HEIGHT (self) <= 0) {
|
|
LeaveCriticalSection (&self->lock);
|
|
|
|
GST_ELEMENT_ERROR (self, CORE, NEGOTIATION, (nullptr),
|
|
("Error calculating the output display ratio of the video."));
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
if (self->pending_render_rect) {
|
|
GstVideoRectangle rect = self->render_rect;
|
|
|
|
self->pending_render_rect = FALSE;
|
|
gst_d3d11_window_set_render_rectangle (self->window, &rect);
|
|
}
|
|
|
|
config = gst_structure_new ("convert-config",
|
|
GST_D3D11_CONVERTER_OPT_GAMMA_MODE,
|
|
GST_TYPE_VIDEO_GAMMA_MODE, self->gamma_mode,
|
|
GST_D3D11_CONVERTER_OPT_PRIMARIES_MODE,
|
|
GST_TYPE_VIDEO_PRIMARIES_MODE, self->primaries_mode,
|
|
GST_D3D11_CONVERTER_OPT_SAMPLER_FILTER,
|
|
GST_TYPE_D3D11_CONVERTER_SAMPLER_FILTER,
|
|
gst_d3d11_sampling_method_to_native (self->sampling_method), nullptr);
|
|
|
|
window = (GstD3D11Window *) gst_object_ref (self->window);
|
|
LeaveCriticalSection (&self->lock);
|
|
|
|
ret = gst_d3d11_window_prepare (window, GST_VIDEO_SINK_WIDTH (self),
|
|
GST_VIDEO_SINK_HEIGHT (self), caps, config, self->display_format, &error);
|
|
if (ret != GST_FLOW_OK) {
|
|
GstMessage *error_msg;
|
|
|
|
if (ret == GST_FLOW_FLUSHING) {
|
|
GstD3D11CSLockGuard lk (&self->lock);
|
|
GST_WARNING_OBJECT (self, "Couldn't prepare window but we are flushing");
|
|
gst_d3d11_video_sink_release_window (self);
|
|
gst_object_unref (window);
|
|
|
|
return GST_FLOW_FLUSHING;
|
|
}
|
|
|
|
GST_ERROR_OBJECT (self, "cannot create swapchain");
|
|
error_msg = gst_message_new_error (GST_OBJECT_CAST (self),
|
|
error, "Failed to prepare d3d11window");
|
|
g_clear_error (&error);
|
|
gst_element_post_message (GST_ELEMENT (self), error_msg);
|
|
gst_object_unref (window);
|
|
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
if (self->title) {
|
|
gst_d3d11_window_set_title (window, self->title);
|
|
g_clear_pointer (&self->title, g_free);
|
|
}
|
|
|
|
gst_object_unref (window);
|
|
|
|
self->pool = gst_d3d11_buffer_pool_new (self->device);
|
|
config = gst_buffer_pool_get_config (self->pool);
|
|
|
|
if (gst_d3d11_device_get_format (self->device,
|
|
GST_VIDEO_INFO_FORMAT (&self->info), &device_format) &&
|
|
(device_format.format_support[0] &
|
|
(guint) D3D11_FORMAT_SUPPORT_RENDER_TARGET) != 0) {
|
|
bind_flags |= D3D11_BIND_RENDER_TARGET;
|
|
}
|
|
|
|
params = gst_d3d11_allocation_params_new (self->device, &self->info,
|
|
GST_D3D11_ALLOCATION_FLAG_DEFAULT, bind_flags, 0);
|
|
gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
|
|
gst_d3d11_allocation_params_free (params);
|
|
|
|
gst_buffer_pool_config_set_params (config, caps, self->info.size, 0, 0);
|
|
if (!gst_buffer_pool_set_config (self->pool, config) ||
|
|
!gst_buffer_pool_set_active (self->pool, TRUE)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't setup buffer pool");
|
|
gst_clear_object (&self->pool);
|
|
|
|
GST_ELEMENT_ERROR (self, RESOURCE, FAILED, (nullptr),
|
|
("Couldn't setup buffer pool"));
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_key_event (GstD3D11Window * window, const gchar * event,
|
|
const gchar * key, GstD3D11VideoSink * self)
|
|
{
|
|
GstEvent *key_event;
|
|
|
|
if (!self->enable_navigation_events || !event || !key)
|
|
return;
|
|
|
|
GST_LOG_OBJECT (self, "send key event %s, key %s", event, key);
|
|
if (g_strcmp0 ("key-press", event) == 0) {
|
|
key_event = gst_navigation_event_new_key_press (key,
|
|
GST_NAVIGATION_MODIFIER_NONE);
|
|
} else if (g_strcmp0 ("key-release", event) == 0) {
|
|
key_event = gst_navigation_event_new_key_release (key,
|
|
GST_NAVIGATION_MODIFIER_NONE);
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
gst_navigation_send_event_simple (GST_NAVIGATION (self), key_event);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_mouse_event (GstD3D11Window * window, const gchar * event,
|
|
gint button, gdouble x, gdouble y, guint modifier, GstD3D11VideoSink * self)
|
|
{
|
|
GstEvent *mouse_event;
|
|
|
|
if (!self->enable_navigation_events || !event)
|
|
return;
|
|
|
|
GST_LOG_OBJECT (self,
|
|
"send mouse event %s, button %d (%.1f, %.1f)", event, button, x, y);
|
|
if (g_strcmp0 ("mouse-button-press", event) == 0) {
|
|
mouse_event = gst_navigation_event_new_mouse_button_press (button, x, y,
|
|
(GstNavigationModifierType) modifier);
|
|
} else if (g_strcmp0 ("mouse-button-release", event) == 0) {
|
|
mouse_event = gst_navigation_event_new_mouse_button_release (button, x, y,
|
|
(GstNavigationModifierType) modifier);
|
|
} else if (g_strcmp0 ("mouse-move", event) == 0) {
|
|
mouse_event = gst_navigation_event_new_mouse_move (x, y,
|
|
(GstNavigationModifierType) modifier);
|
|
} else if (g_strcmp0 ("mouse-double-click", event) == 0) {
|
|
mouse_event = gst_navigation_event_new_mouse_double_click (button, x, y,
|
|
(GstNavigationModifierType) modifier);
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
gst_navigation_send_event_simple (GST_NAVIGATION (self), mouse_event);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_mouse_scroll_event (GstD3D11Window * window,
|
|
const gchar * event, gdouble x, gdouble y, gint delta_x, gint delta_y,
|
|
guint modifier, GstD3D11VideoSink * self)
|
|
{
|
|
GstEvent *mouse_event;
|
|
|
|
if (!self->enable_navigation_events || !event)
|
|
return;
|
|
|
|
GST_LOG_OBJECT (self, "send mouse scroll event %s,", event);
|
|
if (g_strcmp0 ("mouse-scroll", event) == 0) {
|
|
mouse_event = gst_navigation_event_new_mouse_scroll (x, y, delta_x,
|
|
delta_y, (GstNavigationModifierType) modifier);
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
gst_navigation_send_event_simple (GST_NAVIGATION (self), mouse_event);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_present (GstD3D11Window * window, GstD3D11Device * device,
|
|
ID3D11RenderTargetView * rtv, GstD3D11VideoSink * self)
|
|
{
|
|
g_signal_emit (self, gst_d3d11_video_sink_signals[SIGNAL_PRESENT], 0,
|
|
device, rtv);
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_start (GstBaseSink * sink)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
|
|
GST_DEBUG_OBJECT (self, "Start");
|
|
|
|
if (!gst_d3d11_ensure_element_data (GST_ELEMENT_CAST (self), self->adapter,
|
|
&self->device)) {
|
|
GST_ERROR_OBJECT (sink, "Cannot create d3d11device");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* called with lock */
|
|
static gboolean
|
|
gst_d3d11_video_sink_prepare_window (GstD3D11VideoSink * self)
|
|
{
|
|
GstD3D11WindowNativeType window_type = GST_D3D11_WINDOW_NATIVE_TYPE_HWND;
|
|
|
|
if (self->window)
|
|
return TRUE;
|
|
|
|
if (self->draw_on_shared_texture) {
|
|
GST_INFO_OBJECT (self,
|
|
"Create dummy window for rendering on shared texture");
|
|
self->window = gst_d3d11_window_dummy_new (self->device);
|
|
goto done;
|
|
}
|
|
|
|
if (!self->window_id)
|
|
gst_video_overlay_prepare_window_handle (GST_VIDEO_OVERLAY (self));
|
|
|
|
if (self->window_id) {
|
|
window_type =
|
|
gst_d3d11_window_get_native_type_from_handle (self->window_id);
|
|
|
|
if (window_type != GST_D3D11_WINDOW_NATIVE_TYPE_NONE) {
|
|
GST_DEBUG_OBJECT (self, "Have window handle %" G_GUINTPTR_FORMAT,
|
|
self->window_id);
|
|
gst_video_overlay_got_window_handle (GST_VIDEO_OVERLAY (self),
|
|
self->window_id);
|
|
}
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (self, "Create window (type: %s)",
|
|
gst_d3d11_window_get_native_type_to_string (window_type));
|
|
|
|
#if GST_D3D11_WINAPI_ONLY_APP
|
|
if (window_type != GST_D3D11_WINDOW_NATIVE_TYPE_CORE_WINDOW &&
|
|
window_type != GST_D3D11_WINDOW_NATIVE_TYPE_SWAP_CHAIN_PANEL) {
|
|
GST_ERROR_OBJECT (self, "Overlay handle must be set before READY state");
|
|
return FALSE;
|
|
}
|
|
#endif
|
|
|
|
switch (window_type) {
|
|
#if (!GST_D3D11_WINAPI_ONLY_APP)
|
|
case GST_D3D11_WINDOW_NATIVE_TYPE_HWND:
|
|
self->window = gst_d3d11_window_win32_new (self->device, self->window_id);
|
|
if (!self->window_id) {
|
|
HWND internal_hwnd =
|
|
gst_d3d11_window_win32_get_internal_hwnd (self->window);
|
|
GST_DEBUG_OBJECT (self, "Have window handle %" G_GUINTPTR_FORMAT,
|
|
(guintptr) internal_hwnd);
|
|
gst_video_overlay_got_window_handle (GST_VIDEO_OVERLAY (self),
|
|
(guintptr) internal_hwnd);
|
|
}
|
|
break;
|
|
#endif
|
|
#if GST_D3D11_WINAPI_APP
|
|
case GST_D3D11_WINDOW_NATIVE_TYPE_CORE_WINDOW:
|
|
self->window = gst_d3d11_window_core_window_new (self->device,
|
|
self->window_id);
|
|
break;
|
|
case GST_D3D11_WINDOW_NATIVE_TYPE_SWAP_CHAIN_PANEL:
|
|
self->window = gst_d3d11_window_swap_chain_panel_new (self->device,
|
|
self->window_id);
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
|
|
done:
|
|
if (!self->window) {
|
|
GST_ERROR_OBJECT (self, "Cannot create d3d11window");
|
|
return FALSE;
|
|
}
|
|
|
|
g_object_set (self->window,
|
|
"force-aspect-ratio", self->force_aspect_ratio,
|
|
"fullscreen-toggle-mode", self->fullscreen_toggle_mode,
|
|
"fullscreen", self->fullscreen,
|
|
"enable-navigation-events", self->enable_navigation_events,
|
|
"emit-present", self->emit_present, nullptr);
|
|
|
|
gst_d3d11_window_set_orientation (self->window, self->redraw_on_update,
|
|
self->selected_method,
|
|
self->fov, self->ortho, self->rotation_x, self->rotation_y,
|
|
self->rotation_z, self->scale_x, self->scale_y);
|
|
gst_d3d11_window_set_msaa_mode (self->window, self->msaa);
|
|
|
|
g_signal_connect (self->window, "key-event",
|
|
G_CALLBACK (gst_d3d11_video_sink_key_event), self);
|
|
g_signal_connect (self->window, "mouse-event",
|
|
G_CALLBACK (gst_d3d11_video_sink_mouse_event), self);
|
|
g_signal_connect (self->window, "mouse-scroll-event",
|
|
G_CALLBACK (gst_d3d11_video_sink_mouse_scroll_event), self);
|
|
g_signal_connect (self->window, "present",
|
|
G_CALLBACK (gst_d3d11_video_sink_present), self);
|
|
|
|
GST_DEBUG_OBJECT (self,
|
|
"Have prepared window %" GST_PTR_FORMAT, self->window);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_stop (GstBaseSink * sink)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
GstD3D11CSLockGuard lk (&self->lock);
|
|
|
|
GST_DEBUG_OBJECT (self, "Stop");
|
|
|
|
gst_clear_buffer (&self->prepared_buffer);
|
|
if (self->pool) {
|
|
gst_buffer_pool_set_active (self->pool, FALSE);
|
|
gst_clear_object (&self->pool);
|
|
}
|
|
|
|
gst_d3d11_video_sink_release_window (self);
|
|
|
|
gst_clear_object (&self->device);
|
|
g_clear_pointer (&self->title, g_free);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_propose_allocation (GstBaseSink * sink, GstQuery * query)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
GstCaps *caps;
|
|
GstBufferPool *pool = NULL;
|
|
GstVideoInfo info;
|
|
guint size;
|
|
gboolean need_pool;
|
|
|
|
if (!self->device)
|
|
return FALSE;
|
|
|
|
gst_query_parse_allocation (query, &caps, &need_pool);
|
|
|
|
if (caps == NULL)
|
|
goto no_caps;
|
|
|
|
if (!gst_video_info_from_caps (&info, caps))
|
|
goto invalid_caps;
|
|
|
|
/* the normal size of a frame */
|
|
size = info.size;
|
|
|
|
if (need_pool) {
|
|
GstCapsFeatures *features;
|
|
GstStructure *config;
|
|
gboolean is_d3d11 = FALSE;
|
|
|
|
features = gst_caps_get_features (caps, 0);
|
|
if (features
|
|
&& gst_caps_features_contains (features,
|
|
GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) {
|
|
GST_DEBUG_OBJECT (self, "upstream support d3d11 memory");
|
|
pool = gst_d3d11_buffer_pool_new (self->device);
|
|
is_d3d11 = TRUE;
|
|
} else {
|
|
pool = gst_video_buffer_pool_new ();
|
|
}
|
|
|
|
config = gst_buffer_pool_get_config (pool);
|
|
gst_buffer_pool_config_add_option (config,
|
|
GST_BUFFER_POOL_OPTION_VIDEO_META);
|
|
if (!is_d3d11) {
|
|
gst_buffer_pool_config_add_option (config,
|
|
GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT);
|
|
}
|
|
|
|
size = GST_VIDEO_INFO_SIZE (&info);
|
|
if (is_d3d11) {
|
|
GstD3D11AllocationParams *d3d11_params;
|
|
|
|
d3d11_params =
|
|
gst_d3d11_allocation_params_new (self->device,
|
|
&info, GST_D3D11_ALLOCATION_FLAG_DEFAULT, D3D11_BIND_SHADER_RESOURCE,
|
|
0);
|
|
|
|
gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params);
|
|
gst_d3d11_allocation_params_free (d3d11_params);
|
|
}
|
|
|
|
gst_buffer_pool_config_set_params (config, caps, (guint) size, 2, 0);
|
|
|
|
if (!gst_buffer_pool_set_config (pool, config)) {
|
|
GST_ERROR_OBJECT (pool, "Couldn't set config");
|
|
gst_object_unref (pool);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* d3d11 buffer pool will update buffer size based on allocated texture,
|
|
* get size from config again */
|
|
config = gst_buffer_pool_get_config (pool);
|
|
gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr,
|
|
nullptr);
|
|
gst_structure_free (config);
|
|
|
|
if (is_d3d11) {
|
|
/* In case of system memory, we will upload video frame to GPU memory,
|
|
* (which is copy in any case), so crop meta support for system memory
|
|
* is almost pointless */
|
|
gst_query_add_allocation_meta (query,
|
|
GST_VIDEO_CROP_META_API_TYPE, nullptr);
|
|
}
|
|
}
|
|
|
|
/* We need at least 2 buffers because we hold on to the last one for redrawing
|
|
* on window-resize event */
|
|
gst_query_add_allocation_pool (query, pool, size, 2, 0);
|
|
if (pool)
|
|
gst_object_unref (pool);
|
|
|
|
gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL);
|
|
gst_query_add_allocation_meta (query,
|
|
GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, NULL);
|
|
|
|
return TRUE;
|
|
|
|
/* ERRORS */
|
|
no_caps:
|
|
{
|
|
GST_WARNING_OBJECT (self, "no caps specified");
|
|
return FALSE;
|
|
}
|
|
invalid_caps:
|
|
{
|
|
GST_WARNING_OBJECT (self, "invalid caps specified");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_query (GstBaseSink * sink, GstQuery * query)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
|
|
switch (GST_QUERY_TYPE (query)) {
|
|
case GST_QUERY_CONTEXT:
|
|
if (gst_d3d11_handle_context_query (GST_ELEMENT (self), query,
|
|
self->device)) {
|
|
return TRUE;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return GST_BASE_SINK_CLASS (parent_class)->query (sink, query);
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_unlock (GstBaseSink * sink)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
GstD3D11CSLockGuard lk (&self->lock);
|
|
|
|
if (self->window)
|
|
gst_d3d11_window_unlock (self->window);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_unlock_stop (GstBaseSink * sink)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
GstD3D11CSLockGuard lk (&self->lock);
|
|
|
|
if (self->window)
|
|
gst_d3d11_window_unlock_stop (self->window);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_event (GstBaseSink * sink, GstEvent * event)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
|
|
switch (GST_EVENT_TYPE (event)) {
|
|
case GST_EVENT_TAG:{
|
|
GstTagList *taglist;
|
|
gchar *title = nullptr;
|
|
GstVideoOrientationMethod method = GST_VIDEO_ORIENTATION_IDENTITY;
|
|
|
|
gst_event_parse_tag (event, &taglist);
|
|
gst_tag_list_get_string (taglist, GST_TAG_TITLE, &title);
|
|
|
|
if (title) {
|
|
const gchar *app_name = g_get_application_name ();
|
|
std::string title_string;
|
|
GstD3D11CSLockGuard lk (&self->lock);
|
|
|
|
if (app_name) {
|
|
title_string = std::string (title) + " : " + std::string (app_name);
|
|
} else {
|
|
title_string = std::string (title);
|
|
}
|
|
|
|
if (self->window) {
|
|
gst_d3d11_window_set_title (self->window, title_string.c_str ());
|
|
} else {
|
|
g_free (self->title);
|
|
self->title = g_strdup (title_string.c_str ());
|
|
}
|
|
|
|
g_free (title);
|
|
}
|
|
|
|
if (gst_video_orientation_from_tag (taglist, &method)) {
|
|
GstD3D11CSLockGuard lk (&self->lock);
|
|
gst_d3d11_video_sink_set_orientation (self, method, TRUE);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return GST_BASE_SINK_CLASS (parent_class)->event (sink, event);
|
|
}
|
|
|
|
/* called with lock */
|
|
static void
|
|
gst_d3d11_video_sink_set_orientation (GstD3D11VideoSink * self,
|
|
GstVideoOrientationMethod method, gboolean from_tag)
|
|
{
|
|
if (method == GST_VIDEO_ORIENTATION_CUSTOM) {
|
|
GST_WARNING_OBJECT (self, "Unsupported custom orientation");
|
|
return;
|
|
}
|
|
|
|
if (from_tag)
|
|
self->tag_method = method;
|
|
else
|
|
self->method = method;
|
|
|
|
if (self->method == GST_VIDEO_ORIENTATION_AUTO) {
|
|
self->selected_method = self->tag_method;
|
|
} else {
|
|
self->selected_method = self->method;
|
|
}
|
|
|
|
if (self->window) {
|
|
gst_d3d11_window_set_orientation (self->window, self->redraw_on_update,
|
|
self->selected_method,
|
|
self->fov, self->ortho, self->rotation_x, self->rotation_y,
|
|
self->rotation_z, self->scale_x, self->scale_y);
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_check_device_update (GstD3D11VideoSink * self,
|
|
GstBuffer * buf)
|
|
{
|
|
GstMemory *mem;
|
|
GstD3D11Memory *dmem;
|
|
gboolean update_device = FALSE;
|
|
|
|
/* We have configured window already, cannot update device */
|
|
if (self->window)
|
|
return;
|
|
|
|
mem = gst_buffer_peek_memory (buf, 0);
|
|
if (!gst_is_d3d11_memory (mem))
|
|
return;
|
|
|
|
dmem = GST_D3D11_MEMORY_CAST (mem);
|
|
/* Same device, nothing to do */
|
|
if (dmem->device == self->device)
|
|
return;
|
|
|
|
if (self->adapter < 0) {
|
|
update_device = TRUE;
|
|
} else {
|
|
guint adapter = 0;
|
|
|
|
g_object_get (dmem->device, "adapter", &adapter, NULL);
|
|
/* The same GPU as what user wanted, update */
|
|
if (adapter == (guint) self->adapter)
|
|
update_device = TRUE;
|
|
}
|
|
|
|
if (!update_device)
|
|
return;
|
|
|
|
GST_INFO_OBJECT (self, "Updating device %" GST_PTR_FORMAT " -> %"
|
|
GST_PTR_FORMAT, self->device, dmem->device);
|
|
|
|
gst_object_unref (self->device);
|
|
self->device = (GstD3D11Device *) gst_object_ref (dmem->device);
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_foreach_meta (GstBuffer * buffer, GstMeta ** meta,
|
|
GstBuffer * uploaded)
|
|
{
|
|
GstVideoOverlayCompositionMeta *cmeta;
|
|
|
|
if ((*meta)->info->api != GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE)
|
|
return TRUE;
|
|
|
|
cmeta = (GstVideoOverlayCompositionMeta *) (*meta);
|
|
if (!cmeta->overlay)
|
|
return TRUE;
|
|
|
|
if (gst_video_overlay_composition_n_rectangles (cmeta->overlay) == 0)
|
|
return TRUE;
|
|
|
|
gst_buffer_add_video_overlay_composition_meta (uploaded, cmeta->overlay);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static GstFlowReturn
|
|
gst_d3d11_video_sink_prepare (GstBaseSink * sink, GstBuffer * buffer)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
GstFlowReturn ret;
|
|
|
|
gst_clear_buffer (&self->prepared_buffer);
|
|
|
|
gst_d3d11_video_sink_check_device_update (self, buffer);
|
|
if (self->caps_updated || !self->window) {
|
|
GstCaps *caps = gst_pad_get_current_caps (GST_BASE_SINK_PAD (sink));
|
|
|
|
/* shouldn't happen */
|
|
if (!caps)
|
|
return GST_FLOW_NOT_NEGOTIATED;
|
|
|
|
ret = gst_d3d11_video_sink_update_window (self, caps);
|
|
gst_caps_unref (caps);
|
|
|
|
if (ret != GST_FLOW_OK)
|
|
return ret;
|
|
}
|
|
|
|
if (!gst_is_d3d11_buffer (buffer)) {
|
|
ret = gst_buffer_pool_acquire_buffer (self->pool, &self->prepared_buffer,
|
|
nullptr);
|
|
if (ret != GST_FLOW_OK)
|
|
return ret;
|
|
|
|
gst_d3d11_buffer_copy_into (self->prepared_buffer, buffer, &self->info);
|
|
/* Upload to default texture */
|
|
for (guint i = 0; i < gst_buffer_n_memory (self->prepared_buffer); i++) {
|
|
GstMemory *mem = gst_buffer_peek_memory (self->prepared_buffer, i);
|
|
GstMapInfo info;
|
|
if (!gst_memory_map (mem,
|
|
&info, (GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) {
|
|
GST_ERROR_OBJECT (self, "Couldn't map fallback buffer");
|
|
gst_clear_buffer (&self->prepared_buffer);
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
gst_memory_unmap (mem, &info);
|
|
}
|
|
|
|
gst_buffer_foreach_meta (buffer,
|
|
(GstBufferForeachMetaFunc) gst_d3d11_video_sink_foreach_meta,
|
|
self->prepared_buffer);
|
|
} else {
|
|
self->prepared_buffer = gst_buffer_ref (buffer);
|
|
}
|
|
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
static GstFlowReturn
|
|
gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
GstFlowReturn ret = GST_FLOW_OK;
|
|
|
|
if (!self->prepared_buffer) {
|
|
GST_ERROR_OBJECT (self, "No prepared buffer");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
if (self->draw_on_shared_texture) {
|
|
GstD3D11CSLockGuard lk (&self->lock);
|
|
|
|
self->drawing = TRUE;
|
|
|
|
GST_LOG_OBJECT (self, "Begin drawing");
|
|
|
|
/* Application should call draw method on this callback */
|
|
g_signal_emit (self, gst_d3d11_video_sink_signals[SIGNAL_BEGIN_DRAW], 0,
|
|
NULL);
|
|
|
|
GST_LOG_OBJECT (self, "End drawing");
|
|
self->drawing = FALSE;
|
|
} else {
|
|
gst_d3d11_window_show (self->window);
|
|
ret = gst_d3d11_window_render (self->window, self->prepared_buffer);
|
|
}
|
|
|
|
if (ret == GST_D3D11_WINDOW_FLOW_CLOSED) {
|
|
GST_ELEMENT_ERROR (self, RESOURCE, NOT_FOUND,
|
|
("Output window was closed"), (NULL));
|
|
|
|
ret = GST_FLOW_ERROR;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
/* VideoOverlay interface */
|
|
static void
|
|
gst_d3d11_video_sink_set_window_handle (GstVideoOverlay * overlay,
|
|
guintptr window_id)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (overlay);
|
|
|
|
GST_DEBUG ("set window handle %" G_GUINTPTR_FORMAT, window_id);
|
|
|
|
self->window_id = window_id;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_set_render_rectangle (GstVideoOverlay * overlay, gint x,
|
|
gint y, gint width, gint height)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (overlay);
|
|
GstD3D11CSLockGuard lk (&self->lock);
|
|
|
|
GST_DEBUG_OBJECT (self,
|
|
"render rect x: %d, y: %d, width: %d, height %d", x, y, width, height);
|
|
|
|
if (self->window) {
|
|
GstVideoRectangle rect;
|
|
|
|
rect.x = x;
|
|
rect.y = y;
|
|
rect.w = width;
|
|
rect.h = height;
|
|
|
|
self->render_rect = rect;
|
|
|
|
gst_d3d11_window_set_render_rectangle (self->window, &rect);
|
|
} else {
|
|
self->render_rect.x = x;
|
|
self->render_rect.y = y;
|
|
self->render_rect.w = width;
|
|
self->render_rect.h = height;
|
|
self->pending_render_rect = TRUE;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_expose (GstVideoOverlay * overlay)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (overlay);
|
|
GstD3D11CSLockGuard lk (&self->lock);
|
|
|
|
if (self->window && self->window->swap_chain)
|
|
gst_d3d11_window_render (self->window, nullptr);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_video_overlay_init (GstVideoOverlayInterface * iface)
|
|
{
|
|
iface->set_window_handle = gst_d3d11_video_sink_set_window_handle;
|
|
iface->set_render_rectangle = gst_d3d11_video_sink_set_render_rectangle;
|
|
iface->expose = gst_d3d11_video_sink_expose;
|
|
}
|
|
|
|
/* Navigation interface */
|
|
static void
|
|
gst_d3d11_video_sink_navigation_send_event (GstNavigation * navigation,
|
|
GstEvent * event)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (navigation);
|
|
|
|
/* TODO: add support for translating native coordinate and video coordinate
|
|
* when force-aspect-ratio is set */
|
|
if (event) {
|
|
gboolean handled;
|
|
|
|
gst_event_ref (event);
|
|
handled = gst_pad_push_event (GST_VIDEO_SINK_PAD (self), event);
|
|
|
|
if (!handled)
|
|
gst_element_post_message (GST_ELEMENT_CAST (self),
|
|
gst_navigation_message_new_event (GST_OBJECT_CAST (self), event));
|
|
|
|
gst_event_unref (event);
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_navigation_init (GstNavigationInterface * iface)
|
|
{
|
|
iface->send_event_simple = gst_d3d11_video_sink_navigation_send_event;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_draw_action (GstD3D11VideoSink * self,
|
|
gpointer shared_handle, guint texture_misc_flags,
|
|
guint64 acquire_key, guint64 release_key)
|
|
{
|
|
GstFlowReturn ret;
|
|
g_return_val_if_fail (shared_handle != NULL, FALSE);
|
|
|
|
if (!self->draw_on_shared_texture) {
|
|
GST_ERROR_OBJECT (self, "Invalid draw call, we are drawing on window");
|
|
return FALSE;
|
|
}
|
|
|
|
if (!shared_handle) {
|
|
GST_ERROR_OBJECT (self, "Invalid handle");
|
|
return FALSE;
|
|
}
|
|
|
|
if (acquire_key != 0 || release_key != 0) {
|
|
GST_ERROR_OBJECT (self, "Non zero mutex key value is not supported");
|
|
return FALSE;
|
|
}
|
|
|
|
GstD3D11CSLockGuard lk (&self->lock);
|
|
if (!self->drawing || !self->prepared_buffer) {
|
|
GST_WARNING_OBJECT (self, "Nothing to draw");
|
|
return FALSE;
|
|
}
|
|
|
|
GST_LOG_OBJECT (self, "Drawing on shared handle %p, MiscFlags: 0x%x"
|
|
", acquire key: %" G_GUINT64_FORMAT ", release key: %"
|
|
G_GUINT64_FORMAT, shared_handle, texture_misc_flags, acquire_key,
|
|
release_key);
|
|
|
|
ret = gst_d3d11_window_render_on_shared_handle (self->window,
|
|
self->prepared_buffer, shared_handle, texture_misc_flags, acquire_key,
|
|
release_key);
|
|
|
|
return ret == GST_FLOW_OK;
|
|
}
|