gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d11/gstd3d11utils.h
Seungha Yang 5ac7a21ef0 d3d11: d3d11device: Add gst_d3d11_device_new_{for_adapter_luid,wrapped}
* gst_d3d11_device_new_for_adapter_luid()
  Used for creating D3D11 device for a DXGI adapter (i.e., GPU)
  corresponding to a LUID (Locally Unique Identifier).
  This method can be useful for interop with other APIs such as
  Direct3D12, MediaFoundation, CUDA, etc.
* gst_d3d11_device_new_wrapped()
  Allows creating a new GstD3D11Device object by using already
  configured ID3D11Device. This is conceptually equivalent to
  gst_gl_context_new_wrapped()

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1098>
2021-10-10 03:23:53 +09:00

69 lines
2.6 KiB
C

/* GStreamer
* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_UTILS_H__
#define __GST_D3D11_UTILS_H__
#include <gst/gst.h>
#include <gst/d3d11/gstd3d11_fwd.h>
G_BEGIN_DECLS
GST_D3D11_API
gboolean gst_d3d11_handle_set_context (GstElement * element,
GstContext * context,
gint adapter,
GstD3D11Device ** device);
GST_D3D11_API
gboolean gst_d3d11_handle_context_query (GstElement * element,
GstQuery * query,
GstD3D11Device * device);
GST_D3D11_API
gboolean gst_d3d11_ensure_element_data (GstElement * element,
gint adapter,
GstD3D11Device ** device);
GST_D3D11_API
gint64 gst_d3d11_luid_to_int64 (const LUID * luid);
GST_D3D11_API
gboolean _gst_d3d11_result (HRESULT hr,
GstD3D11Device * device,
GstDebugCategory * cat,
const gchar * file,
const gchar * function,
gint line);
/**
* gst_d3d11_result:
* @result: HRESULT D3D11 API return code
* @device: (nullable): Associated #GstD3D11Device
*
* Returns: %TRUE if D3D11 API call result is SUCCESS
*
* Since: 1.20
*/
#define gst_d3d11_result(result,device) \
_gst_d3d11_result (result, device, GST_CAT_DEFAULT, __FILE__, GST_FUNCTION, __LINE__)
G_END_DECLS
#endif /* __GST_D3D11_UTILS_H__ */