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5f547c5600
Make GstGLMemory hold the texture target (tex_target) the texture it represents (tex_id) is bound to. Modify gst_gl_memory_wrapped_texture and gst_gl_download_perform_with_data to take the texture target as an argument. This change is needed to support wrapping textures created outside libgstgl, which might be bound to a target other than GL_TEXTURE_2D. For example on OSX textures coming from VideoToolbox have target GL_TEXTURE_RECTANGLE. With this change we still keep (and sometimes imply) GL_TEXTURE_2D as the target of textures created with libgstgl. API: modify GstGLMemory API: modify gst_gl_memory_wrapped_texture API: gst_gl_download_perform_with_data
206 lines
6.7 KiB
C
206 lines
6.7 KiB
C
/*
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* GStreamer
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* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef _GST_GL_MEMORY_H_
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#define _GST_GL_MEMORY_H_
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#include <gst/gst.h>
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#include <gst/gstallocator.h>
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#include <gst/gstmemory.h>
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#include <gst/video/video.h>
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#include <gst/gl/gl.h>
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G_BEGIN_DECLS
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#define GST_TYPE_GL_ALLOCATOR (gst_gl_allocator_get_type())
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GType gst_gl_allocator_get_type(void);
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#define GST_IS_GL_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GST_TYPE_GL_ALLOCATOR))
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#define GST_IS_GL_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GST_TYPE_GL_ALLOCATOR))
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#define GST_GL_ALLOCATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GST_TYPE_GL_ALLOCATOR, GstGLAllocatorClass))
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#define GST_GL_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GST_TYPE_GL_ALLOCATOR, GstGLAllocator))
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#define GST_GL_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GST_TYPE_GL_ALLOCATOR, GstGLAllocatorClass))
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#define GST_GL_ALLOCATOR_CAST(obj) ((GstGLAllocator *)(obj))
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/**
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* GstGLMemoryFlags:
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*
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* Flags indicating the current state of a #GstGLMemory
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*/
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typedef enum
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{
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GST_GL_MEMORY_FLAG_DOWNLOAD_INITTED = (GST_MEMORY_FLAG_LAST << 0),
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GST_GL_MEMORY_FLAG_UPLOAD_INITTED = (GST_MEMORY_FLAG_LAST << 1),
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GST_GL_MEMORY_FLAG_NEED_DOWNLOAD = (GST_MEMORY_FLAG_LAST << 2),
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GST_GL_MEMORY_FLAG_NEED_UPLOAD = (GST_MEMORY_FLAG_LAST << 3)
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} GstGLMemoryFlags;
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/**
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* GST_MAP_GL:
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*
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* Flag indicating that we should map the GL object instead of to system memory.
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*
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* Combining #GST_MAP_GL with #GST_MAP_WRITE has the same semantics as though
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* you are writing to OpenGL. Conversely, combining #GST_MAP_GL with
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* #GST_MAP_READ has the same semantics as though you are reading from OpenGL.
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*/
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#define GST_MAP_GL GST_MAP_FLAG_LAST << 1
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/**
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* GstGLMemory:
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* @mem: the parent object
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* @context: the #GstGLContext to use for GL operations
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* @tex_id: the texture id for this memory
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* @v_format: the video format of this texture
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* @gl_format: the format of the texture
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* @width: width of the texture
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* @height: height of the texture
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* @download: the object used to download this texture into @v_format
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* @upload: the object used to upload this texture from @v_format
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*
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* Represents information about a GL texture
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*/
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struct _GstGLMemory
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{
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GstMemory mem;
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GstGLContext *context;
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guint tex_id;
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guint tex_target;
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GstVideoGLTextureType tex_type;
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GstVideoInfo info;
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GstVideoAlignment valign;
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guint plane;
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gfloat tex_scaling[2];
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/* <private> */
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gpointer data;
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gboolean data_wrapped;
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gboolean texture_wrapped;
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GDestroyNotify notify;
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gpointer user_data;
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guint pbo;
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guint unpack_length;
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guint tex_width;
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guint transfer_pbo;
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GstMapFlags map_flags;
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GMutex lock;
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};
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#define GST_CAPS_FEATURE_MEMORY_GL_MEMORY "memory:GLMemory"
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/**
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* GST_GL_MEMORY_ALLOCATOR:
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*
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* The name of the GL memore allocator
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*/
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#define GST_GL_MEMORY_ALLOCATOR "GLMemory"
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/**
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* GST_GL_MEMORY_FLAGS:
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* @mem: a #GstGLMemory
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*
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* Get the currently set flags on @mem
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*/
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#define GST_GL_MEMORY_FLAGS(mem) GST_MEMORY_FLAGS(mem)
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/**
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* GST_GL_MEMORY_FLAG_IS_SET:
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* @mem: a #GstGLMemory
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* @flag: a flag
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*
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* Whether @flag is set on @mem
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*/
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#define GST_GL_MEMORY_FLAG_IS_SET(mem,flag) GST_MEMORY_FLAG_IS_SET(mem,flag)
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/**
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* GST_GL_MEMORY_FLAG_SET:
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* @mem: a #GstGLMemory
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* @flag: a flag
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*
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* Set @flag on @mem
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*/
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#define GST_GL_MEMORY_FLAG_SET(mem,flag) GST_MINI_OBJECT_FLAG_SET(mem,flag)
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/**
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* GST_GL_MEMORY_FLAG_UNSET:
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* @mem: a #GstGLMemory
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* @flag: a flag
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*
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* Unset @flag on @mem
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*/
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#define GST_GL_MEMORY_FLAG_UNSET(mem,flag) GST_MEMORY_FLAG_UNSET(mem,flag)
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void gst_gl_memory_init (void);
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gboolean gst_is_gl_memory (GstMemory * mem);
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GstMemory * gst_gl_memory_alloc (GstGLContext * context, GstVideoInfo * info, guint plane,
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GstVideoAlignment *valign);
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GstGLMemory * gst_gl_memory_wrapped (GstGLContext * context, GstVideoInfo * info, guint plane,
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GstVideoAlignment *valign, gpointer data,
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gpointer user_data, GDestroyNotify notify);
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GstGLMemory * gst_gl_memory_wrapped_texture (GstGLContext * context, guint texture_id, guint texture_target,
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GstVideoInfo * info, guint plane, GstVideoAlignment *valign,
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gpointer user_data, GDestroyNotify notify);
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gboolean gst_gl_memory_copy_into_texture (GstGLMemory *gl_mem, guint tex_id,
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GstVideoGLTextureType tex_type,
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gint width, gint height, gint stride,
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gboolean respecify);
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gboolean gst_gl_memory_setup_buffer (GstGLContext * context, GstVideoInfo * info, GstVideoAlignment *valign,
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GstBuffer * buffer);
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gboolean gst_gl_memory_setup_wrapped (GstGLContext * context, GstVideoInfo * info, GstVideoAlignment *valign,
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gpointer data[GST_VIDEO_MAX_PLANES],
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GstGLMemory *textures[GST_VIDEO_MAX_PLANES]);
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gint gst_gl_memory_get_texture_width (GstGLMemory * gl_mem);
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gint gst_gl_memory_get_texture_height (GstGLMemory * gl_mem);
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GstVideoGLTextureType gst_gl_texture_type_from_format (GstGLContext *context, GstVideoFormat v_format, guint plane);
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void gst_gl_memory_download_transfer (GstGLMemory * gl_mem);
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/**
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* GstGLAllocator
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*
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* Opaque #GstGLAllocator struct
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*/
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struct _GstGLAllocator
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{
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GstAllocator parent;
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};
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/**
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* GstGLAllocatorClass:
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*
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* The #GstGLAllocatorClass only contains private data
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*/
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struct _GstGLAllocatorClass
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{
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GstAllocatorClass parent_class;
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};
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G_END_DECLS
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#endif /* _GST_GL_MEMORY_H_ */
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