gstreamer/gst/goom/v3d.c
Stefan Kost 6eb6d5b9ac gst/goom/: Add license headers in all source files. Remove filter.c from
Original commit message from CVS:
* gst/goom/Makefile.am:
* gst/goom/README:
* gst/goom/config_param.c:
* gst/goom/convolve_fx.c:
* gst/goom/drawmethods.c:
* gst/goom/drawmethods.h:
* gst/goom/filters.c:
* gst/goom/filters_mmx.s:
* gst/goom/flying_stars_fx.c:
* gst/goom/goom.h:
* gst/goom/goom_config.h:
* gst/goom/goom_config_param.h:
* gst/goom/goom_core.c:
* gst/goom/goom_filters.h:
* gst/goom/goom_fx.h:
* gst/goom/goom_graphic.h:
* gst/goom/goom_plugin_info.h:
* gst/goom/goom_tools.c:
* gst/goom/goom_tools.h:
* gst/goom/goom_typedefs.h:
* gst/goom/goom_visual_fx.h:
* gst/goom/graphic.c:
* gst/goom/ifs.c:
* gst/goom/ifs.h:
* gst/goom/lines.c:
* gst/goom/lines.h:
* gst/goom/mathtools.c:
* gst/goom/mathtools.h:
* gst/goom/mmx.c:
* gst/goom/motif_goom1.h:
* gst/goom/motif_goom2.h:
* gst/goom/plugin_info.c:
* gst/goom/ppc_drawings.h:
* gst/goom/ppc_zoom_ultimate.h:
* gst/goom/sound_tester.c:
* gst/goom/sound_tester.h:
* gst/goom/surf3d.c:
* gst/goom/surf3d.h:
* gst/goom/tentacle3d.c:
* gst/goom/tentacle3d.h:
* gst/goom/v3d.c:
* gst/goom/v3d.h:
* gst/goom/xmmx.c:
Add license headers in all source files. Remove filter.c from
EXTRA_DIST, as its in SOURCES already. Mention the files in the REDME
which are not used right now. Fixes #557709.
2008-10-28 06:50:57 +00:00

39 lines
1.2 KiB
C

/* Goom Project
* Copyright (C) <2003> iOS-Software
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "v3d.h"
void
v3d_to_v2d (v3d * v3, int nbvertex, int width, int height, float distance,
v2d * v2)
{
int i;
for (i = 0; i < nbvertex; ++i) {
if (v3[i].z > 2) {
int Xp, Yp;
F2I ((distance * v3[i].x / v3[i].z), Xp);
F2I ((distance * v3[i].y / v3[i].z), Yp);
v2[i].x = Xp + (width >> 1);
v2[i].y = -Yp + (height >> 1);
} else
v2[i].x = v2[i].y = -666;
}
}