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562399a71a
I was lucky that: e1 = vc_dispmanx_element_add () eglCreateWindowSurface (e1) vc_dispmanx_element_remove (e1) e2 = vc_dispmanx_element_add () resulted in having e2 equal to e1. And also having the egl surface that does not allocate its buffers before the first draw. |
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.. | ||
basecamerabinsrc | ||
codecparsers | ||
gl | ||
insertbin | ||
interfaces | ||
mpegts | ||
uridownloader | ||
gettext.h | ||
glib-compat-private.h | ||
gst-i18n-plugin.h | ||
Makefile.am |