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70cfc6cb4d
Original commit message from CVS: * new parser that uses flex and bison - doesn't do dynamic pipelines yet... * added GErrors to the gst_parse_launch[v] api * added --gst-mask-help command line option * fixed -o option for gst-launch * GstElement api change: - gst_element_get_pad - gst_element_get_request_pad, gst_element_get_static_pad - gst_element_get_compatible_pad - gst_element_get_compatible_static_pad, gst_element_get_compatible_request_pad - gst_element_[dis]connect -> gst_element_[dis]connect_pads - gst_element_[dis]connect_elements -> gst_element_[dis]connect * manual update * example, tool, and doc updates for the api changes - no more plugin docs in the core docs, plugins require a more extensive doc system
162 lines
5 KiB
XML
162 lines
5 KiB
XML
<chapter id="cha-threads">
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<title>Threads</title>
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<para>
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GStreamer has support for multithreading through the use of
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the <classname>GstThread</classname> object. This object is in fact
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a special <classname>GstBin</classname> that will become a thread when started.
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</para>
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<para>
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To construct a new thread you will perform something like:
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</para>
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<programlisting>
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GstElement *my_thread;
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/* create the thread object */
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my_thread = gst_thread_new ("my_thread");
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/* you could have used gst_elementfactory_make ("thread", "my_thread"); */
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g_return_if_fail (my_thread != NULL);
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/* add some plugins */
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gst_bin_add (GST_BIN (my_thread), GST_ELEMENT (funky_src));
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gst_bin_add (GST_BIN (my_thread), GST_ELEMENT (cool_effect));
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/* connect the elements here... */
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...
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/* start playing */
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gst_element_set_state (GST_ELEMENT (my_thread), GST_STATE_PLAYING);
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</programlisting>
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<para>
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The above program will create a thread with two elements in it. As soon as it is set to the
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PLAYING state, the thread will start to iterate itself. You never need to manually iterate a
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thread.
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</para>
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<sect2>
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<title>Constraints placed on the pipeline by the GstThread</title>
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<para>
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Within the pipeline, everything is the same as in any other bin. The difference lies at the
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thread boundary, at the connection between the thread and the outside world (containing bin).
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Since GStreamer is fundamentally buffer-oriented rather than byte-oriented, the natural
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solution to this problem is an element that can "buffer" the buffers between the threads, in a
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thread-safe fashion. This element is the queue, described more fully in <xref
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linkend="cha-queues"/>. It doesn't matter if the queue is placed in the containing bin or in
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the thread itself, but it needs to be present on one side of the other to enable inter-thread
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communication.
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</para>
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</sect2>
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<sect2>
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<title>When would you want to use a thread?</title>
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<para>
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If you are writing a GUI application, making the top-level bin a thread will make your GUI
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more responsive. If it were a pipeline instead, it would have to be iterated by your
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application's event loop, which increases the latency between events (say, keyboard presses)
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and responses from the GUI. In addition, any slight hang in the GUI would delay iteration of
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the pipeline, which (for example) could cause pops in the output of the sound card, if it is
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an audio pipeline.
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</para>
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</sect2>
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<para>
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A thread can be visualised as below
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</para>
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<figure float="1" id="sec-threads-img">
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<title>A thread</title>
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<mediaobject>
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<imageobject>
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<imagedata fileref="images/thread.&magic;" format="&magic;" />
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</imageobject>
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</mediaobject>
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</figure>
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<para>
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As an example we show the helloworld program using a thread.
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</para>
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<programlisting>
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#include <gst/gst.h>
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/* eos will be called when the src element has an end of stream */
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void
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eos (GstSrc *src, gpointer data)
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{
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GstThread *thread = GST_THREAD (data);
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g_print ("have eos, quitting\n");
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/* stop the bin */
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gst_element_set_state (GST_ELEMENT (thread), GST_STATE_NULL);
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gst_main_quit ();
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}
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int
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main (int argc, char *argv[])
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{
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GstElement *filesrc, *audiosink;
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GstElement *pipeline;
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GstElement *thread;
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if (argc != 2) {
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g_print ("usage: %s <filename>\n", argv[0]);
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exit (-1);
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}
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gst_init (&argc, &argv);
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/* create a new thread to hold the elements */
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thread = gst_thread_new ("thread");
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g_assert (thread != NULL);
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/* create a new bin to hold the elements */
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pipeline = gst_pipeline_new ("pipeline");
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g_assert (pipeline != NULL);
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/* create a disk reader */
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filesrc = gst_elementfactory_make ("filesrc", "disk_source");
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g_assert (filesrc != NULL);
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g_object_set (G_OBJECT (filesrc), "location", argv[1], NULL);
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g_signal_connect (G_OBJECT (filesrc), "eos",
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G_CALLBACK (eos), thread);
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/* and an audio sink */
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audiosink = gst_elementfactory_make ("audiosink", "play_audio");
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g_assert (audiosink != NULL);
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/* add objects to the main pipeline */
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gst_bin_add (GST_BIN (pipeline), filesrc);
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gst_bin_add (GST_BIN (pipeline), audiosink);
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/* automatically setup the pipeline */
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if (!gst_pipeline_autoplug (GST_PIPELINE (pipeline))) {
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g_print ("unable to handle stream\n");
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exit (-1);
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}
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/* remove the source element from the pipeline */
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gst_bin_remove (GST_BIN (pipeline), filesrc);
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/* insert the source element in the thread, remember a thread needs at
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least one source or connection element */
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gst_bin_add (GST_BIN (thread), filesrc);
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/* add the pipeline to the thread too */
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gst_bin_add (GST_BIN (thread), GST_ELEMENT (pipeline));
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/* start playing */
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gst_element_set_state (GST_ELEMENT (thread), GST_STATE_PLAYING);
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/* do whatever you want here, the thread will be playing */
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...
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gst_main ();
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gst_pipeline_destroy (thread);
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exit (0);
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}
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</programlisting>
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</chapter>
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