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We were unnecessarily looping/goto-ing repeatedly when we had exactly the amount of data as the free space, and also when the free space was too small. This, as it turns out, is a very common scenario with Directsound on Windows. Fixes https://bugzilla.gnome.org/show_bug.cgi?id=773681 We have to do polling here because the event notification API that Directsound exposes cannot be used with live playback since all events must be registered in advance with the capture buffer, you cannot add/remove them once playback has begun. Directsoundsrc had the same problem. See also: https://bugzilla.gnome.org/show_bug.cgi?id=781249 |
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gstdirectsoundplugin.c | ||
gstdirectsoundsink.c | ||
gstdirectsoundsink.h | ||
Makefile.am | ||
meson.build |