mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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482 lines
14 KiB
C
482 lines
14 KiB
C
/*
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* GStreamer
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* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include "gstglbuffer.h"
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#include "gstglutils.h"
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/**
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* SECTION:gstglbuffer
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* @short_description: memory subclass for GL buffers
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* @see_also: #GstMemory, #GstAllocator
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*
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* GstGLBuffer is a #GstMemory subclass providing support for the mapping of
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* GL buffers.
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*
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* Data is uploaded or downloaded from the GPU as is necessary.
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*/
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/* Implementation notes:
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*
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* Currently does not take into account GLES2 differences (no mapbuffer)
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*/
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#define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0))
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#define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1))
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#define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0))
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#define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0))
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#define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
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/* compatibility definitions... */
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#ifndef GL_MAP_READ_BIT
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#define GL_MAP_READ_BIT 0x0001
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#endif
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#ifndef GL_MAP_WRITE_BIT
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#define GL_MAP_WRITE_BIT 0x0002
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#endif
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#ifndef GL_COPY_READ_BUFFER
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#define GL_COPY_READ_BUFFER 0x8F36
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#endif
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#ifndef GL_COPY_WRITE_BUFFER
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#define GL_COPY_WRITE_BUFFER 0x8F37
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#endif
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_BUFFER);
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#define GST_CAT_DEFUALT GST_CAT_GL_BUFFER
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static GstAllocator *_gl_buffer_allocator;
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static gboolean
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_gl_buffer_create (GstGLBuffer * gl_mem, GError ** error)
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{
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const GstGLFuncs *gl = gl_mem->mem.context->gl_vtable;
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gl->GenBuffers (1, &gl_mem->id);
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gl->BindBuffer (gl_mem->target, gl_mem->id);
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gl->BufferData (gl_mem->target, gl_mem->mem.mem.maxsize, NULL,
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gl_mem->usage_hints);
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gl->BindBuffer (gl_mem->target, 0);
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return TRUE;
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}
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struct create_data
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{
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GstGLBuffer *mem;
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gboolean result;
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};
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static void
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_gl_buffer_init (GstGLBuffer * mem, GstAllocator * allocator,
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GstMemory * parent, GstGLContext * context, guint gl_target, guint gl_usage,
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GstAllocationParams * params, gsize size)
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{
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mem->target = gl_target;
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mem->usage_hints = gl_usage;
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gst_gl_base_memory_init ((GstGLBaseMemory *) mem, allocator, parent, context,
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params, size, NULL, NULL);
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GST_CAT_DEBUG (GST_CAT_GL_BUFFER, "new GL buffer memory:%p size:%"
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G_GSIZE_FORMAT, mem, mem->mem.mem.maxsize);
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}
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static GstGLBuffer *
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_gl_buffer_new (GstAllocator * allocator, GstMemory * parent,
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GstGLContext * context, guint gl_target, guint gl_usage,
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GstAllocationParams * params, gsize size)
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{
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GstGLBuffer *ret = g_new0 (GstGLBuffer, 1);
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_gl_buffer_init (ret, allocator, parent, context, gl_target, gl_usage,
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params, size);
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return ret;
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}
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static gpointer
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gst_gl_buffer_cpu_access (GstGLBuffer * mem, GstMapInfo * info, gsize size)
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{
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const GstGLFuncs *gl = mem->mem.context->gl_vtable;
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gpointer data, ret;
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if (!gst_gl_base_memory_alloc_data (GST_GL_BASE_MEMORY_CAST (mem)))
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return NULL;
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ret = mem->mem.data;
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GST_CAT_LOG (GST_CAT_GL_BUFFER, "mapping id %d size %" G_GSIZE_FORMAT,
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mem->id, size);
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/* The extra data pointer indirection/memcpy is needed for coherent across
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* concurrent map()'s in both GL and CPU */
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if (GST_MEMORY_FLAG_IS_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD)
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&& (info->flags & GST_MAP_GL) == 0 && (info->flags & GST_MAP_READ) != 0) {
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gl->BindBuffer (mem->target, mem->id);
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if (gl->MapBufferRange) {
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/* FIXME: optionally remove this with a flag and return the
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* glMapBufferRange pointer (requires
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* GL_ARB_buffer_storage/GL4/GL_COHERENT_BIT) */
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guint gl_map_flags = GL_MAP_READ_BIT;
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data = gl->MapBufferRange (mem->target, 0, size, gl_map_flags);
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if (data)
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memcpy (mem->mem.data, data, size);
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gl->UnmapBuffer (mem->target);
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ret = mem->mem.data;
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} else if (gl->GetBufferSubData) {
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gl->GetBufferSubData (mem->target, 0, size, mem->mem.data);
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ret = mem->mem.data;
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} else {
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ret = NULL;
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}
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gl->BindBuffer (mem->target, 0);
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}
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return ret;
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}
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static void
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gst_gl_buffer_upload_cpu_write (GstGLBuffer * mem, GstMapInfo * info,
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gsize size)
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{
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const GstGLFuncs *gl = mem->mem.context->gl_vtable;
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gpointer data;
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if (!mem->mem.data)
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/* no data pointer has been written */
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return;
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/* The extra data pointer indirection/memcpy is needed for coherent across
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* concurrent map()'s in both GL and CPU */
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/* FIXME: uploading potentially half-written data for libav pushing READWRITE
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* mapped buffers */
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if (GST_MEMORY_FLAG_IS_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD)
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|| (mem->mem.map_flags & GST_MAP_WRITE) != 0) {
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gl->BindBuffer (mem->target, mem->id);
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if (gl->MapBufferRange) {
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/* FIXME: optionally remove this with a flag and return the
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* glMapBufferRange pointer (requires
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* GL_ARB_buffer_storage/GL4/GL_COHERENT_BIT) */
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guint gl_map_flags = GL_MAP_WRITE_BIT;
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data = gl->MapBufferRange (mem->target, 0, size, gl_map_flags);
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if (data)
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memcpy (data, mem->mem.data, size);
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gl->UnmapBuffer (mem->target);
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} else if (gl->BufferSubData) {
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gl->BufferSubData (mem->target, 0, size, mem->mem.data);
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}
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gl->BindBuffer (mem->target, 0);
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}
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}
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static gpointer
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_gl_buffer_map (GstGLBuffer * mem, GstMapInfo * info, gsize size)
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{
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const GstGLFuncs *gl = mem->mem.context->gl_vtable;
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if ((info->flags & GST_MAP_GL) != 0) {
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if (info->flags & GST_MAP_READ) {
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gst_gl_buffer_upload_cpu_write (mem, info, size);
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}
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gl->BindBuffer (mem->target, mem->id);
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return &mem->id;
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} else {
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return gst_gl_buffer_cpu_access (mem, info, size);
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}
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return NULL;
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}
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static void
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_gl_buffer_unmap (GstGLBuffer * mem, GstMapInfo * info)
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{
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const GstGLFuncs *gl = mem->mem.context->gl_vtable;
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if ((info->flags & GST_MAP_GL) != 0) {
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gl->BindBuffer (mem->target, 0);
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}
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/* XXX: optimistically transfer data */
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}
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/**
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* gst_gl_buffer_copy_buffer_sub_data:
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* @src: the source #GstGLBuffer
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* @dest: the destination #GstGLBuffer
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* @offset: the offset to copy from @src
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* @size: the size to copy from @src
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*
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* Copies @src into @dest using glCopyBufferSubData().
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*
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* Returns: whether the copy operation succeeded
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*
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* Since: 1.8
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*/
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static gboolean
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gst_gl_buffer_copy_buffer_sub_data (GstGLBuffer * src,
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GstGLBuffer * dest, gssize offset, gssize size)
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{
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const GstGLFuncs *gl = src->mem.context->gl_vtable;
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GstMapInfo sinfo, dinfo;
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if (!gl->CopyBufferSubData)
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/* This is GL(ES) 3.0+ only */
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return FALSE;
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if (!gst_memory_map ((GstMemory *) src, &sinfo, GST_MAP_READ | GST_MAP_GL)) {
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GST_CAT_WARNING (GST_CAT_GL_BUFFER,
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"failed to read map source memory %p", src);
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return FALSE;
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}
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if (!gst_memory_map ((GstMemory *) dest, &dinfo, GST_MAP_WRITE | GST_MAP_GL)) {
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GST_CAT_WARNING (GST_CAT_GL_BUFFER,
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"failed to write map destination memory %p", dest);
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gst_memory_unmap ((GstMemory *) src, &sinfo);
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return FALSE;
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}
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gl->BindBuffer (GL_COPY_READ_BUFFER, src->id);
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gl->BindBuffer (GL_COPY_WRITE_BUFFER, dest->id);
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gl->CopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER,
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offset, 0, size);
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gst_memory_unmap ((GstMemory *) src, &sinfo);
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gst_memory_unmap ((GstMemory *) dest, &dinfo);
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return TRUE;
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}
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static GstGLBuffer *
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_gl_buffer_copy (GstGLBuffer * src, gssize offset, gssize size)
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{
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GstAllocator *allocator = src->mem.mem.allocator;
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GstAllocationParams params = { 0, src->mem.mem.align, 0, 0 };
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GstGLBuffer *dest = NULL;
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dest = _gl_buffer_new (allocator, NULL, src->mem.context,
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src->target, src->usage_hints, ¶ms, src->mem.mem.maxsize);
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/* If not doing a full copy, then copy to sysmem, the 2D represention of the
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* texture would become wrong */
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if (GST_MEMORY_FLAG_IS_SET (src, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD)) {
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if (!gst_gl_base_memory_memcpy (GST_GL_BASE_MEMORY_CAST (src),
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GST_GL_BASE_MEMORY_CAST (dest), offset, size)) {
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GST_CAT_WARNING (GST_CAT_GL_BUFFER, "Could not copy GL Buffer");
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gst_memory_unref (GST_MEMORY_CAST (dest));
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dest = NULL;
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}
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} else {
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if (!gst_gl_buffer_copy_buffer_sub_data (src, dest, offset, size)) {
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if (!gst_gl_base_memory_memcpy (GST_GL_BASE_MEMORY_CAST (src),
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GST_GL_BASE_MEMORY_CAST (dest), offset, size)) {
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GST_CAT_WARNING (GST_CAT_GL_BUFFER, "Could not copy GL Buffer");
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gst_memory_unref (GST_MEMORY_CAST (dest));
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dest = NULL;
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}
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}
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}
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return dest;
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}
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static GstMemory *
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_gl_buffer_alloc (GstAllocator * allocator, gsize size,
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GstAllocationParams * params)
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{
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g_critical ("Need to use gst_gl_base_memory_alloc() to allocate from "
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"this allocator");
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return NULL;
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}
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static void
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_gl_buffer_destroy (GstGLBuffer * mem)
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{
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const GstGLFuncs *gl = mem->mem.context->gl_vtable;
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gl->DeleteBuffers (1, &mem->id);
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}
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static void
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_gst_gl_buffer_allocation_params_copy_data (GstGLBufferAllocationParams * src,
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GstGLBufferAllocationParams * dest)
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{
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memset (dest, 0, sizeof (*dest));
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gst_gl_allocation_params_copy_data (&src->parent, &dest->parent);
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dest->gl_target = src->gl_target;
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dest->gl_usage = src->gl_usage;
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}
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static void
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_gst_gl_buffer_allocation_params_free_data (GstGLBufferAllocationParams *
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params)
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{
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gst_gl_allocation_params_free_data (¶ms->parent);
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}
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/**
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* gst_gl_buffer_allocation_params_new:
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* @context: a #GstGLContext
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* @alloc_size: the size in bytes to allocate
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* @alloc_params: (allow-none): the #GstAllocationParams for @tex_id
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* @gl_target: the OpenGL target to allocate
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* @gl_usage: the OpenGL usage hint to allocate with
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*
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* Returns: a new #GstGLBufferAllocationParams for allocating OpenGL buffer
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* objects
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*
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* Since: 1.8
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*/
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GstGLBufferAllocationParams *
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gst_gl_buffer_allocation_params_new (GstGLContext * context, gsize alloc_size,
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GstAllocationParams * alloc_params, guint gl_target, guint gl_usage)
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{
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GstGLBufferAllocationParams *params;
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g_return_val_if_fail (GST_IS_GL_CONTEXT (context), NULL);
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g_return_val_if_fail (alloc_size > 0, NULL);
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params = g_new0 (GstGLBufferAllocationParams, 1);
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if (!gst_gl_allocation_params_init (¶ms->parent, sizeof (*params),
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GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_BUFFER |
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GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_ALLOC,
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(GstGLAllocationParamsCopyFunc)
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_gst_gl_buffer_allocation_params_copy_data,
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(GstGLAllocationParamsFreeFunc)
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_gst_gl_buffer_allocation_params_free_data, context, alloc_size,
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alloc_params, NULL, 0, NULL, NULL)) {
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g_free (params);
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return NULL;
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}
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params->gl_target = gl_target;
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params->gl_usage = gl_usage;
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return params;
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}
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static GstGLBuffer *
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_gl_buffer_alloc_mem (GstGLBufferAllocator * allocator,
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GstGLBufferAllocationParams * params)
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{
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guint alloc_flags = params->parent.alloc_flags;
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g_return_val_if_fail (alloc_flags &
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GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_BUFFER, NULL);
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g_return_val_if_fail (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_ALLOC,
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NULL);
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return _gl_buffer_new (GST_ALLOCATOR (allocator), NULL,
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params->parent.context, params->gl_target, params->gl_usage,
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params->parent.alloc_params, params->parent.alloc_size);
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}
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G_DEFINE_TYPE (GstGLBufferAllocator, gst_gl_buffer_allocator,
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GST_TYPE_GL_BASE_MEMORY_ALLOCATOR);
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static void
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gst_gl_buffer_allocator_class_init (GstGLBufferAllocatorClass * klass)
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{
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GstAllocatorClass *allocator_class = (GstAllocatorClass *) klass;
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GstGLBaseMemoryAllocatorClass *gl_base;
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gl_base = (GstGLBaseMemoryAllocatorClass *) klass;
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gl_base->alloc = (GstGLBaseMemoryAllocatorAllocFunction) _gl_buffer_alloc_mem;
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gl_base->create = (GstGLBaseMemoryAllocatorCreateFunction) _gl_buffer_create;
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gl_base->map = (GstGLBaseMemoryAllocatorMapFunction) _gl_buffer_map;
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gl_base->unmap = (GstGLBaseMemoryAllocatorUnmapFunction) _gl_buffer_unmap;
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gl_base->copy = (GstGLBaseMemoryAllocatorCopyFunction) _gl_buffer_copy;
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gl_base->destroy =
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(GstGLBaseMemoryAllocatorDestroyFunction) _gl_buffer_destroy;
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allocator_class->alloc = _gl_buffer_alloc;
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}
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static void
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gst_gl_buffer_allocator_init (GstGLBufferAllocator * allocator)
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{
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GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
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alloc->mem_type = GST_GL_BUFFER_ALLOCATOR_NAME;
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GST_OBJECT_FLAG_SET (allocator, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC);
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}
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/**
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* gst_gl_buffer_init_once:
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*
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* Initializes the GL Buffer allocator. It is safe to call this function
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* multiple times. This must be called before any other #GstGLBuffer operation.
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*
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* Since: 1.8
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*/
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void
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gst_gl_buffer_init_once (void)
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{
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static volatile gsize _init = 0;
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if (g_once_init_enter (&_init)) {
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gst_gl_base_memory_init_once ();
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GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_BUFFER, "glbuffer", 0, "OpenGL Buffer");
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_gl_buffer_allocator =
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g_object_new (gst_gl_buffer_allocator_get_type (), NULL);
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/* The allocator is never unreffed */
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GST_OBJECT_FLAG_SET (_gl_buffer_allocator, GST_OBJECT_FLAG_MAY_BE_LEAKED);
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gst_allocator_register (GST_GL_BUFFER_ALLOCATOR_NAME,
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gst_object_ref (_gl_buffer_allocator));
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g_once_init_leave (&_init, 1);
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}
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}
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/**
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* gst_is_gl_buffer:
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* @mem:a #GstMemory
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*
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* Returns: whether the memory at @mem is a #GstGLBuffer
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*
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* Since: 1.8
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*/
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gboolean
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gst_is_gl_buffer (GstMemory * mem)
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|
{
|
|
return mem != NULL && mem->allocator != NULL &&
|
|
g_type_is_a (G_OBJECT_TYPE (mem->allocator),
|
|
GST_TYPE_GL_BUFFER_ALLOCATOR);
|
|
}
|