gstreamer/gst-libs/gst/gl/cocoa/gstglwindow_cocoa.m
Alessandro Decina 7d46357627 gstglwindow_cocoa: fix slow render rate
In gst_gl_window_cocoa_draw we used to just call setNeedsDisplay:YES. That was
creating an implicit CA transaction which was getting committed at the next
runloop iteration. Since we don't know how often the main runloop is running,
and when we run it implicitly (from gst_gl_window_cocoa_nsapp_iteration) we only
do so every 200ms, use an explicit CA transaction instead and commit it
immediately. CA transactions nest and debounce automatically so this will never
result in extra work.
2015-02-03 11:19:35 +11:00

571 lines
17 KiB
Objective-C

/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
* Copyright (C) 2014 Sebastian Dröge <sebastian@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it un der the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <Cocoa/Cocoa.h>
#include <QuartzCore/QuartzCore.h>
#include "gstgl_cocoa_private.h"
/* =============================================================*/
/* */
/* GstGLNSWindow declaration */
/* */
/* =============================================================*/
@interface GstGLNSWindow: NSWindow {
BOOL m_isClosed;
GstGLWindowCocoa *window_cocoa;
}
- (id)initWithContentRect:(NSRect)contentRect
styleMask: (unsigned int) styleMask
backing: (NSBackingStoreType) bufferingType
defer: (BOOL) flag screen: (NSScreen *) aScreen
gstWin: (GstGLWindowCocoa *) window;
- (void) setClosed;
- (BOOL) isClosed;
- (BOOL) canBecomeMainWindow;
- (BOOL) canBecomeKeyWindow;
@end
/* =============================================================*/
/* */
/* GstGLWindow */
/* */
/* =============================================================*/
#define GST_GL_WINDOW_COCOA_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW_COCOA, GstGLWindowCocoaPrivate))
#define GST_CAT_DEFAULT gst_gl_window_cocoa_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
#define DEBUG_INIT \
GST_DEBUG_CATEGORY_GET (GST_CAT_DEFAULT, "glwindow");
#define gst_gl_window_cocoa_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstGLWindowCocoa, gst_gl_window_cocoa, GST_GL_TYPE_WINDOW, DEBUG_INIT);
static gboolean gst_gl_window_cocoa_open (GstGLWindow *window, GError **err);
static void gst_gl_window_cocoa_close (GstGLWindow *window);
static guintptr gst_gl_window_cocoa_get_window_handle (GstGLWindow * window);
static void gst_gl_window_cocoa_set_window_handle (GstGLWindow * window,
guintptr handle);
static void gst_gl_window_cocoa_draw (GstGLWindow * window);
static void gst_gl_window_cocoa_run (GstGLWindow * window);
static void gst_gl_window_cocoa_quit (GstGLWindow * window);
static void gst_gl_window_cocoa_send_message_async (GstGLWindow * window,
GstGLWindowCB callback, gpointer data, GDestroyNotify destroy);
static void gst_gl_window_cocoa_set_preferred_size (GstGLWindow * window,
gint width, gint height);
static void gst_gl_window_cocoa_show (GstGLWindow * window);
struct _GstGLWindowCocoaPrivate
{
GstGLNSWindow *internal_win_id;
NSView *external_view;
gboolean visible;
GMainContext *main_context;
GMainLoop *loop;
gint preferred_width;
gint preferred_height;
GLint viewport_dim[4];
};
static void
gst_gl_window_cocoa_class_init (GstGLWindowCocoaClass * klass)
{
GstGLWindowClass *window_class;
window_class = (GstGLWindowClass *) klass;
g_type_class_add_private (klass, sizeof (GstGLWindowCocoaPrivate));
window_class->open = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_open);
window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_close);
window_class->get_window_handle =
GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_get_window_handle);
window_class->set_window_handle =
GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_set_window_handle);
window_class->draw_unlocked = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_draw);
window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_draw);
window_class->run = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_run);
window_class->quit = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_quit);
window_class->send_message_async =
GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_send_message_async);
window_class->set_preferred_size =
GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_set_preferred_size);
window_class->show = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_show);
}
static void
gst_gl_window_cocoa_init (GstGLWindowCocoa * window)
{
window->priv = GST_GL_WINDOW_COCOA_GET_PRIVATE (window);
window->priv->preferred_width = 320;
window->priv->preferred_height = 240;
}
/* Must be called in the gl thread */
GstGLWindowCocoa *
gst_gl_window_cocoa_new (void)
{
GstGLWindowCocoa *window = g_object_new (GST_GL_TYPE_WINDOW_COCOA, NULL);
return window;
}
/* Must be called from the main thread */
gboolean
gst_gl_window_cocoa_create_window (GstGLWindowCocoa *window_cocoa, NSRect rect)
{
GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
priv->internal_win_id = [[GstGLNSWindow alloc] initWithContentRect:rect styleMask:
(NSTitledWindowMask | NSClosableWindowMask |
NSResizableWindowMask | NSMiniaturizableWindowMask)
backing: NSBackingStoreBuffered defer: NO screen: nil gstWin: window_cocoa];
GST_DEBUG ("NSWindow id: %"G_GUINTPTR_FORMAT, (guintptr) priv->internal_win_id);
return TRUE;
}
static gboolean
gst_gl_window_cocoa_open (GstGLWindow *window, GError **err)
{
GstGLWindowCocoa *window_cocoa;
window_cocoa = GST_GL_WINDOW_COCOA (window);
window_cocoa->priv->main_context = g_main_context_new ();
window_cocoa->priv->loop =
g_main_loop_new (window_cocoa->priv->main_context, FALSE);
return TRUE;
}
static void
gst_gl_window_cocoa_close (GstGLWindow *window)
{
GstGLWindowCocoa *window_cocoa;
window_cocoa = GST_GL_WINDOW_COCOA (window);
g_main_loop_unref (window_cocoa->priv->loop);
g_main_context_unref (window_cocoa->priv->main_context);
[window_cocoa->priv->internal_win_id release];
window_cocoa->priv->internal_win_id = nil;
}
static guintptr
gst_gl_window_cocoa_get_window_handle (GstGLWindow *window)
{
return (guintptr) GST_GL_WINDOW_COCOA (window)->priv->internal_win_id;
}
static void
gst_gl_window_cocoa_set_window_handle (GstGLWindow * window, guintptr handle)
{
GstGLWindowCocoa *window_cocoa;
GstGLWindowCocoaPrivate *priv;
window_cocoa = GST_GL_WINDOW_COCOA (window);
priv = window_cocoa->priv;
if (priv->internal_win_id) {
if (handle) {
priv->external_view = (NSView *) handle;
priv->visible = TRUE;
} else {
/* bring back our internal window */
priv->external_view = 0;
priv->visible = FALSE;
}
dispatch_async (dispatch_get_main_queue (), ^{
NSView *view = [window_cocoa->priv->internal_win_id contentView];
[window_cocoa->priv->internal_win_id orderOut:window_cocoa->priv->internal_win_id];
[window_cocoa->priv->external_view addSubview: view];
[view setFrame: [window_cocoa->priv->external_view bounds]];
[view setAutoresizingMask: NSViewWidthSizable|NSViewHeightSizable];
});
} else {
/* no internal window yet so delay it to the next drawing */
priv->external_view = (NSView*) handle;
priv->visible = FALSE;
}
}
static void
gst_gl_window_cocoa_show (GstGLWindow * window)
{
GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window);
GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
if (!priv->visible) {
/* useful when set_window_handle is called before
* the internal NSWindow */
if (priv->external_view) {
gst_gl_window_cocoa_set_window_handle (window, (guintptr) priv->external_view);
priv->visible = TRUE;
return;
}
dispatch_sync (dispatch_get_main_queue(), ^{
if (!priv->external_view && !priv->visible) {
NSRect mainRect = [[NSScreen mainScreen] visibleFrame];
NSRect windowRect = [priv->internal_win_id frame];
gint x = 0;
gint y = 0;
GST_DEBUG_OBJECT (window_cocoa, "main screen rect: %d %d %d %d\n", (int) mainRect.origin.x,
(int) mainRect.origin.y, (int) mainRect.size.width,
(int) mainRect.size.height);
windowRect.origin.x += x;
windowRect.origin.y += mainRect.size.height > y ? (mainRect.size.height - y) * 0.5 : y;
windowRect.size.width = window_cocoa->priv->preferred_width;
windowRect.size.height = window_cocoa->priv->preferred_height;
GST_DEBUG_OBJECT (window_cocoa, "window rect: %d %d %d %d\n", (int) windowRect.origin.x,
(int) windowRect.origin.y, (int) windowRect.size.width,
(int) windowRect.size.height);
x += 20;
y += 20;
[priv->internal_win_id setFrame:windowRect display:NO];
GST_DEBUG_OBJECT (window_cocoa, "make the window available\n");
[priv->internal_win_id makeMainWindow];
[priv->internal_win_id orderFrontRegardless];
[priv->internal_win_id setViewsNeedDisplay:YES];
priv->visible = TRUE;
}
});
}
}
static void
gst_gl_window_cocoa_draw (GstGLWindow * window)
{
GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window);
GstGLNSView *view = (GstGLNSView *)[window_cocoa->priv->internal_win_id contentView];
/* this redraws the GstGLCAOpenGLLayer which calls
* gst_gl_window_cocoa_draw_thread(). Use an explicit CATransaction since we
* don't know how often the main runloop is running.
*/
[CATransaction begin];
[view setNeedsDisplay:YES];
[CATransaction commit];
}
static void
gst_gl_window_cocoa_set_preferred_size (GstGLWindow * window, gint width,
gint height)
{
GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window);
window_cocoa->priv->preferred_width = width;
window_cocoa->priv->preferred_height = height;
}
static void
gst_gl_window_cocoa_run (GstGLWindow * window)
{
GstGLWindowCocoa *window_cocoa;
window_cocoa = GST_GL_WINDOW_COCOA (window);
GST_LOG ("starting main loop");
g_main_loop_run (window_cocoa->priv->loop);
GST_LOG ("exiting main loop");
}
/* Thread safe */
static void
gst_gl_window_cocoa_quit (GstGLWindow * window)
{
GstGLWindowCocoa *window_cocoa;
window_cocoa = GST_GL_WINDOW_COCOA (window);
g_main_loop_quit (window_cocoa->priv->loop);
}
/* Thread safe */
typedef struct _GstGLMessage
{
GstGLWindowCB callback;
gpointer data;
GDestroyNotify destroy;
} GstGLMessage;
static gboolean
_run_message (GstGLMessage * message)
{
if (message->callback)
message->callback (message->data);
if (message->destroy)
message->destroy (message->data);
g_slice_free (GstGLMessage, message);
return FALSE;
}
static void
gst_gl_window_cocoa_send_message_async (GstGLWindow * window,
GstGLWindowCB callback, gpointer data, GDestroyNotify destroy)
{
GstGLWindowCocoa *window_cocoa;
GstGLMessage *message;
window_cocoa = GST_GL_WINDOW_COCOA (window);
message = g_slice_new (GstGLMessage);
message->callback = callback;
message->data = data;
message->destroy = destroy;
g_main_context_invoke (window_cocoa->priv->main_context,
(GSourceFunc) _run_message, message);
}
static void
gst_gl_cocoa_draw_cb (GstGLWindowCocoa *window_cocoa)
{
GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
if (g_main_loop_is_running (priv->loop)) {
if (![priv->internal_win_id isClosed]) {
GstGLWindow *window = GST_GL_WINDOW (window_cocoa);
/* draw opengl scene in the back buffer */
if (window->draw)
window->draw (window->draw_data);
}
}
}
static void
gst_gl_cocoa_resize_cb (GstGLNSView * view, guint width, guint height)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
GstGLWindowCocoa *window_cocoa = view->window_cocoa;
GstGLWindow *window = GST_GL_WINDOW (window_cocoa);
GstGLContext *context = gst_gl_window_get_context (window);
if (g_main_loop_is_running (window_cocoa->priv->loop) && ![window_cocoa->priv->internal_win_id isClosed]) {
const GstGLFuncs *gl;
NSRect bounds = [view bounds];
NSRect visibleRect = [view visibleRect];
gint viewport_dim[4];
gl = context->gl_vtable;
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
bounds = [view convertRectToBacking:bounds];
visibleRect = [view convertRectToBacking:visibleRect];
#endif
GST_DEBUG_OBJECT (window, "Window resized: bounds %lf %lf %lf %lf "
"visibleRect %lf %lf %lf %lf",
bounds.origin.x, bounds.origin.y,
bounds.size.width, bounds.size.height,
visibleRect.origin.x, visibleRect.origin.y,
visibleRect.size.width, visibleRect.size.height);
if (window->resize) {
window->resize (window->resize_data, width, height);
gl->GetIntegerv (GL_VIEWPORT, viewport_dim);
}
gl->Viewport (viewport_dim[0] - visibleRect.origin.x,
viewport_dim[1] - visibleRect.origin.y,
viewport_dim[2], viewport_dim[3]);
}
gst_object_unref (context);
[pool release];
}
/* =============================================================*/
/* */
/* GstGLNSWindow implementation */
/* */
/* =============================================================*/
/* Must be called from the main thread */
@implementation GstGLNSWindow
- (id) initWithContentRect: (NSRect) contentRect
styleMask: (unsigned int) styleMask
backing: (NSBackingStoreType) bufferingType
defer: (BOOL) flag screen: (NSScreen *) aScreen
gstWin: (GstGLWindowCocoa *) cocoa {
m_isClosed = NO;
window_cocoa = cocoa;
self = [super initWithContentRect: contentRect
styleMask: styleMask backing: bufferingType
defer: flag screen:aScreen];
[self setReleasedWhenClosed:NO];
GST_DEBUG ("initializing GstGLNSWindow\n");
[self setTitle:@"OpenGL renderer"];
[self setBackgroundColor:[NSColor blackColor]];
[self orderOut:window_cocoa->priv->internal_win_id];
if (window_cocoa->priv->external_view) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSView *view = [window_cocoa->priv->internal_win_id contentView];
[window_cocoa->priv->external_view addSubview: view];
[view setFrame: [window_cocoa->priv->external_view bounds]];
[view setAutoresizingMask: NSViewWidthSizable|NSViewHeightSizable];
[pool release];
}
return self;
}
- (void) setClosed {
m_isClosed = YES;
}
- (BOOL) isClosed {
return m_isClosed;
}
- (BOOL) canBecomeMainWindow {
return YES;
}
- (BOOL) canBecomeKeyWindow {
return YES;
}
static void
close_window_cb (gpointer data)
{
GstGLWindowCocoa *window_cocoa = data;
GstGLWindow *window;
window = GST_GL_WINDOW (window_cocoa);
if (window->close) {
window->close (window->close_data);
}
}
/* Called in the main thread which is never the gl thread */
- (BOOL) windowShouldClose:(id)sender {
GST_DEBUG ("user clicked the close button\n");
[window_cocoa->priv->internal_win_id setClosed];
gst_gl_window_send_message_async (GST_GL_WINDOW (window_cocoa),
(GstGLWindowCB) close_window_cb, gst_object_ref (window_cocoa),
(GDestroyNotify) gst_object_unref);
return YES;
}
@end
/* =============================================================*/
/* */
/* GstGLNSView implementation */
/* */
/* =============================================================*/
@implementation GstGLNSView
/* Must be called from the application main thread */
- (id)initWithFrameLayer:(GstGLWindowCocoa *)window rect:(NSRect)contentRect layer:(CALayer *)layerContent {
self = [super initWithFrame: contentRect];
window_cocoa = window;
/* The order of the next two calls matters. This creates a layer-hosted
* NSView. Calling setWantsLayer before setLayer will create a
* layer-backed NSView. See the apple developer documentation on the
* difference.
*/
[self setLayer:layerContent];
[self setWantsLayer:YES];
self->layer = (GstGLCAOpenGLLayer *)layerContent;
[self->layer setDrawCallback:(GstGLWindowCB)gst_gl_cocoa_draw_cb
data:window notify:NULL];
[self->layer setResizeCallback:(GstGLWindowResizeCB)gst_gl_cocoa_resize_cb
data:self notify:NULL];
[self setLayerContentsRedrawPolicy:NSViewLayerContentsRedrawOnSetNeedsDisplay];
[self setWantsBestResolutionOpenGLSurface:YES];
return self;
}
- (void) dealloc {
[self->layer release];
[super dealloc];
}
- (void)renewGState {
/* Don't update the screen until we redraw, this
* prevents flickering during scrolling, clipping,
* resizing, etc
*/
[[self window] disableScreenUpdatesUntilFlush];
[super renewGState];
}
- (BOOL) isOpaque {
return YES;
}
- (BOOL) isFlipped {
return NO;
}
@end