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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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5c3879ace6
Direct3D11 was shipped as part of Windows7 and it's obviously primary graphics API on Windows. This plugin includes HDR10 rendering if following requirements are satisfied * IDXGISwapChain4::SetHDRMetaData is available (decleared in dxgi1_5.h) * Display can support DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 color space * Upstream provides 10 bitdepth format with smpte-st 2084 static metadata
59 lines
1.8 KiB
C
59 lines
1.8 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_D3D11_FWD_H__
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#define __GST_D3D11_FWD_H__
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#include <gst/gst.h>
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/* define COBJMACROS to use d3d11 C APIs */
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#ifndef COBJMACROS
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#define COBJMACROS
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#endif
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#ifndef INITGUID
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#include <initguid.h>
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#endif
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#include <d3d11.h>
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#ifdef HAVE_DXGI_1_5_H
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#include <dxgi1_5.h>
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#else
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#include <dxgi.h>
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#endif
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G_BEGIN_DECLS
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typedef struct _GstD3D11Device GstD3D11Device;
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typedef struct _GstD3D11DeviceClass GstD3D11DeviceClass;
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typedef struct _GstD3D11DevicePrivate GstD3D11DevicePrivate;
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typedef struct _GstD3D11AllocationParams GstD3D11AllocationParams;
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typedef struct _GstD3D11Memory GstD3D11Memory;
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typedef struct _GstD3D11Allocator GstD3D11Allocator;
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typedef struct _GstD3D11AllocatorClass GstD3D11AllocatorClass;
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typedef struct _GstD3D11AllocatorPrivate GstD3D11AllocatorPrivate;
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typedef struct _GstD3D11BufferPool GstD3D11BufferPool;
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typedef struct _GstD3D11BufferPoolClass GstD3D11BufferPoolClass;
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typedef struct _GstD3D11BufferPoolPrivate GstD3D11BufferPoolPrivate;
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G_END_DECLS
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#endif /* __GST_D3D11_FWD_H__ */
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