mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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204 lines
5.3 KiB
C
204 lines
5.3 KiB
C
/*
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* GStreamer
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* Copyright (C) 2007 David A. Schleef <ds@schleef.org>
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
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* Copyright (C) 2013 Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstglmemory.h"
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#include "gstgldisplay.h"
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GST_DEBUG_CATEGORY_STATIC (gst_gl_display_debug);
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#define GST_CAT_DEFAULT gst_gl_display_debug
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_INIT (gst_gl_display_debug, "gldisplay", 0, "opengl display");
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G_DEFINE_TYPE_WITH_CODE (GstGLDisplay, gst_gl_display, G_TYPE_OBJECT,
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DEBUG_INIT);
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#define GST_GL_DISPLAY_GET_PRIVATE(o) \
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(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_DISPLAY, GstGLDisplayPrivate))
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static void gst_gl_display_finalize (GObject * object);
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static void _gst_gl_display_thread_run_generic (GstGLDisplay * display);
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struct _GstGLDisplayPrivate
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{
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GstGLDisplayThreadFunc func;
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gpointer data;
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};
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/*------------------------------------------------------------
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--------------------- For klass GstGLDisplay ---------------
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----------------------------------------------------------*/
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static void
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gst_gl_display_class_init (GstGLDisplayClass * klass)
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{
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g_type_class_add_private (klass, sizeof (GstGLDisplayPrivate));
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G_OBJECT_CLASS (klass)->finalize = gst_gl_display_finalize;
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}
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static void
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gst_gl_display_init (GstGLDisplay * display)
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{
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display->priv = GST_GL_DISPLAY_GET_PRIVATE (display);
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display->gl_vtable = g_slice_alloc0 (sizeof (GstGLFuncs));
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display->gl_api = GST_GL_API_NONE;
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gst_gl_memory_init ();
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}
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static void
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gst_gl_display_finalize (GObject * object)
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{
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GstGLDisplay *display = GST_GL_DISPLAY (object);
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if (display->gl_vtable) {
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g_slice_free (GstGLFuncs, display->gl_vtable);
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display->gl_vtable = NULL;
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}
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if (display->window) {
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gst_object_unref (display->window);
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display->window = NULL;
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}
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G_OBJECT_CLASS (gst_gl_display_parent_class)->finalize (object);
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}
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static void
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_gst_gl_display_thread_run_generic (GstGLDisplay * display)
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{
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GST_TRACE ("running function:%p data:%p",
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display->priv->func, display->priv->data);
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display->priv->func (display, display->priv->data);
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}
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GstGLDisplay *
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gst_gl_display_new (void)
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{
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return g_object_new (GST_TYPE_GL_DISPLAY, NULL);
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}
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void
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gst_gl_display_thread_add (GstGLDisplay * display,
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GstGLDisplayThreadFunc func, gpointer data)
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{
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g_return_if_fail (GST_IS_GL_DISPLAY (display));
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g_return_if_fail (GST_GL_IS_WINDOW (display->window));
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g_return_if_fail (func != NULL);
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gst_gl_display_lock (display);
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display->priv->data = data;
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display->priv->func = func;
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gst_gl_window_send_message (display->window,
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GST_GL_WINDOW_CB (_gst_gl_display_thread_run_generic), display);
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gst_gl_display_unlock (display);
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}
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GstGLAPI
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gst_gl_display_get_gl_api (GstGLDisplay * display)
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{
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g_return_val_if_fail (GST_IS_GL_DISPLAY (display), GST_GL_API_NONE);
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g_return_val_if_fail (GST_GL_IS_WINDOW (display->window), GST_GL_API_NONE);
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return gst_gl_window_get_gl_api (display->window);
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}
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gpointer
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gst_gl_display_get_gl_vtable (GstGLDisplay * display)
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{
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g_return_val_if_fail (GST_IS_GL_DISPLAY (display), NULL);
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return display->gl_vtable;
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}
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void
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gst_gl_display_set_window (GstGLDisplay * display, GstGLWindow * window)
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{
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g_return_if_fail (GST_IS_GL_DISPLAY (display));
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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gst_gl_display_lock (display);
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if (display->window)
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gst_object_unref (display->window);
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display->window = gst_object_ref (window);
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gst_gl_display_unlock (display);
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}
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GstGLWindow *
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gst_gl_display_get_window (GstGLDisplay * display)
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{
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GstGLWindow *window;
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g_return_val_if_fail (GST_IS_GL_DISPLAY (display), NULL);
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gst_gl_display_lock (display);
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window = display->window ? gst_object_ref (display->window) : NULL;
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gst_gl_display_unlock (display);
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return window;
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}
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GstGLWindow *
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gst_gl_display_get_window_unlocked (GstGLDisplay * display)
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{
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g_return_val_if_fail (GST_IS_GL_DISPLAY (display), NULL);
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return display->window ? gst_object_ref (display->window) : NULL;
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}
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void
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gst_context_set_gl_display (GstContext * context, GstGLDisplay * display)
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{
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GstStructure *s;
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s = gst_context_writable_structure (context);
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gst_structure_set (s, GST_GL_DISPLAY_CONTEXT_TYPE, GST_TYPE_GL_DISPLAY,
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display, NULL);
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}
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gboolean
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gst_context_get_gl_display (GstContext * context, GstGLDisplay ** display)
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{
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const GstStructure *s;
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s = gst_context_get_structure (context);
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return gst_structure_get (s, GST_GL_DISPLAY_CONTEXT_TYPE,
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GST_TYPE_GL_DISPLAY, display, NULL);
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}
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