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a24d4e654d
GstD3D11ColorConverter implementation is able to rescale video as well. By doing colorspace conversion and rescale at once, we can save one cycle of shader pipeline which will can save GPU resource. Since this element can support color space conversion and rescale, it's renamed as d3d11convert Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1275>
153 lines
5.2 KiB
C
153 lines
5.2 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11config.h"
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#include <gst/gst.h>
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#include "gstd3d11videosink.h"
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#include "gstd3d11upload.h"
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#include "gstd3d11download.h"
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#include "gstd3d11colorconvert.h"
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#include "gstd3d11videosinkbin.h"
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#ifdef HAVE_DXVA_H
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#include "gstd3d11utils.h"
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#include "gstd3d11h264dec.h"
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#include "gstd3d11h265dec.h"
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#include "gstd3d11vp9dec.h"
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#include "gstd3d11vp8dec.h"
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#endif
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GST_DEBUG_CATEGORY (gst_d3d11_shader_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_colorconverter_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_utils_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_format_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_device_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_overlay_compositor_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_window_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_video_processor_debug);
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#if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
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GST_DEBUG_CATEGORY (gst_d3d11_debug_layer_debug);
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#endif
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#ifdef HAVE_DXVA_H
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GST_DEBUG_CATEGORY (gst_d3d11_h264_dec_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_h265_dec_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_vp9_dec_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_vp8_dec_debug);
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#endif
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static gboolean
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plugin_init (GstPlugin * plugin)
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{
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_shader_debug,
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"d3d11shader", 0, "d3d11shader");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_colorconverter_debug,
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"d3d11colorconverter", 0, "d3d11colorconverter");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_utils_debug,
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"d3d11utils", 0, "d3d11 utility functions");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_format_debug,
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"d3d11format", 0, "d3d11 specific formats");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_device_debug,
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"d3d11device", 0, "d3d11 device object");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_overlay_compositor_debug,
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"d3d11overlaycompositor", 0, "d3d11overlaycompositor");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_window_debug,
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"d3d11window", 0, "d3d11window");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_video_processor_debug,
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"d3d11videoprocessor", 0, "d3d11videoprocessor");
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#if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
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/* NOTE: enabled only for debug build */
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_debug_layer_debug,
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"d3d11debuglayer", 0, "native d3d11 and dxgi debug");
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#endif
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gst_element_register (plugin,
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"d3d11upload", GST_RANK_NONE, GST_TYPE_D3D11_UPLOAD);
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gst_element_register (plugin,
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"d3d11download", GST_RANK_NONE, GST_TYPE_D3D11_DOWNLOAD);
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gst_element_register (plugin,
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"d3d11convert", GST_RANK_NONE, GST_TYPE_D3D11_COLOR_CONVERT);
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gst_element_register (plugin,
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"d3d11videosinkelement", GST_RANK_NONE, GST_TYPE_D3D11_VIDEO_SINK);
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gst_element_register (plugin,
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"d3d11videosink", GST_RANK_SECONDARY - 1, GST_TYPE_D3D11_VIDEO_SINK_BIN);
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#ifdef HAVE_DXVA_H
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/* DXVA2 API is availble since Windows 8 */
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if (gst_d3d11_is_windows_8_or_greater ()) {
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GstD3D11Device *device = NULL;
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gint i = 0;
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_h264_dec_debug,
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"d3d11h264dec", 0, "Direct3D11 H.264 Video Decoder");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_vp9_dec_debug,
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"d3d11vp9dec", 0, "Direct3D11 VP9 Video Decoder");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_h265_dec_debug,
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"d3d11h265dec", 0, "Direct3D11 H.265 Video Decoder");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_vp8_dec_debug,
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"d3d11vp8dec", 0, "Direct3D11 VP8 Decoder");
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while ((device = gst_d3d11_device_new (i)) != NULL) {
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GstD3D11Decoder *decoder = NULL;
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gboolean legacy;
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gboolean hardware;
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g_object_get (device, "hardware", &hardware, NULL);
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if (!hardware)
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goto clear;
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decoder = gst_d3d11_decoder_new (device);
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if (!decoder)
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goto clear;
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legacy = gst_d3d11_decoder_util_is_legacy_device (device);
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gst_d3d11_h264_dec_register (plugin,
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device, decoder, GST_RANK_SECONDARY, legacy);
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if (!legacy) {
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gst_d3d11_h265_dec_register (plugin, device, decoder,
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GST_RANK_SECONDARY);
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gst_d3d11_vp9_dec_register (plugin, device, decoder,
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GST_RANK_SECONDARY);
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gst_d3d11_vp8_dec_register (plugin, device, decoder,
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GST_RANK_SECONDARY);
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}
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clear:
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gst_clear_object (&device);
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gst_clear_object (&decoder);
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i++;
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}
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}
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#endif
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return TRUE;
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}
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GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
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GST_VERSION_MINOR,
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d3d11,
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"Direct3D11 plugin",
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plugin_init, VERSION, "LGPL", GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)
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