gstreamer/gst-libs/gst/gl/gstgldisplay.h
Julien Isorce b85ffef956 [387/906] glmixer: add a glmixer base element
glmixer can be seen as a glfilter except it handles N requested
sink pads.
Each sink pad and the src pad are video/x-raw-gl.
glmixer is responsible for managing different framerates from inputs.
It uses OpenGL context sharing. It means that each input is in its
own OpenGL context shared together and shared with the OpenGL context
of the ouput gl chain.
Also add a glmosaic which is an example of implementation of glmixer.
For now glmosaic is a cube but it will be fixed in the next commits.
For now the glmixer has some weird behaviours in some configurations
but it will be improved in the next commits.
The autotools builds is temporarly broken since those changes
have been made on win32.
2017-12-09 19:31:22 +00:00

290 lines
8.6 KiB
C

/*
* GStreamer
* Copyright (C) 2007 David A. Schleef <ds@schleef.org>
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __GST_GL_H__
#define __GST_GL_H__
#include <gst/video/video.h>
#include "gstglwindow.h"
#include "gstglshader.h"
#define GST_TYPE_GL_DISPLAY \
(gst_gl_display_get_type())
#define GST_GL_DISPLAY(obj) \
(G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_DISPLAY,GstGLDisplay))
#define GST_GL_DISPLAY_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_GL_DISPLAY,GstGLDisplayClass))
#define GST_IS_GL_DISPLAY(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_DISPLAY))
#define GST_IS_GL_DISPLAY_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_GL_DISPLAY))
typedef struct _GstGLDisplay GstGLDisplay;
typedef struct _GstGLDisplayClass GstGLDisplayClass;
//Color space conversion method
typedef enum
{
GST_GL_DISPLAY_CONVERSION_GLSL, //ARB_fragment_shade
GST_GL_DISPLAY_CONVERSION_MATRIX, //ARB_imaging
GST_GL_DISPLAY_CONVERSION_MESA, //MESA_ycbcr_texture
} GstGLDisplayConversion;
//Projection type
typedef enum
{
GST_GL_DISPLAY_PROJECTION_ORTHO2D,
GST_GL_DISPLAY_PROJECTION_PERSPECTIVE
} GstGLDisplayProjection;
//Texture pool elements
typedef struct _GstGLDisplayTex
{
GLuint texture;
} GstGLDisplayTex;
//Client callbacks
typedef void (*CRCB) (GLuint, GLuint);
typedef gboolean (*CDCB) (GLuint, GLuint, GLuint);
typedef void (*GstGLDisplayThreadFunc) (GstGLDisplay * display, gpointer data);
//opengl scene callback
typedef void (*GLCB) (gint, gint, guint, gpointer stuff);
typedef void (*GLCB_V2) (gpointer stuff);
struct _GstGLDisplay
{
GObject object;
//thread safe
GMutex *mutex;
//gl context
GThread *gl_thread;
GstGLWindow *gl_window;
gboolean isAlive;
GHashTable *texture_pool;
//conditions
GCond *cond_create_context;
GCond *cond_destroy_context;
//generic gl code
GstGLDisplayThreadFunc generic_callback;
gpointer data;
//action redisplay
GLuint redisplay_texture;
GLuint redisplay_texture_width;
GLuint redisplay_texture_height;
gboolean keep_aspect_ratio;
#ifdef OPENGL_ES2
GstGLShader *redisplay_shader;
gchar *redisplay_vertex_shader_str;
gchar *redisplay_fragment_shader_str;
GLint redisplay_attr_position_loc;
GLint redisplay_attr_texture_loc;
#endif
//action gen and del texture
GLuint gen_texture;
GLuint gen_texture_width;
GLuint gen_texture_height;
//client callbacks
CRCB clientReshapeCallback;
CDCB clientDrawCallback;
//upload
GLuint upload_fbo;
GLuint upload_depth_buffer;
GLuint upload_outtex;
GLuint upload_intex;
GLuint upload_intex_u;
GLuint upload_intex_v;
GLuint upload_width;
GLuint upload_height;
GstVideoFormat upload_video_format;
GstGLDisplayConversion upload_colorspace_conversion;
gint upload_data_width;
gint upload_data_height;
gpointer upload_data;
//foreign gl context
gulong external_gl_context;
//filter gen fbo
GLuint gen_fbo_width;
GLuint gen_fbo_height;
GLuint generated_fbo;
GLuint generated_depth_buffer;
//filter use fbo
GLuint use_fbo;
GLuint use_depth_buffer;
GLuint use_fbo_texture;
GLuint use_fbo_width;
GLuint use_fbo_height;
GLCB use_fbo_scene_cb;
GLCB_V2 use_fbo_scene_cb_v2;
gdouble use_fbo_proj_param1;
gdouble use_fbo_proj_param2;
gdouble use_fbo_proj_param3;
gdouble use_fbo_proj_param4;
GstGLDisplayProjection use_fbo_projection;
gpointer *use_fbo_stuff;
GLuint input_texture_width;
GLuint input_texture_height;
GLuint input_texture;
//filter del fbo
GLuint del_fbo;
GLuint del_depth_buffer;
//download
GLuint download_fbo;
GLuint download_depth_buffer;
GLuint download_texture;
GLuint download_texture_u;
GLuint download_texture_v;
gint download_width;
gint download_height;
GstVideoFormat download_video_format;
gpointer download_data;
GLenum multipleRT[3];
GLuint ouput_texture;
GLuint ouput_texture_width;
GLuint ouput_texture_height;
//action gen and del shader
const gchar *gen_shader_fragment_source;
const gchar *gen_shader_vertex_source;
GstGLShader *gen_shader;
GstGLShader *del_shader;
//fragement shader upload
gchar *text_shader_upload_YUY2_UYVY;
GstGLShader *shader_upload_YUY2;
GstGLShader *shader_upload_UYVY;
gchar *text_shader_upload_I420_YV12;
GstGLShader *shader_upload_I420_YV12;
gchar *text_shader_upload_AYUV;
GstGLShader *shader_upload_AYUV;
#ifdef OPENGL_ES2
gchar *text_vertex_shader_upload;
GLint shader_upload_attr_position_loc;
GLint shader_upload_attr_texture_loc;
#endif
//fragement shader download
gchar *text_shader_download_YUY2_UYVY;
GstGLShader *shader_download_YUY2;
GstGLShader *shader_download_UYVY;
gchar *text_shader_download_I420_YV12;
GstGLShader *shader_download_I420_YV12;
gchar *text_shader_download_AYUV;
GstGLShader *shader_download_AYUV;
#ifdef OPENGL_ES2
gchar *text_vertex_shader_download;
GLint shader_download_attr_position_loc;
GLint shader_download_attr_texture_loc;
gchar *text_fragment_shader_download_RGB;
GstGLShader *shader_download_RGB;
#endif
};
struct _GstGLDisplayClass
{
GObjectClass object_class;
};
GType gst_gl_display_get_type (void);
//------------------------------------------------------------
//-------------------- Public declarations ------------------
//------------------------------------------------------------
GstGLDisplay *gst_gl_display_new (void);
void gst_gl_display_create_context (GstGLDisplay * display,
gulong external_gl_context);
gboolean gst_gl_display_redisplay (GstGLDisplay * display, GLuint texture,
gint width, gint height, gboolean keep_aspect_ratio);
void gst_gl_display_thread_add (GstGLDisplay * display,
GstGLDisplayThreadFunc func, gpointer data);
void gst_gl_display_gen_texture (GstGLDisplay * display, GLuint * pTexture,
GLint width, GLint height);
void gst_gl_display_del_texture (GstGLDisplay * display, GLuint texture,
GLint width, GLint height);
void gst_gl_display_init_upload (GstGLDisplay * display,
GstVideoFormat video_format, guint gl_width, guint gl_height,
gint video_width, gint video_height);
gboolean gst_gl_display_do_upload (GstGLDisplay * display, GLuint texture,
gint data_width, gint data_height, gpointer data);
void gst_gl_display_init_download (GstGLDisplay * display,
GstVideoFormat video_format, gint width, gint height);
gboolean gst_gl_display_do_download (GstGLDisplay * display, GLuint texture,
gint width, gint height, gpointer data);
void gst_gl_display_gen_fbo (GstGLDisplay * display, gint width, gint height,
GLuint * fbo, GLuint * depthbuffer);
gboolean gst_gl_display_use_fbo (GstGLDisplay * display, gint texture_fbo_width,
gint texture_fbo_height, GLuint fbo, GLuint depth_buffer,
GLuint texture_fbo, GLCB cb, gint input_texture_width,
gint input_texture_height, GLuint input_texture, gdouble proj_param1,
gdouble proj_param2, gdouble proj_param3, gdouble proj_param4,
GstGLDisplayProjection projection, gpointer * stuff);
gboolean gst_gl_display_use_fbo_v2 (GstGLDisplay * display, gint texture_fbo_width,
gint texture_fbo_height, GLuint fbo, GLuint depth_buffer,
GLuint texture_fbo, GLCB_V2 cb, gpointer * stuff);
void gst_gl_display_del_fbo (GstGLDisplay * display, GLuint fbo,
GLuint depth_buffer);
void gst_gl_display_gen_shader (GstGLDisplay * display,
const gchar * shader_vertex_source,
const gchar * shader_fragment_source, GstGLShader ** shader);
void gst_gl_display_del_shader (GstGLDisplay * display, GstGLShader * shader);
void gst_gl_display_set_window_id (GstGLDisplay * display, gulong window_id);
void gst_gl_display_set_client_reshape_callback (GstGLDisplay * display,
CRCB cb);
void gst_gl_display_set_client_draw_callback (GstGLDisplay * display, CDCB cb);
gulong gst_gl_display_get_internal_gl_context (GstGLDisplay * display);
void gst_gl_display_activate_gl_context (GstGLDisplay * display, gboolean activate);
#endif