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the 16bit data is uploaded as LUMINANCE_ALPHA, then expanded, composed in shader. value weight is a little complicate, high byte weight is 255*256/65535 (denormalize to [0~255] ,shift to high byte,then normalize to [0~1]), low byte weight is 255/65535(similar) https://bugzilla.gnome.org/show_bug.cgi?id=722670 |
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