mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-25 03:01:03 +00:00
4952fdd956
Except for gst/gl/gstglfuncs.h It is up to the client app to include these headers. It is coherent with the fact that gstreamer-gl.pc does not require any egl.pc/gles.pc. I.e. it is the responsability of the app to search these headers within its build setup. For example gstreamer-vaapi includes explicitly EGL/egl.h and search for it in its configure.ac. For example with this patch, if an app includes the headers gst/gl/egl/gstglcontext_egl.h gst/gl/egl/gstgldisplay_egl.h gst/gl/egl/gstglmemoryegl.h it will *no longer* automatically include EGL/egl.h and GLES2/gl2.h. Which is good because the app might want to use the gstgl api only without the need to bother about gl headers. Also added a test: cd tests/check && make libs/gstglheaders.check https://bugzilla.gnome.org/show_bug.cgi?id=784779
521 lines
14 KiB
C
521 lines
14 KiB
C
/*
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* GStreamer
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* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstgldebug.h"
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#include <glib/gprintf.h>
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#include <string.h>
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#include "gstglcontext.h"
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#include "gstglcontext_private.h"
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#include "gstglfuncs.h"
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/**
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* SECTION:gstgldebug
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* @short_description: helper routines for dealing with OpenGL debugging
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* @title: OpenGL debugging
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* @see_also: #GstGLContext
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*/
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#define ASYNC_DEBUG_FILLED (1 << 0)
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#define ASYNC_DEBUG_FROZEN (1 << 1)
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/* compatibility defines */
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#ifndef GL_DEBUG_TYPE_ERROR
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#define GL_DEBUG_TYPE_ERROR 0x824C
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#endif
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#ifndef GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
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#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
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#endif
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#ifndef GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
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#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
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#endif
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#ifndef GL_DEBUG_TYPE_PORTABILITY
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#define GL_DEBUG_TYPE_PORTABILITY 0x824F
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#endif
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#ifndef GL_DEBUG_TYPE_PERFORMANCE
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#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
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#endif
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#ifndef GL_DEBUG_TYPE_MARKER
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#define GL_DEBUG_TYPE_MARKER 0x8268
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#endif
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#ifndef GL_DEBUG_TYPE_OTHER
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#define GL_DEBUG_TYPE_OTHER 0x8251
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#endif
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#ifndef GL_DEBUG_SEVERITY_HIGH
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#define GL_DEBUG_SEVERITY_HIGH 0x9146
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#endif
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#ifndef GL_DEBUG_SEVERITY_MEDIUM
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#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
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#endif
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#ifndef GL_DEBUG_SEVERITY_LOW
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#define GL_DEBUG_SEVERITY_LOW 0x9148
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#endif
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#ifndef GL_DEBUG_SEVERITY_NOTIFICATION
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#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
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#endif
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#ifndef GL_DEBUG_SOURCE_API
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#define GL_DEBUG_SOURCE_API 0x8246
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#endif
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#ifndef GL_DEBUG_SOURCE_WINDOW_SYSTEM
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#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
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#endif
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#ifndef GL_DEBUG_SOURCE_SHADER_COMPILER
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#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
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#endif
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#ifndef GL_DEBUG_SOURCE_THIRD_PARTY
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#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
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#endif
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#ifndef GL_DEBUG_SOURCE_APPLICATION
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#define GL_DEBUG_SOURCE_APPLICATION 0x824A
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#endif
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#ifndef GL_DEBUG_SOURCE_OTHER
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#define GL_DEBUG_SOURCE_OTHER 0x824B
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#endif
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GST_DEBUG_CATEGORY_STATIC (gst_performance);
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#define GST_CAT_DEFAULT gst_gl_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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GST_DEBUG_CATEGORY_STATIC (default_debug);
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GST_DEBUG_CATEGORY_STATIC (gst_gl_marker_debug);
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static void
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_init_debug (void)
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{
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static volatile gsize _init = 0;
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if (g_once_init_enter (&_init)) {
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GST_DEBUG_CATEGORY_GET (gst_performance, "GST_PERFORMANCE");
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GST_DEBUG_CATEGORY_GET (gst_gl_debug, "gldebug");
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GST_DEBUG_CATEGORY_GET (default_debug, "default");
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GST_DEBUG_CATEGORY_INIT (gst_gl_marker_debug, "gldebugmarker", 0,
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"OpenGL Markers");
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g_once_init_leave (&_init, 1);
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}
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}
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static void
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_free_async_debug_data (GstGLAsyncDebug * ad)
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{
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if (ad->debug_msg) {
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g_free (ad->debug_msg);
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ad->debug_msg = NULL;
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if (ad->object)
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g_object_unref (ad->object);
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ad->object = NULL;
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ad->state_flags &= ~ASYNC_DEBUG_FILLED;
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}
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}
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/**
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* gst_gl_async_debug_init:
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* @ad: a #GstGLAsyncDebug
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*
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* Initialize @ad. Intended for use with #GstGLAsyncDebug's that are embedded
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* in other structs.
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*
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* Since: 1.8
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*/
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void
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gst_gl_async_debug_init (GstGLAsyncDebug * ad)
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{
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_init_debug ();
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memset (ad, 0, sizeof (*ad));
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}
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/**
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* gst_gl_async_debug_unset:
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* @ad: a #GstGLAsyncDebug
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*
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* Unset any dynamically allocated data. Intended for use with
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* #GstGLAsyncDebug's that are embedded in other structs.
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*/
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void
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gst_gl_async_debug_unset (GstGLAsyncDebug * ad)
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{
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gst_gl_async_debug_output_log_msg (ad);
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_free_async_debug_data (ad);
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if (ad->notify)
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ad->notify (ad->user_data);
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}
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/**
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* gst_gl_async_debug_new: (skip)
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*
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* Free with gst_gl_async_debug_free()
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*
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* Returns: a new #GstGLAsyncDebug
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*
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* Since: 1.8
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*/
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GstGLAsyncDebug *
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gst_gl_async_debug_new (void)
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{
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return g_new0 (GstGLAsyncDebug, 1);
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}
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/**
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* gst_gl_async_debug_free:
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* @ad: a #GstGLAsyncDebug
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*
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* Frees @ad
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*
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* Since: 1.8
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*/
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void
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gst_gl_async_debug_free (GstGLAsyncDebug * ad)
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{
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gst_gl_async_debug_unset (ad);
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g_free (ad);
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}
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/**
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* gst_gl_async_debug_freeze:
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* @ad: a #GstGLAsyncDebug
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*
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* freeze the debug output. While frozen, any call to
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* gst_gl_async_debug_output_log_msg() will not output any messages but
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* subsequent calls to gst_gl_async_debug_store_log_msg() will overwrite previous
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* messages.
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*
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* Since: 1.8
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*/
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void
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gst_gl_async_debug_freeze (GstGLAsyncDebug * ad)
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{
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ad->state_flags |= ASYNC_DEBUG_FROZEN;
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}
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/**
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* gst_gl_async_debug_thaw:
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* @ad: a #GstGLAsyncDebug
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*
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* unfreeze the debug output. See gst_gl_async_debug_freeze() for what freezing means
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*
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* Since: 1.8
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*/
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void
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gst_gl_async_debug_thaw (GstGLAsyncDebug * ad)
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{
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ad->state_flags &= ~ASYNC_DEBUG_FROZEN;
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}
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#if !defined(GST_DISABLE_GST_DEBUG)
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static inline const gchar *
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_debug_severity_to_string (GLenum severity)
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{
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switch (severity) {
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case GL_DEBUG_SEVERITY_HIGH:
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return "high";
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case GL_DEBUG_SEVERITY_MEDIUM:
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return "medium";
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case GL_DEBUG_SEVERITY_LOW:
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return "low";
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case GL_DEBUG_SEVERITY_NOTIFICATION:
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return "notification";
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default:
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return "invalid";
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}
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}
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static inline const gchar *
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_debug_source_to_string (GLenum source)
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{
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switch (source) {
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case GL_DEBUG_SOURCE_API:
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return "API";
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case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
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return "winsys";
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case GL_DEBUG_SOURCE_SHADER_COMPILER:
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return "shader compiler";
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case GL_DEBUG_SOURCE_THIRD_PARTY:
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return "third party";
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case GL_DEBUG_SOURCE_APPLICATION:
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return "application";
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case GL_DEBUG_SOURCE_OTHER:
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return "other";
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default:
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return "invalid";
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}
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}
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static inline const gchar *
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_debug_type_to_string (GLenum type)
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{
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switch (type) {
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case GL_DEBUG_TYPE_ERROR:
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return "error";
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
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return "deprecated";
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
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return "undefined";
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case GL_DEBUG_TYPE_PORTABILITY:
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return "portability";
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case GL_DEBUG_TYPE_PERFORMANCE:
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return "performance";
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case GL_DEBUG_TYPE_MARKER:
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return "debug marker";
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case GL_DEBUG_TYPE_OTHER:
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return "other";
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default:
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return "invalid";
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}
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}
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static void GSTGLAPI
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_gst_gl_debug_callback (GLenum source, GLenum type, GLuint id, GLenum severity,
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GLsizei length, const gchar * message, gpointer user_data)
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{
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GstGLContext *context = user_data;
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const gchar *severity_str = _debug_severity_to_string (severity);
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const gchar *source_str = _debug_source_to_string (source);
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const gchar *type_str = _debug_type_to_string (type);
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_init_debug ();
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switch (type) {
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case GL_DEBUG_TYPE_ERROR:
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
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GST_ERROR_OBJECT (context, "%s: GL %s from %s id:%u, %s", severity_str,
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type_str, source_str, id, message);
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break;
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
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case GL_DEBUG_TYPE_PORTABILITY:
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GST_FIXME_OBJECT (context, "%s: GL %s from %s id:%u, %s", severity_str,
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type_str, source_str, id, message);
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break;
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case GL_DEBUG_TYPE_PERFORMANCE:
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GST_CAT_DEBUG_OBJECT (gst_performance, context, "%s: GL %s from %s id:%u,"
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" %s", severity_str, type_str, source_str, id, message);
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break;
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default:
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GST_DEBUG_OBJECT (context, "%s: GL %s from %s id:%u, %s", severity_str,
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type_str, source_str, id, message);
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break;
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}
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}
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G_GNUC_INTERNAL void _gst_gl_debug_enable (GstGLContext * context);
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G_GNUC_INTERNAL void
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_gst_gl_debug_enable (GstGLContext * context)
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{
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const GstGLFuncs *gl = context->gl_vtable;
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GstDebugLevel level;
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GLenum debug_types[8];
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guint i, n = 0;
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_init_debug ();
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if (!gl->DebugMessageCallback) {
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GST_CAT_INFO_OBJECT (gst_gl_context_debug, context,
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"No debugging support available");
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return;
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}
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level = gst_debug_category_get_threshold (gst_gl_debug);
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if (level < GST_LEVEL_ERROR) {
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GST_CAT_INFO_OBJECT (gst_gl_context_debug, context,
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"Disabling GL context debugging (gldebug category debug level < error)");
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return;
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}
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GST_CAT_INFO_OBJECT (gst_gl_context_debug, context,
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"Enabling GL context debugging");
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gl->DebugMessageCallback (_gst_gl_debug_callback, context);
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if (level >= GST_LEVEL_DEBUG) {
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/* enable them all */
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gl->DebugMessageControl (GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, 0,
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GL_TRUE);
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} else {
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if (level >= GST_LEVEL_FIXME) {
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debug_types[n++] = GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR;
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debug_types[n++] = GL_DEBUG_TYPE_PORTABILITY;
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}
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if (level >= GST_LEVEL_ERROR) {
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debug_types[n++] = GL_DEBUG_TYPE_ERROR;
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debug_types[n++] = GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR;
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}
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g_assert (n < G_N_ELEMENTS (debug_types));
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for (i = 0; i < n; i++) {
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gl->DebugMessageControl (GL_DONT_CARE, debug_types[i], GL_DONT_CARE,
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0, 0, GL_TRUE);
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}
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}
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}
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/**
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* gst_gl_insert_debug_marker:
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* @context: a #GstGLContext
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* @format: a printf-style format string
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* @...: arguments form @format
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*
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* Inserts a marker into a GL debug stream. Requires the 'gldebugmarker'
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* debug category to be at least %GST_LEVEL_FIXME.
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*
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* Since: 1.8
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*/
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void
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gst_gl_insert_debug_marker (GstGLContext * context, const gchar * format, ...)
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{
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const GstGLFuncs *gl = context->gl_vtable;
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gchar *string;
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gint len;
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va_list args;
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_init_debug ();
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/* are we enabled */
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if (gst_debug_category_get_threshold (gst_gl_marker_debug) < GST_LEVEL_FIXME)
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return;
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va_start (args, format);
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len = gst_info_vasprintf (&string, format, args);
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va_end (args);
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/* gst_info_vasprintf() returns -1 on error, the various debug marker
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* functions take len=-1 to mean null terminated */
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if (len < 0 || string == NULL)
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/* no debug output */
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return;
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if (gl->DebugMessageInsert)
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gl->DebugMessageInsert (GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_TYPE_MARKER,
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0, GL_DEBUG_SEVERITY_LOW, (gsize) len, string);
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else if (gl->InsertEventMarker)
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gl->InsertEventMarker (len, string);
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else if (gl->StringMarker)
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gl->StringMarker (len, string);
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g_free (string);
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}
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/**
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* gst_gl_async_debug_store_log_msg_valist:
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* @ad: the #GstGLAsyncDebug to store the message in
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* @cat: the #GstDebugCategory to output the message in
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* @level: the #GstLevel
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* @file: the file where the debug message originates from
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* @function: the function where the debug message originates from
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* @line: the line in @file where the debug message originates from
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* @object: (allow-none): a #GObject to associate with the debug message
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* @format: a printf style format string
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* @varargs: the list of arguments for @format
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*
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* Stores a debug message for later output by gst_gl_async_debug_output_log_msg()
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*
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* Since: 1.8
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*/
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void
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gst_gl_async_debug_store_log_msg_valist (GstGLAsyncDebug * ad,
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GstDebugCategory * cat, GstDebugLevel level, const gchar * file,
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const gchar * function, gint line, GObject * object, const gchar * format,
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va_list varargs)
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{
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gst_gl_async_debug_output_log_msg (ad);
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_free_async_debug_data (ad);
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if (G_UNLIKELY (level <= GST_LEVEL_MAX && level <= _gst_debug_min)) {
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if (!cat)
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cat = default_debug;
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ad->cat = cat;
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ad->level = level;
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ad->file = file;
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ad->function = function;
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ad->line = line;
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if (object)
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ad->object = g_object_ref (object);
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else
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ad->object = NULL;
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ad->debug_msg = gst_info_strdup_vprintf (format, varargs);
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ad->state_flags |= ASYNC_DEBUG_FILLED;
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}
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}
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/**
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* gst_gl_async_debug_output_log_msg:
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* @ad: the #GstGLAsyncDebug to store the message in
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*
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* Outputs a previously stored debug message.
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*/
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void
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gst_gl_async_debug_output_log_msg (GstGLAsyncDebug * ad)
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{
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if ((ad->state_flags & ASYNC_DEBUG_FILLED) != 0
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&& (ad->state_flags & ASYNC_DEBUG_FROZEN) == 0) {
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gchar *msg = NULL;
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if (ad->callback)
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msg = ad->callback (ad->user_data);
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gst_debug_log (ad->cat, ad->level, ad->file, ad->function, ad->line,
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ad->object, "%s %s", GST_STR_NULL (ad->debug_msg), msg ? msg : "");
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g_free (msg);
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_free_async_debug_data (ad);
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}
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}
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/**
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* gst_gl_async_debug_store_log_msg:
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* @ad: the #GstGLAsyncDebug to store the message in
|
|
* @cat: the #GstDebugCategory to output the message in
|
|
* @level: the #GstLevel
|
|
* @file: the file where the debug message originates from
|
|
* @function: the function where the debug message originates from
|
|
* @line: the line in @file where the debug message originates from
|
|
* @object: (allow-none): a #GObject to associate with the debug message
|
|
* @format: a printf style format string
|
|
* @...: the list of arguments for @format
|
|
*
|
|
* Stores a debug message for later output by gst_gl_async_debug_output_log_msg()
|
|
*
|
|
* Since: 1.8
|
|
*/
|
|
void
|
|
gst_gl_async_debug_store_log_msg (GstGLAsyncDebug * ad, GstDebugCategory * cat,
|
|
GstDebugLevel level, const gchar * file, const gchar * function, gint line,
|
|
GObject * object, const gchar * format, ...)
|
|
{
|
|
va_list varargs;
|
|
|
|
if (G_UNLIKELY (level <= GST_LEVEL_MAX && level <= _gst_debug_min)) {
|
|
va_start (varargs, format);
|
|
gst_gl_async_debug_store_log_msg_valist (ad, cat, level, file, function,
|
|
line, object, format, varargs);
|
|
va_end (varargs);
|
|
}
|
|
}
|
|
#else
|
|
G_GNUC_INTERNAL void _gst_gl_debug_enable (GstGLContext * context);
|
|
#endif
|