gstreamer/docs/random/wingo/without-factories
Andy Wingo 3f5a8814d5 gst/gstelement.c (gst_element_dispose): Protect against multiple invocations.
Original commit message from CVS:
2004-02-24  Andy Wingo  <wingo@pobox.com>

* gst/gstelement.c (gst_element_dispose): Protect against multiple
invocations.

* gst/schedulers/gstoptimalscheduler.c
I added a mess of prototypes at the top of the file by way of
documentation. Some of the operations on chains and groups were
re-organized.

(create_group): Added a type argument so if the group is enabled,
the setup_group_scheduler knows what to do.
(group_elements): Added a type argument here, too, to be passed on
to create_group.
(group_element_set_enabled): If an unlinked PLAYING element is
added to a bin, we have to create a new group to hold the element,
and this function will be called before the group is added to the
chain. Thus we have a valid case for group->chain==NULL. Instead
of calling chain_group_set_enabled, just set the flag on the group
(the chain's status will be set when the group is added to it).
(gst_opt_scheduler_state_transition, chain_group_set_enabled):
Setup the group scheduler when the group is enabled, not
specifically when an element goes PAUSED->PLAYING. This means
PLAYING elements can be added, linked, and scheduled into a
PLAYING pipeline, as was intended.
(add_to_group): Don't ref the group twice. I don't know when this
double-ref got in here. Removing it has the potential to cause
segfaults if other parts of the scheduler are buggy. If you find
that the scheduler is segfaulting for you, put in an extra ref
here and see if that hacks over the underlying issue. Of course,
then find out what code is unreffing a group it doesn't own...
(create_group): Make the extra refcount floating, and remove it
after adding the element. This means that...
(unref_group): Destroy when the refcount reaches 0, not 1, like
every other refcounted object in the known universe.
(remove_from_group): When a group becomes empty, set it to be not
active, and remove it from its chain. Don't unref it again,
there's no floating reference any more.
(destroy_group): We have to remove the group from the chain in
remove_from_group (rather than here) to break refcounting cycles
(the chain always has a ref on the group). So assert that
group->chain==NULL.
(ref_group_by_count): Removed, it was commented out anyway.
(merge_chains): Use the remove_from_chain and add_to_chain
primitives to do the reparenting, instead of rolling our own
implementation.
(add_to_chain): The first non-disabled group in the chain's group
list will be the entry point for the chain. Because buffers can
accumulate in loop elements' peer bufpens, we preferentially
schedule loop groups before get groups to avoid unnecessary
execution of get-based groups when the bufpens are already full.
(gst_opt_scheduler_schedule_run_queue): Debug fixes.
(get_group_schedule_function): Ditto.
(loop_group_schedule_function): Ditto.
(gst_opt_scheduler_loop_wrapper): Ditto.
(gst_opt_scheduler_iterate): Ditto.

I understand the opt scheduler now, yippee!

* gst/gstpad.c: All throughout, added FIXMEs to look at for 0.9.
(gst_pad_get_name, gst_pad_set_chain_function)
(gst_pad_set_get_function, gst_pad_set_event_function)
(gst_pad_set_event_mask_function, gst_pad_get_event_masks)
(gst_pad_get_event_masks_default, gst_pad_set_convert_function)
(gst_pad_set_query_function, gst_pad_get_query_types)
(gst_pad_get_query_types_default)
(gst_pad_set_internal_link_function)
(gst_pad_set_formats_function, gst_pad_set_link_function)
(gst_pad_set_fixate_function, gst_pad_set_getcaps_function)
(gst_pad_set_bufferalloc_function, gst_pad_unlink)
(gst_pad_renegotiate, gst_pad_set_parent, gst_pad_get_parent)
(gst_pad_add_ghost_pad, gst_pad_proxy_getcaps)
(gst_pad_proxy_pad_link, gst_pad_proxy_fixate)
(gst_pad_get_pad_template_caps, gst_pad_check_compatibility)
(gst_pad_get_peer, gst_pad_get_allowed_caps)
(gst_pad_alloc_buffer, gst_pad_push, gst_pad_pull)
(gst_pad_selectv, gst_pad_select, gst_pad_template_get_caps)
(gst_pad_event_default_dispatch, gst_pad_event_default)
(gst_pad_dispatcher, gst_pad_send_event, gst_pad_convert_default)
(gst_pad_convert, gst_pad_query_default, gst_pad_query)
(gst_pad_get_formats_default, gst_pad_get_formats): Better
argument checks, and some doc fixes.

(gst_pad_custom_new_from_template): Um, does anyone
use these functions? Actually make a custom pad instead of a
normal one.
(gst_pad_try_set_caps): Transpose some checks.
(gst_pad_try_set_caps_nonfixed): Same, and use a macro to check if
the pad is in negotiation.
(gst_pad_try_relink_filtered): Use pad_link_prepare.

* gst/gstelement.c: Remove prototypes also defined in gstclock.h.

* gst/gstelement.h:
* gst/gstclock.h: Un-deprecate the old clocking API, as discussed
on the list.
2004-02-25 13:16:12 +00:00

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-*- outline -*-
* Creating Elements Without Factories
** The purpose of factories
On a typical GStreamer system, there are approximately 6.022*10^23
plugins. GStreamer knows about all of them because of the registry. The
goal is to avoid initializing each one of them, when maybe for your
application you only need one or two.
The problem becomes, how do you create an instance of the plugin? The
normal way to instantiate a class is via g_object_new (TYPE, ARGS...).
In the case that the plugin isn't loaded, you don't know its type, and
can't even get it from the type name.
Element factories exist to solve this problem by associating names (like
"sinesrc" or "identity") with certain types that are provided by the
plugin. Then when the user asks for "sinesrc", the appropriate plugin is
loaded, its types are initialized, and then gst_element_factory_create
creates the object for you.
** Why not factories?
To review, factories (1) allow plugins to remain unloaded if not
necessary, and (2) make it easy to create elements.
If you are writing an application that has custom elements (as is the
case with most serious applications), you will probably have the plugin
loaded up already, and you will have access to the type of the element.
To muck about creating a plugin for the app, registering the element
with the plugin, and then creating it with the element factory API
actually takes more work than the normal way.
** g_object_new
So you want to avoid factories. To create objects with a simple
g_object_new call is our strategy. However, to preserve the same
semantics as gst_element_factory_create, we need to know what else is
needed to initialize a GStreamer element.
The other things that gst_element_factory_create does are as follows:
*** Sets the ->elementfactory member on the element class
Note that anything trying to get the factory won't work (e.g.
gst_element_get_factory). Thankfully this is less of a problem after the
0.7 plugin system changes.
*** Initializes the name of the element
To do this ourselves, we either call gst_object_set_name, or when we
set the "name" property when creating the object.
** Summary
To create a GStreamer element when you know the type, you can just use
g_object_new (get_type_of_my_element (),
"name", the_name_you_want_possibly_null,
... any other properties ...
NULL);