gstreamer/subprojects/gst-plugins-bad/sys/d3d12/gstd3d12memory-private.h
Seungha Yang 077470913d d3d12decoder: Use D3D12_HEAP_FLAG_CREATE_NOT_ZEROED flag
Since the first access to a texture is always write, zero initialization
is unnecessary

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5919>
2024-01-14 13:10:56 +00:00

42 lines
1.2 KiB
C

/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/video/video.h>
#include "gstd3d12_fwd.h"
#include "gstd3d12format.h"
#include "gstd3d12memory.h"
G_BEGIN_DECLS
struct _GstD3D12AllocationParams
{
GstVideoInfo info;
GstVideoInfo aligned_info;
GstD3D12Format d3d12_format;
GstD3D12AllocationFlags flags;
D3D12_HEAP_FLAGS heap_flags;
D3D12_RESOURCE_FLAGS resource_flags;
guint array_size;
};
G_END_DECLS