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fbcfa38236
We point to gst-template at the beginning that shoul be enough. https://bugzilla.gnome.org/show_bug.cgi?id=623575
198 lines
7.9 KiB
XML
198 lines
7.9 KiB
XML
<?xml version='1.0' encoding='utf-8'?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
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"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd" [
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<!ENTITY % image-entities SYSTEM "image.entities">
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%image-entities;
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<!ENTITY % version-entities SYSTEM "version.entities">
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%version-entities;
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<!ENTITY TITLEPAGE SYSTEM "titlepage.xml">
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<!-- Part 1: Introduction -->
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<!ENTITY INTRO_PREFACE SYSTEM "intro-preface.xml">
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<!ENTITY INTRO_BASICS SYSTEM "intro-basics.xml">
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<!-- Part 2: Building a Plugin -->
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<!ENTITY BUILDING_BOILER SYSTEM "building-boiler.xml">
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<!ENTITY BUILDING_DEBUG SYSTEM "building-debug.xml">
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<!ENTITY BUILDING_PADS SYSTEM "building-pads.xml">
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<!ENTITY BUILDING_CHAINFN SYSTEM "building-chainfn.xml">
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<!ENTITY BUILDING_EVENTFN SYSTEM "building-eventfn.xml">
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<!ENTITY BUILDING_QUERYFN SYSTEM "building-queryfn.xml">
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<!ENTITY BUILDING_STATE SYSTEM "building-state.xml">
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<!ENTITY BUILDING_PROPS SYSTEM "building-props.xml">
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<!ENTITY BUILDING_SIGNALS SYSTEM "building-signals.xml">
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<!ENTITY BUILDING_TESTAPP SYSTEM "building-testapp.xml">
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<!-- Part 3: Advanced Filter Concepts -->
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<!ENTITY ADVANCED_REQUEST SYSTEM "advanced-request.xml">
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<!ENTITY ADVANCED_SCHEDULING SYSTEM "advanced-scheduling.xml">
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<!ENTITY ADVANCED_NEGOTIATION SYSTEM "advanced-negotiation.xml">
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<!ENTITY ADVANCED_ALLOCATION SYSTEM "advanced-allocation.xml">
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<!ENTITY ADVANCED_TYPES SYSTEM "advanced-types.xml">
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<!ENTITY ADVANCED_EVENTS SYSTEM "advanced-events.xml">
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<!ENTITY ADVANCED_CLOCK SYSTEM "advanced-clock.xml">
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<!ENTITY ADVANCED_QOS SYSTEM "advanced-qos.xml">
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<!ENTITY ADVANCED_DPARAMS SYSTEM "advanced-dparams.xml">
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<!ENTITY ADVANCED_INTERFACES SYSTEM "advanced-interfaces.xml">
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<!ENTITY ADVANCED_TAGGING SYSTEM "advanced-tagging.xml">
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<!-- Part 4: Creating special element types -->
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<!ENTITY OTHER_BASE SYSTEM "other-base.xml">
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<!ENTITY OTHER_ONETON SYSTEM "other-oneton.xml">
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<!ENTITY OTHER_NTOONE SYSTEM "other-ntoone.xml">
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<!ENTITY OTHER_MANAGER SYSTEM "other-manager.xml">
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<!-- Appendices -->
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<!ENTITY APPENDIX_CHECKLIST SYSTEM "appendix-checklist.xml">
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<!ENTITY APPENDIX_PORTING SYSTEM "appendix-porting.xml">
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<!ENTITY APPENDIX_LICENSING SYSTEM "appendix-licensing.xml">
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<!ENTITY APPENDIX_PYTHON SYSTEM "appendix-python.xml">
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<!ENTITY GStreamer "<application>GStreamer</application>">
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<!ENTITY GstAppDevMan "<emphasis>GStreamer Application Development Manual</emphasis>">
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<!ENTITY GstLibRef "<emphasis>GStreamer Library Reference</emphasis>">
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]>
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<book id="index">
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&TITLEPAGE;
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<!-- ############# Introduction - part ############### -->
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<part id="part-introduction" xreflabel="Introduction">
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<title>Introduction</title>
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<partintro>
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<para><!-- synchronize with AppDevMan -->
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&GStreamer; is an extremely powerful and versatile framework for creating
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streaming media applications. Many of the virtues of the &GStreamer;
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framework come from its modularity: &GStreamer; can seamlessly
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incorporate new plugin modules. But because modularity and power often
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come at a cost of greater complexity (consider, for example, <ulink
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type="http" url="http://www.omg.org/">CORBA</ulink>), writing new
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plugins is not always easy.
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</para>
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<para>
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This guide is intended to help you understand the &GStreamer; framework
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(version &GST_VERSION;) so you can develop new plugins to extend the
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existing functionality. The guide addresses most issues by following the
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development of an example plugin - an audio filter plugin -
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written in C. However, the later parts of the guide also present some
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issues involved in writing other types of plugins, and the end of the
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guide describes some of the Python bindings for &GStreamer;.
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</para>
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</partintro>
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&INTRO_PREFACE;
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&INTRO_BASICS;
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</part>
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<!-- ############ Building a Plugin - part ############# -->
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<part id="part-building" xreflabel="Building a Plugin">
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<title>Building a Plugin</title>
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<partintro>
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<para>
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You are now ready to learn how to build a plugin. In this part of the
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guide, you will learn how to apply basic &GStreamer;
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programming concepts to write a simple plugin. The previous parts of the
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guide have contained no explicit example code, perhaps making things a
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bit abstract and difficult to understand. In contrast, this section will
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present both applications and code by following the development of an
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example audio filter plugin called <quote>MyFilter</quote>.
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</para>
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<para>
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The example filter element will begin with a single input pad and a
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single
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output pad. The filter will, at first, simply pass media and event data
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from its sink pad to its source pad without modification. But by the end
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of this part of the guide, you will learn to add some more interesting
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functionality, including properties and signal handlers. And after
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reading the next part of the guide, <xref linkend="part-advanced"/>, you
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will be able to add even more functionality to your plugins.
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</para>
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</partintro>
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&BUILDING_BOILER;
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&BUILDING_PADS;
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&BUILDING_CHAINFN;
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&BUILDING_EVENTFN;
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&BUILDING_QUERYFN;
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&BUILDING_STATE;
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&BUILDING_PROPS;
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&BUILDING_SIGNALS;
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&BUILDING_TESTAPP;
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</part>
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<!-- ############ Advanced Filter Concepts - part ############# -->
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<part id="part-advanced" xreflabel="Advanced Filter Concepts">
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<title>Advanced Filter Concepts</title>
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<partintro>
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<para>
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By now, you should be able to create basic filter elements that can
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receive and send data. This is the simple model that &GStreamer; stands
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for. But &GStreamer; can do much more than only this! In this chapter,
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various advanced topics will be discussed, such as scheduling, special
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pad types, clocking, events, interfaces, tagging and more. These topics
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are the sugar that makes &GStreamer; so easy to use for applications.
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</para>
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</partintro>
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&ADVANCED_REQUEST;
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&ADVANCED_SCHEDULING;
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&ADVANCED_NEGOTIATION;
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&ADVANCED_ALLOCATION;
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&ADVANCED_TYPES;
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&ADVANCED_EVENTS;
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&ADVANCED_CLOCK;
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&ADVANCED_QOS;
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&ADVANCED_DPARAMS;
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&ADVANCED_INTERFACES;
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&ADVANCED_TAGGING;
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<!-- FIXME: add querying, event handling and conversion -->
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</part>
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<!-- ############ Creating special element types - part ############# -->
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<part id="part-other" xreflabel="Creating special element types">
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<title>Creating special element types</title>
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<partintro>
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<para>
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By now, we have looked at pretty much any feature that can be embedded
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into a &GStreamer; element. Most of this has been fairly low-level and
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given deep insights in how &GStreamer; works internally. Fortunately,
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&GStreamer; contains some easier-to-use interfaces to create such
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elements. In order to do that, we will look closer at the element
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types for which &GStreamer; provides base classes (sources, sinks and
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transformation elements). We will also look closer at some types of
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elements that require no specific coding such as scheduling-interaction
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or data passing, but rather require specific pipeline control (e.g.
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N-to-1 elements and managers).
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</para>
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</partintro>
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&OTHER_BASE;
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&OTHER_ONETON;
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&OTHER_NTOONE;
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&OTHER_MANAGER;
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</part>
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<!-- ############ Appendices - part ############# -->
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<part id="part-appendix" xreflabel="Appendices">
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<title>Appendices</title>
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<partintro>
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<para>
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This chapter contains things that don't belong anywhere else.
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</para>
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</partintro>
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&APPENDIX_CHECKLIST;
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&APPENDIX_PORTING;
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&APPENDIX_LICENSING;
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&APPENDIX_PYTHON;
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</part>
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</book>
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