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185da3d1a4
This patch is to change the inheritance of GstVaapiDisplay to GstObject, instead of GstVaapiMiniObject. In this way we can use all the available infrastructure for GObject/GstObject such as GstTracer, GIR, etc. In addition, a new debug category for GstVaapiDisplay is created to make it easier to trace debug messages. It is named "vaapidisplay" and it transverse all the VA display backends (DRM, GLX, EGL, Wayland, ...) This patch is a step forward to expose GstVaapiDisplay for users in a future library. https://bugzilla.gnome.org/show_bug.cgi?id=768266 Signed-off-by: Víctor Manuel Jáquez Leal <victorx.jaquez@intel.com>
153 lines
4.9 KiB
C
153 lines
4.9 KiB
C
/*
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* gstvaapidisplay_glx.c - VA/GLX display abstraction
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*
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* Copyright (C) 2010-2011 Splitted-Desktop Systems
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* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
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* Copyright (C) 2011-2013 Intel Corporation
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* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1
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* of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA
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*/
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/**
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* SECTION:gstvaapidisplay_glx
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* @short_description: VA/GLX display abstraction
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*/
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#include "sysdeps.h"
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#include "gstvaapicompat.h"
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#include "gstvaapiutils.h"
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#include "gstvaapiutils_glx.h"
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#include "gstvaapidisplay_priv.h"
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#include "gstvaapidisplay_x11_priv.h"
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#include "gstvaapidisplay_glx.h"
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#include "gstvaapidisplay_glx_priv.h"
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#include "gstvaapiwindow_glx.h"
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#include "gstvaapitexture_glx.h"
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#define DEBUG_VAAPI_DISPLAY 1
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#include "gstvaapidebug.h"
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G_DEFINE_TYPE (GstVaapiDisplayGLX, gst_vaapi_display_glx,
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GST_TYPE_VAAPI_DISPLAY_X11);
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static GstVaapiWindow *
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gst_vaapi_display_glx_create_window (GstVaapiDisplay * display, GstVaapiID id,
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guint width, guint height)
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{
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return id != GST_VAAPI_ID_INVALID ?
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gst_vaapi_window_glx_new_with_xid (display, id) :
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gst_vaapi_window_glx_new (display, width, height);
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}
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static void
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ensure_texture_map (GstVaapiDisplayGLX * display)
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{
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if (!display->texture_map)
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display->texture_map = gst_vaapi_texture_map_new ();
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}
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static GstVaapiTexture *
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gst_vaapi_display_glx_create_texture (GstVaapiDisplay * display, GstVaapiID id,
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guint target, guint format, guint width, guint height)
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{
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GstVaapiTexture *texture;
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GstVaapiDisplayGLX *dpy = GST_VAAPI_DISPLAY_GLX (display);
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if (id == GST_VAAPI_ID_INVALID)
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return gst_vaapi_texture_glx_new (display, target, format, width, height);
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ensure_texture_map (dpy);
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if (!(texture = gst_vaapi_texture_map_lookup (dpy->texture_map, id))) {
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if ((texture =
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gst_vaapi_texture_glx_new_wrapped (display, id, target, format))) {
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gst_vaapi_texture_map_add (dpy->texture_map, texture, id);
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}
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}
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return texture;
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}
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static GstVaapiTextureMap *
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gst_vaapi_display_glx_get_texture_map (GstVaapiDisplay * display)
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{
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return GST_VAAPI_DISPLAY_GLX (display)->texture_map;
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}
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static void
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gst_vaapi_display_glx_finalize (GObject * object)
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{
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GstVaapiDisplayGLX *dpy = GST_VAAPI_DISPLAY_GLX (object);
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if (dpy->texture_map)
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gst_object_unref (dpy->texture_map);
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G_OBJECT_CLASS (gst_vaapi_display_glx_parent_class)->finalize (object);
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}
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static void
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gst_vaapi_display_glx_init (GstVaapiDisplayGLX * display)
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{
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}
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static void
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gst_vaapi_display_glx_class_init (GstVaapiDisplayGLXClass * klass)
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{
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GObjectClass *const object_class = G_OBJECT_CLASS (klass);
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GstVaapiDisplayClass *const dpy_class = GST_VAAPI_DISPLAY_CLASS (klass);
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object_class->finalize = gst_vaapi_display_glx_finalize;
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dpy_class->display_type = GST_VAAPI_DISPLAY_TYPE_GLX;
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dpy_class->create_window = gst_vaapi_display_glx_create_window;
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dpy_class->create_texture = gst_vaapi_display_glx_create_texture;
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dpy_class->get_texture_map = gst_vaapi_display_glx_get_texture_map;
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}
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/**
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* gst_vaapi_display_glx_new:
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* @display_name: the X11 display name
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*
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* Opens an X11 #Display using @display_name and returns a newly
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* allocated #GstVaapiDisplay object. The X11 display will be cloed
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* when the reference count of the object reaches zero.
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*
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* Return value: a newly allocated #GstVaapiDisplay object
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*/
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GstVaapiDisplay *
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gst_vaapi_display_glx_new (const gchar * display_name)
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{
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return gst_vaapi_display_new (g_object_new (GST_TYPE_VAAPI_DISPLAY_GLX, NULL),
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GST_VAAPI_DISPLAY_INIT_FROM_DISPLAY_NAME, (gpointer) display_name);
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}
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/**
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* gst_vaapi_display_glx_new_with_display:
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* @x11_display: an X11 #Display
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*
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* Creates a #GstVaapiDisplay based on the X11 @x11_display
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* display. The caller still owns the display and must call
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* XCloseDisplay() when all #GstVaapiDisplay references are
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* released. Doing so too early can yield undefined behaviour.
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*
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* Return value: a newly allocated #GstVaapiDisplay object
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*/
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GstVaapiDisplay *
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gst_vaapi_display_glx_new_with_display (Display * x11_display)
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{
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g_return_val_if_fail (x11_display != NULL, NULL);
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return gst_vaapi_display_new (g_object_new (GST_TYPE_VAAPI_DISPLAY_GLX, NULL),
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GST_VAAPI_DISPLAY_INIT_FROM_NATIVE_DISPLAY, x11_display);
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}
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