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30024b3f8e
This is a preferred thread-safe version. Also add an inline version of g_clear_object() if compiling with glib < 2.28. Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
143 lines
5.3 KiB
C
143 lines
5.3 KiB
C
/*
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* gstvaapivideoconverter_glx.c - Gst VA video converter
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*
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* Copyright (C) 2011 Intel Corporation
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* Copyright (C) 2011 Collabora Ltd.
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* Author: Nicolas Dufresne <nicolas.dufresne@collabora.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1
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* of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA
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*/
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#include "sysdeps.h"
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#include <string.h>
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#include "gstvaapivideoconverter_glx.h"
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#include "gstvaapivideobuffer.h"
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#include "gstvaapitexture.h"
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static void gst_vaapi_video_converter_glx_iface_init (GstSurfaceConverterInterface *iface);
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G_DEFINE_TYPE_WITH_CODE (GstVaapiVideoConverterGLX, gst_vaapi_video_converter_glx,
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G_TYPE_OBJECT,
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G_IMPLEMENT_INTERFACE (GST_TYPE_SURFACE_CONVERTER,
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gst_vaapi_video_converter_glx_iface_init));
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struct _GstVaapiVideoConverterGLXPrivate {
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GstVaapiTexture *texture;
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};
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static void
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gst_vaapi_video_converter_glx_dispose(GObject *object)
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{
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GstVaapiVideoConverterGLXPrivate *priv =
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GST_VAAPI_VIDEO_CONVERTER_GLX (object)->priv;
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g_clear_object(&priv->texture);
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G_OBJECT_CLASS (gst_vaapi_video_converter_glx_parent_class)->dispose (object);
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}
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static void
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gst_vaapi_video_converter_glx_class_init(GstVaapiVideoConverterGLXClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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g_type_class_add_private (klass, sizeof (GstVaapiVideoConverterGLXPrivate));
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object_class->dispose = gst_vaapi_video_converter_glx_dispose;
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}
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static void
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gst_vaapi_video_converter_glx_init(GstVaapiVideoConverterGLX *buffer)
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{
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buffer->priv = G_TYPE_INSTANCE_GET_PRIVATE(buffer,
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GST_VAAPI_TYPE_VIDEO_CONVERTER,
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GstVaapiVideoConverterGLXPrivate);
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}
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static void
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gst_vaapi_video_converter_glx_iface_init (GstSurfaceConverterInterface *iface) {
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iface->upload = gst_vaapi_video_converter_glx_upload;
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}
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/**
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* gst_vaapi_video_converter_glx_new:
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* @surface: the #GstSurfaceBuffer
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* @type: type of the target buffer (must be "opengl")
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* @dest: target of the conversion (must be GL texture id)
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*
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* Creates an empty #GstBuffer. The caller is responsible for
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* completing the initialization of the buffer with the
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* gst_vaapi_video_converter_glx_set_*() functions.
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*
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* Return value: the newly allocated #GstBuffer, or %NULL on error
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*/
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GstSurfaceConverter *
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gst_vaapi_video_converter_glx_new(GstSurfaceBuffer *surface, const gchar *type,
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GValue *dest)
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{
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GstVaapiVideoBuffer *buffer = GST_VAAPI_VIDEO_BUFFER (surface);
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GstVaapiDisplay *display = gst_vaapi_video_buffer_get_display (buffer);
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GstVaapiTexture *texture;
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GstVaapiVideoConverterGLX *converter = NULL;
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/* We only support Open GL texture conversion */
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if (strcmp(type, "opengl") || !G_VALUE_HOLDS_UINT (dest))
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return NULL;
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/* FIXME Should we assume target and format ? */
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texture = gst_vaapi_texture_new_with_texture (display,
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g_value_get_uint (dest),
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GL_TEXTURE_2D,
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GL_BGRA);
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if (texture) {
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converter = g_object_new (GST_VAAPI_TYPE_VIDEO_CONVERTER, NULL);
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converter->priv->texture = texture;
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}
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return GST_SURFACE_CONVERTER (converter);
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}
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gboolean
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gst_vaapi_video_converter_glx_upload (GstSurfaceConverter *converter,
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GstSurfaceBuffer *buffer)
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{
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GstVaapiVideoConverterGLXPrivate *priv =
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GST_VAAPI_VIDEO_CONVERTER_GLX (converter)->priv;
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GstVaapiVideoBuffer * const vbuffer = GST_VAAPI_VIDEO_BUFFER (buffer);
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GstVaapiSurface *surface = gst_vaapi_video_buffer_get_surface (vbuffer);
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GstVaapiDisplay *new_dpy, *old_dpy;
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GstVideoOverlayComposition * const composition =
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gst_video_buffer_get_overlay_composition (GST_BUFFER (buffer));
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new_dpy = gst_vaapi_object_get_display (GST_VAAPI_OBJECT (surface));
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old_dpy = gst_vaapi_object_get_display (GST_VAAPI_OBJECT (priv->texture));
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if (old_dpy != new_dpy) {
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guint texture = gst_vaapi_texture_get_id (priv->texture);
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g_object_unref (priv->texture);
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priv->texture = gst_vaapi_texture_new_with_texture (new_dpy,
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texture,
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GL_TEXTURE_2D,
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GL_BGRA);
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}
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if (!gst_vaapi_surface_set_subpictures_from_composition (surface,
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composition, TRUE))
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GST_WARNING ("could not update subtitles");
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return gst_vaapi_texture_put_surface (priv->texture, surface,
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gst_vaapi_video_buffer_get_render_flags (vbuffer));
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}
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